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								/**********************************************************************************************
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								*
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								*   raylib - Advance Game template
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								*
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								*   Options Screen Functions Definitions (Init, Update, Draw, Unload)
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								*
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								*   Copyright (c) 2014-2020 Ramon Santamaria (@raysan5)
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								*
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								*   This software is provided "as-is", without any express or implied warranty. In no event
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								*   will the authors be held liable for any damages arising from the use of this software.
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								*
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								*   Permission is granted to anyone to use this software for any purpose, including commercial
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								*   applications, and to alter it and redistribute it freely, subject to the following restrictions:
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								*
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								*     1. The origin of this software must not be misrepresented; you must not claim that you
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								*     wrote the original software. If you use this software in a product, an acknowledgment
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								*     in the product documentation would be appreciated but is not required.
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								*
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								*     2. Altered source versions must be plainly marked as such, and must not be misrepresented
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								*     as being the original software.
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								*
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								*     3. This notice may not be removed or altered from any source distribution.
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								*
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								**********************************************************************************************/
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								#include "raylib.h"
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								#include "screens.h"
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								//----------------------------------------------------------------------------------
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								// Global Variables Definition (local to this module)
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								//----------------------------------------------------------------------------------
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								// Options screen global variables
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								static int framesCounter;
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								static int finishScreen;
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								//----------------------------------------------------------------------------------
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								// Options Screen Functions Definition
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								//----------------------------------------------------------------------------------
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								// Options Screen Initialization logic
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								void InitOptionsScreen(void)
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								{
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								    // TODO: Initialize OPTIONS screen variables here!
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								    framesCounter = 0;
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								    finishScreen = 0;
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								}
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								// Options Screen Update logic
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								void UpdateOptionsScreen(void)
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								{
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								    // TODO: Update OPTIONS screen variables here!
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								}
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								// Options Screen Draw logic
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								void DrawOptionsScreen(void)
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								{
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								    // TODO: Draw OPTIONS screen here!
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								}
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								// Options Screen Unload logic
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								void UnloadOptionsScreen(void)
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								{
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								    // TODO: Unload OPTIONS screen variables here!
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								}
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								// Options Screen should finish?
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								int FinishOptionsScreen(void)
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								{
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								    return finishScreen;
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								}
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