|  | /******************************************************************************************* | 
						
						
							|  | * | 
						
						
							|  | *   raylib [shapes] example - draw circle sector (with gui options) | 
						
						
							|  | * | 
						
						
							|  | *   This example has been created using raylib 2.5 (www.raylib.com) | 
						
						
							|  | *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | 
						
						
							|  | * | 
						
						
							|  | *   Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5) | 
						
						
							|  | * | 
						
						
							|  | *   Copyright (c) 2018 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5) | 
						
						
							|  | * | 
						
						
							|  | ********************************************************************************************/ | 
						
						
							|  | 
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							|  | #include <raylib.h> | 
						
						
							|  |  | 
						
						
							|  | #define RAYGUI_IMPLEMENTATION | 
						
						
							|  | #include "extras/raygui.h"                 // Required for GUI controls | 
						
						
							|  |  | 
						
						
							|  | int main(void) | 
						
						
							|  | { | 
						
						
							|  |     // Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     const int screenWidth = 800; | 
						
						
							|  |     const int screenHeight = 450; | 
						
						
							|  | 
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							|  |     InitWindow(screenWidth, screenHeight, "raylib [shapes] example - draw circle sector"); | 
						
						
							|  | 
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							|  |     Vector2 center = {(GetScreenWidth() - 300)/2.0f, GetScreenHeight()/2.0f }; | 
						
						
							|  | 
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							|  |     float outerRadius = 180.0f; | 
						
						
							|  |     float startAngle = 0.0f; | 
						
						
							|  |     float endAngle = 180.0f; | 
						
						
							|  |     int segments = 0; | 
						
						
							|  |     int minSegments = 4; | 
						
						
							|  | 
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							|  |     SetTargetFPS(60);               // Set our game to run at 60 frames-per-second | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     // Main game loop | 
						
						
							|  |     while (!WindowShouldClose())    // Detect window close button or ESC key | 
						
						
							|  |     { | 
						
						
							|  |         // Update | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         // NOTE: All variables update happens inside GUI control functions | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |         // Draw | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         BeginDrawing(); | 
						
						
							|  | 
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							|  |             ClearBackground(RAYWHITE); | 
						
						
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							|  |             DrawLine(500, 0, 500, GetScreenHeight(), Fade(LIGHTGRAY, 0.6f)); | 
						
						
							|  |             DrawRectangle(500, 0, GetScreenWidth() - 500, GetScreenHeight(), Fade(LIGHTGRAY, 0.3f)); | 
						
						
							|  | 
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							|  |             DrawCircleSector(center, outerRadius, startAngle, endAngle, segments, Fade(MAROON, 0.3f)); | 
						
						
							|  |             DrawCircleSectorLines(center, outerRadius, startAngle, endAngle, segments, Fade(MAROON, 0.6f)); | 
						
						
							|  | 
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							|  |             // Draw GUI controls | 
						
						
							|  |             //------------------------------------------------------------------------------ | 
						
						
							|  |             startAngle = GuiSliderBar((Rectangle){ 600, 40, 120, 20}, "StartAngle", NULL, startAngle, 0, 720); | 
						
						
							|  |             endAngle = GuiSliderBar((Rectangle){ 600, 70, 120, 20}, "EndAngle", NULL, endAngle, 0, 720); | 
						
						
							|  | 
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							|  |             outerRadius = GuiSliderBar((Rectangle){ 600, 140, 120, 20}, "Radius", NULL, outerRadius, 0, 200); | 
						
						
							|  |             segments = (int)GuiSliderBar((Rectangle){ 600, 170, 120, 20}, "Segments", NULL, (float)segments, 0, 100); | 
						
						
							|  |             //------------------------------------------------------------------------------ | 
						
						
							|  |  | 
						
						
							|  |             minSegments = (int)ceilf((endAngle - startAngle) / 90); | 
						
						
							|  |             DrawText(TextFormat("MODE: %s", (segments >= minSegments)? "MANUAL" : "AUTO"), 600, 200, 10, (segments >= minSegments)? MAROON : DARKGRAY); | 
						
						
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							|  |             DrawFPS(10, 10); | 
						
						
							|  | 
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							|  |         EndDrawing(); | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |     } | 
						
						
							|  | 
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							|  |     // De-Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     CloseWindow();        // Close window and OpenGL context | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     return 0; | 
						
						
							|  | } |