|  | /******************************************************************************************* | 
						
						
							|  | * | 
						
						
							|  | *   raygui v4.5-dev - A simple and easy-to-use immediate-mode gui library | 
						
						
							|  | * | 
						
						
							|  | *   DESCRIPTION: | 
						
						
							|  | *       raygui is a tools-dev-focused immediate-mode-gui library based on raylib but also | 
						
						
							|  | *       available as a standalone library, as long as input and drawing functions are provided. | 
						
						
							|  | * | 
						
						
							|  | *   FEATURES: | 
						
						
							|  | *       - Immediate-mode gui, minimal retained data | 
						
						
							|  | *       - +25 controls provided (basic and advanced) | 
						
						
							|  | *       - Styling system for colors, font and metrics | 
						
						
							|  | *       - Icons supported, embedded as a 1-bit icons pack | 
						
						
							|  | *       - Standalone mode option (custom input/graphics backend) | 
						
						
							|  | *       - Multiple support tools provided for raygui development | 
						
						
							|  | * | 
						
						
							|  | *   POSSIBLE IMPROVEMENTS: | 
						
						
							|  | *       - Better standalone mode API for easy plug of custom backends | 
						
						
							|  | *       - Externalize required inputs, allow user easier customization | 
						
						
							|  | * | 
						
						
							|  | *   LIMITATIONS: | 
						
						
							|  | *       - No editable multi-line word-wraped text box supported | 
						
						
							|  | *       - No auto-layout mechanism, up to the user to define controls position and size | 
						
						
							|  | *       - Standalone mode requires library modification and some user work to plug another backend | 
						
						
							|  | * | 
						
						
							|  | *   NOTES: | 
						
						
							|  | *       - WARNING: GuiLoadStyle() and GuiLoadStyle{Custom}() functions, allocate memory for | 
						
						
							|  | *         font atlas recs and glyphs, freeing that memory is (usually) up to the user, | 
						
						
							|  | *         no unload function is explicitly provided... but note that GuiLoadStyleDefault() unloads | 
						
						
							|  | *         by default any previously loaded font (texture, recs, glyphs). | 
						
						
							|  | *       - Global UI alpha (guiAlpha) is applied inside GuiDrawRectangle() and GuiDrawText() functions | 
						
						
							|  | * | 
						
						
							|  | *   CONTROLS PROVIDED: | 
						
						
							|  | *     # Container/separators Controls | 
						
						
							|  | *       - WindowBox     --> StatusBar, Panel | 
						
						
							|  | *       - GroupBox      --> Line | 
						
						
							|  | *       - Line | 
						
						
							|  | *       - Panel         --> StatusBar | 
						
						
							|  | *       - ScrollPanel   --> StatusBar | 
						
						
							|  | *       - TabBar        --> Button | 
						
						
							|  | * | 
						
						
							|  | *     # Basic Controls | 
						
						
							|  | *       - Label | 
						
						
							|  | *       - LabelButton   --> Label | 
						
						
							|  | *       - Button | 
						
						
							|  | *       - Toggle | 
						
						
							|  | *       - ToggleGroup   --> Toggle | 
						
						
							|  | *       - ToggleSlider | 
						
						
							|  | *       - CheckBox | 
						
						
							|  | *       - ComboBox | 
						
						
							|  | *       - DropdownBox | 
						
						
							|  | *       - TextBox | 
						
						
							|  | *       - ValueBox      --> TextBox | 
						
						
							|  | *       - Spinner       --> Button, ValueBox | 
						
						
							|  | *       - Slider | 
						
						
							|  | *       - SliderBar     --> Slider | 
						
						
							|  | *       - ProgressBar | 
						
						
							|  | *       - StatusBar | 
						
						
							|  | *       - DummyRec | 
						
						
							|  | *       - Grid | 
						
						
							|  | * | 
						
						
							|  | *     # Advance Controls | 
						
						
							|  | *       - ListView | 
						
						
							|  | *       - ColorPicker   --> ColorPanel, ColorBarHue | 
						
						
							|  | *       - MessageBox    --> Window, Label, Button | 
						
						
							|  | *       - TextInputBox  --> Window, Label, TextBox, Button | 
						
						
							|  | * | 
						
						
							|  | *     It also provides a set of functions for styling the controls based on its properties (size, color). | 
						
						
							|  | * | 
						
						
							|  | * | 
						
						
							|  | *   RAYGUI STYLE (guiStyle): | 
						
						
							|  | *       raygui uses a global data array for all gui style properties (allocated on data segment by default), | 
						
						
							|  | *       when a new style is loaded, it is loaded over the global style... but a default gui style could always be | 
						
						
							|  | *       recovered with GuiLoadStyleDefault() function, that overwrites the current style to the default one | 
						
						
							|  | * | 
						
						
							|  | *       The global style array size is fixed and depends on the number of controls and properties: | 
						
						
							|  | * | 
						
						
							|  | *           static unsigned int guiStyle[RAYGUI_MAX_CONTROLS*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED)]; | 
						
						
							|  | * | 
						
						
							|  | *       guiStyle size is by default: 16*(16 + 8) = 384*4 = 1536 bytes = 1.5 KB | 
						
						
							|  | * | 
						
						
							|  | *       Note that the first set of BASE properties (by default guiStyle[0..15]) belong to the generic style | 
						
						
							|  | *       used for all controls, when any of those base values is set, it is automatically populated to all | 
						
						
							|  | *       controls, so, specific control values overwriting generic style should be set after base values. | 
						
						
							|  | * | 
						
						
							|  | *       After the first BASE set we have the EXTENDED properties (by default guiStyle[16..23]), those | 
						
						
							|  | *       properties are actually common to all controls and can not be overwritten individually (like BASE ones) | 
						
						
							|  | *       Some of those properties are: TEXT_SIZE, TEXT_SPACING, LINE_COLOR, BACKGROUND_COLOR | 
						
						
							|  | * | 
						
						
							|  | *       Custom control properties can be defined using the EXTENDED properties for each independent control. | 
						
						
							|  | * | 
						
						
							|  | *       TOOL: rGuiStyler is a visual tool to customize raygui style: github.com/raysan5/rguistyler | 
						
						
							|  | * | 
						
						
							|  | * | 
						
						
							|  | *   RAYGUI ICONS (guiIcons): | 
						
						
							|  | *       raygui could use a global array containing icons data (allocated on data segment by default), | 
						
						
							|  | *       a custom icons set could be loaded over this array using GuiLoadIcons(), but loaded icons set | 
						
						
							|  | *       must be same RAYGUI_ICON_SIZE and no more than RAYGUI_ICON_MAX_ICONS will be loaded | 
						
						
							|  | * | 
						
						
							|  | *       Every icon is codified in binary form, using 1 bit per pixel, so, every 16x16 icon | 
						
						
							|  | *       requires 8 integers (16*16/32) to be stored in memory. | 
						
						
							|  | * | 
						
						
							|  | *       When the icon is draw, actually one quad per pixel is drawn if the bit for that pixel is set. | 
						
						
							|  | * | 
						
						
							|  | *       The global icons array size is fixed and depends on the number of icons and size: | 
						
						
							|  | * | 
						
						
							|  | *           static unsigned int guiIcons[RAYGUI_ICON_MAX_ICONS*RAYGUI_ICON_DATA_ELEMENTS]; | 
						
						
							|  | * | 
						
						
							|  | *       guiIcons size is by default: 256*(16*16/32) = 2048*4 = 8192 bytes = 8 KB | 
						
						
							|  | * | 
						
						
							|  | *       TOOL: rGuiIcons is a visual tool to customize/create raygui icons: github.com/raysan5/rguiicons | 
						
						
							|  | * | 
						
						
							|  | *   RAYGUI LAYOUT: | 
						
						
							|  | *       raygui currently does not provide an auto-layout mechanism like other libraries, | 
						
						
							|  | *       layouts must be defined manually on controls drawing, providing the right bounds Rectangle for it. | 
						
						
							|  | * | 
						
						
							|  | *       TOOL: rGuiLayout is a visual tool to create raygui layouts: github.com/raysan5/rguilayout | 
						
						
							|  | * | 
						
						
							|  | *   CONFIGURATION: | 
						
						
							|  | *       #define RAYGUI_IMPLEMENTATION | 
						
						
							|  | *           Generates the implementation of the library into the included file. | 
						
						
							|  | *           If not defined, the library is in header only mode and can be included in other headers | 
						
						
							|  | *           or source files without problems. But only ONE file should hold the implementation. | 
						
						
							|  | * | 
						
						
							|  | *       #define RAYGUI_STANDALONE | 
						
						
							|  | *           Avoid raylib.h header inclusion in this file. Data types defined on raylib are defined | 
						
						
							|  | *           internally in the library and input management and drawing functions must be provided by | 
						
						
							|  | *           the user (check library implementation for further details). | 
						
						
							|  | * | 
						
						
							|  | *       #define RAYGUI_NO_ICONS | 
						
						
							|  | *           Avoid including embedded ricons data (256 icons, 16x16 pixels, 1-bit per pixel, 2KB) | 
						
						
							|  | * | 
						
						
							|  | *       #define RAYGUI_CUSTOM_ICONS | 
						
						
							|  | *           Includes custom ricons.h header defining a set of custom icons, | 
						
						
							|  | *           this file can be generated using rGuiIcons tool | 
						
						
							|  | * | 
						
						
							|  | *       #define RAYGUI_DEBUG_RECS_BOUNDS | 
						
						
							|  | *           Draw control bounds rectangles for debug | 
						
						
							|  | * | 
						
						
							|  | *       #define RAYGUI_DEBUG_TEXT_BOUNDS | 
						
						
							|  | *           Draw text bounds rectangles for debug | 
						
						
							|  | * | 
						
						
							|  | *   VERSIONS HISTORY: | 
						
						
							|  | *       4.5-dev (Sep-2024)    Current dev version... | 
						
						
							|  | *                         ADDED: guiControlExclusiveMode and guiControlExclusiveRec for exclusive modes | 
						
						
							|  | *                         ADDED: GuiValueBoxFloat() | 
						
						
							|  | *                         ADDED: GuiDropdonwBox() properties: DROPDOWN_ARROW_HIDDEN, DROPDOWN_ROLL_UP | 
						
						
							|  | *                         ADDED: GuiListView() property: LIST_ITEMS_BORDER_WIDTH | 
						
						
							|  | *                         ADDED: Multiple new icons | 
						
						
							|  | *                         REVIEWED: GuiTabBar(), close tab with mouse middle button | 
						
						
							|  | *                         REVIEWED: GuiScrollPanel(), scroll speed proportional to content | 
						
						
							|  | *                         REVIEWED: GuiDropdownBox(), support roll up and hidden arrow | 
						
						
							|  | *                         REVIEWED: GuiTextBox(), cursor position initialization | 
						
						
							|  | *                         REVIEWED: GuiSliderPro(), control value change check | 
						
						
							|  | *                         REVIEWED: GuiGrid(), simplified implementation | 
						
						
							|  | *                         REVIEWED: GuiIconText(), increase buffer size and reviewed padding | 
						
						
							|  | *                         REVIEWED: GuiDrawText(), improved wrap mode drawing | 
						
						
							|  | *                         REVIEWED: GuiScrollBar(), minor tweaks | 
						
						
							|  | *                         REVIEWED: Functions descriptions, removed wrong return value reference | 
						
						
							|  | *                         REDESIGNED: GuiColorPanel(), improved HSV <-> RGBA convertion | 
						
						
							|  | * | 
						
						
							|  | *       4.0 (12-Sep-2023) ADDED: GuiToggleSlider() | 
						
						
							|  | *                         ADDED: GuiColorPickerHSV() and GuiColorPanelHSV() | 
						
						
							|  | *                         ADDED: Multiple new icons, mostly compiler related | 
						
						
							|  | *                         ADDED: New DEFAULT properties: TEXT_LINE_SPACING, TEXT_ALIGNMENT_VERTICAL, TEXT_WRAP_MODE | 
						
						
							|  | *                         ADDED: New enum values: GuiTextAlignment, GuiTextAlignmentVertical, GuiTextWrapMode | 
						
						
							|  | *                         ADDED: Support loading styles with custom font charset from external file | 
						
						
							|  | *                         REDESIGNED: GuiTextBox(), support mouse cursor positioning | 
						
						
							|  | *                         REDESIGNED: GuiDrawText(), support multiline and word-wrap modes (read only) | 
						
						
							|  | *                         REDESIGNED: GuiProgressBar() to be more visual, progress affects border color | 
						
						
							|  | *                         REDESIGNED: Global alpha consideration moved to GuiDrawRectangle() and GuiDrawText() | 
						
						
							|  | *                         REDESIGNED: GuiScrollPanel(), get parameters by reference and return result value | 
						
						
							|  | *                         REDESIGNED: GuiToggleGroup(), get parameters by reference and return result value | 
						
						
							|  | *                         REDESIGNED: GuiComboBox(), get parameters by reference and return result value | 
						
						
							|  | *                         REDESIGNED: GuiCheckBox(), get parameters by reference and return result value | 
						
						
							|  | *                         REDESIGNED: GuiSlider(), get parameters by reference and return result value | 
						
						
							|  | *                         REDESIGNED: GuiSliderBar(), get parameters by reference and return result value | 
						
						
							|  | *                         REDESIGNED: GuiProgressBar(), get parameters by reference and return result value | 
						
						
							|  | *                         REDESIGNED: GuiListView(), get parameters by reference and return result value | 
						
						
							|  | *                         REDESIGNED: GuiColorPicker(), get parameters by reference and return result value | 
						
						
							|  | *                         REDESIGNED: GuiColorPanel(), get parameters by reference and return result value | 
						
						
							|  | *                         REDESIGNED: GuiColorBarAlpha(), get parameters by reference and return result value | 
						
						
							|  | *                         REDESIGNED: GuiColorBarHue(), get parameters by reference and return result value | 
						
						
							|  | *                         REDESIGNED: GuiGrid(), get parameters by reference and return result value | 
						
						
							|  | *                         REDESIGNED: GuiGrid(), added extra parameter | 
						
						
							|  | *                         REDESIGNED: GuiListViewEx(), change parameters order | 
						
						
							|  | *                         REDESIGNED: All controls return result as int value | 
						
						
							|  | *                         REVIEWED: GuiScrollPanel() to avoid smallish scroll-bars | 
						
						
							|  | *                         REVIEWED: All examples and specially controls_test_suite | 
						
						
							|  | *                         RENAMED: gui_file_dialog module to gui_window_file_dialog | 
						
						
							|  | *                         UPDATED: All styles to include ISO-8859-15 charset (as much as possible) | 
						
						
							|  | * | 
						
						
							|  | *       3.6 (10-May-2023) ADDED: New icon: SAND_TIMER | 
						
						
							|  | *                         ADDED: GuiLoadStyleFromMemory() (binary only) | 
						
						
							|  | *                         REVIEWED: GuiScrollBar() horizontal movement key | 
						
						
							|  | *                         REVIEWED: GuiTextBox() crash on cursor movement | 
						
						
							|  | *                         REVIEWED: GuiTextBox(), additional inputs support | 
						
						
							|  | *                         REVIEWED: GuiLabelButton(), avoid text cut | 
						
						
							|  | *                         REVIEWED: GuiTextInputBox(), password input | 
						
						
							|  | *                         REVIEWED: Local GetCodepointNext(), aligned with raylib | 
						
						
							|  | *                         REDESIGNED: GuiSlider*()/GuiScrollBar() to support out-of-bounds | 
						
						
							|  | * | 
						
						
							|  | *       3.5 (20-Apr-2023) ADDED: GuiTabBar(), based on GuiToggle() | 
						
						
							|  | *                         ADDED: Helper functions to split text in separate lines | 
						
						
							|  | *                         ADDED: Multiple new icons, useful for code editing tools | 
						
						
							|  | *                         REMOVED: Unneeded icon editing functions | 
						
						
							|  | *                         REMOVED: GuiTextBoxMulti(), very limited and broken | 
						
						
							|  | *                         REMOVED: MeasureTextEx() dependency, logic directly implemented | 
						
						
							|  | *                         REMOVED: DrawTextEx() dependency, logic directly implemented | 
						
						
							|  | *                         REVIEWED: GuiScrollBar(), improve mouse-click behaviour | 
						
						
							|  | *                         REVIEWED: Library header info, more info, better organized | 
						
						
							|  | *                         REDESIGNED: GuiTextBox() to support cursor movement | 
						
						
							|  | *                         REDESIGNED: GuiDrawText() to divide drawing by lines | 
						
						
							|  | * | 
						
						
							|  | *       3.2 (22-May-2022) RENAMED: Some enum values, for unification, avoiding prefixes | 
						
						
							|  | *                         REMOVED: GuiScrollBar(), only internal | 
						
						
							|  | *                         REDESIGNED: GuiPanel() to support text parameter | 
						
						
							|  | *                         REDESIGNED: GuiScrollPanel() to support text parameter | 
						
						
							|  | *                         REDESIGNED: GuiColorPicker() to support text parameter | 
						
						
							|  | *                         REDESIGNED: GuiColorPanel() to support text parameter | 
						
						
							|  | *                         REDESIGNED: GuiColorBarAlpha() to support text parameter | 
						
						
							|  | *                         REDESIGNED: GuiColorBarHue() to support text parameter | 
						
						
							|  | *                         REDESIGNED: GuiTextInputBox() to support password | 
						
						
							|  | * | 
						
						
							|  | *       3.1 (12-Jan-2022) REVIEWED: Default style for consistency (aligned with rGuiLayout v2.5 tool) | 
						
						
							|  | *                         REVIEWED: GuiLoadStyle() to support compressed font atlas image data and unload previous textures | 
						
						
							|  | *                         REVIEWED: External icons usage logic | 
						
						
							|  | *                         REVIEWED: GuiLine() for centered alignment when including text | 
						
						
							|  | *                         RENAMED: Multiple controls properties definitions to prepend RAYGUI_ | 
						
						
							|  | *                         RENAMED: RICON_ references to RAYGUI_ICON_ for library consistency | 
						
						
							|  | *                         Projects updated and multiple tweaks | 
						
						
							|  | * | 
						
						
							|  | *       3.0 (04-Nov-2021) Integrated ricons data to avoid external file | 
						
						
							|  | *                         REDESIGNED: GuiTextBoxMulti() | 
						
						
							|  | *                         REMOVED: GuiImageButton*() | 
						
						
							|  | *                         Multiple minor tweaks and bugs corrected | 
						
						
							|  | * | 
						
						
							|  | *       2.9 (17-Mar-2021) REMOVED: Tooltip API | 
						
						
							|  | *       2.8 (03-May-2020) Centralized rectangles drawing to GuiDrawRectangle() | 
						
						
							|  | *       2.7 (20-Feb-2020) ADDED: Possible tooltips API | 
						
						
							|  | *       2.6 (09-Sep-2019) ADDED: GuiTextInputBox() | 
						
						
							|  | *                         REDESIGNED: GuiListView*(), GuiDropdownBox(), GuiSlider*(), GuiProgressBar(), GuiMessageBox() | 
						
						
							|  | *                         REVIEWED: GuiTextBox(), GuiSpinner(), GuiValueBox(), GuiLoadStyle() | 
						
						
							|  | *                         Replaced property INNER_PADDING by TEXT_PADDING, renamed some properties | 
						
						
							|  | *                         ADDED: 8 new custom styles ready to use | 
						
						
							|  | *                         Multiple minor tweaks and bugs corrected | 
						
						
							|  | * | 
						
						
							|  | *       2.5 (28-May-2019) Implemented extended GuiTextBox(), GuiValueBox(), GuiSpinner() | 
						
						
							|  | *       2.3 (29-Apr-2019) ADDED: rIcons auxiliar library and support for it, multiple controls reviewed | 
						
						
							|  | *                         Refactor all controls drawing mechanism to use control state | 
						
						
							|  | *       2.2 (05-Feb-2019) ADDED: GuiScrollBar(), GuiScrollPanel(), reviewed GuiListView(), removed Gui*Ex() controls | 
						
						
							|  | *       2.1 (26-Dec-2018) REDESIGNED: GuiCheckBox(), GuiComboBox(), GuiDropdownBox(), GuiToggleGroup() > Use combined text string | 
						
						
							|  | *                         REDESIGNED: Style system (breaking change) | 
						
						
							|  | *       2.0 (08-Nov-2018) ADDED: Support controls guiLock and custom fonts | 
						
						
							|  | *                         REVIEWED: GuiComboBox(), GuiListView()... | 
						
						
							|  | *       1.9 (09-Oct-2018) REVIEWED: GuiGrid(), GuiTextBox(), GuiTextBoxMulti(), GuiValueBox()... | 
						
						
							|  | *       1.8 (01-May-2018) Lot of rework and redesign to align with rGuiStyler and rGuiLayout | 
						
						
							|  | *       1.5 (21-Jun-2017) Working in an improved styles system | 
						
						
							|  | *       1.4 (15-Jun-2017) Rewritten all GUI functions (removed useless ones) | 
						
						
							|  | *       1.3 (12-Jun-2017) Complete redesign of style system | 
						
						
							|  | *       1.1 (01-Jun-2017) Complete review of the library | 
						
						
							|  | *       1.0 (07-Jun-2016) Converted to header-only by Ramon Santamaria. | 
						
						
							|  | *       0.9 (07-Mar-2016) Reviewed and tested by Albert Martos, Ian Eito, Sergio Martinez and Ramon Santamaria. | 
						
						
							|  | *       0.8 (27-Aug-2015) Initial release. Implemented by Kevin Gato, Daniel Nicolás and Ramon Santamaria. | 
						
						
							|  | * | 
						
						
							|  | *   DEPENDENCIES: | 
						
						
							|  | *       raylib 5.0  - Inputs reading (keyboard/mouse), shapes drawing, font loading and text drawing | 
						
						
							|  | * | 
						
						
							|  | *   STANDALONE MODE: | 
						
						
							|  | *       By default raygui depends on raylib mostly for the inputs and the drawing functionality but that dependency can be disabled | 
						
						
							|  | *       with the config flag RAYGUI_STANDALONE. In that case is up to the user to provide another backend to cover library needs. | 
						
