# Setup the project and settings
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								project(games)
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								include("../utils.cmake")
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								# Make sure raylib has been built
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								# TODO `build` directory should maybe be something else...
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								# TODO place somewhere else?
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								include_directories("../build/release")
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								# Get the source toegher
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								file(GLOB sources *.c)
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								# Do each game
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								foreach(game_source ${sources})
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								  # Create the basename for the game
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								  get_filename_component(game_name ${game_source} NAME)
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								  string(REPLACE ".c" "" game_name ${game_name})
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								  # Setup the game
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								  add_executable(${game_name} ${game_source})
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								  # Link the libraries
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								  link_libraries_to_executable(${game_name})
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								endforeach()
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								# Do the games with subdirectories
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								add_subdirectory(drturtle)
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								add_subdirectory(just_do)
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								add_subdirectory(koala_seasons)
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								add_subdirectory(light_my_ritual)
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								add_subdirectory(skully_escape)
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								add_subdirectory(wave_collector)
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