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							|  | #version 330  | 
						
						
							|  | 
 | 
						
						
							|  | in vec3 vertexPosition; | 
						
						
							|  | in vec2 vertexTexCoord; | 
						
						
							|  | in vec3 vertexNormal; | 
						
						
							|  | in vec4 vertexColor; | 
						
						
							|  | 
 | 
						
						
							|  | out vec3 fragPosition; | 
						
						
							|  | out vec2 fragTexCoord; | 
						
						
							|  | out vec3 fragNormal; | 
						
						
							|  | out vec4 fragColor; | 
						
						
							|  | 
 | 
						
						
							|  | uniform mat4 mvp; | 
						
						
							|  | 
 | 
						
						
							|  | void main() | 
						
						
							|  | { | 
						
						
							|  |     fragPosition = vertexPosition; | 
						
						
							|  |     fragTexCoord = vertexTexCoord; | 
						
						
							|  |     fragNormal = vertexNormal; | 
						
						
							|  |     fragColor = vertexColor; | 
						
						
							|  |      | 
						
						
							|  |     gl_Position = mvp*vec4(vertexPosition, 1.0); | 
						
						
							|  | } |