						
							|  | * | 
						
						
							|  | *       The following functions should be redefined for a custom backend: | 
						
						
							|  | * | 
						
						
							|  | *           - Vector2 GetMousePosition(void); | 
						
						
							|  | *           - float GetMouseWheelMove(void); | 
						
						
							|  | *           - bool IsMouseButtonDown(int button); | 
						
						
							|  | *           - bool IsMouseButtonPressed(int button); | 
						
						
							|  | *           - bool IsMouseButtonReleased(int button); | 
						
						
							|  | *           - bool IsKeyDown(int key); | 
						
						
							|  | *           - bool IsKeyPressed(int key); | 
						
						
							|  | *           - int GetCharPressed(void);         // -- GuiTextBox(), GuiValueBox() | 
						
						
							|  | * | 
						
						
							|  | *           - void DrawRectangle(int x, int y, int width, int height, Color color); // -- GuiDrawRectangle() | 
						
						
							|  | *           - void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); // -- GuiColorPicker() | 
						
						
							|  | * | 
						
						
							|  | *           - Font GetFontDefault(void);                            // -- GuiLoadStyleDefault() | 
						
						
							|  | *           - Font LoadFontEx(const char *fileName, int fontSize, int *codepoints, int codepointCount); // -- GuiLoadStyle() | 
						
						
							|  | *           - Texture2D LoadTextureFromImage(Image image);          // -- GuiLoadStyle(), required to load texture from embedded font atlas image | 
						
						
							|  | *           - void SetShapesTexture(Texture2D tex, Rectangle rec);  // -- GuiLoadStyle(), required to set shapes rec to font white rec (optimization) | 
						
						
							|  | *           - char *LoadFileText(const char *fileName);             // -- GuiLoadStyle(), required to load charset data | 
						
						
							|  | *           - void UnloadFileText(char *text);                      // -- GuiLoadStyle(), required to unload charset data | 
						
						
							|  | *           - const char *GetDirectoryPath(const char *filePath);   // -- GuiLoadStyle(), required to find charset/font file from text .rgs | 
						
						
							|  | *           - int *LoadCodepoints(const char *text, int *count);    // -- GuiLoadStyle(), required to load required font codepoints list | 
						
						
							|  | *           - void UnloadCodepoints(int *codepoints);               // -- GuiLoadStyle(), required to unload codepoints list | 
						
						
							|  | *           - unsigned char *DecompressData(const unsigned char *compData, int compDataSize, int *dataSize); // -- GuiLoadStyle() | 
						
						
							|  | * | 
						
						
							|  | *   CONTRIBUTORS: | 
						
						
							|  | *       Ramon Santamaria:   Supervision, review, redesign, update and maintenance | 
						
						
							|  | *       Vlad Adrian:        Complete rewrite of GuiTextBox() to support extended features (2019) | 
						
						
							|  | *       Sergio Martinez:    Review, testing (2015) and redesign of multiple controls (2018) | 
						
						
							|  | *       Adria Arranz:       Testing and implementation of additional controls (2018) | 
						
						
							|  | *       Jordi Jorba:        Testing and implementation of additional controls (2018) | 
						
						
							|  | *       Albert Martos:      Review and testing of the library (2015) | 
						
						
							|  | *       Ian Eito:           Review and testing of the library (2015) | 
						
						
							|  | *       Kevin Gato:         Initial implementation of basic components (2014) | 
						
						
							|  | *       Daniel Nicolas:     Initial implementation of basic components (2014) | 
						
						
							|  | * | 
						
						
							|  | * | 
						
						
							|  | *   LICENSE: zlib/libpng | 
						
						
							|  | * | 
						
						
							|  | *   Copyright (c) 2014-2024 Ramon Santamaria (@raysan5) | 
						
						
							|  | * | 
						
						
							|  | *   This software is provided "as-is", without any express or implied warranty. In no event | 
						
						
							|  | *   will the authors be held liable for any damages arising from the use of this software. | 
						
						
							|  | * | 
						
						
							|  | *   Permission is granted to anyone to use this software for any purpose, including commercial | 
						
						
							|  | *   applications, and to alter it and redistribute it freely, subject to the following restrictions: | 
						
						
							|  | * | 
						
						
							|  | *     1. The origin of this software must not be misrepresented; you must not claim that you | 
						
						
							|  | *     wrote the original software. If you use this software in a product, an acknowledgment | 
						
						
							|  | *     in the product documentation would be appreciated but is not required. | 
						
						
							|  | * | 
						
						
							|  | *     2. Altered source versions must be plainly marked as such, and must not be misrepresented | 
						
						
							|  | *     as being the original software. | 
						
						
							|  | * | 
						
						
							|  | *     3. This notice may not be removed or altered from any source distribution. | 
						
						
							|  | * | 
						
						
							|  | **********************************************************************************************/ | 
						
						
							|  | 
 | 
						
						
							|  | #ifndef RAYGUI_H | 
						
						
							|  | #define RAYGUI_H | 
						
						
							|  |  | 
						
						
							|  | #define RAYGUI_VERSION_MAJOR 4 | 
						
						
							|  | #define RAYGUI_VERSION_MINOR 5 | 
						
						
							|  | #define RAYGUI_VERSION_PATCH 0 | 
						
						
							|  | #define RAYGUI_VERSION  "4.5-dev" | 
						
						
							|  |  | 
						
						
							|  | #if !defined(RAYGUI_STANDALONE) | 
						
						
							|  |     #include "raylib.h" | 
						
						
							|  | #endif | 
						
						
							|  |  | 
						
						
							|  | // Function specifiers in case library is build/used as a shared library (Windows) | 
						
						
							|  | // NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll | 
						
						
							|  | #if defined(_WIN32) | 
						
						
							|  |     #if defined(BUILD_LIBTYPE_SHARED) | 
						
						
							|  |         #define RAYGUIAPI __declspec(dllexport)     // We are building the library as a Win32 shared library (.dll) | 
						
						
							|  |     #elif defined(USE_LIBTYPE_SHARED) | 
						
						
							|  |         #define RAYGUIAPI __declspec(dllimport)     // We are using the library as a Win32 shared library (.dll) | 
						
						
							|  |     #endif | 
						
						
							|  | #endif | 
						
						
							|  |  | 
						
						
							|  | // Function specifiers definition | 
						
						
							|  | #ifndef RAYGUIAPI | 
						
						
							|  |     #define RAYGUIAPI       // Functions defined as 'extern' by default (implicit specifiers) | 
						
						
							|  | #endif | 
						
						
							|  |  | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | // Defines and Macros | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | // Allow custom memory allocators | 
						
						
							|  | #ifndef RAYGUI_MALLOC | 
						
						
							|  |     #define RAYGUI_MALLOC(sz)       malloc(sz) | 
						
						
							|  | #endif | 
						
						
							|  | #ifndef RAYGUI_CALLOC | 
						
						
							|  |     #define RAYGUI_CALLOC(n,sz)     calloc(n,sz) | 
						
						
							|  | #endif | 
						
						
							|  | #ifndef RAYGUI_FREE | 
						
						
							|  |     #define RAYGUI_FREE(p)          free(p) | 
						
						
							|  | #endif | 
						
						
							|  |  | 
						
						
							|  | // Simple log system to avoid printf() calls if required | 
						
						
							|  | // NOTE: Avoiding those calls, also avoids const strings memory usage | 
						
						
							|  | #define RAYGUI_SUPPORT_LOG_INFO | 
						
						
							|  | #if defined(RAYGUI_SUPPORT_LOG_INFO) | 
						
						
							|  |   #define RAYGUI_LOG(...)           printf(__VA_ARGS__) | 
						
						
							|  | #else | 
						
						
							|  |   #define RAYGUI_LOG(...) | 
						
						
							|  | #endif | 
						
						
							|  |  | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | // Types and Structures Definition | 
						
						
							|  | // NOTE: Some types are required for RAYGUI_STANDALONE usage | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | #if defined(RAYGUI_STANDALONE) | 
						
						
							|  |     #ifndef __cplusplus | 
						
						
							|  |     // Boolean type | 
						
						
							|  |         #ifndef true | 
						
						
							|  |             typedef enum { false, true } bool; | 
						
						
							|  |         #endif | 
						
						
							|  |     #endif | 
						
						
							|  |  | 
						
						
							|  |     // Vector2 type | 
						
						
							|  |     typedef struct Vector2 { | 
						
						
							|  |         float x; | 
						
						
							|  |         float y; | 
						
						
							|  |     } Vector2; | 
						
						
							|  | 
 | 
						
						
							|  |     // Vector3 type                 // -- ConvertHSVtoRGB(), ConvertRGBtoHSV() | 
						
						
							|  |     typedef struct Vector3 { | 
						
						
							|  |         float x; | 
						
						
							|  |         float y; | 
						
						
							|  |         float z; | 
						
						
							|  |     } Vector3; | 
						
						
							|  | 
 | 
						
						
							|  |     // Color type, RGBA (32bit) | 
						
						
							|  |     typedef struct Color { | 
						
						
							|  |         unsigned char r; | 
						
						
							|  |         unsigned char g; | 
						
						
							|  |         unsigned char b; | 
						
						
							|  |         unsigned char a; | 
						
						
							|  |     } Color; | 
						
						
							|  | 
 | 
						
						
							|  |     // Rectangle type | 
						
						
							|  |     typedef struct Rectangle { | 
						
						
							|  |         float x; | 
						
						
							|  |         float y; | 
						
						
							|  |         float width; | 
						
						
							|  |         float height; | 
						
						
							|  |     } Rectangle; | 
						
						
							|  | 
 | 
						
						
							|  |     // TODO: Texture2D type is very coupled to raylib, required by Font type | 
						
						
							|  |     // It should be redesigned to be provided by user | 
						
						
							|  |     typedef struct Texture2D { | 
						
						
							|  |         unsigned int id;        // OpenGL texture id | 
						
						
							|  |         int width;              // Texture base width | 
						
						
							|  |         int height;             // Texture base height | 
						
						
							|  |         int mipmaps;            // Mipmap levels, 1 by default | 
						
						
							|  |         int format;             // Data format (PixelFormat type) | 
						
						
							|  |     } Texture2D; | 
						
						
							|  | 
 | 
						
						
							|  |     // Image, pixel data stored in CPU memory (RAM) | 
						
						
							|  |     typedef struct Image { | 
						
						
							|  |         void *data;             // Image raw data | 
						
						
							|  |         int width;              // Image base width | 
						
						
							|  |         int height;             // Image base height | 
						
						
							|  |         int mipmaps;            // Mipmap levels, 1 by default | 
						
						
							|  |         int format;             // Data format (PixelFormat type) | 
						
						
							|  |     } Image; | 
						
						
							|  | 
 | 
						
						
							|  |     // GlyphInfo, font characters glyphs info | 
						
						
							|  |     typedef struct GlyphInfo { | 
						
						
							|  |         int value;              // Character value (Unicode) | 
						
						
							|  |         int offsetX;            // Character offset X when drawing | 
						
						
							|  |         int offsetY;            // Character offset Y when drawing | 
						
						
							|  |         int advanceX;           // Character advance position X | 
						
						
							|  |         Image image;            // Character image data | 
						
						
							|  |     } GlyphInfo; | 
						
						
							|  | 
 | 
						
						
							|  |     // TODO: Font type is very coupled to raylib, mostly required by GuiLoadStyle() | 
						
						
							|  |     // It should be redesigned to be provided by user | 
						
						
							|  |     typedef struct Font { | 
						
						
							|  |         int baseSize;           // Base size (default chars height) | 
						
						
							|  |         int glyphCount;         // Number of glyph characters | 
						
						
							|  |         int glyphPadding;       // Padding around the glyph characters | 
						
						
							|  |         Texture2D texture;      // Texture atlas containing the glyphs | 
						
						
							|  |         Rectangle *recs;        // Rectangles in texture for the glyphs | 
						
						
							|  |         GlyphInfo *glyphs;      // Glyphs info data | 
						
						
							|  |     } Font; | 
						
						
							|  | #endif | 
						
						
							|  |  | 
						
						
							|  | // Style property | 
						
						
							|  | // NOTE: Used when exporting style as code for convenience | 
						
						
							|  | typedef struct GuiStyleProp { | 
						
						
							|  |     unsigned short controlId;   // Control identifier | 
						
						
							|  |     unsigned short propertyId;  // Property identifier | 
						
						
							|  |     int propertyValue;          // Property value | 
						
						
							|  | } GuiStyleProp; | 
						
						
							|  | 
 | 
						
						
							|  | /* | 
						
						
							|  | // Controls text style -NOT USED- | 
						
						
							|  | // NOTE: Text style is defined by control | 
						
						
							|  | typedef struct GuiTextStyle { | 
						
						
							|  |     unsigned int size; | 
						
						
							|  |     int charSpacing; | 
						
						
							|  |     int lineSpacing; | 
						
						
							|  |     int alignmentH; | 
						
						
							|  |     int alignmentV; | 
						
						
							|  |     int padding; | 
						
						
							|  | } GuiTextStyle; | 
						
						
							|  | */ | 
						
						
							|  | 
 | 
						
						
							|  | // Gui control state | 
						
						
							|  | typedef enum { | 
						
						
							|  |     STATE_NORMAL = 0, | 
						
						
							|  |     STATE_FOCUSED, | 
						
						
							|  |     STATE_PRESSED, | 
						
						
							|  |     STATE_DISABLED | 
						
						
							|  | } GuiState; | 
						
						
							|  | 
 | 
						
						
							|  | // Gui control text alignment | 
						
						
							|  | typedef enum { | 
						
						
							|  |     TEXT_ALIGN_LEFT = 0, | 
						
						
							|  |     TEXT_ALIGN_CENTER, | 
						
						
							|  |     TEXT_ALIGN_RIGHT | 
						
						
							|  | } GuiTextAlignment; | 
						
						
							|  | 
 | 
						
						
							|  | // Gui control text alignment vertical | 
						
						
							|  | // NOTE: Text vertical position inside the text bounds | 
						
						
							|  | typedef enum { | 
						
						
							|  |     TEXT_ALIGN_TOP = 0, | 
						
						
							|  |     TEXT_ALIGN_MIDDLE, | 
						
						
							|  |     TEXT_ALIGN_BOTTOM | 
						
						
							|  | } GuiTextAlignmentVertical; | 
						
						
							|  | 
 | 
						
						
							|  | // Gui control text wrap mode | 
						
						
							|  | // NOTE: Useful for multiline text | 
						
						
							|  | typedef enum { | 
						
						
							|  |     TEXT_WRAP_NONE = 0, | 
						
						
							|  |     TEXT_WRAP_CHAR, | 
						
						
							|  |     TEXT_WRAP_WORD | 
						
						
							|  | } GuiTextWrapMode; | 
						
						
							|  | 
 | 
						
						
							|  | // Gui controls | 
						
						
							|  | typedef enum { | 
						
						
							|  |     // Default -> populates to all controls when set | 
						
						
							|  |     DEFAULT = 0, | 
						
						
							|  | 
 | 
						
						
							|  |     // Basic controls | 
						
						
							|  |     LABEL,          // Used also for: LABELBUTTON | 
						
						
							|  |     BUTTON, | 
						
						
							|  |     TOGGLE,         // Used also for: TOGGLEGROUP | 
						
						
							|  |     SLIDER,         // Used also for: SLIDERBAR, TOGGLESLIDER | 
						
						
							|  |     PROGRESSBAR, | 
						
						
							|  |     CHECKBOX, | 
						
						
							|  |     COMBOBOX, | 
						
						
							|  |     DROPDOWNBOX, | 
						
						
							|  |     TEXTBOX,        // Used also for: TEXTBOXMULTI | 
						
						
							|  |     VALUEBOX, | 
						
						
							|  |     SPINNER,        // Uses: BUTTON, VALUEBOX | 
						
						
							|  |     LISTVIEW, | 
						
						
							|  |     COLORPICKER, | 
						
						
							|  |     SCROLLBAR, | 
						
						
							|  |     STATUSBAR | 
						
						
							|  | } GuiControl; | 
						
						
							|  | 
 | 
						
						
							|  | // Gui base properties for every control | 
						
						
							|  | // NOTE: RAYGUI_MAX_PROPS_BASE properties (by default 16 properties) | 
						
						
							|  | typedef enum { | 
						
						
							|  |     BORDER_COLOR_NORMAL = 0,    // Control border color in STATE_NORMAL | 
						
						
							|  |     BASE_COLOR_NORMAL,          // Control base color in STATE_NORMAL | 
						
						
							|  |     TEXT_COLOR_NORMAL,          // Control text color in STATE_NORMAL | 
						
						
							|  |     BORDER_COLOR_FOCUSED,       // Control border color in STATE_FOCUSED | 
						
						
							|  |     BASE_COLOR_FOCUSED,         // Control base color in STATE_FOCUSED | 
						
						
							|  |     TEXT_COLOR_FOCUSED,         // Control text color in STATE_FOCUSED | 
						
						
							|  |     BORDER_COLOR_PRESSED,       // Control border color in STATE_PRESSED | 
						
						
							|  |     BASE_COLOR_PRESSED,         // Control base color in STATE_PRESSED | 
						
						
							|  |     TEXT_COLOR_PRESSED,         // Control text color in STATE_PRESSED | 
						
						
							|  |     BORDER_COLOR_DISABLED,      // Control border color in STATE_DISABLED | 
						
						
							|  |     BASE_COLOR_DISABLED,        // Control base color in STATE_DISABLED | 
						
						
							|  |     TEXT_COLOR_DISABLED,        // Control text color in STATE_DISABLED | 
						
						
							|  |     BORDER_WIDTH,               // Control border size, 0 for no border | 
						
						
							|  |     //TEXT_SIZE,                  // Control text size (glyphs max height) -> GLOBAL for all controls | 
						
						
							|  |     //TEXT_SPACING,               // Control text spacing between glyphs -> GLOBAL for all controls | 
						
						
							|  |     //TEXT_LINE_SPACING           // Control text spacing between lines -> GLOBAL for all controls | 
						
						
							|  |     TEXT_PADDING,               // Control text padding, not considering border | 
						
						
							|  |     TEXT_ALIGNMENT,             // Control text horizontal alignment inside control text bound (after border and padding) | 
						
						
							|  |     //TEXT_WRAP_MODE              // Control text wrap-mode inside text bounds -> GLOBAL for all controls | 
						
						
							|  | } GuiControlProperty; | 
						
						
							|  | 
 | 
						
						
							|  | // TODO: Which text styling properties should be global or per-control? | 
						
						
							|  | // At this moment TEXT_PADDING and TEXT_ALIGNMENT is configured and saved per control while | 
						
						
							|  | // TEXT_SIZE, TEXT_SPACING, TEXT_LINE_SPACING, TEXT_ALIGNMENT_VERTICAL, TEXT_WRAP_MODE are global and | 
						
						
							|  | // should be configured by user as needed while defining the UI layout | 
						
						
							|  |  | 
						
						
							|  | // Gui extended properties depend on control | 
						
						
							|  | // NOTE: RAYGUI_MAX_PROPS_EXTENDED properties (by default, max 8 properties) | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | // DEFAULT extended properties | 
						
						
							|  | // NOTE: Those properties are common to all controls or global | 
						
						
							|  | // WARNING: We only have 8 slots for those properties by default!!! -> New global control: TEXT? | 
						
						
							|  | typedef enum { | 
						
						
							|  |     TEXT_SIZE = 16,             // Text size (glyphs max height) | 
						
						
							|  |     TEXT_SPACING,               // Text spacing between glyphs | 
						
						
							|  |     LINE_COLOR,                 // Line control color | 
						
						
							|  |     BACKGROUND_COLOR,           // Background color | 
						
						
							|  |     TEXT_LINE_SPACING,          // Text spacing between lines | 
						
						
							|  |     TEXT_ALIGNMENT_VERTICAL,    // Text vertical alignment inside text bounds (after border and padding) | 
						
						
							|  |     TEXT_WRAP_MODE              // Text wrap-mode inside text bounds | 
						
						
							|  |     //TEXT_DECORATION             // Text decoration: 0-None, 1-Underline, 2-Line-through, 3-Overline | 
						
						
							|  |     //TEXT_DECORATION_THICK       // Text decoration line thickness | 
						
						
							|  | } GuiDefaultProperty; | 
						
						
							|  | 
 | 
						
						
							|  | // Other possible text properties: | 
						
						
							|  | // TEXT_WEIGHT                  // Normal, Italic, Bold -> Requires specific font change | 
						
						
							|  | // TEXT_INDENT                  // Text indentation -> Now using TEXT_PADDING... | 
						
						
							|  |  | 
						
						
							|  | // Label | 
						
						
							|  | //typedef enum { } GuiLabelProperty; | 
						
						
							|  |  | 
						
						
							|  | // Button/Spinner | 
						
						
							|  | //typedef enum { } GuiButtonProperty; | 
						
						
							|  |  | 
						
						
							|  | // Toggle/ToggleGroup | 
						
						
							|  | typedef enum { | 
						
						
							|  |     GROUP_PADDING = 16,         // ToggleGroup separation between toggles | 
						
						
							|  | } GuiToggleProperty; | 
						
						
							|  | 
 | 
						
						
							|  | // Slider/SliderBar | 
						
						
							|  | typedef enum { | 
						
						
							|  |     SLIDER_WIDTH = 16,          // Slider size of internal bar | 
						
						
							|  |     SLIDER_PADDING              // Slider/SliderBar internal bar padding | 
						
						
							|  | } GuiSliderProperty; | 
						
						
							|  | 
 | 
						
						
							|  | // ProgressBar | 
						
						
							|  | typedef enum { | 
						
						
							|  |     PROGRESS_PADDING = 16,      // ProgressBar internal padding | 
						
						
							|  | } GuiProgressBarProperty; | 
						
						
							|  | 
 | 
						
						
							|  | // ScrollBar | 
						
						
							|  | typedef enum { | 
						
						
							|  |     ARROWS_SIZE = 16,           // ScrollBar arrows size | 
						
						
							|  |     ARROWS_VISIBLE,             // ScrollBar arrows visible | 
						
						
							|  |     SCROLL_SLIDER_PADDING,      // ScrollBar slider internal padding | 
						
						
							|  |     SCROLL_SLIDER_SIZE,         // ScrollBar slider size | 
						
						
							|  |     SCROLL_PADDING,             // ScrollBar scroll padding from arrows | 
						
						
							|  |     SCROLL_SPEED,               // ScrollBar scrolling speed | 
						
						
							|  | } GuiScrollBarProperty; | 
						
						
							|  | 
 | 
						
						
							|  | // CheckBox | 
						
						
							|  | typedef enum { | 
						
						
							|  |     CHECK_PADDING = 16          // CheckBox internal check padding | 
						
						
							|  | } GuiCheckBoxProperty; | 
						
						
							|  | 
 | 
						
						
							|  | // ComboBox | 
						
						
							|  | typedef enum { | 
						
						
							|  |     COMBO_BUTTON_WIDTH = 16,    // ComboBox right button width | 
						
						
							|  |     COMBO_BUTTON_SPACING        // ComboBox button separation | 
						
						
							|  | } GuiComboBoxProperty; | 
						
						
							|  | 
 | 
						
						
							|  | // DropdownBox | 
						
						
							|  | typedef enum { | 
						
						
							|  |     ARROW_PADDING = 16,         // DropdownBox arrow separation from border and items | 
						
