/*******************************************************************************************
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								*
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								*   raylib example 03c - Gamepad input
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								*
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								*   This example has been created using raylib 1.0 (www.raylib.com)
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								*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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								*
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								*   Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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								*
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								********************************************************************************************/
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								#include "raylib.h"
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								int main()
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								{
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								    // Initialization
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								    //--------------------------------------------------------------------------------------
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								    int screenWidth = 800;
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								    int screenHeight = 450;
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								    Vector2 ballPosition = { screenWidth/2, screenHeight/2 };
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								    Vector2 gamepadMove = { 0, 0 };
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								    InitWindow(screenWidth, screenHeight, "raylib example 01 - gamepad input");
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								    SetTargetFPS(60);       // Set target frames-per-second
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								    //--------------------------------------------------------------------------------------
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								    // Main game loop
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								    while (!WindowShouldClose())    // Detect window close button or ESC key
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								    {
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								        // Update
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								        //----------------------------------------------------------------------------------
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								        if (IsGamepadAvailable(GAMEPAD_PLAYER1))
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								        {
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								            gamepadMove = GetGamepadMovement(GAMEPAD_PLAYER1);
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								            ballPosition.x += gamepadMove.x;
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								            ballPosition.y -= gamepadMove.y;
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								            if (IsGamepadButtonPressed(GAMEPAD_PLAYER1, GAMEPAD_BUTTON_A))
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								            {
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								                ballPosition.x = screenWidth/2;
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								                ballPosition.y = screenHeight/2;
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								            }
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								        }
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								        //----------------------------------------------------------------------------------
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								        // Draw
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								        //----------------------------------------------------------------------------------
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								        BeginDrawing();
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								            ClearBackground(RAYWHITE);
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								            DrawText("move the ball with gamepad", 10, 10, 20, DARKGRAY);
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								            DrawCircleV(ballPosition, 50, MAROON);
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								        EndDrawing();
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								        //----------------------------------------------------------------------------------
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								    }
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								    // De-Initialization
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								    //--------------------------------------------------------------------------------------
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								    CloseWindow();        // Close window and OpenGL context
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								    //--------------------------------------------------------------------------------------
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								    return 0;
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								}
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