						
							|  |     DROPDOWN_ITEMS_SPACING,     // DropdownBox items separation | 
						
						
							|  |     DROPDOWN_ARROW_HIDDEN,      // DropdownBox arrow hidden | 
						
						
							|  |     DROPDOWN_ROLL_UP            // DropdownBox roll up flag (default rolls down) | 
						
						
							|  | } GuiDropdownBoxProperty; | 
						
						
							|  | 
 | 
						
						
							|  | // TextBox/TextBoxMulti/ValueBox/Spinner | 
						
						
							|  | typedef enum { | 
						
						
							|  |     TEXT_READONLY = 16,         // TextBox in read-only mode: 0-text editable, 1-text no-editable | 
						
						
							|  | } GuiTextBoxProperty; | 
						
						
							|  | 
 | 
						
						
							|  | // Spinner | 
						
						
							|  | typedef enum { | 
						
						
							|  |     SPIN_BUTTON_WIDTH = 16,     // Spinner left/right buttons width | 
						
						
							|  |     SPIN_BUTTON_SPACING,        // Spinner buttons separation | 
						
						
							|  | } GuiSpinnerProperty; | 
						
						
							|  | 
 | 
						
						
							|  | // ListView | 
						
						
							|  | typedef enum { | 
						
						
							|  |     LIST_ITEMS_HEIGHT = 16,     // ListView items height | 
						
						
							|  |     LIST_ITEMS_SPACING,         // ListView items separation | 
						
						
							|  |     SCROLLBAR_WIDTH,            // ListView scrollbar size (usually width) | 
						
						
							|  |     SCROLLBAR_SIDE,             // ListView scrollbar side (0-SCROLLBAR_LEFT_SIDE, 1-SCROLLBAR_RIGHT_SIDE) | 
						
						
							|  |     LIST_ITEMS_BORDER_WIDTH     // ListView items border width | 
						
						
							|  | } GuiListViewProperty; | 
						
						
							|  | 
 | 
						
						
							|  | // ColorPicker | 
						
						
							|  | typedef enum { | 
						
						
							|  |     COLOR_SELECTOR_SIZE = 16, | 
						
						
							|  |     HUEBAR_WIDTH,               // ColorPicker right hue bar width | 
						
						
							|  |     HUEBAR_PADDING,             // ColorPicker right hue bar separation from panel | 
						
						
							|  |     HUEBAR_SELECTOR_HEIGHT,     // ColorPicker right hue bar selector height | 
						
						
							|  |     HUEBAR_SELECTOR_OVERFLOW    // ColorPicker right hue bar selector overflow | 
						
						
							|  | } GuiColorPickerProperty; | 
						
						
							|  | 
 | 
						
						
							|  | #define SCROLLBAR_LEFT_SIDE     0 | 
						
						
							|  | #define SCROLLBAR_RIGHT_SIDE    1 | 
						
						
							|  |  | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | // Global Variables Definition | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | // ... | 
						
						
							|  |  | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | // Module Functions Declaration | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  | #if defined(__cplusplus) | 
						
						
							|  | extern "C" {            // Prevents name mangling of functions | 
						
						
							|  | #endif | 
						
						
							|  |  | 
						
						
							|  | // Global gui state control functions | 
						
						
							|  | RAYGUIAPI void GuiEnable(void);                                 // Enable gui controls (global state) | 
						
						
							|  | RAYGUIAPI void GuiDisable(void);                                // Disable gui controls (global state) | 
						
						
							|  | RAYGUIAPI void GuiLock(void);                                   // Lock gui controls (global state) | 
						
						
							|  | RAYGUIAPI void GuiUnlock(void);                                 // Unlock gui controls (global state) | 
						
						
							|  | RAYGUIAPI bool GuiIsLocked(void);                               // Check if gui is locked (global state) | 
						
						
							|  | RAYGUIAPI void GuiSetAlpha(float alpha);                        // Set gui controls alpha (global state), alpha goes from 0.0f to 1.0f | 
						
						
							|  | RAYGUIAPI void GuiSetState(int state);                          // Set gui state (global state) | 
						
						
							|  | RAYGUIAPI int GuiGetState(void);                                // Get gui state (global state) | 
						
						
							|  |  | 
						
						
							|  | // Font set/get functions | 
						
						
							|  | RAYGUIAPI void GuiSetFont(Font font);                           // Set gui custom font (global state) | 
						
						
							|  | RAYGUIAPI Font GuiGetFont(void);                                // Get gui custom font (global state) | 
						
						
							|  |  | 
						
						
							|  | // Style set/get functions | 
						
						
							|  | RAYGUIAPI void GuiSetStyle(int control, int property, int value); // Set one style property | 
						
						
							|  | RAYGUIAPI int GuiGetStyle(int control, int property);           // Get one style property | 
						
						
							|  |  | 
						
						
							|  | // Styles loading functions | 
						
						
							|  | RAYGUIAPI void GuiLoadStyle(const char *fileName);              // Load style file over global style variable (.rgs) | 
						
						
							|  | RAYGUIAPI void GuiLoadStyleDefault(void);                       // Load style default over global style | 
						
						
							|  |  | 
						
						
							|  | // Tooltips management functions | 
						
						
							|  | RAYGUIAPI void GuiEnableTooltip(void);                          // Enable gui tooltips (global state) | 
						
						
							|  | RAYGUIAPI void GuiDisableTooltip(void);                         // Disable gui tooltips (global state) | 
						
						
							|  | RAYGUIAPI void GuiSetTooltip(const char *tooltip);              // Set tooltip string | 
						
						
							|  |  | 
						
						
							|  | // Icons functionality | 
						
						
							|  | RAYGUIAPI const char *GuiIconText(int iconId, const char *text); // Get text with icon id prepended (if supported) | 
						
						
							|  | #if !defined(RAYGUI_NO_ICONS) | 
						
						
							|  | RAYGUIAPI void GuiSetIconScale(int scale);                      // Set default icon drawing size | 
						
						
							|  | RAYGUIAPI unsigned int *GuiGetIcons(void);                      // Get raygui icons data pointer | 
						
						
							|  | RAYGUIAPI char **GuiLoadIcons(const char *fileName, bool loadIconsName); // Load raygui icons file (.rgi) into internal icons data | 
						
						
							|  | RAYGUIAPI void GuiDrawIcon(int iconId, int posX, int posY, int pixelSize, Color color); // Draw icon using pixel size at specified position | 
						
						
							|  | #endif | 
						
						
							|  |  | 
						
						
							|  | // Controls | 
						
						
							|  | //---------------------------------------------------------------------------------------------------------- | 
						
						
							|  | // Container/separator controls, useful for controls organization | 
						
						
							|  | RAYGUIAPI int GuiWindowBox(Rectangle bounds, const char *title);                                       // Window Box control, shows a window that can be closed | 
						
						
							|  | RAYGUIAPI int GuiGroupBox(Rectangle bounds, const char *text);                                         // Group Box control with text name | 
						
						
							|  | RAYGUIAPI int GuiLine(Rectangle bounds, const char *text);                                             // Line separator control, could contain text | 
						
						
							|  | RAYGUIAPI int GuiPanel(Rectangle bounds, const char *text);                                            // Panel control, useful to group controls | 
						
						
							|  | RAYGUIAPI int GuiTabBar(Rectangle bounds, const char **text, int count, int *active);                  // Tab Bar control, returns TAB to be closed or -1 | 
						
						
							|  | RAYGUIAPI int GuiScrollPanel(Rectangle bounds, const char *text, Rectangle content, Vector2 *scroll, Rectangle *view); // Scroll Panel control | 
						
						
							|  |  | 
						
						
							|  | // Basic controls set | 
						
						
							|  | RAYGUIAPI int GuiLabel(Rectangle bounds, const char *text);                                            // Label control | 
						
						
							|  | RAYGUIAPI int GuiButton(Rectangle bounds, const char *text);                                           // Button control, returns true when clicked | 
						
						
							|  | RAYGUIAPI int GuiLabelButton(Rectangle bounds, const char *text);                                      // Label button control, returns true when clicked | 
						
						
							|  | RAYGUIAPI int GuiToggle(Rectangle bounds, const char *text, bool *active);                             // Toggle Button control | 
						
						
							|  | RAYGUIAPI int GuiToggleGroup(Rectangle bounds, const char *text, int *active);                         // Toggle Group control | 
						
						
							|  | RAYGUIAPI int GuiToggleSlider(Rectangle bounds, const char *text, int *active);                        // Toggle Slider control | 
						
						
							|  | RAYGUIAPI int GuiCheckBox(Rectangle bounds, const char *text, bool *checked);                          // Check Box control, returns true when active | 
						
						
							|  | RAYGUIAPI int GuiComboBox(Rectangle bounds, const char *text, int *active);                            // Combo Box control | 
						
						
							|  |  | 
						
						
							|  | RAYGUIAPI int GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMode);          // Dropdown Box control | 
						
						
							|  | RAYGUIAPI int GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode); // Spinner control | 
						
						
							|  | RAYGUIAPI int GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode); // Value Box control, updates input text with numbers | 
						
						
							|  | RAYGUIAPI int GuiValueBoxFloat(Rectangle bounds, const char *text, char *textValue, float *value, bool editMode); // Value box control for float values | 
						
						
							|  | RAYGUIAPI int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode);                   // Text Box control, updates input text | 
						
						
							|  |  | 
						
						
							|  | RAYGUIAPI int GuiSlider(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue); // Slider control | 
						
						
							|  | RAYGUIAPI int GuiSliderBar(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue); // Slider Bar control | 
						
						
							|  | RAYGUIAPI int GuiProgressBar(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue); // Progress Bar control | 
						
						
							|  | RAYGUIAPI int GuiStatusBar(Rectangle bounds, const char *text);                                        // Status Bar control, shows info text | 
						
						
							|  | RAYGUIAPI int GuiDummyRec(Rectangle bounds, const char *text);                                         // Dummy control for placeholders | 
						
						
							|  | RAYGUIAPI int GuiGrid(Rectangle bounds, const char *text, float spacing, int subdivs, Vector2 *mouseCell); // Grid control | 
						
						
							|  |  | 
						
						
							|  | // Advance controls set | 
						
						
							|  | RAYGUIAPI int GuiListView(Rectangle bounds, const char *text, int *scrollIndex, int *active);          // List View control | 
						
						
							|  | RAYGUIAPI int GuiListViewEx(Rectangle bounds, const char **text, int count, int *scrollIndex, int *active, int *focus); // List View with extended parameters | 
						
						
							|  | RAYGUIAPI int GuiMessageBox(Rectangle bounds, const char *title, const char *message, const char *buttons); // Message Box control, displays a message | 
						
						
							|  | RAYGUIAPI int GuiTextInputBox(Rectangle bounds, const char *title, const char *message, const char *buttons, char *text, int textMaxSize, bool *secretViewActive); // Text Input Box control, ask for text, supports secret | 
						
						
							|  | RAYGUIAPI int GuiColorPicker(Rectangle bounds, const char *text, Color *color);                        // Color Picker control (multiple color controls) | 
						
						
							|  | RAYGUIAPI int GuiColorPanel(Rectangle bounds, const char *text, Color *color);                         // Color Panel control | 
						
						
							|  | RAYGUIAPI int GuiColorBarAlpha(Rectangle bounds, const char *text, float *alpha);                      // Color Bar Alpha control | 
						
						
							|  | RAYGUIAPI int GuiColorBarHue(Rectangle bounds, const char *text, float *value);                        // Color Bar Hue control | 
						
						
							|  | RAYGUIAPI int GuiColorPickerHSV(Rectangle bounds, const char *text, Vector3 *colorHsv);                // Color Picker control that avoids conversion to RGB on each call (multiple color controls) | 
						
						
							|  | RAYGUIAPI int GuiColorPanelHSV(Rectangle bounds, const char *text, Vector3 *colorHsv);                 // Color Panel control that updates Hue-Saturation-Value color value, used by GuiColorPickerHSV() | 
						
						
							|  | //---------------------------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  | #if !defined(RAYGUI_NO_ICONS) | 
						
						
							|  |  | 
						
						
							|  | #if !defined(RAYGUI_CUSTOM_ICONS) | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | // Icons enumeration | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | typedef enum { | 
						
						
							|  |     ICON_NONE                     = 0, | 
						
						
							|  |     ICON_FOLDER_FILE_OPEN         = 1, | 
						
						
							|  |     ICON_FILE_SAVE_CLASSIC        = 2, | 
						
						
							|  |     ICON_FOLDER_OPEN              = 3, | 
						
						
							|  |     ICON_FOLDER_SAVE              = 4, | 
						
						
							|  |     ICON_FILE_OPEN                = 5, | 
						
						
							|  |     ICON_FILE_SAVE                = 6, | 
						
						
							|  |     ICON_FILE_EXPORT              = 7, | 
						
						
							|  |     ICON_FILE_ADD                 = 8, | 
						
						
							|  |     ICON_FILE_DELETE              = 9, | 
						
						
							|  |     ICON_FILETYPE_TEXT            = 10, | 
						
						
							|  |     ICON_FILETYPE_AUDIO           = 11, | 
						
						
							|  |     ICON_FILETYPE_IMAGE           = 12, | 
						
						
							|  |     ICON_FILETYPE_PLAY            = 13, | 
						
						
							|  |     ICON_FILETYPE_VIDEO           = 14, | 
						
						
							|  |     ICON_FILETYPE_INFO            = 15, | 
						
						
							|  |     ICON_FILE_COPY                = 16, | 
						
						
							|  |     ICON_FILE_CUT                 = 17, | 
						
						
							|  |     ICON_FILE_PASTE               = 18, | 
						
						
							|  |     ICON_CURSOR_HAND              = 19, | 
						
						
							|  |     ICON_CURSOR_POINTER           = 20, | 
						
						
							|  |     ICON_CURSOR_CLASSIC           = 21, | 
						
						
							|  |     ICON_PENCIL                   = 22, | 
						
						
							|  |     ICON_PENCIL_BIG               = 23, | 
						
						
							|  |     ICON_BRUSH_CLASSIC            = 24, | 
						
						
							|  |     ICON_BRUSH_PAINTER            = 25, | 
						
						
							|  |     ICON_WATER_DROP               = 26, | 
						
						
							|  |     ICON_COLOR_PICKER             = 27, | 
						
						
							|  |     ICON_RUBBER                   = 28, | 
						
						
							|  |     ICON_COLOR_BUCKET             = 29, | 
						
						
							|  |     ICON_TEXT_T                   = 30, | 
						
						
							|  |     ICON_TEXT_A                   = 31, | 
						
						
							|  |     ICON_SCALE                    = 32, | 
						
						
							|  |     ICON_RESIZE                   = 33, | 
						
						
							|  |     ICON_FILTER_POINT             = 34, | 
						
						
							|  |     ICON_FILTER_BILINEAR          = 35, | 
						
						
							|  |     ICON_CROP                     = 36, | 
						
						
							|  |     ICON_CROP_ALPHA               = 37, | 
						
						
							|  |     ICON_SQUARE_TOGGLE            = 38, | 
						
						
							|  |     ICON_SYMMETRY                 = 39, | 
						
						
							|  |     ICON_SYMMETRY_HORIZONTAL      = 40, | 
						
						
							|  |     ICON_SYMMETRY_VERTICAL        = 41, | 
						
						
							|  |     ICON_LENS                     = 42, | 
						
						
							|  |     ICON_LENS_BIG                 = 43, | 
						
						
							|  |     ICON_EYE_ON                   = 44, | 
						
						
							|  |     ICON_EYE_OFF                  = 45, | 
						
						
							|  |     ICON_FILTER_TOP               = 46, | 
						
						
							|  |     ICON_FILTER                   = 47, | 
						
						
							|  |     ICON_TARGET_POINT             = 48, | 
						
						
							|  |     ICON_TARGET_SMALL             = 49, | 
						
						
							|  |     ICON_TARGET_BIG               = 50, | 
						
						
							|  |     ICON_TARGET_MOVE              = 51, | 
						
						
							|  |     ICON_CURSOR_MOVE              = 52, | 
						
						
							|  |     ICON_CURSOR_SCALE             = 53, | 
						
						
							|  |     ICON_CURSOR_SCALE_RIGHT       = 54, | 
						
						
							|  |     ICON_CURSOR_SCALE_LEFT        = 55, | 
						
						
							|  |     ICON_UNDO                     = 56, | 
						
						
							|  |     ICON_REDO                     = 57, | 
						
						
							|  |     ICON_REREDO                   = 58, | 
						
						
							|  |     ICON_MUTATE                   = 59, | 
						
						
							|  |     ICON_ROTATE                   = 60, | 
						
						
							|  |     ICON_REPEAT                   = 61, | 
						
						
							|  |     ICON_SHUFFLE                  = 62, | 
						
						
							|  |     ICON_EMPTYBOX                 = 63, | 
						
						
							|  |     ICON_TARGET                   = 64, | 
						
						
							|  |     ICON_TARGET_SMALL_FILL        = 65, | 
						
						
							|  |     ICON_TARGET_BIG_FILL          = 66, | 
						
						
							|  |     ICON_TARGET_MOVE_FILL         = 67, | 
						
						
							|  |     ICON_CURSOR_MOVE_FILL         = 68, | 
						
						
							|  |     ICON_CURSOR_SCALE_FILL        = 69, | 
						
						
							|  |     ICON_CURSOR_SCALE_RIGHT_FILL  = 70, | 
						
						
							|  |     ICON_CURSOR_SCALE_LEFT_FILL   = 71, | 
						
						
							|  |     ICON_UNDO_FILL                = 72, | 
						
						
							|  |     ICON_REDO_FILL                = 73, | 
						
						
							|  |     ICON_REREDO_FILL              = 74, | 
						
						
							|  |     ICON_MUTATE_FILL              = 75, | 
						
						
							|  |     ICON_ROTATE_FILL              = 76, | 
						
						
							|  |     ICON_REPEAT_FILL              = 77, | 
						
						
							|  |     ICON_SHUFFLE_FILL             = 78, | 
						
						
							|  |     ICON_EMPTYBOX_SMALL           = 79, | 
						
						
							|  |     ICON_BOX                      = 80, | 
						
						
							|  |     ICON_BOX_TOP                  = 81, | 
						
						
							|  |     ICON_BOX_TOP_RIGHT            = 82, | 
						
						
							|  |     ICON_BOX_RIGHT                = 83, | 
						
						
							|  |     ICON_BOX_BOTTOM_RIGHT         = 84, | 
						
						
							|  |     ICON_BOX_BOTTOM               = 85, | 
						
						
							|  |     ICON_BOX_BOTTOM_LEFT          = 86, | 
						
						
							|  |     ICON_BOX_LEFT                 = 87, | 
						
						
							|  |     ICON_BOX_TOP_LEFT             = 88, | 
						
						
							|  |     ICON_BOX_CENTER               = 89, | 
						
						
							|  |     ICON_BOX_CIRCLE_MASK          = 90, | 
						
						
							|  |     ICON_POT                      = 91, | 
						
						
							|  |     ICON_ALPHA_MULTIPLY           = 92, | 
						
						
							|  |     ICON_ALPHA_CLEAR              = 93, | 
						
						
							|  |     ICON_DITHERING                = 94, | 
						
						
							|  |     ICON_MIPMAPS                  = 95, | 
						
						
							|  |     ICON_BOX_GRID                 = 96, | 
						
						
							|  |     ICON_GRID                     = 97, | 
						
						
							|  |     ICON_BOX_CORNERS_SMALL        = 98, | 
						
						
							|  |     ICON_BOX_CORNERS_BIG          = 99, | 
						
						
							|  |     ICON_FOUR_BOXES               = 100, | 
						
						
							|  |     ICON_GRID_FILL                = 101, | 
						
						
							|  |     ICON_BOX_MULTISIZE            = 102, | 
						
						
							|  |     ICON_ZOOM_SMALL               = 103, | 
						
						
							|  |     ICON_ZOOM_MEDIUM              = 104, | 
						
						
							|  |     ICON_ZOOM_BIG                 = 105, | 
						
						
							|  |     ICON_ZOOM_ALL                 = 106, | 
						
						
							|  |     ICON_ZOOM_CENTER              = 107, | 
						
						
							|  |     ICON_BOX_DOTS_SMALL           = 108, | 
						
						
							|  |     ICON_BOX_DOTS_BIG             = 109, | 
						
						
							|  |     ICON_BOX_CONCENTRIC           = 110, | 
						
						
							|  |     ICON_BOX_GRID_BIG             = 111, | 
						
						
							|  |     ICON_OK_TICK                  = 112, | 
						
						
							|  |     ICON_CROSS                    = 113, | 
						
						
							|  |     ICON_ARROW_LEFT               = 114, | 
						
						
							|  |     ICON_ARROW_RIGHT              = 115, | 
						
						
							|  |     ICON_ARROW_DOWN               = 116, | 
						
						
							|  |     ICON_ARROW_UP                 = 117, | 
						
						
							|  |     ICON_ARROW_LEFT_FILL          = 118, | 
						
						
							|  |     ICON_ARROW_RIGHT_FILL         = 119, | 
						
						
							|  |     ICON_ARROW_DOWN_FILL          = 120, | 
						
						
							|  |     ICON_ARROW_UP_FILL            = 121, | 
						
						
							|  |     ICON_AUDIO                    = 122, | 
						
						
							|  |     ICON_FX                       = 123, | 
						
						
							|  |     ICON_WAVE                     = 124, | 
						
						
							|  |     ICON_WAVE_SINUS               = 125, | 
						
						
							|  |     ICON_WAVE_SQUARE              = 126, | 
						
						
							|  |     ICON_WAVE_TRIANGULAR          = 127, | 
						
						
							|  |     ICON_CROSS_SMALL              = 128, | 
						
						
							|  |     ICON_PLAYER_PREVIOUS          = 129, | 
						
						
							|  |     ICON_PLAYER_PLAY_BACK         = 130, | 
						
						
							|  |     ICON_PLAYER_PLAY              = 131, | 
						
						
							|  |     ICON_PLAYER_PAUSE             = 132, | 
						
						
							|  |     ICON_PLAYER_STOP              = 133, | 
						
						
							|  |     ICON_PLAYER_NEXT              = 134, | 
						
						
							|  |     ICON_PLAYER_RECORD            = 135, | 
						
						
							|  |     ICON_MAGNET                   = 136, | 
						
						
							|  |     ICON_LOCK_CLOSE               = 137, | 
						
						
							|  |     ICON_LOCK_OPEN                = 138, | 
						
						
							|  |     ICON_CLOCK                    = 139, | 
						
						
							|  |     ICON_TOOLS                    = 140, | 
						
						
							|  |     ICON_GEAR                     = 141, | 
						
						
							|  |     ICON_GEAR_BIG                 = 142, | 
						
						
							|  |     ICON_BIN                      = 143, | 
						
						
							|  |     ICON_HAND_POINTER             = 144, | 
						
						
							|  |     ICON_LASER                    = 145, | 
						
						
							|  |     ICON_COIN                     = 146, | 
						
						
							|  |     ICON_EXPLOSION                = 147, | 
						
						
							|  |     ICON_1UP                      = 148, | 
						
						
							|  |     ICON_PLAYER                   = 149, | 
						
						
							|  |     ICON_PLAYER_JUMP              = 150, | 
						
						
							|  |     ICON_KEY                      = 151, | 
						
						
							|  |     ICON_DEMON                    = 152, | 
						
						
							|  |     ICON_TEXT_POPUP               = 153, | 
						
						
							|  |     ICON_GEAR_EX                  = 154, | 
						
						
							|  |     ICON_CRACK                    = 155, | 
						
						
							|  |     ICON_CRACK_POINTS             = 156, | 
						
						
							|  |     ICON_STAR                     = 157, | 
						
						
							|  |     ICON_DOOR                     = 158, | 
						
						
							|  |     ICON_EXIT                     = 159, | 
						
						
							|  |     ICON_MODE_2D                  = 160, | 
						
						
							|  |     ICON_MODE_3D                  = 161, | 
						
						
							|  |     ICON_CUBE                     = 162, | 
						
						
							|  |     ICON_CUBE_FACE_TOP            = 163, | 
						
						
							|  |     ICON_CUBE_FACE_LEFT           = 164, | 
						
						
							|  |     ICON_CUBE_FACE_FRONT          = 165, | 
						
						
							|  |     ICON_CUBE_FACE_BOTTOM         = 166, | 
						
						
							|  |     ICON_CUBE_FACE_RIGHT          = 167, | 
						
						
							|  |     ICON_CUBE_FACE_BACK           = 168, | 
						
						
							|  |     ICON_CAMERA                   = 169, | 
						
						
							|  |     ICON_SPECIAL                  = 170, | 
						
						
							|  |     ICON_LINK_NET                 = 171, | 
						
						
							|  |     ICON_LINK_BOXES               = 172, | 
						
						
							|  |     ICON_LINK_MULTI               = 173, | 
						
						
							|  |     ICON_LINK                     = 174, | 
						
						
							|  |     ICON_LINK_BROKE               = 175, | 
						
						
							|  |     ICON_TEXT_NOTES               = 176, | 
						
						
							|  |     ICON_NOTEBOOK                 = 177, | 
						
						
							|  |     ICON_SUITCASE                 = 178, | 
						
						
							|  |     ICON_SUITCASE_ZIP             = 179, | 
						
						
							|  |     ICON_MAILBOX                  = 180, | 
						
						
							|  |     ICON_MONITOR                  = 181, | 
						
						
							|  |     ICON_PRINTER                  = 182, | 
						
						
							|  |     ICON_PHOTO_CAMERA             = 183, | 
						
						
							|  |     ICON_PHOTO_CAMERA_FLASH       = 184, | 
						
						
							|  |     ICON_HOUSE                    = 185, | 
						
						
							|  |     ICON_HEART                    = 186, | 
						
						
							|  |     ICON_CORNER                   = 187, | 
						
						
							|  |     ICON_VERTICAL_BARS            = 188, | 
						
						
							|  |     ICON_VERTICAL_BARS_FILL       = 189, | 
						
						
							|  |     ICON_LIFE_BARS                = 190, | 
						
						
							|  |     ICON_INFO                     = 191, | 
						
						
							|  |     ICON_CROSSLINE                = 192, | 
						
						
							|  |     ICON_HELP                     = 193, | 
						
						
							|  |     ICON_FILETYPE_ALPHA           = 194, | 
						
						
							|  |     ICON_FILETYPE_HOME            = 195, | 
						
						
							|  |     ICON_LAYERS_VISIBLE           = 196, | 
						
						
							|  |     ICON_LAYERS                   = 197, | 
						
						
							|  |     ICON_WINDOW                   = 198, | 
						
						
							|  |     ICON_HIDPI                    = 199, | 
						
						
							|  |     ICON_FILETYPE_BINARY          = 200, | 
						
						
							|  |     ICON_HEX                      = 201, | 
						
						
							|  |     ICON_SHIELD                   = 202, | 
						
						
							|  |     ICON_FILE_NEW                 = 203, | 
						
						
							|  |     ICON_FOLDER_ADD               = 204, | 
						
						
							|  |     ICON_ALARM                    = 205, | 
						
						
							|  |     ICON_CPU                      = 206, | 
						
						
							|  |     ICON_ROM                      = 207, | 
						
						
							|  |     ICON_STEP_OVER                = 208, | 
						
						
							|  |     ICON_STEP_INTO                = 209, | 
						
						
							|  |     ICON_STEP_OUT                 = 210, | 
						
						
							|  |     ICON_RESTART                  = 211, | 
						
						
							|  |     ICON_BREAKPOINT_ON            = 212, | 
						
						
							|  |     ICON_BREAKPOINT_OFF           = 213, | 
						
						
							|  |     ICON_BURGER_MENU              = 214, | 
						
						
							|  |     ICON_CASE_SENSITIVE           = 215, | 
						
						
							|  |     ICON_REG_EXP                  = 216, | 
						
						
							|  |     ICON_FOLDER                   = 217, | 
						
						
							|  |     ICON_FILE                     = 218, | 
						
						
							|  |     ICON_SAND_TIMER               = 219, | 
						
						
							|  |     ICON_WARNING                  = 220, | 
						
						
							|  |     ICON_HELP_BOX                 = 221, | 
						
						
							|  |     ICON_INFO_BOX                 = 222, | 
						
						
							|  |     ICON_PRIORITY                 = 223, | 
						
						
							|  |     ICON_LAYERS_ISO               = 224, | 
						
						
							|  |     ICON_LAYERS2                  = 225, | 
						
						
							|  |     ICON_MLAYERS                  = 226, | 
						
						
							|  |     ICON_MAPS                     = 227, | 
						
						
							|  |     ICON_HOT                      = 228, | 
						
						
							|  |     ICON_229                      = 229, | 
						
						
							|  |     ICON_230                      = 230, | 
						
						
							|  |     ICON_231                      = 231, | 
						
						
							|  |     ICON_232                      = 232, | 
						
						
							|  |     ICON_233                      = 233, | 
						
						
							|  |     ICON_234                      = 234, | 
						
						
							|  |     ICON_235                      = 235, | 
						
						
							|  |     ICON_236                      = 236, | 
						
						
							|  |     ICON_237                      = 237, | 
						
						
							|  |     ICON_238                      = 238, | 
						
						
							|  |     ICON_239                      = 239, | 
						
						
							|  |     ICON_240                      = 240, | 
						
						
							|  |     ICON_241                      = 241, | 
						
						
							|  |     ICON_242                      = 242, | 
						
						
							|  |     ICON_243                      = 243, | 
						
						
							|  |     ICON_244                      = 244, | 
						
						
							|  |     ICON_245                      = 245, | 
						
						
							|  |     ICON_246                      = 246, | 
						
						
							|  |     ICON_247                      = 247, | 
						
						
							|  |     ICON_248                      = 248, | 
						
						
							|  |     ICON_249                      = 249, | 
						
						
							|  |     ICON_250                      = 250, | 
						
						
							|  |     ICON_251                      = 251, | 
						
						
							|  |     ICON_252                      = 252, | 
						
						
							|  |     ICON_253                      = 253, | 
						
						
							|  |     ICON_254                      = 254, | 
						
						
							|  |     ICON_255                      = 255, | 
						
						
							|  | } GuiIconName; | 
						
						
							|  | #endif | 
						
						
							|  |  | 
						
						
							|  | #endif | 
						
						
							|  |  | 
						
						
							|  | #if defined(__cplusplus) | 
						
						
							|  | }            // Prevents name mangling of functions | 
						
						
							|  | #endif | 
						
						
							|  |  | 
						
						
							|  | #endif // RAYGUI_H | 
						
						
							|  |  | 
						
						
							|  | /*********************************************************************************** | 
						
						
							|  | * | 
						
						
							|  | *   RAYGUI IMPLEMENTATION | 
						
						
							|  | * | 
						
						
							|  | ************************************************************************************/ | 
						
						
							|  | 
 | 
						
						
							|  | #if defined(RAYGUI_IMPLEMENTATION) | 
						
						
							|  |  | 
						
						
							|  | #include <ctype.h>              // required for: isspace() [GuiTextBox()] | 
						
						
							|  | #include <stdio.h>              // Required for: FILE, fopen(), fclose(), fprintf(), feof(), fscanf(), vsprintf() [GuiLoadStyle(), GuiLoadIcons()] | 
						
						
							|  | #include <stdlib.h>             // Required for: malloc(), calloc(), free() [GuiLoadStyle(), GuiLoadIcons()] | 
						
						
							|  | #include <string.h>             // Required for: strlen() [GuiTextBox(), GuiValueBox()], memset(), memcpy() | 
						
						
							|  | #include <stdarg.h>             // Required for: va_list, va_start(), vfprintf(), va_end() [TextFormat()] | 
						
						
							|  | #include <math.h>               // Required for: roundf() [GuiColorPicker()] | 
						
						
							|  |  | 
						
						
							|  | #ifdef __cplusplus | 
						
						
							|  |     #define RAYGUI_CLITERAL(name) name | 
						
						
							|  | #else | 
						
						
							|  |     #define RAYGUI_CLITERAL(name) (name) | 
						
						
							|  | #endif | 
						
						
							|  |  | 
						
						
							|  | // Check if two rectangles are equal, used to validate a slider bounds as an id | 
						
						
							|  | #ifndef CHECK_BOUNDS_ID | 
						
						
							|  |     #define CHECK_BOUNDS_ID(src, dst) ((src.x == dst.x) && (src.y == dst.y) && (src.width == dst.width) && (src.height == dst.height)) | 
						
						
							|  | #endif | 
						
						
							|  |  | 
						
						
							|  | #if !defined(RAYGUI_NO_ICONS) && !defined(RAYGUI_CUSTOM_ICONS) | 
						
						
							|  |  | 
						
						
							|  | // Embedded icons, no external file provided | 
						
						
							|  | #define RAYGUI_ICON_SIZE               16          // Size of icons in pixels (squared) | 
						
						
							|  | #define RAYGUI_ICON_MAX_ICONS         256          // Maximum number of icons | 
						
						
							|  | #define RAYGUI_ICON_MAX_NAME_LENGTH    32          // Maximum length of icon name id | 
						
						
							|  |  | 
						
						
							|  | // Icons data is defined by bit array (every bit represents one pixel) | 
						
						
							|  | // Those arrays are stored as unsigned int data arrays, so, | 
						
						
							|  | // every array element defines 32 pixels (bits) of information | 
						
						
							|  | // One icon is defined by 8 int, (8 int * 32 bit = 256 bit = 16*16 pixels) | 
						
						
							|  | // NOTE: Number of elemens depend on RAYGUI_ICON_SIZE (by default 16x16 pixels) | 
						
						
							|  | #define RAYGUI_ICON_DATA_ELEMENTS   (RAYGUI_ICON_SIZE*RAYGUI_ICON_SIZE/32) | 
						
						
							|  |  | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | // Icons data for all gui possible icons (allocated on data segment by default) | 
						
						
							|  | // | 
						
						
							|  | // NOTE 1: Every icon is codified in binary form, using 1 bit per pixel, so, | 
						
						
							|  | // every 16x16 icon requires 8 integers (16*16/32) to be stored | 
						
						
							|  | // | 
						
						
							|  | // NOTE 2: A different icon set could be loaded over this array using GuiLoadIcons(), | 
						
						
							|  | // but loaded icons set must be same RAYGUI_ICON_SIZE and no more than RAYGUI_ICON_MAX_ICONS | 
						
						
							|  | // | 
						
						
							|  | // guiIcons size is by default: 256*(16*16/32) = 2048*4 = 8192 bytes = 8 KB | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | static unsigned int guiIcons[RAYGUI_ICON_MAX_ICONS*RAYGUI_ICON_DATA_ELEMENTS] = { | 
						
						
							|  |     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_NONE | 
						
						
							|  |     0x3ff80000, 0x2f082008, 0x2042207e, 0x40027fc2, 0x40024002, 0x40024002, 0x40024002, 0x00007ffe,      // ICON_FOLDER_FILE_OPEN | 
						
						
							|  |     0x3ffe0000, 0x44226422, 0x400247e2, 0x5ffa4002, 0x57ea500a, 0x500a500a, 0x40025ffa, 0x00007ffe,      // ICON_FILE_SAVE_CLASSIC | 
						
						
							|  |     0x00000000, 0x0042007e, 0x40027fc2, 0x40024002, 0x41024002, 0x44424282, 0x793e4102, 0x00000100,      // ICON_FOLDER_OPEN | 
						
						
							|  |     0x00000000, 0x0042007e, 0x40027fc2, 0x40024002, 0x41024102, 0x44424102, 0x793e4282, 0x00000000,      // ICON_FOLDER_SAVE | 
						
						
							|  |     0x3ff00000, 0x201c2010, 0x20042004, 0x21042004, 0x24442284, 0x21042104, 0x20042104, 0x00003ffc,      // ICON_FILE_OPEN | 
						
						
							|  |     0x3ff00000, 0x201c2010, 0x20042004, 0x21042004, 0x21042104, 0x22842444, 0x20042104, 0x00003ffc,      // ICON_FILE_SAVE | 
						
						
							|  |     0x3ff00000, 0x201c2010, 0x00042004, 0x20041004, 0x20844784, 0x00841384, 0x20042784, 0x00003ffc,      // ICON_FILE_EXPORT | 
						
						
							|  |     0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x22042204, 0x22042f84, 0x20042204, 0x00003ffc,      // ICON_FILE_ADD | 
						
						
							|  |     0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x25042884, 0x25042204, 0x20042884, 0x00003ffc,      // ICON_FILE_DELETE | 
						
						
							|  |     0x3ff00000, 0x201c2010, 0x20042004, 0x20042ff4, 0x20042ff4, 0x20042ff4, 0x20042004, 0x00003ffc,      // ICON_FILETYPE_TEXT | 
						
						
							|  |     0x3ff00000, 0x201c2010, 0x27042004, 0x244424c4, 0x26442444, 0x20642664, 0x20042004, 0x00003ffc,      // ICON_FILETYPE_AUDIO | 
						
						
							|  |     0x3ff00000, 0x201c2010, 0x26042604, 0x20042004, 0x35442884, 0x2414222c, 0x20042004, 0x00003ffc,      // ICON_FILETYPE_IMAGE | 
						
						
							|  |     0x3ff00000, 0x201c2010, 0x20c42004, 0x22442144, 0x22442444, 0x20c42144, 0x20042004, 0x00003ffc,      // ICON_FILETYPE_PLAY | 
						
						
							|  |     0x3ff00000, 0x3ffc2ff0, 0x3f3c2ff4, 0x3dbc2eb4, 0x3dbc2bb4, 0x3f3c2eb4, 0x3ffc2ff4, 0x00002ff4,      // ICON_FILETYPE_VIDEO | 
						
						
							|  |     0x3ff00000, 0x201c2010, 0x21842184, 0x21842004, 0x21842184, 0x21842184, 0x20042184, 0x00003ffc,      // ICON_FILETYPE_INFO | 
						
						
							|  |     0x0ff00000, 0x381c0810, 0x28042804, 0x28042804, 0x28042804, 0x28042804, 0x20102ffc, 0x00003ff0,      // ICON_FILE_COPY | 
						
						
							|  |     0x00000000, 0x701c0000, 0x079c1e14, 0x55a000f0, 0x079c00f0, 0x701c1e14, 0x00000000, 0x00000000,      // ICON_FILE_CUT | 
						
						
							|  |     0x01c00000, 0x13e41bec, 0x3f841004, 0x204420c4, 0x20442044, 0x20442044, 0x207c2044, 0x00003fc0,      // ICON_FILE_PASTE | 
						
						
							|  |     0x00000000, 0x3aa00fe0, 0x2abc2aa0, 0x2aa42aa4, 0x20042aa4, 0x20042004, 0x3ffc2004, 0x00000000,      // ICON_CURSOR_HAND | 
						
						
							|  |     0x00000000, 0x003c000c, 0x030800c8, 0x30100c10, 0x10202020, 0x04400840, 0x01800280, 0x00000000,      // ICON_CURSOR_POINTER | 
						
						
							|  |     0x00000000, 0x00180000, 0x01f00078, 0x03e007f0, 0x07c003e0, 0x04000e40, 0x00000000, 0x00000000,      // ICON_CURSOR_CLASSIC | 
						
						
							|  |     0x00000000, 0x04000000, 0x11000a00, 0x04400a80, 0x01100220, 0x00580088, 0x00000038, 0x00000000,      // ICON_PENCIL | 
						
						
							|  |     0x04000000, 0x15000a00, 0x50402880, 0x14102820, 0x05040a08, 0x015c028c, 0x007c00bc, 0x00000000,      // ICON_PENCIL_BIG | 
						
						
							|  |     0x01c00000, 0x01400140, 0x01400140, 0x0ff80140, 0x0ff80808, 0x0aa80808, 0x0aa80aa8, 0x00000ff8,      // ICON_BRUSH_CLASSIC | 
						
						
							|  |     0x1ffc0000, 0x5ffc7ffe, 0x40004000, 0x00807f80, 0x01c001c0, 0x01c001c0, 0x01c001c0, 0x00000080,      // ICON_BRUSH_PAINTER | 
						
						
							|  |     0x00000000, 0x00800000, 0x01c00080, 0x03e001c0, 0x07f003e0, 0x036006f0, 0x000001c0, 0x00000000,      // ICON_WATER_DROP | 
						
						
							|  |     0x00000000, 0x3e003800, 0x1f803f80, 0x0c201e40, 0x02080c10, 0x00840104, 0x00380044, 0x00000000,      // ICON_COLOR_PICKER | 
						
						
							|  |     0x00000000, 0x07800300, 0x1fe00fc0, 0x3f883fd0, 0x0e021f04, 0x02040402, 0x00f00108, 0x00000000,      // ICON_RUBBER | 
						
						
							|  |     0x00c00000, 0x02800140, 0x08200440, 0x20081010, 0x2ffe3004, 0x03f807fc, 0x00e001f0, 0x00000040,      // ICON_COLOR_BUCKET | 
						
						
							|  |     0x00000000, 0x21843ffc, 0x01800180, 0x01800180, 0x01800180, 0x01800180, 0x03c00180, 0x00000000,      // ICON_TEXT_T | 
						
						
							|  |     0x00800000, 0x01400180, 0x06200340, 0x0c100620, 0x1ff80c10, 0x380c1808, 0x70067004, 0x0000f80f,      // ICON_TEXT_A | 
						
						
							|  |     0x78000000, 0x50004000, 0x00004800, 0x03c003c0, 0x03c003c0, 0x00100000, 0x0002000a, 0x0000000e,      // ICON_SCALE | 
						
						
							|  |     0x75560000, 0x5e004002, 0x54001002, 0x41001202, 0x408200fe, 0x40820082, 0x40820082, 0x00006afe,      // ICON_RESIZE | 
						
						
							|  |     0x00000000, 0x3f003f00, 0x3f003f00, 0x3f003f00, 0x00400080, 0x001c0020, 0x001c001c, 0x00000000,      // ICON_FILTER_POINT | 
						
						
							|  |     0x6d800000, 0x00004080, 0x40804080, 0x40800000, 0x00406d80, 0x001c0020, 0x001c001c, 0x00000000,      // ICON_FILTER_BILINEAR | 
						
						
							|  |     0x40080000, 0x1ffe2008, 0x14081008, 0x11081208, 0x10481088, 0x10081028, 0x10047ff8, 0x00001002,      // ICON_CROP | 
						
						
							|  |     0x00100000, 0x3ffc0010, 0x2ab03550, 0x22b02550, 0x20b02150, 0x20302050, 0x2000fff0, 0x00002000,      // ICON_CROP_ALPHA | 
						
						
							|  |     0x40000000, 0x1ff82000, 0x04082808, 0x01082208, 0x00482088, 0x00182028, 0x35542008, 0x00000002,      // ICON_SQUARE_TOGGLE | 
						
						
							|  |     0x00000000, 0x02800280, 0x06c006c0, 0x0ea00ee0, 0x1e901eb0, 0x3e883e98, 0x7efc7e8c, 0x00000000,      // ICON_SYMMETRY | 
						
						
							|  |     0x01000000, 0x05600100, 0x1d480d50, 0x7d423d44, 0x3d447d42, 0x0d501d48, 0x01000560, 0x00000100,      // ICON_SYMMETRY_HORIZONTAL | 
						
						
							|  |     0x01800000, 0x04200240, 0x10080810, 0x00001ff8, 0x00007ffe, 0x0ff01ff8, 0x03c007e0, 0x00000180,      // ICON_SYMMETRY_VERTICAL | 
						
						
							|  |     0x00000000, 0x010800f0, 0x02040204, 0x02040204, 0x07f00308, 0x1c000e00, 0x30003800, 0x00000000,      // ICON_LENS | 
						
						
							|  |     0x00000000, 0x061803f0, 0x08240c0c, 0x08040814, 0x0c0c0804, 0x23f01618, 0x18002400, 0x00000000,      // ICON_LENS_BIG | 
						
						
							|  |     0x00000000, 0x00000000, 0x1c7007c0, 0x638e3398, 0x1c703398, 0x000007c0, 0x00000000, 0x00000000,      // ICON_EYE_ON | 
						
						
							|  |     0x00000000, 0x10002000, 0x04700fc0, 0x610e3218, 0x1c703098, 0x001007a0, 0x00000008, 0x00000000,      // ICON_EYE_OFF | 
						
						
							|  |     0x00000000, 0x00007ffc, 0x40047ffc, 0x10102008, 0x04400820, 0x02800280, 0x02800280, 0x00000100,      // ICON_FILTER_TOP | 
						
						
							|  |     0x00000000, 0x40027ffe, 0x10082004, 0x04200810, 0x02400240, 0x02400240, 0x01400240, 0x000000c0,      // ICON_FILTER | 
						
						
							|  |     0x00800000, 0x00800080, 0x00000080, 0x3c9e0000, 0x00000000, 0x00800080, 0x00800080, 0x00000000,      // ICON_TARGET_POINT | 
						
						
							|  |     0x00800000, 0x00800080, 0x00800080, 0x3f7e01c0, 0x008001c0, 0x00800080, 0x00800080, 0x00000000,      // ICON_TARGET_SMALL | 
						
						
							|  |     0x00800000, 0x00800080, 0x03e00080, 0x3e3e0220, 0x03e00220, 0x00800080, 0x00800080, 0x00000000,      // ICON_TARGET_BIG | 
						
						
							|  |     0x01000000, 0x04400280, 0x01000100, 0x43842008, 0x43849ab2, 0x01002008, 0x04400100, 0x01000280,      // ICON_TARGET_MOVE | 
						
						
							|  |     0x01000000, 0x04400280, 0x01000100, 0x41042108, 0x41049ff2, 0x01002108, 0x04400100, 0x01000280,      // ICON_CURSOR_MOVE | 
						
						
							|  |     0x781e0000, 0x500a4002, 0x04204812, 0x00000240, 0x02400000, 0x48120420, 0x4002500a, 0x0000781e,      // ICON_CURSOR_SCALE | 
						
						
							|  |     0x00000000, 0x20003c00, 0x24002800, 0x01000200, 0x00400080, 0x00140024, 0x003c0004, 0x00000000,      // ICON_CURSOR_SCALE_RIGHT | 
						
						
							|  |     0x00000000, 0x0004003c, 0x00240014, 0x00800040, 0x02000100, 0x28002400, 0x3c002000, 0x00000000,      // ICON_CURSOR_SCALE_LEFT | 
						
						
							|  |     0x00000000, 0x00100020, 0x10101fc8, 0x10001020, 0x10001000, 0x10001000, 0x00001fc0, 0x00000000,      // ICON_UNDO | 
						
						
							|  |     0x00000000, 0x08000400, 0x080813f8, 0x00080408, 0x00080008, 0x00080008, 0x000003f8, 0x00000000,      // ICON_REDO | 
						
						
							|  |     0x00000000, 0x3ffc0000, 0x20042004, 0x20002000, 0x20402000, 0x3f902020, 0x00400020, 0x00000000,      // ICON_REREDO | 
						
						
							|  |     0x00000000, 0x3ffc0000, 0x20042004, 0x27fc2004, 0x20202000, 0x3fc82010, 0x00200010, 0x00000000,      // ICON_MUTATE | 
						
						
							|  |     0x00000000, 0x0ff00000, 0x10081818, 0x11801008, 0x10001180, 0x18101020, 0x00100fc8, 0x00000020,      // ICON_ROTATE | 
						
						
							|  |     0x00000000, 0x04000200, 0x240429fc, 0x20042204, 0x20442004, 0x3f942024, 0x00400020, 0x00000000,      // ICON_REPEAT | 
						
						
							|  |     0x00000000, 0x20001000, 0x22104c0e, 0x00801120, 0x11200040, 0x4c0e2210, 0x10002000, 0x00000000,      // ICON_SHUFFLE | 
						
						
							|  |     0x7ffe0000, 0x50024002, 0x44024802, 0x41024202, 0x40424082, 0x40124022, 0x4002400a, 0x00007ffe,      // ICON_EMPTYBOX | 
						
						
							|  |     0x00800000, 0x03e00080, 0x08080490, 0x3c9e0808, 0x08080808, 0x03e00490, 0x00800080, 0x00000000,      // ICON_TARGET | 
						
						
							|  |     0x00800000, 0x00800080, 0x00800080, 0x3ffe01c0, 0x008001c0, 0x00800080, 0x00800080, 0x00000000,      // ICON_TARGET_SMALL_FILL | 
						
						
							|  |     0x00800000, 0x00800080, 0x03e00080, 0x3ffe03e0, 0x03e003e0, 0x00800080, 0x00800080, 0x00000000,      // ICON_TARGET_BIG_FILL | 
						
						
							|  |     0x01000000, 0x07c00380, 0x01000100, 0x638c2008, 0x638cfbbe, 0x01002008, 0x07c00100, 0x01000380,      // ICON_TARGET_MOVE_FILL | 
						
						
							|  |     0x01000000, 0x07c00380, 0x01000100, 0x610c2108, 0x610cfffe, 0x01002108, 0x07c00100, 0x01000380,      // ICON_CURSOR_MOVE_FILL | 
						
						
							|  |     0x781e0000, 0x6006700e, 0x04204812, 0x00000240, 0x02400000, 0x48120420, 0x700e6006, 0x0000781e,      // ICON_CURSOR_SCALE_FILL | 
						
						
							|  |     0x00000000, 0x38003c00, 0x24003000, 0x01000200, 0x00400080, 0x000c0024, 0x003c001c, 0x00000000,      // ICON_CURSOR_SCALE_RIGHT_FILL | 
						
						
							|  |     0x00000000, 0x001c003c, 0x0024000c, 0x00800040, 0x02000100, 0x30002400, 0x3c003800, 0x00000000,      // ICON_CURSOR_SCALE_LEFT_FILL | 
						
						
							|  |     0x00000000, 0x00300020, 0x10301ff8, 0x10001020, 0x10001000, 0x10001000, 0x00001fc0, 0x00000000,      // ICON_UNDO_FILL | 
						
						
							|  |     0x00000000, 0x0c000400, 0x0c081ff8, 0x00080408, 0x00080008, 0x00080008, 0x000003f8, 0x00000000,      // ICON_REDO_FILL | 
						
						
							|  |     0x00000000, 0x3ffc0000, 0x20042004, 0x20002000, 0x20402000, 0x3ff02060, 0x00400060, 0x00000000,      // ICON_REREDO_FILL | 
						
						
							|  |     0x00000000, 0x3ffc0000, 0x20042004, 0x27fc2004, 0x20202000, 0x3ff82030, 0x00200030, 0x00000000,      // ICON_MUTATE_FILL | 
						
						
							|  |     0x00000000, 0x0ff00000, 0x10081818, 0x11801008, 0x10001180, 0x18301020, 0x00300ff8, 0x00000020,      // ICON_ROTATE_FILL | 
						
						
							|  |     0x00000000, 0x06000200, 0x26042ffc, 0x20042204, 0x20442004, 0x3ff42064, 0x00400060, 0x00000000,      // ICON_REPEAT_FILL | 
						
						
							|  |     0x00000000, 0x30001000, 0x32107c0e, 0x00801120, 0x11200040, 0x7c0e3210, 0x10003000, 0x00000000,      // ICON_SHUFFLE_FILL | 
						
						
							|  |     0x00000000, 0x30043ffc, 0x24042804, 0x21042204, 0x20442084, 0x20142024, 0x3ffc200c, 0x00000000,      // ICON_EMPTYBOX_SMALL | 
						
						
							|  |     0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000,      // ICON_BOX | 
						
						
							|  |     0x00000000, 0x23c43ffc, 0x23c423c4, 0x200423c4, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000,      // ICON_BOX_TOP | 
						
						
							|  |     0x00000000, 0x3e043ffc, 0x3e043e04, 0x20043e04, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000,      // ICON_BOX_TOP_RIGHT | 
						
						
							|  |     0x00000000, 0x20043ffc, 0x20042004, 0x3e043e04, 0x3e043e04, 0x20042004, 0x3ffc2004, 0x00000000,      // ICON_BOX_RIGHT | 
						
						
							|  |     0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x3e042004, 0x3e043e04, 0x3ffc3e04, 0x00000000,      // ICON_BOX_BOTTOM_RIGHT | 
						
						
							|  |     0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x23c42004, 0x23c423c4, 0x3ffc23c4, 0x00000000,      // ICON_BOX_BOTTOM | 
						
						
							|  |     0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x207c2004, 0x207c207c, 0x3ffc207c, 0x00000000,      // ICON_BOX_BOTTOM_LEFT | 
						
						
							|  |     0x00000000, 0x20043ffc, 0x20042004, 0x207c207c, 0x207c207c, 0x20042004, 0x3ffc2004, 0x00000000,      // ICON_BOX_LEFT | 
						
						
							|  |     0x00000000, 0x207c3ffc, 0x207c207c, 0x2004207c, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000,      // ICON_BOX_TOP_LEFT | 
						
						
							|  |     0x00000000, 0x20043ffc, 0x20042004, 0x23c423c4, 0x23c423c4, 0x20042004, 0x3ffc2004, 0x00000000,      // ICON_BOX_CENTER | 
						
						
							|  |     0x7ffe0000, 0x40024002, 0x47e24182, 0x4ff247e2, 0x47e24ff2, 0x418247e2, 0x40024002, 0x00007ffe,      // ICON_BOX_CIRCLE_MASK | 
						
						
							|  |     0x7fff0000, 0x40014001, 0x40014001, 0x49555ddd, 0x4945495d, 0x400149c5, 0x40014001, 0x00007fff,      // ICON_POT | 
						
						
							|  |     0x7ffe0000, 0x53327332, 0x44ce4cce, 0x41324332, 0x404e40ce, 0x48125432, 0x4006540e, 0x00007ffe,      // ICON_ALPHA_MULTIPLY | 
						
						
							|  |     0x7ffe0000, 0x53327332, 0x44ce4cce, 0x41324332, 0x5c4e40ce, 0x44124432, 0x40065c0e, 0x00007ffe,      // ICON_ALPHA_CLEAR | 
						
						
							|  |     0x7ffe0000, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x00007ffe,      // ICON_DITHERING | 
						
						
							|  |     0x07fe0000, 0x1ffa0002, 0x7fea000a, 0x402a402a, 0x5b2a512a, 0x5128552a, 0x40205128, 0x00007fe0,      // ICON_MIPMAPS | 
						
						
							|  |     0x00000000, 0x1ff80000, 0x12481248, 0x12481ff8, 0x1ff81248, 0x12481248, 0x00001ff8, 0x00000000,      // ICON_BOX_GRID | 
						
						
							|  |     0x12480000, 0x7ffe1248, 0x12481248, 0x12487ffe, 0x7ffe1248, 0x12481248, 0x12487ffe, 0x00001248,      // ICON_GRID | 
						
						
							|  |     0x00000000, 0x1c380000, 0x1c3817e8, 0x08100810, 0x08100810, 0x17e81c38, 0x00001c38, 0x00000000,      // ICON_BOX_CORNERS_SMALL | 
						
						
							|  |     0x700e0000, 0x700e5ffa, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x5ffa700e, 0x0000700e,      // ICON_BOX_CORNERS_BIG | 
						
						
							|  |     0x3f7e0000, 0x21422142, 0x21422142, 0x00003f7e, 0x21423f7e, 0x21422142, 0x3f7e2142, 0x00000000,      // ICON_FOUR_BOXES | 
						
						
							|  |     0x00000000, 0x3bb80000, 0x3bb83bb8, 0x3bb80000, 0x3bb83bb8, 0x3bb80000, 0x3bb83bb8, 0x00000000,      // ICON_GRID_FILL | 
						
						
							|  |     0x7ffe0000, 0x7ffe7ffe, 0x77fe7000, 0x77fe77fe, 0x777e7700, 0x777e777e, 0x777e777e, 0x0000777e,      // ICON_BOX_MULTISIZE | 
						
						
							|  |     0x781e0000, 0x40024002, 0x00004002, 0x01800000, 0x00000180, 0x40020000, 0x40024002, 0x0000781e,      // ICON_ZOOM_SMALL | 
						
						
							|  |     0x781e0000, 0x40024002, 0x00004002, 0x03c003c0, 0x03c003c0, 0x40020000, 0x40024002, 0x0000781e,      // ICON_ZOOM_MEDIUM | 
						
						
							|  |     0x781e0000, 0x40024002, 0x07e04002, 0x07e007e0, 0x07e007e0, 0x400207e0, 0x40024002, 0x0000781e,      // ICON_ZOOM_BIG | 
						
						
							|  |     0x781e0000, 0x5ffa4002, 0x1ff85ffa, 0x1ff81ff8, 0x1ff81ff8, 0x5ffa1ff8, 0x40025ffa, 0x0000781e,      // ICON_ZOOM_ALL | 
						
						
							|  |     0x00000000, 0x2004381c, 0x00002004, 0x00000000, 0x00000000, 0x20040000, 0x381c2004, 0x00000000,      // ICON_ZOOM_CENTER | 
						
						
							|  |     0x00000000, 0x1db80000, 0x10081008, 0x10080000, 0x00001008, 0x10081008, 0x00001db8, 0x00000000,      // ICON_BOX_DOTS_SMALL | 
						
						
							|  |     0x35560000, 0x00002002, 0x00002002, 0x00002002, 0x00002002, 0x00002002, 0x35562002, 0x00000000,      // ICON_BOX_DOTS_BIG | 
						
						
							|  |     0x7ffe0000, 0x40024002, 0x48124ff2, 0x49924812, 0x48124992, 0x4ff24812, 0x40024002, 0x00007ffe,      // ICON_BOX_CONCENTRIC | 
						
						
							|  |     0x00000000, 0x10841ffc, 0x10841084, 0x1ffc1084, 0x10841084, 0x10841084, 0x00001ffc, 0x00000000,      // ICON_BOX_GRID_BIG | 
						
						
							|  |     0x00000000, 0x00000000, 0x10000000, 0x04000800, 0x01040200, 0x00500088, 0x00000020, 0x00000000,      // ICON_OK_TICK | 
						
						
							|  |     0x00000000, 0x10080000, 0x04200810, 0x01800240, 0x02400180, 0x08100420, 0x00001008, 0x00000000,      // ICON_CROSS | 
						
						
							|  |     0x00000000, 0x02000000, 0x00800100, 0x00200040, 0x00200010, 0x00800040, 0x02000100, 0x00000000,      // ICON_ARROW_LEFT | 
						
						
							|  |     0x00000000, 0x00400000, 0x01000080, 0x04000200, 0x04000800, 0x01000200, 0x00400080, 0x00000000,      // ICON_ARROW_RIGHT | 
						
						
							|  |     0x00000000, 0x00000000, 0x00000000, 0x08081004, 0x02200410, 0x00800140, 0x00000000, 0x00000000,      // ICON_ARROW_DOWN | 
						
						
							|  |     0x00000000, 0x00000000, 0x01400080, 0x04100220, 0x10040808, 0x00000000, 0x00000000, 0x00000000,      // ICON_ARROW_UP | 
						
						
							|  |     0x00000000, 0x02000000, 0x03800300, 0x03e003c0, 0x03e003f0, 0x038003c0, 0x02000300, 0x00000000,      // ICON_ARROW_LEFT_FILL | 
						
						
							|  |     0x00000000, 0x00400000, 0x01c000c0, 0x07c003c0, 0x07c00fc0, 0x01c003c0, 0x004000c0, 0x00000000,      // ICON_ARROW_RIGHT_FILL | 
						
						
							|  |     0x00000000, 0x00000000, 0x00000000, 0x0ff81ffc, 0x03e007f0, 0x008001c0, 0x00000000, 0x00000000,      // ICON_ARROW_DOWN_FILL | 
						
						
							|  |     0x00000000, 0x00000000, 0x01c00080, 0x07f003e0, 0x1ffc0ff8, 0x00000000, 0x00000000, 0x00000000,      // ICON_ARROW_UP_FILL | 
						
						
							|  |     0x00000000, 0x18a008c0, 0x32881290, 0x24822686, 0x26862482, 0x12903288, 0x08c018a0, 0x00000000,      // ICON_AUDIO | 
						
						
							|  |     0x00000000, 0x04800780, 0x004000c0, 0x662000f0, 0x08103c30, 0x130a0e18, 0x0000318e, 0x00000000,      // ICON_FX | 
						
						
							|  |     0x00000000, 0x00800000, 0x08880888, 0x2aaa0a8a, 0x0a8a2aaa, 0x08880888, 0x00000080, 0x00000000,      // ICON_WAVE | 
						
						
							|  |     0x00000000, 0x00600000, 0x01080090, 0x02040108, 0x42044204, 0x24022402, 0x00001800, 0x00000000,      // ICON_WAVE_SINUS | 
						
						
							|  |     0x00000000, 0x07f80000, 0x04080408, 0x04080408, 0x04080408, 0x7c0e0408, 0x00000000, 0x00000000,      // ICON_WAVE_SQUARE | 
						
						
							|  |     0x00000000, 0x00000000, 0x00a00040, 0x22084110, 0x08021404, 0x00000000, 0x00000000, 0x00000000,      // ICON_WAVE_TRIANGULAR | 
						
						
							|  |     0x00000000, 0x00000000, 0x04200000, 0x01800240, 0x02400180, 0x00000420, 0x00000000, 0x00000000,      // ICON_CROSS_SMALL | 
						
						
							|  |     0x00000000, 0x18380000, 0x12281428, 0x10a81128, 0x112810a8, 0x14281228, 0x00001838, 0x00000000,      // ICON_PLAYER_PREVIOUS | 
						
						
							|  |     0x00000000, 0x18000000, 0x11801600, 0x10181060, 0x10601018, 0x16001180, 0x00001800, 0x00000000,      // ICON_PLAYER_PLAY_BACK | 
						
						
							|  |     0x00000000, 0x00180000, 0x01880068, 0x18080608, 0x06081808, 0x00680188, 0x00000018, 0x00000000,      // ICON_PLAYER_PLAY | 
						
						
							|  |     0x00000000, 0x1e780000, 0x12481248, 0x12481248, 0x12481248, 0x12481248, 0x00001e78, 0x00000000,      // ICON_PLAYER_PAUSE | 
						
						
							|  |     0x00000000, 0x1ff80000, 0x10081008, 0x10081008, 0x10081008, 0x10081008, 0x00001ff8, 0x00000000,      // ICON_PLAYER_STOP | 
						
						
							|  |     0x00000000, 0x1c180000, 0x14481428, 0x15081488, 0x14881508, 0x14281448, 0x00001c18, 0x00000000,      // ICON_PLAYER_NEXT | 
						
						
							|  |     0x00000000, 0x03c00000, 0x08100420, 0x10081008, 0x10081008, 0x04200810, 0x000003c0, 0x00000000,      // ICON_PLAYER_RECORD | 
						
						
							|  |     0x00000000, 0x0c3007e0, 0x13c81818, 0x14281668, 0x14281428, 0x1c381c38, 0x08102244, 0x00000000,      // ICON_MAGNET | 
						
						
							|  |     0x07c00000, 0x08200820, 0x3ff80820, 0x23882008, 0x21082388, 0x20082108, 0x1ff02008, 0x00000000,      // ICON_LOCK_CLOSE | 
						
						
							|  |     0x07c00000, 0x08000800, 0x3ff80800, 0x23882008, 0x21082388, 0x20082108, 0x1ff02008, 0x00000000,      // ICON_LOCK_OPEN | 
						
						
							|  |     0x01c00000, 0x0c180770, 0x3086188c, 0x60832082, 0x60034781, 0x30062002, 0x0c18180c, 0x01c00770,      // ICON_CLOCK | 
						
						
							|  |     0x0a200000, 0x1b201b20, 0x04200e20, 0x04200420, 0x04700420, 0x0e700e70, 0x0e700e70, 0x04200e70,      // ICON_TOOLS | 
						
						
							|  |     0x01800000, 0x3bdc318c, 0x0ff01ff8, 0x7c3e1e78, 0x1e787c3e, 0x1ff80ff0, 0x318c3bdc, 0x00000180,      // ICON_GEAR | 
						
						
							|  |     0x01800000, 0x3ffc318c, 0x1c381ff8, 0x781e1818, 0x1818781e, 0x1ff81c38, 0x318c3ffc, 0x00000180,      // ICON_GEAR_BIG | 
						
						
							|  |     0x00000000, 0x08080ff8, 0x08081ffc, 0x0aa80aa8, 0x0aa80aa8, 0x0aa80aa8, 0x08080aa8, 0x00000ff8,      // ICON_BIN | 
						
						
							|  |     0x00000000, 0x00000000, 0x20043ffc, 0x08043f84, 0x04040f84, 0x04040784, 0x000007fc, 0x00000000,      // ICON_HAND_POINTER | 
						
						
							|  |     0x00000000, 0x24400400, 0x00001480, 0x6efe0e00, 0x00000e00, 0x24401480, 0x00000400, 0x00000000,      // ICON_LASER | 
						
						
							|  |     0x00000000, 0x03c00000, 0x08300460, 0x11181118, 0x11181118, 0x04600830, 0x000003c0, 0x00000000,      // ICON_COIN | 
						
						
							|  |     0x00000000, 0x10880080, 0x06c00810, 0x366c07e0, 0x07e00240, 0x00001768, 0x04200240, 0x00000000,      // ICON_EXPLOSION | 
						
						
							|  |     0x00000000, 0x3d280000, 0x2528252c, 0x3d282528, 0x05280528, 0x05e80528, 0x00000000, 0x00000000,      // ICON_1UP | 
						
						
							|  |     0x01800000, 0x03c003c0, 0x018003c0, 0x0ff007e0, 0x0bd00bd0, 0x0a500bd0, 0x02400240, 0x02400240,      // ICON_PLAYER | 
						
						
							|  |     0x01800000, 0x03c003c0, 0x118013c0, 0x03c81ff8, 0x07c003c8, 0x04400440, 0x0c080478, 0x00000000,      // ICON_PLAYER_JUMP | 
						
						
							|  |     0x3ff80000, 0x30183ff8, 0x30183018, 0x3ff83ff8, 0x03000300, 0x03c003c0, 0x03e00300, 0x000003e0,      // ICON_KEY | 
						
						
							|  |     0x3ff80000, 0x3ff83ff8, 0x33983ff8, 0x3ff83398, 0x3ff83ff8, 0x00000540, 0x0fe00aa0, 0x00000fe0,      // ICON_DEMON | 
						
						
							|  |     0x00000000, 0x0ff00000, 0x20041008, 0x25442004, 0x10082004, 0x06000bf0, 0x00000300, 0x00000000,      // ICON_TEXT_POPUP | 
						
						
							|  |     0x00000000, 0x11440000, 0x07f00be8, 0x1c1c0e38, 0x1c1c0c18, 0x07f00e38, 0x11440be8, 0x00000000,      // ICON_GEAR_EX | 
						
						
							|  |     0x00000000, 0x20080000, 0x0c601010, 0x07c00fe0, 0x07c007c0, 0x0c600fe0, 0x20081010, 0x00000000,      // ICON_CRACK | 
						
						
							|  |     0x00000000, 0x20080000, 0x0c601010, 0x04400fe0, 0x04405554, 0x0c600fe0, 0x20081010, 0x00000000,      // ICON_CRACK_POINTS | 
						
						
							|  |     0x00000000, 0x00800080, 0x01c001c0, 0x1ffc3ffe, 0x03e007f0, 0x07f003e0, 0x0c180770, 0x00000808,      // ICON_STAR | 
						
						
							|  |     0x0ff00000, 0x08180810, 0x08100818, 0x0a100810, 0x08180810, 0x08100818, 0x08100810, 0x00001ff8,      // ICON_DOOR | 
						
						
							|  |     0x0ff00000, 0x08100810, 0x08100810, 0x10100010, 0x4f902010, 0x10102010, 0x08100010, 0x00000ff0,      // ICON_EXIT | 
						
						
							|  |     0x00040000, 0x001f000e, 0x0ef40004, 0x12f41284, 0x0ef41214, 0x10040004, 0x7ffc3004, 0x10003000,      // ICON_MODE_2D | 
						
						
							|  |     0x78040000, 0x501f600e, 0x0ef44004, 0x12f41284, 0x0ef41284, 0x10140004, 0x7ffc300c, 0x10003000,      // ICON_MODE_3D | 
						
						
							|  |     0x7fe00000, 0x50286030, 0x47fe4804, 0x44224402, 0x44224422, 0x241275e2, 0x0c06140a, 0x000007fe,      // ICON_CUBE | 
						
						
							|  |     0x7fe00000, 0x5ff87ff0, 0x47fe4ffc, 0x44224402, 0x44224422, 0x241275e2, 0x0c06140a, 0x000007fe,      // ICON_CUBE_FACE_TOP | 
						
						
							|  |     0x7fe00000, 0x50386030, 0x47c2483c, 0x443e443e, 0x443e443e, 0x241e75fe, 0x0c06140e, 0x000007fe,      // ICON_CUBE_FACE_LEFT | 
						
						
							|  |     0x7fe00000, 0x50286030, 0x47fe4804, 0x47fe47fe, 0x47fe47fe, 0x27fe77fe, 0x0ffe17fe, 0x000007fe,      // ICON_CUBE_FACE_FRONT | 
						
						
							|  |     0x7fe00000, 0x50286030, 0x47fe4804, 0x44224402, 0x44224422, 0x3bf27be2, 0x0bfe1bfa, 0x000007fe,      // ICON_CUBE_FACE_BOTTOM | 
						
						
							|  |     0x7fe00000, 0x70286030, 0x7ffe7804, 0x7c227c02, 0x7c227c22, 0x3c127de2, 0x0c061c0a, 0x000007fe,      // ICON_CUBE_FACE_RIGHT | 
						
						
							|  |     0x7fe00000, 0x6fe85ff0, 0x781e77e4, 0x7be27be2, 0x7be27be2, 0x24127be2, 0x0c06140a, 0x000007fe,      // ICON_CUBE_FACE_BACK | 
						
						
							|  |     0x00000000, 0x2a0233fe, 0x22022602, 0x22022202, 0x2a022602, 0x00a033fe, 0x02080110, 0x00000000,      // ICON_CAMERA | 
						
						
							|  |     0x00000000, 0x200c3ffc, 0x000c000c, 0x3ffc000c, 0x30003000, 0x30003000, 0x3ffc3004, 0x00000000,      // ICON_SPECIAL | 
						
						
							|  |     0x00000000, 0x0022003e, 0x012201e2, 0x0100013e, 0x01000100, 0x79000100, 0x4f004900, 0x00007800,      // ICON_LINK_NET | 
						
						
							|  |     0x00000000, 0x44007c00, 0x45004600, 0x00627cbe, 0x00620022, 0x45007cbe, 0x44004600, 0x00007c00,      // ICON_LINK_BOXES | 
						
						
							|  |     0x00000000, 0x0044007c, 0x0010007c, 0x3f100010, 0x3f1021f0, 0x3f100010, 0x3f0021f0, 0x00000000,      // ICON_LINK_MULTI | 
						
						
							|  |     0x00000000, 0x0044007c, 0x00440044, 0x0010007c, 0x00100010, 0x44107c10, 0x440047f0, 0x00007c00,      // ICON_LINK | 
						
						
							|  |     0x00000000, 0x0044007c, 0x00440044, 0x0000007c, 0x00000010, 0x44007c10, 0x44004550, 0x00007c00,      // ICON_LINK_BROKE | 
						
						
							|  |     0x02a00000, 0x22a43ffc, 0x20042004, 0x20042ff4, 0x20042ff4, 0x20042ff4, 0x20042004, 0x00003ffc,      // ICON_TEXT_NOTES | 
						
						
							|  |     0x3ffc0000, 0x20042004, 0x245e27c4, 0x27c42444, 0x2004201e, 0x201e2004, 0x20042004, 0x00003ffc,      // ICON_NOTEBOOK | 
						
						
							|  |     0x00000000, 0x07e00000, 0x04200420, 0x24243ffc, 0x24242424, 0x24242424, 0x3ffc2424, 0x00000000,      // ICON_SUITCASE | 
						
						
							|  |     0x00000000, 0x0fe00000, 0x08200820, 0x40047ffc, 0x7ffc5554, 0x40045554, 0x7ffc4004, 0x00000000,      // ICON_SUITCASE_ZIP | 
						
						
							|  |     0x00000000, 0x20043ffc, 0x3ffc2004, 0x13c81008, 0x100813c8, 0x10081008, 0x1ff81008, 0x00000000,      // ICON_MAILBOX | 
						
						
							|  |     0x00000000, 0x40027ffe, 0x5ffa5ffa, 0x5ffa5ffa, 0x40025ffa, 0x03c07ffe, 0x1ff81ff8, 0x00000000,      // ICON_MONITOR | 
						
						
							|  |     0x0ff00000, 0x6bfe7ffe, 0x7ffe7ffe, 0x68167ffe, 0x08106816, 0x08100810, 0x0ff00810, 0x00000000,      // ICON_PRINTER | 
						
						
							|  |     0x3ff80000, 0xfffe2008, 0x870a8002, 0x904a888a, 0x904a904a, 0x870a888a, 0xfffe8002, 0x00000000,      // ICON_PHOTO_CAMERA | 
						
						
							|  |     0x0fc00000, 0xfcfe0cd8, 0x8002fffe, 0x84428382, 0x84428442, 0x80028382, 0xfffe8002, 0x00000000,      // ICON_PHOTO_CAMERA_FLASH | 
						
						
							|  |     0x00000000, 0x02400180, 0x08100420, 0x20041008, 0x23c42004, 0x22442244, 0x3ffc2244, 0x00000000,      // ICON_HOUSE | 
						
						
							|  |     0x00000000, 0x1c700000, 0x3ff83ef8, 0x3ff83ff8, 0x0fe01ff0, 0x038007c0, 0x00000100, 0x00000000,      // ICON_HEART | 
						
						
							|  |     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x80000000, 0xe000c000,      // ICON_CORNER | 
						
						
							|  |     0x00000000, 0x14001c00, 0x15c01400, 0x15401540, 0x155c1540, 0x15541554, 0x1ddc1554, 0x00000000,      // ICON_VERTICAL_BARS | 
						
						
							|  |     0x00000000, 0x03000300, 0x1b001b00, 0x1b601b60, 0x1b6c1b60, 0x1b6c1b6c, 0x1b6c1b6c, 0x00000000,      // ICON_VERTICAL_BARS_FILL | 
						
						
							|  |     0x00000000, 0x00000000, 0x403e7ffe, 0x7ffe403e, 0x7ffe0000, 0x43fe43fe, 0x00007ffe, 0x00000000,      // ICON_LIFE_BARS | 
						
						
							|  |     0x7ffc0000, 0x43844004, 0x43844284, 0x43844004, 0x42844284, 0x42844284, 0x40044384, 0x00007ffc,      // ICON_INFO | 
						
						
							|  |     0x40008000, 0x10002000, 0x04000800, 0x01000200, 0x00400080, 0x00100020, 0x00040008, 0x00010002,      // ICON_CROSSLINE | 
						
						
							|  |     0x00000000, 0x1ff01ff0, 0x18301830, 0x1f001830, 0x03001f00, 0x00000300, 0x03000300, 0x00000000,      // ICON_HELP | 
						
						
							|  |     0x3ff00000, 0x2abc3550, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x00003ffc,      // ICON_FILETYPE_ALPHA | 
						
						
							|  |     0x3ff00000, 0x201c2010, 0x22442184, 0x28142424, 0x29942814, 0x2ff42994, 0x20042004, 0x00003ffc,      // ICON_FILETYPE_HOME | 
						
						
							|  |     0x07fe0000, 0x04020402, 0x7fe20402, 0x44224422, 0x44224422, 0x402047fe, 0x40204020, 0x00007fe0,      // ICON_LAYERS_VISIBLE | 
						
						
							|  |     0x07fe0000, 0x04020402, 0x7c020402, 0x44024402, 0x44024402, 0x402047fe, 0x40204020, 0x00007fe0,      // ICON_LAYERS | 
						
						
							|  |     0x00000000, 0x40027ffe, 0x7ffe4002, 0x40024002, 0x40024002, 0x40024002, 0x7ffe4002, 0x00000000,      // ICON_WINDOW | 
						
						
							|  |     0x09100000, 0x09f00910, 0x09100910, 0x00000910, 0x24a2779e, 0x27a224a2, 0x709e20a2, 0x00000000,      // ICON_HIDPI | 
						
						
							|  |     0x3ff00000, 0x201c2010, 0x2a842e84, 0x2e842a84, 0x2ba42004, 0x2aa42aa4, 0x20042ba4, 0x00003ffc,      // ICON_FILETYPE_BINARY | 
						
						
							|  |     0x00000000, 0x00000000, 0x00120012, 0x4a5e4bd2, 0x485233d2, 0x00004bd2, 0x00000000, 0x00000000,      // ICON_HEX | 
						
						
							|  |     0x01800000, 0x381c0660, 0x23c42004, 0x23c42044, 0x13c82204, 0x08101008, 0x02400420, 0x00000180,      // ICON_SHIELD | 
						
						
							|  |     0x007e0000, 0x20023fc2, 0x40227fe2, 0x400a403a, 0x400a400a, 0x400a400a, 0x4008400e, 0x00007ff8,      // ICON_FILE_NEW | 
						
						
							|  |     0x00000000, 0x0042007e, 0x40027fc2, 0x44024002, 0x5f024402, 0x44024402, 0x7ffe4002, 0x00000000,      // ICON_FOLDER_ADD | 
						
						
							|  |     0x44220000, 0x12482244, 0xf3cf0000, 0x14280420, 0x48122424, 0x08100810, 0x1ff81008, 0x03c00420,      // ICON_ALARM | 
						
						
							|  |     0x0aa00000, 0x1ff80aa0, 0x1068700e, 0x1008706e, 0x1008700e, 0x1008700e, 0x0aa01ff8, 0x00000aa0,      // ICON_CPU | 
						
						
							|  |     0x07e00000, 0x04201db8, 0x04a01c38, 0x04a01d38, 0x04a01d38, 0x04a01d38, 0x04201d38, 0x000007e0,      // ICON_ROM | 
						
						
							|  |     0x00000000, 0x03c00000, 0x3c382ff0, 0x3c04380c, 0x01800000, 0x03c003c0, 0x00000180, 0x00000000,      // ICON_STEP_OVER | 
						
						
							|  |     0x01800000, 0x01800180, 0x01800180, 0x03c007e0, 0x00000180, 0x01800000, 0x03c003c0, 0x00000180,      // ICON_STEP_INTO | 
						
						
							|  |     0x01800000, 0x07e003c0, 0x01800180, 0x01800180, 0x00000180, 0x01800000, 0x03c003c0, 0x00000180,      // ICON_STEP_OUT | 
						
						
							|  |     0x00000000, 0x0ff003c0, 0x181c1c34, 0x303c301c, 0x30003000, 0x1c301800, 0x03c00ff0, 0x00000000,      // ICON_RESTART | 
						
						
							|  |     0x00000000, 0x00000000, 0x07e003c0, 0x0ff00ff0, 0x0ff00ff0, 0x03c007e0, 0x00000000, 0x00000000,      // ICON_BREAKPOINT_ON | 
						
						
							|  |     0x00000000, 0x00000000, 0x042003c0, 0x08100810, 0x08100810, 0x03c00420, 0x00000000, 0x00000000,      // ICON_BREAKPOINT_OFF | 
						
						
							|  |     0x00000000, 0x00000000, 0x1ff81ff8, 0x1ff80000, 0x00001ff8, 0x1ff81ff8, 0x00000000, 0x00000000,      // ICON_BURGER_MENU | 
						
						
							|  |     0x00000000, 0x00000000, 0x00880070, 0x0c880088, 0x1e8810f8, 0x3e881288, 0x00000000, 0x00000000,      // ICON_CASE_SENSITIVE | 
						
						
							|  |     0x00000000, 0x02000000, 0x07000a80, 0x07001fc0, 0x02000a80, 0x00300030, 0x00000000, 0x00000000,      // ICON_REG_EXP | 
						
						
							|  |     0x00000000, 0x0042007e, 0x40027fc2, 0x40024002, 0x40024002, 0x40024002, 0x7ffe4002, 0x00000000,      // ICON_FOLDER | 
						
						
							|  |     0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x00003ffc,      // ICON_FILE | 
						
						
							|  |     0x1ff00000, 0x20082008, 0x17d02fe8, 0x05400ba0, 0x09200540, 0x23881010, 0x2fe827c8, 0x00001ff0,      // ICON_SAND_TIMER | 
						
						
							|  |     0x01800000, 0x02400240, 0x05a00420, 0x09900990, 0x11881188, 0x21842004, 0x40024182, 0x00003ffc,      // ICON_WARNING | 
						
						
							|  |     0x7ffe0000, 0x4ff24002, 0x4c324ff2, 0x4f824c02, 0x41824f82, 0x41824002, 0x40024182, 0x00007ffe,      // ICON_HELP_BOX | 
						
						
							|  |     0x7ffe0000, 0x41824002, 0x40024182, 0x41824182, 0x41824182, 0x41824182, 0x40024182, 0x00007ffe,      // ICON_INFO_BOX | 
						
						
							|  |     0x01800000, 0x04200240, 0x10080810, 0x7bde2004, 0x0a500a50, 0x08500bd0, 0x08100850, 0x00000ff0,      // ICON_PRIORITY | 
						
						
							|  |     0x01800000, 0x18180660, 0x80016006, 0x98196006, 0x99996666, 0x19986666, 0x01800660, 0x00000000,      // ICON_LAYERS_ISO | 
						
						
							|  |     0x07fe0000, 0x1c020402, 0x74021402, 0x54025402, 0x54025402, 0x500857fe, 0x40205ff8, 0x00007fe0,      // ICON_LAYERS2 | 
						
						
							|  |     0x0ffe0000, 0x3ffa0802, 0x7fea200a, 0x402a402a, 0x422a422a, 0x422e422a, 0x40384e28, 0x00007fe0,      // ICON_MLAYERS | 
						
						
							|  |     0x0ffe0000, 0x3ffa0802, 0x7fea200a, 0x402a402a, 0x5b2a512a, 0x512e552a, 0x40385128, 0x00007fe0,      // ICON_MAPS | 
						
						
							|  |     0x04200000, 0x1cf00c60, 0x11f019f0, 0x0f3807b8, 0x1e3c0f3c, 0x1c1c1e1c, 0x1e3c1c1c, 0x00000f70,      // ICON_HOT | 
						
						
							|  |     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_229 | 
						
						
							|  |     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_230 | 
						
						
							|  |     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_231 | 
						
						
							|  |     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_232 | 
						
						
							|  |     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_233 | 
						
						
							|  |     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_234 | 
						
						
							|  |     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_235 | 
						
						
							|  |     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_236 | 
						
						
							|  |     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_237 | 
						
						
							|  |     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_238 | 
						
						
							|  |     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_239 | 
						
						
							|  |     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_240 | 
						
						
							|  |     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_241 | 
						
						
							|  |     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_242 | 
						
						
							|  |     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_243 | 
						
						
							|  |     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_244 | 
						
						
							|  |     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_245 | 
						
						
							|  |     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_246 | 
						
						
							|  |     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_247 | 
						
						
							|  |     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_248 | 
						
						
							|  |     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_249 | 
						
						
							|  |     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_250 | 
						
						
							|  |     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_251 | 
						
						
							|  |     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_252 | 
						
						
							|  |     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_253 | 
						
						
							|  |     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_254 | 
						
						
							|  |     0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_255 | 
						
						
							|  | }; | 
						
						
							|  | 
 | 
						
						
							|  | // NOTE: A pointer to current icons array should be defined | 
						
						
							|  | static unsigned int *guiIconsPtr = guiIcons; | 
						
						
							|  | 
 | 
						
						
							|  | #endif      // !RAYGUI_NO_ICONS && !RAYGUI_CUSTOM_ICONS | 
						
						
							|  |  | 
						
						
							|  | #ifndef RAYGUI_ICON_SIZE | 
						
						
							|  |     #define RAYGUI_ICON_SIZE             0 | 
						
						
							|  | #endif | 
						
						
							|  |  | 
						
						
							|  | // WARNING: Those values define the total size of the style data array, | 
						
						
							|  | // if changed, previous saved styles could become incompatible | 
						
						
							|  | #define RAYGUI_MAX_CONTROLS             16      // Maximum number of controls | 
						
						
							|  | #define RAYGUI_MAX_PROPS_BASE           16      // Maximum number of base properties | 
						
						
							|  | #define RAYGUI_MAX_PROPS_EXTENDED        8      // Maximum number of extended properties | 
						
						
							|  |  | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | // Types and Structures Definition | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | // Gui control property style color element | 
						
						
							|  | typedef enum { BORDER = 0, BASE, TEXT, OTHER } GuiPropertyElement; | 
						
						
							|  | 
 | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | // Global Variables Definition | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | static GuiState guiState = STATE_NORMAL;        // Gui global state, if !STATE_NORMAL, forces defined state | 
						
						
							|  |  | 
						
						
							|  | static Font guiFont = { 0 };                    // Gui current font (WARNING: highly coupled to raylib) | 
						
						
							|  | static bool guiLocked = false;                  // Gui lock state (no inputs processed) | 
						
						
							|  | static float guiAlpha = 1.0f;                   // Gui controls transparency | 
						
						
							|  |  | 
						
						
							|  | static unsigned int guiIconScale = 1;           // Gui icon default scale (if icons enabled) | 
						
						
							|  |  | 
						
						
							|  | static bool guiTooltip = false;                 // Tooltip enabled/disabled | 
						
						
							|  | static const char *guiTooltipPtr = NULL;        // Tooltip string pointer (string provided by user) | 
						
						
							|  |  | 
						
						
							|  | static bool guiControlExclusiveMode = false;    // Gui control exclusive mode (no inputs processed except current control) | 
						
						
							|  | static Rectangle guiControlExclusiveRec = { 0 }; // Gui control exclusive bounds rectangle, used as an unique identifier | 
						
						
							|  |  | 
						
						
							|  | static int textBoxCursorIndex = 0;              // Cursor index, shared by all GuiTextBox*() | 
						
						
							|  | //static int blinkCursorFrameCounter = 0;       // Frame counter for cursor blinking | 
						
						
							|  | static int autoCursorCooldownCounter = 0;       // Cooldown frame counter for automatic cursor movement on key-down | 
						
						
							|  | static int autoCursorDelayCounter = 0;          // Delay frame counter for automatic cursor movement | 
						
						
							|  |  | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | // Style data array for all gui style properties (allocated on data segment by default) | 
						
						
							|  | // | 
						
						
							|  | // NOTE 1: First set of BASE properties are generic to all controls but could be individually | 
						
						
							|  | // overwritten per control, first set of EXTENDED properties are generic to all controls and | 
						
						
							|  | // can not be overwritten individually but custom EXTENDED properties can be used by control | 
						
						
							|  | // | 
						
						
							|  | // NOTE 2: A new style set could be loaded over this array using GuiLoadStyle(), | 
						
						
							|  | // but default gui style could always be recovered with GuiLoadStyleDefault() | 
						
						
							|  | // | 
						
						
							|  | // guiStyle size is by default: 16*(16 + 8) = 384*4 = 1536 bytes = 1.5 KB | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | static unsigned int guiStyle[RAYGUI_MAX_CONTROLS*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED)] = { 0 }; | 
						
						
							|  | 
 | 
						
						
							|  | static bool guiStyleLoaded = false;         // Style loaded flag for lazy style initialization | 
						
						
							|  |  | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | // Standalone Mode Functions Declaration | 
						
						
							|  | // | 
						
						
							|  | // NOTE: raygui depend on some raylib input and drawing functions | 
						
						
							|  | // To use raygui as standalone library, below functions must be defined by the user | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | #if defined(RAYGUI_STANDALONE) | 
						
						
							|  |  | 
						
						
							|  | #define KEY_RIGHT           262 | 
						
						
							|  | #define KEY_LEFT            263 | 
						
						
							|  | #define KEY_DOWN            264 | 
						
						
							|  | #define KEY_UP              265 | 
						
						
							|  | #define KEY_BACKSPACE       259 | 
						
						
							|  | #define KEY_ENTER           257 | 
						
						
							|  |  | 
						
						
							|  | #define MOUSE_LEFT_BUTTON     0 | 
						
						
							|  |  | 
						
						
							|  | // Input required functions | 
						
						
							|  | //------------------------------------------------------------------------------- | 
						
						
							|  | static Vector2 GetMousePosition(void); | 
						
						
							|  | static float GetMouseWheelMove(void); | 
						
						
							|  | static bool IsMouseButtonDown(int button); | 
						
						
							|  | static bool IsMouseButtonPressed(int button); | 
						
						
							|  | static bool IsMouseButtonReleased(int button); | 
						
						
							|  | 
 | 
						
						
							|  | static bool IsKeyDown(int key); | 
						
						
							|  | static bool IsKeyPressed(int key); | 
						
						
							|  | static int GetCharPressed(void);         // -- GuiTextBox(), GuiValueBox() | 
						
						
							|  | //------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  | // Drawing required functions | 
						
						
							|  | //------------------------------------------------------------------------------- | 
						
						
							|  | static void DrawRectangle(int x, int y, int width, int height, Color color);        // -- GuiDrawRectangle() | 
						
						
							|  | static void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); // -- GuiColorPicker() | 
						
						
							|  | //------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  | // Text required functions | 
						
						
							|  | //------------------------------------------------------------------------------- | 
						
						
							|  | static Font GetFontDefault(void);                            // -- GuiLoadStyleDefault() | 
						
						
							|  | static Font LoadFontEx(const char *fileName, int fontSize, int *codepoints, int codepointCount); // -- GuiLoadStyle(), load font | 
						
						
							|  |  | 
						
						
							|  | static Texture2D LoadTextureFromImage(Image image);          // -- GuiLoadStyle(), required to load texture from embedded font atlas image | 
						
						
							|  | static void SetShapesTexture(Texture2D tex, Rectangle rec);  // -- GuiLoadStyle(), required to set shapes rec to font white rec (optimization) | 
						
						
							|  |  | 
						
						
							|  | static char *LoadFileText(const char *fileName);             // -- GuiLoadStyle(), required to load charset data | 
						
						
							|  | static void UnloadFileText(char *text);                      // -- GuiLoadStyle(), required to unload charset data | 
						
						
							|  |  | 
						
						
							|  | static const char *GetDirectoryPath(const char *filePath);   // -- GuiLoadStyle(), required to find charset/font file from text .rgs | 
						
						
							|  |  | 
						
						
							|  | static int *LoadCodepoints(const char *text, int *count);    // -- GuiLoadStyle(), required to load required font codepoints list | 
						
						
							|  | static void UnloadCodepoints(int *codepoints);               // -- GuiLoadStyle(), required to unload codepoints list | 
						
						
							|  |  | 
						
						
							|  | static unsigned char *DecompressData(const unsigned char *compData, int compDataSize, int *dataSize); // -- GuiLoadStyle() | 
						
						
							|  | //------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  | // raylib functions already implemented in raygui | 
						
						
							|  | //------------------------------------------------------------------------------- | 
						
						
							|  | static Color GetColor(int hexValue);                // Returns a Color struct from hexadecimal value | 
						
						
							|  | static int ColorToInt(Color color);                 // Returns hexadecimal value for a Color | 
						
						
							|  | static bool CheckCollisionPointRec(Vector2 point, Rectangle rec);   // Check if point is inside rectangle | 
						
						
							|  | static const char *TextFormat(const char *text, ...);               // Formatting of text with variables to 'embed' | 
						
						
							|  | static const char **TextSplit(const char *text, char delimiter, int *count);    // Split text into multiple strings | 
						
						
							|  | static int TextToInteger(const char *text);         // Get integer value from text | 
						
						
							|  | static float TextToFloat(const char *text);         // Get float value from text | 
						
						
							|  |  | 
						
						
							|  | static int GetCodepointNext(const char *text, int *codepointSize);  // Get next codepoint in a UTF-8 encoded text | 
						
						
							|  | static const char *CodepointToUTF8(int codepoint, int *byteSize);   // Encode codepoint into UTF-8 text (char array size returned as parameter) | 
						
						
							|  |  | 
						
						
							|  | static void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2);  // Draw rectangle vertical gradient | 
						
						
							|  | //------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  | #endif      // RAYGUI_STANDALONE | 
						
						
							|  |  | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | // Module specific Functions Declaration | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | static void GuiLoadStyleFromMemory(const unsigned char *fileData, int dataSize);    // Load style from memory (binary only) | 
						
						
							|  |  | 
						
						
							|  | static int GetTextWidth(const char *text);                      // Gui get text width using gui font and style | 
						
						
							|  | static Rectangle GetTextBounds(int control, Rectangle bounds);  // Get text bounds considering control bounds | 
						
						
							|  | static const char *GetTextIcon(const char *text, int *iconId);  // Get text icon if provided and move text cursor | 
						
						
							|  |  | 
						
						
							|  | static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, Color tint);     // Gui draw text using default font | 
						
						
							|  | static void GuiDrawRectangle(Rectangle rec, int borderWidth, Color borderColor, Color color);   // Gui draw rectangle using default raygui style | 
						
						
							|  |  | 
						
						
							|  | static const char **GuiTextSplit(const char *text, char delimiter, int *count, int *textRow);   // Split controls text into multiple strings | 
						
						
							|  | static Vector3 ConvertHSVtoRGB(Vector3 hsv);                    // Convert color data from HSV to RGB | 
						
						
							|  | static Vector3 ConvertRGBtoHSV(Vector3 rgb);                    // Convert color data from RGB to HSV | 
						
						
							|  |  | 
						
						
							|  | static int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue);   // Scroll bar control, used by GuiScrollPanel() | 
						
						
							|  | static void GuiTooltip(Rectangle controlRec);                   // Draw tooltip using control rec position | 
						
						
							|  |  | 
						
						
							|  | static Color GuiFade(Color color, float alpha);         // Fade color by an alpha factor | 
						
						
							|  |  | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | // Gui Setup Functions Definition | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | // Enable gui global state | 
						
						
							|  | // NOTE: We check for STATE_DISABLED to avoid messing custom global state setups | 
						
						
							|  | void GuiEnable(void) { if (guiState == STATE_DISABLED) guiState = STATE_NORMAL; } | 
						
						
							|  | 
 | 
						
						
							|  | // Disable gui global state | 
						
						
							|  | // NOTE: We check for STATE_NORMAL to avoid messing custom global state setups | 
						
						
							|  | void GuiDisable(void) { if (guiState == STATE_NORMAL) guiState = STATE_DISABLED; } | 
						
						
							|  | 
 | 
						
						
							|  | // Lock gui global state | 
						
						
							|  | void GuiLock(void) { guiLocked = true; } | 
						
						
							|  | 
 | 
						
						
							|  | // Unlock gui global state | 
						
						
							|  | void GuiUnlock(void) { guiLocked = false; } | 
						
						
							|  | 
 | 
						
						
							|  | // Check if gui is locked (global state) | 
						
						
							|  | bool GuiIsLocked(void) { return guiLocked; } | 
						
						
							|  | 
 | 
						
						
							|  | // Set gui controls alpha global state | 
						
						
							|  | void GuiSetAlpha(float alpha) | 
						
						
							|  | { | 
						
						
							|  |     if (alpha < 0.0f) alpha = 0.0f; | 
						
						
							|  |     else if (alpha > 1.0f) alpha = 1.0f; | 
						
						
							|  | 
 | 
						
						
							|  |     guiAlpha = alpha; | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Set gui state (global state) | 
						
						
							|  | void GuiSetState(int state) { guiState = (GuiState)state; } | 
						
						
							|  | 
 | 
						
						
							|  | // Get gui state (global state) | 
						
						
							|  | int GuiGetState(void) { return guiState; } | 
						
						
							|  | 
 | 
						
						
							|  | // Set custom gui font | 
						
						
							|  | // NOTE: Font loading/unloading is external to raygui | 
						
						
							|  | void GuiSetFont(Font font) | 
						
						
							|  | { | 
						
						
							|  |     if (font.texture.id > 0) | 
						
						
							|  |     { | 
						
						
							|  |         // NOTE: If we try to setup a font but default style has not been | 
						
						
							|  |         // lazily loaded before, it will be overwritten, so we need to force | 
						
						
							|  |         // default style loading first | 
						
						
							|  |         if (!guiStyleLoaded) GuiLoadStyleDefault(); | 
						
						
							|  | 
 | 
						
						
							|  |         guiFont = font; | 
						
						
							|  |     } | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Get custom gui font | 
						
						
							|  | Font GuiGetFont(void) | 
						
						
							|  | { | 
						
						
							|  |     return guiFont; | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Set control style property value | 
						
						
							|  | void GuiSetStyle(int control, int property, int value) | 
						
						
							|  | { | 
						
						
							|  |     if (!guiStyleLoaded) GuiLoadStyleDefault(); | 
						
						
							|  |     guiStyle[control*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED) + property] = value; | 
						
						
							|  | 
 | 
						
						
							|  |     // Default properties are propagated to all controls | 
						
						
							|  |     if ((control == 0) && (property < RAYGUI_MAX_PROPS_BASE)) | 
						
						
							|  |     { | 
						
						
							|  |         for (int i = 1; i < RAYGUI_MAX_CONTROLS; i++) guiStyle[i*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED) + property] = value; | 
						
						
							|  |     } | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Get control style property value | 
						
						
							|  | int GuiGetStyle(int control, int property) | 
						
						
							|  | { | 
						
						
							|  |     if (!guiStyleLoaded) GuiLoadStyleDefault(); | 
						
						
							|  |     return guiStyle[control*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED) + property]; | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | // Gui Controls Functions Definition | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  | // Window Box control | 
						
						
							|  | int GuiWindowBox(Rectangle bounds, const char *title) | 
						
						
							|  | { | 
						
						
							|  |     // Window title bar height (including borders) | 
						
						
							|  |     // NOTE: This define is also used by GuiMessageBox() and GuiTextInputBox() | 
						
						
							|  |     #if !defined(RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT) | 
						
						
							|  |         #define RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT        24 | 
						
						
							|  |     #endif | 
						
						
							|  |  | 
						
						
							|  |     int result = 0; | 
						
						
							|  |     //GuiState state = guiState; | 
						
						
							|  |  | 
						
						
							|  |     int statusBarHeight = RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT; | 
						
						
							|  | 
 | 
						
						
							|  |     Rectangle statusBar = { bounds.x, bounds.y, bounds.width, (float)statusBarHeight }; | 
						
						
							|  |     if (bounds.height < statusBarHeight*2.0f) bounds.height = statusBarHeight*2.0f; | 
						
						
							|  | 
 | 
						
						
							|  |     Rectangle windowPanel = { bounds.x, bounds.y + (float)statusBarHeight - 1, bounds.width, bounds.height - (float)statusBarHeight + 1 }; | 
						
						
							|  |     Rectangle closeButtonRec = { statusBar.x + statusBar.width - GuiGetStyle(STATUSBAR, BORDER_WIDTH) - 20, | 
						
						
							|  |                                  statusBar.y + statusBarHeight/2.0f - 18.0f/2.0f, 18, 18 }; | 
						
						
							|  | 
 | 
						
						
							|  |     // Update control | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |     // NOTE: Logic is directly managed by button | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     // Draw control | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |     GuiStatusBar(statusBar, title); // Draw window header as status bar | 
						
						
							|  |     GuiPanel(windowPanel, NULL);    // Draw window base | 
						
						
							|  |  | 
						
						
							|  |     // Draw window close button | 
						
						
							|  |     int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH); | 
						
						
							|  |     int tempTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); | 
						
						
							|  |     GuiSetStyle(BUTTON, BORDER_WIDTH, 1); | 
						
						
							|  |     GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); | 
						
						
							|  | #if defined(RAYGUI_NO_ICONS) | 
						
						
							|  |     result = GuiButton(closeButtonRec, "x"); | 
						
						
							|  | #else | 
						
						
							|  |     result = GuiButton(closeButtonRec, GuiIconText(ICON_CROSS_SMALL, NULL)); | 
						
						
							|  | #endif | 
						
						
							|  |     GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth); | 
						
						
							|  |     GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlignment); | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     return result;      // Window close button clicked: result = 1 | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Group Box control with text name | 
						
						
							|  | int GuiGroupBox(Rectangle bounds, const char *text) | 
						
						
							|  | { | 
						
						
							|  |     #if !defined(RAYGUI_GROUPBOX_LINE_THICK) | 
						
						
							|  |         #define RAYGUI_GROUPBOX_LINE_THICK     1 | 
						
						
							|  |     #endif | 
						
						
							|  |  | 
						
						
							|  |     int result = 0; | 
						
						
							|  |     GuiState state = guiState; | 
						
						
							|  | 
 | 
						
						
							|  |     // Draw control | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |     GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, RAYGUI_GROUPBOX_LINE_THICK, bounds.height }, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? (int)BORDER_COLOR_DISABLED : (int)LINE_COLOR))); | 
						
						
							|  |     GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height - 1, bounds.width, RAYGUI_GROUPBOX_LINE_THICK }, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? (int)BORDER_COLOR_DISABLED : (int)LINE_COLOR))); | 
						
						
							|  |     GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - 1, bounds.y, RAYGUI_GROUPBOX_LINE_THICK, bounds.height }, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? (int)BORDER_COLOR_DISABLED : (int)LINE_COLOR))); | 
						
						
							|  | 
 | 
						
						
							|  |     GuiLine(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y - GuiGetStyle(DEFAULT, TEXT_SIZE)/2, bounds.width, (float)GuiGetStyle(DEFAULT, TEXT_SIZE) }, text); | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     return result; | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Line control | 
						
						
							|  | int GuiLine(Rectangle bounds, const char *text) | 
						
						
							|  | { | 
						
						
							|  |     #if !defined(RAYGUI_LINE_ORIGIN_SIZE) | 
						
						
							|  |         #define RAYGUI_LINE_MARGIN_TEXT  12 | 
						
						
							|  |     #endif | 
						
						
							|  |     #if !defined(RAYGUI_LINE_TEXT_PADDING) | 
						
						
							|  |         #define RAYGUI_LINE_TEXT_PADDING  4 | 
						
						
							|  |     #endif | 
						
						
							|  |  | 
						
						
							|  |     int result = 0; | 
						
						
							|  |     GuiState state = guiState; | 
						
						
							|  | 
 | 
						
						
							|  |     Color color = GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? (int)BORDER_COLOR_DISABLED : (int)LINE_COLOR)); | 
						
						
							|  | 
 | 
						
						
							|  |     // Draw control | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |     if (text == NULL) GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height/2, bounds.width, 1 }, 0, BLANK, color); | 
						
						
							|  |     else | 
						
						
							|  |     { | 
						
						
							|  |         Rectangle textBounds = { 0 }; | 
						
						
							|  |         textBounds.width = (float)GetTextWidth(text) + 2; | 
						
						
							|  |         textBounds.height = bounds.height; | 
						
						
							|  |         textBounds.x = bounds.x + RAYGUI_LINE_MARGIN_TEXT; | 
						
						
							|  |         textBounds.y = bounds.y; | 
						
						
							|  | 
 | 
						
						
							|  |         // Draw line with embedded text label: "--- text --------------" | 
						
						
							|  |         GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height/2, RAYGUI_LINE_MARGIN_TEXT - RAYGUI_LINE_TEXT_PADDING, 1 }, 0, BLANK, color); | 
						
						
							|  |         GuiDrawText(text, textBounds, TEXT_ALIGN_LEFT, color); | 
						
						
							|  |         GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + 12 + textBounds.width + 4, bounds.y + bounds.height/2, bounds.width - textBounds.width - RAYGUI_LINE_MARGIN_TEXT - RAYGUI_LINE_TEXT_PADDING, 1 }, 0, BLANK, color); | 
						
						
							|  |     } | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     return result; | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Panel control | 
						
						
							|  | int GuiPanel(Rectangle bounds, const char *text) | 
						
						
							|  | { | 
						
						
							|  |     #if !defined(RAYGUI_PANEL_BORDER_WIDTH) | 
						
						
							|  |         #define RAYGUI_PANEL_BORDER_WIDTH   1 | 
						
						
							|  |     #endif | 
						
						
							|  |  | 
						
						
							|  |     int result = 0; | 
						
						
							|  |     GuiState state = guiState; | 
						
						
							|  | 
 | 
						
						
							|  |     // Text will be drawn as a header bar (if provided) | 
						
						
							|  |     Rectangle statusBar = { bounds.x, bounds.y, bounds.width, (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT }; | 
						
						
							|  |     if ((text != NULL) && (bounds.height < RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT*2.0f)) bounds.height = RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT*2.0f; | 
						
						
							|  | 
 | 
						
						
							|  |     if (text != NULL) | 
						
						
							|  |     { | 
						
						
							|  |         // Move panel bounds after the header bar | 
						
						
							|  |         bounds.y += (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - 1; | 
						
						
							|  |         bounds.height -= (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - 1; | 
						
						
							|  |     } | 
						
						
							|  | 
 | 
						
						
							|  |     // Draw control | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |     if (text != NULL) GuiStatusBar(statusBar, text);  // Draw panel header as status bar | 
						
						
							|  |  | 
						
						
							|  |     GuiDrawRectangle(bounds, RAYGUI_PANEL_BORDER_WIDTH, GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? (int)BORDER_COLOR_DISABLED: (int)LINE_COLOR)), | 
						
						
							|  |                      GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? BASE_COLOR_DISABLED : BACKGROUND_COLOR))); | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     return result; | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Tab Bar control | 
						
						
							|  | // NOTE: Using GuiToggle() for the TABS | 
						
						
							|  | int GuiTabBar(Rectangle bounds, const char **text, int count, int *active) | 
						
						
							|  | { | 
						
						
							|  |     #define RAYGUI_TABBAR_ITEM_WIDTH    160 | 
						
						
							|  |  | 
						
						
							|  |     int result = -1; | 
						
						
							|  |     //GuiState state = guiState; | 
						
						
							|  |  | 
						
						
							|  |     Rectangle tabBounds = { bounds.x, bounds.y, RAYGUI_TABBAR_ITEM_WIDTH, bounds.height }; | 
						
						
							|  | 
 | 
						
						
							|  |     if (*active < 0) *active = 0; | 
						
						
							|  |     else if (*active > count - 1) *active = count - 1; | 
						
						
							|  | 
 | 
						
						
							|  |     int offsetX = 0;    // Required in case tabs go out of screen | 
						
						
							|  |     offsetX = (*active + 2)*RAYGUI_TABBAR_ITEM_WIDTH - GetScreenWidth(); | 
						
						
							|  |     if (offsetX < 0) offsetX = 0; | 
						
						
							|  | 
 | 
						
						
							|  |     bool toggle = false;    // Required for individual toggles | 
						
						
							|  |  | 
						
						
							|  |     // Draw control | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |     for (int i = 0; i < count; i++) | 
						
						
							|  |     { | 
						
						
							|  |         tabBounds.x = bounds.x + (RAYGUI_TABBAR_ITEM_WIDTH + 4)*i - offsetX; | 
						
						
							|  | 
 | 
						
						
							|  |         if (tabBounds.x < GetScreenWidth()) | 
						
						
							|  |         { | 
						
						
							|  |             // Draw tabs as toggle controls | 
						
						
							|  |             int textAlignment = GuiGetStyle(TOGGLE, TEXT_ALIGNMENT); | 
						
						
							|  |             int textPadding = GuiGetStyle(TOGGLE, TEXT_PADDING); | 
						
						
							|  |             GuiSetStyle(TOGGLE, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); | 
						
						
							|  |             GuiSetStyle(TOGGLE, TEXT_PADDING, 8); | 
						
						
							|  | 
 | 
						
						
							|  |             if (i == (*active)) | 
						
						
							|  |             { | 
						
						
							|  |                 toggle = true; | 
						
						
							|  |                 GuiToggle(tabBounds, GuiIconText(12, text[i]), &toggle); | 
						
						
							|  |             } | 
						
						
							|  |             else | 
						
						
							|  |             { | 
						
						
							|  |                 toggle = false; | 
						
						
							|  |                 GuiToggle(tabBounds, GuiIconText(12, text[i]), &toggle); | 
						
						
							|  |                 if (toggle) *active = i; | 
						
						
							|  |             } | 
						
						
							|  | 
 | 
						
						
							|  |             // Close tab with middle mouse button pressed | 
						
						
							|  |             if (CheckCollisionPointRec(GetMousePosition(), tabBounds) && IsMouseButtonPressed(MOUSE_MIDDLE_BUTTON)) result = i; | 
						
						
							|  | 
 | 
						
						
							|  |             GuiSetStyle(TOGGLE, TEXT_PADDING, textPadding); | 
						
						
							|  |             GuiSetStyle(TOGGLE, TEXT_ALIGNMENT, textAlignment); | 
						
						
							|  | 
 | 
						
						
							|  |             // Draw tab close button | 
						
						
							|  |             // NOTE: Only draw close button for current tab: if (CheckCollisionPointRec(mousePosition, tabBounds)) | 
						
						
							|  |             int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH); | 
						
						
							|  |             int tempTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); | 
						
						
							|  |             GuiSetStyle(BUTTON, BORDER_WIDTH, 1); | 
						
						
							|  |             GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); | 
						
						
							|  | #if defined(RAYGUI_NO_ICONS) | 
						
						
							|  |             if (GuiButton(RAYGUI_CLITERAL(Rectangle){ tabBounds.x + tabBounds.width - 14 - 5, tabBounds.y + 5, 14, 14 }, "x")) result = i; | 
						
						
							|  | #else | 
						
						
							|  |             if (GuiButton(RAYGUI_CLITERAL(Rectangle){ tabBounds.x + tabBounds.width - 14 - 5, tabBounds.y + 5, 14, 14 }, GuiIconText(ICON_CROSS_SMALL, NULL))) result = i; | 
						
						
							|  | #endif | 
						
						
							|  |             GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth); | 
						
						
							|  |             GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlignment); | 
						
						
							|  |         } | 
						
						
							|  |     } | 
						
						
							|  | 
 | 
						
						
							|  |     // Draw tab-bar bottom line | 
						
						
							|  |     GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height - 1, bounds.width, 1 }, 0, BLANK, GetColor(GuiGetStyle(TOGGLE, BORDER_COLOR_NORMAL))); | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     return result;     // Return as result the current TAB closing requested | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Scroll Panel control | 
						
						
							|  | int GuiScrollPanel(Rectangle bounds, const char *text, Rectangle content, Vector2 *scroll, Rectangle *view) | 
						
						
							|  | { | 
						
						
							|  |     #define RAYGUI_MIN_SCROLLBAR_WIDTH     40 | 
						
						
							|  |     #define RAYGUI_MIN_SCROLLBAR_HEIGHT    40 | 
						
						
							|  |     #define RAYGUI_MIN_MOUSE_WHEEL_SPEED   20 | 
						
						
							|  |  | 
						
						
							|  |     int result = 0; | 
						
						
							|  |     GuiState state = guiState; | 
						
						
							|  | 
 | 
						
						
							|  |     Rectangle temp = { 0 }; | 
						
						
							|  |     if (view == NULL) view = &temp; | 
						
						
							|  | 
 | 
						
						
							|  |     Vector2 scrollPos = { 0.0f, 0.0f }; | 
						
						
							|  |     if (scroll != NULL) scrollPos = *scroll; | 
						
						
							|  | 
 | 
						
						
							|  |     // Text will be drawn as a header bar (if provided) | 
						
						
							|  |     Rectangle statusBar = { bounds.x, bounds.y, bounds.width, (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT }; | 
						
						
							|  |     if (bounds.height < RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT*2.0f) bounds.height = RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT*2.0f; | 
						
						
							|  | 
 | 
						
						
							|  |     if (text != NULL) | 
						
						
							|  |     { | 
						
						
							|  |         // Move panel bounds after the header bar | 
						
						
							|  |         bounds.y += (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - 1; | 
						
						
							|  |         bounds.height -= (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT + 1; | 
						
						
							|  |     } | 
						
						
							|  | 
 | 
						
						
							|  |     bool hasHorizontalScrollBar = (content.width > bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH))? true : false; | 
						
						
							|  |     bool hasVerticalScrollBar = (content.height > bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH))? true : false; | 
						
						
							|  | 
 | 
						
						
							|  |     // Recheck to account for the other scrollbar being visible | 
						
						
							|  |     if (!hasHorizontalScrollBar) hasHorizontalScrollBar = (hasVerticalScrollBar && (content.width > (bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH))))? true : false; | 
						
						
							|  |     if (!hasVerticalScrollBar) hasVerticalScrollBar = (hasHorizontalScrollBar && (content.height > (bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH))))? true : false; | 
						
						
							|  | 
 | 
						
						
							|  |     int horizontalScrollBarWidth = hasHorizontalScrollBar? GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) : 0; | 
						
						
							|  |     int verticalScrollBarWidth =  hasVerticalScrollBar? GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) : 0; | 
						
						
							|  |     Rectangle horizontalScrollBar = { | 
						
						
							|  |         (float)((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)bounds.x + verticalScrollBarWidth : (float)bounds.x) + GuiGetStyle(DEFAULT, BORDER_WIDTH), | 
						
						
							|  |         (float)bounds.y + bounds.height - horizontalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH), | 
						
						
							|  |         (float)bounds.width - verticalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH), | 
						
						
							|  |         (float)horizontalScrollBarWidth | 
						
						
							|  |     }; | 
						
						
							|  |     Rectangle verticalScrollBar = { | 
						
						
							|  |         (float)((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH) : (float)bounds.x + bounds.width - verticalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH)), | 
						
						
							|  |         (float)bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), | 
						
						
							|  |         (float)verticalScrollBarWidth, | 
						
						
							|  |         (float)bounds.height - horizontalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) | 
						
						
							|  |     }; | 
						
						
							|  | 
 | 
						
						
							|  |     // Make sure scroll bars have a minimum width/height | 
						
						
							|  |     if (horizontalScrollBar.width < RAYGUI_MIN_SCROLLBAR_WIDTH) horizontalScrollBar.width = RAYGUI_MIN_SCROLLBAR_WIDTH; | 
						
						
							|  |     if (verticalScrollBar.height < RAYGUI_MIN_SCROLLBAR_HEIGHT) verticalScrollBar.height = RAYGUI_MIN_SCROLLBAR_HEIGHT; | 
						
						
							|  | 
 | 
						
						
							|  |     // Calculate view area (area without the scrollbars) | 
						
						
							|  |     *view = (GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? | 
						
						
							|  |                 RAYGUI_CLITERAL(Rectangle){ bounds.x + verticalScrollBarWidth + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth, bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth } : | 
						
						
							|  |                 RAYGUI_CLITERAL(Rectangle){ bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth, bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth }; | 
						
						
							|  | 
 | 
						
						
							|  |     // Clip view area to the actual content size | 
						
						
							|  |     if (view->width > content.width) view->width = content.width; | 
						
						
							|  |     if (view->height > content.height) view->height = content.height; | 
						
						
							|  | 
 | 
						
						
							|  |     float horizontalMin = hasHorizontalScrollBar? ((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)-verticalScrollBarWidth : 0) - (float)GuiGetStyle(DEFAULT, BORDER_WIDTH) : (((float)GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)-verticalScrollBarWidth : 0) - (float)GuiGetStyle(DEFAULT, BORDER_WIDTH); | 
						
						
							|  |     float horizontalMax = hasHorizontalScrollBar? content.width - bounds.width + (float)verticalScrollBarWidth + GuiGetStyle(DEFAULT, BORDER_WIDTH) - (((float)GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)verticalScrollBarWidth : 0) : (float)-GuiGetStyle(DEFAULT, BORDER_WIDTH); | 
						
						
							|  |     float verticalMin = hasVerticalScrollBar? 0.0f : -1.0f; | 
						
						
							|  |     float verticalMax = hasVerticalScrollBar? content.height - bounds.height + (float)horizontalScrollBarWidth + (float)GuiGetStyle(DEFAULT, BORDER_WIDTH) : (float)-GuiGetStyle(DEFAULT, BORDER_WIDTH); | 
						
						
							|  | 
 | 
						
						
							|  |     // Update control | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |     if ((state != STATE_DISABLED) && !guiLocked) | 
						
						
							|  |     { | 
						
						
							|  |         Vector2 mousePoint = GetMousePosition(); | 
						
						
							|  | 
 | 
						
						
							|  |         // Check button state | 
						
						
							|  |         if (CheckCollisionPointRec(mousePoint, bounds)) | 
						
						
							|  |         { | 
						
						
							|  |             if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED; | 
						
						
							|  |             else state = STATE_FOCUSED; | 
						
						
							|  | 
 | 
						
						
							|  | #if defined(SUPPORT_SCROLLBAR_KEY_INPUT) | 
						
						
							|  |             if (hasHorizontalScrollBar) | 
						
						
							|  |             { | 
						
						
							|  |                 if (IsKeyDown(KEY_RIGHT)) scrollPos.x -= GuiGetStyle(SCROLLBAR, SCROLL_SPEED); | 
						
						
							|  |                 if (IsKeyDown(KEY_LEFT)) scrollPos.x += GuiGetStyle(SCROLLBAR, SCROLL_SPEED); | 
						
						
							|  |             } | 
						
						
							|  | 
 | 
						
						
							|  |             if (hasVerticalScrollBar) | 
						
						
							|  |             { | 
						
						
							|  |                 if (IsKeyDown(KEY_DOWN)) scrollPos.y -= GuiGetStyle(SCROLLBAR, SCROLL_SPEED); | 
						
						
							|  |                 if (IsKeyDown(KEY_UP)) scrollPos.y += GuiGetStyle(SCROLLBAR, SCROLL_SPEED); | 
						
						
							|  |             } | 
						
						
							|  | #endif | 
						
						
							|  |             float wheelMove = GetMouseWheelMove(); | 
						
						
							|  | 
 | 
						
						
							|  |             // Set scrolling speed with mouse wheel based on ratio between bounds and content | 
						
						
							|  |             Vector2 mouseWheelSpeed = { content.width/bounds.width, content.height/bounds.height }; | 
						
						
							|  |             if (mouseWheelSpeed.x < RAYGUI_MIN_MOUSE_WHEEL_SPEED) mouseWheelSpeed.x = RAYGUI_MIN_MOUSE_WHEEL_SPEED; | 
						
						
							|  |             if (mouseWheelSpeed.y < RAYGUI_MIN_MOUSE_WHEEL_SPEED) mouseWheelSpeed.y = RAYGUI_MIN_MOUSE_WHEEL_SPEED; | 
						
						
							|  | 
 | 
						
						
							|  |             // Horizontal and vertical scrolling with mouse wheel | 
						
						
							|  |             if (hasHorizontalScrollBar && (IsKeyDown(KEY_LEFT_CONTROL) || IsKeyDown(KEY_LEFT_SHIFT))) scrollPos.x += wheelMove*mouseWheelSpeed.x; | 
						
						
							|  |             else scrollPos.y += wheelMove*mouseWheelSpeed.y; // Vertical scroll | 
						
						
							|  |         } | 
						
						
							|  |     } | 
						
						
							|  | 
 | 
						
						
							|  |     // Normalize scroll values | 
						
						
							|  |     if (scrollPos.x > -horizontalMin) scrollPos.x = -horizontalMin; | 
						
						
							|  |     if (scrollPos.x < -horizontalMax) scrollPos.x = -horizontalMax; | 
						
						
							|  |     if (scrollPos.y > -verticalMin) scrollPos.y = -verticalMin; | 
						
						
							|  |     if (scrollPos.y < -verticalMax) scrollPos.y = -verticalMax; | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     // Draw control | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |     if (text != NULL) GuiStatusBar(statusBar, text);  // Draw panel header as status bar | 
						
						
							|  |  | 
						
						
							|  |     GuiDrawRectangle(bounds, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)));        // Draw background | 
						
						
							|  |  | 
						
						
							|  |     // Save size of the scrollbar slider | 
						
						
							|  |     const int slider = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE); | 
						
						
							|  | 
 | 
						
						
							|  |     // Draw horizontal scrollbar if visible | 
						
						
							|  |     if (hasHorizontalScrollBar) | 
						
						
							|  |     { | 
						
						
							|  |         // Change scrollbar slider size to show the diff in size between the content width and the widget width | 
						
						
							|  |         GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, (int)(((bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth)/(int)content.width)*((int)bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth))); | 
						
						
							|  |         scrollPos.x = (float)-GuiScrollBar(horizontalScrollBar, (int)-scrollPos.x, (int)horizontalMin, (int)horizontalMax); | 
						
						
							|  |     } | 
						
						
							|  |     else scrollPos.x = 0.0f; | 
						
						
							|  | 
 | 
						
						
							|  |     // Draw vertical scrollbar if visible | 
						
						
							|  |     if (hasVerticalScrollBar) | 
						
						
							|  |     { | 
						
						
							|  |         // Change scrollbar slider size to show the diff in size between the content height and the widget height | 
						
						
							|  |         GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, (int)(((bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth)/(int)content.height)*((int)bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth))); | 
						
						
							|  |         scrollPos.y = (float)-GuiScrollBar(verticalScrollBar, (int)-scrollPos.y, (int)verticalMin, (int)verticalMax); | 
						
						
							|  |     } | 
						
						
							|  |     else scrollPos.y = 0.0f; | 
						
						
							|  | 
 | 
						
						
							|  |     // Draw detail corner rectangle if both scroll bars are visible | 
						
						
							|  |     if (hasHorizontalScrollBar && hasVerticalScrollBar) | 
						
						
							|  |     { | 
						
						
							|  |         Rectangle corner = { (GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH) + 2) : (horizontalScrollBar.x + horizontalScrollBar.width + 2), verticalScrollBar.y + verticalScrollBar.height + 2, (float)horizontalScrollBarWidth - 4, (float)verticalScrollBarWidth - 4 }; | 
						
						
							|  |         GuiDrawRectangle(corner, 0, BLANK, GetColor(GuiGetStyle(LISTVIEW, TEXT + (state*3)))); | 
						
						
							|  |     } | 
						
						
							|  | 
 | 
						
						
							|  |     // Draw scrollbar lines depending on current state | 
						
						
							|  |     GuiDrawRectangle(bounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER + (state*3))), BLANK); | 
						
						
							|  | 
 | 
						
						
							|  |     // Set scrollbar slider size back to the way it was before | 
						
						
							|  |     GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, slider); | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     if (scroll != NULL) *scroll = scrollPos; | 
						
						
							|  | 
 | 
						
						
							|  |     return result; | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Label control | 
						
						
							|  | int GuiLabel(Rectangle bounds, const char *text) | 
						
						
							|  | { | 
						
						
							|  |     int result = 0; | 
						
						
							|  |     GuiState state = guiState; | 
						
						
							|  | 
 | 
						
						
							|  |     // Update control | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |     //... | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     // Draw control | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |     GuiDrawText(text, GetTextBounds(LABEL, bounds), GuiGetStyle(LABEL, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     return result; | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Button control, returns true when clicked | 
						
						
							|  | int GuiButton(Rectangle bounds, const char *text) | 
						
						
							|  | { | 
						
						
							|  |     int result = 0; | 
						
						
							|  |     GuiState state = guiState; | 
						
						
							|  | 
 | 
						
						
							|  |     // Update control | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |     if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) | 
						
						
							|  |     { | 
						
						
							|  |         Vector2 mousePoint = GetMousePosition(); | 
						
						
							|  | 
 | 
						
						
							|  |         // Check button state | 
						
						
							|  |         if (CheckCollisionPointRec(mousePoint, bounds)) | 
						
						
							|  |         { | 
						
						
							|  |             if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED; | 
						
						
							|  |             else state = STATE_FOCUSED; | 
						
						
							|  | 
 | 
						
						
							|  |             if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) result = 1; | 
						
						
							|  |         } | 
						
						
							|  |     } | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     // Draw control | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |     GuiDrawRectangle(bounds, GuiGetStyle(BUTTON, BORDER_WIDTH), GetColor(GuiGetStyle(BUTTON, BORDER + (state*3))), GetColor(GuiGetStyle(BUTTON, BASE + (state*3)))); | 
						
						
							|  |     GuiDrawText(text, GetTextBounds(BUTTON, bounds), GuiGetStyle(BUTTON, TEXT_ALIGNMENT), GetColor(GuiGetStyle(BUTTON, TEXT + (state*3)))); | 
						
						
							|  | 
 | 
						
						
							|  |     if (state == STATE_FOCUSED) GuiTooltip(bounds); | 
						
						
							|  |     //------------------------------------------------------------------ | 
						
						
							|  |  | 
						
						
							|  |     return result;      // Button pressed: result = 1 | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Label button control | 
						
						
							|  | int GuiLabelButton(Rectangle bounds, const char *text) | 
						
						
							|  | { | 
						
						
							|  |     GuiState state = guiState; | 
						
						
							|  |     bool pressed = false; | 
						
						
							|  | 
 | 
						
						
							|  |     // NOTE: We force bounds.width to be all text | 
						
						
							|  |     float textWidth = (float)GetTextWidth(text); | 
						
						
							|  |     if ((bounds.width - 2*GuiGetStyle(LABEL, BORDER_WIDTH) - 2*GuiGetStyle(LABEL, TEXT_PADDING)) < textWidth) bounds.width = textWidth + 2*GuiGetStyle(LABEL, BORDER_WIDTH) + 2*GuiGetStyle(LABEL, TEXT_PADDING) + 2; | 
						
						
							|  | 
 | 
						
						
							|  |     // Update control | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |     if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) | 
						
						
							|  |     { | 
						
						
							|  |         Vector2 mousePoint = GetMousePosition(); | 
						
						
							|  | 
 | 
						
						
							|  |         // Check checkbox state | 
						
						
							|  |         if (CheckCollisionPointRec(mousePoint, bounds)) | 
						
						
							|  |         { | 
						
						
							|  |             if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED; | 
						
						
							|  |             else state = STATE_FOCUSED; | 
						
						
							|  | 
 | 
						
						
							|  |             if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) pressed = true; | 
						
						
							|  |         } | 
						
						
							|  |     } | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     // Draw control | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |     GuiDrawText(text, GetTextBounds(LABEL, bounds), GuiGetStyle(LABEL, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     return pressed; | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Toggle Button control | 
						
						
							|  | int GuiToggle(Rectangle bounds, const char *text, bool *active) | 
						
						
							|  | { | 
						
						
							|  |     int result = 0; | 
						
						
							|  |     GuiState state = guiState; | 
						
						
							|  | 
 | 
						
						
							|  |     bool temp = false; | 
						
						
							|  |     if (active == NULL) active = &temp; | 
						
						
							|  | 
 | 
						
						
							|  |     // Update control | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |     if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) | 
						
						
							|  |     { | 
						
						
							|  |         Vector2 mousePoint = GetMousePosition(); | 
						
						
							|  | 
 | 
						
						
							|  |         // Check toggle button state | 
						
						
							|  |         if (CheckCollisionPointRec(mousePoint, bounds)) | 
						
						
							|  |         { | 
						
						
							|  |             if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED; | 
						
						
							|  |             else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) | 
						
						
							|  |             { | 
						
						
							|  |                 state = STATE_NORMAL; | 
						
						
							|  |                 *active = !(*active); | 
						
						
							|  |             } | 
						
						
							|  |             else state = STATE_FOCUSED; | 
						
						
							|  |         } | 
						
						
							|  |     } | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     // Draw control | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |     if (state == STATE_NORMAL) | 
						
						
							|  |     { | 
						
						
							|  |         GuiDrawRectangle(bounds, GuiGetStyle(TOGGLE, BORDER_WIDTH), GetColor(GuiGetStyle(TOGGLE, ((*active)? BORDER_COLOR_PRESSED : (BORDER + state*3)))), GetColor(GuiGetStyle(TOGGLE, ((*active)? BASE_COLOR_PRESSED : (BASE + state*3))))); | 
						
						
							|  |         GuiDrawText(text, GetTextBounds(TOGGLE, bounds), GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), GetColor(GuiGetStyle(TOGGLE, ((*active)? TEXT_COLOR_PRESSED : (TEXT + state*3))))); | 
						
						
							|  |     } | 
						
						
							|  |     else | 
						
						
							|  |     { | 
						
						
							|  |         GuiDrawRectangle(bounds, GuiGetStyle(TOGGLE, BORDER_WIDTH), GetColor(GuiGetStyle(TOGGLE, BORDER + state*3)), GetColor(GuiGetStyle(TOGGLE, BASE + state*3))); | 
						
						
							|  |         GuiDrawText(text, GetTextBounds(TOGGLE, bounds), GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), GetColor(GuiGetStyle(TOGGLE, TEXT + state*3))); | 
						
						
							|  |     } | 
						
						
							|  | 
 | 
						
						
							|  |     if (state == STATE_FOCUSED) GuiTooltip(bounds); | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     return result; | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Toggle Group control | 
						
						
							|  | int GuiToggleGroup(Rectangle bounds, const char *text, int *active) | 
						
						
							|  | { | 
						
						
							|  |     #if !defined(RAYGUI_TOGGLEGROUP_MAX_ITEMS) | 
						
						
							|  |         #define RAYGUI_TOGGLEGROUP_MAX_ITEMS    32 | 
						
						
							|  |     #endif | 
						
						
							|  |  | 
						
						
							|  |     int result = 0; | 
						
						
							|  |     float initBoundsX = bounds.x; | 
						
						
							|  | 
 | 
						
						
							|  |     int temp = 0; | 
						
						
							|  |     if (active == NULL) active = &temp; | 
						
						
							|  | 
 | 
						
						
							|  |     bool toggle = false;    // Required for individual toggles | 
						
						
							|  |  | 
						
						
							|  |     // Get substrings items from text (items pointers) | 
						
						
							|  |     int rows[RAYGUI_TOGGLEGROUP_MAX_ITEMS] = { 0 }; | 
						
						
							|  |     int itemCount = 0; | 
						
						
							|  |     const char **items = GuiTextSplit(text, ';', &itemCount, rows); | 
						
						
							|  | 
 | 
						
						
							|  |     int prevRow = rows[0]; | 
						
						
							|  | 
 | 
						
						
							|  |     for (int i = 0; i < itemCount; i++) | 
						
						
							|  |     { | 
						
						
							|  |         if (prevRow != rows[i]) | 
						
						
							|  |         { | 
						
						
							|  |             bounds.x = initBoundsX; | 
						
						
							|  |             bounds.y += (bounds.height + GuiGetStyle(TOGGLE, GROUP_PADDING)); | 
						
						
							|  |             prevRow = rows[i]; | 
						
						
							|  |         } | 
						
						
							|  | 
 | 
						
						
							|  |         if (i == (*active)) | 
						
						
							|  |         { | 
						
						
							|  |             toggle = true; | 
						
						
							|  |             GuiToggle(bounds, items[i], &toggle); | 
						
						
							|  |         } | 
						
						
							|  |         else | 
						
						
							|  |         { | 
						
						
							|  |             toggle = false; | 
						
						
							|  |             GuiToggle(bounds, items[i], &toggle); | 
						
						
							|  |             if (toggle) *active = i; | 
						
						
							|  |         } | 
						
						
							|  | 
 | 
						
						
							|  |         bounds.x += (bounds.width + GuiGetStyle(TOGGLE, GROUP_PADDING)); | 
						
						
							|  |     } | 
						
						
							|  | 
 | 
						
						
							|  |     return result; | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Toggle Slider control extended | 
						
						
							|  | int GuiToggleSlider(Rectangle bounds, const char *text, int *active) | 
						
						
							|  | { | 
						
						
							|  |     int result = 0; | 
						
						
							|  |     GuiState state = guiState; | 
						
						
							|  | 
 | 
						
						
							|  |     int temp = 0; | 
						
						
							|  |     if (active == NULL) active = &temp; | 
						
						
							|  | 
 | 
						
						
							|  |     //bool toggle = false;    // Required for individual toggles | 
						
						
							|  |  | 
						
						
							|  |     // Get substrings items from text (items pointers) | 
						
						
							|  |     int itemCount = 0; | 
						
						
							|  |     const char **items = GuiTextSplit(text, ';', &itemCount, NULL); | 
						
						
							|  | 
 | 
						
						
							|  |     Rectangle slider = { | 
						
						
							|  |         0,      // Calculated later depending on the active toggle | 
						
						
							|  |         bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH) + GuiGetStyle(SLIDER, SLIDER_PADDING), | 
						
						
							|  |         (bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - (itemCount + 1)*GuiGetStyle(SLIDER, SLIDER_PADDING))/itemCount, | 
						
						
							|  |         bounds.height - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - 2*GuiGetStyle(SLIDER, SLIDER_PADDING) }; | 
						
						
							|  | 
 | 
						
						
							|  |     // Update control | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |     if ((state != STATE_DISABLED) && !guiLocked) | 
						
						
							|  |     { | 
						
						
							|  |         Vector2 mousePoint = GetMousePosition(); | 
						
						
							|  | 
 | 
						
						
							|  |         if (CheckCollisionPointRec(mousePoint, bounds)) | 
						
						
							|  |         { | 
						
						
							|  |             if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED; | 
						
						
							|  |             else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) | 
						
						
							|  |             { | 
						
						
							|  |                 state = STATE_PRESSED; | 
						
						
							|  |                 (*active)++; | 
						
						
							|  |                 result = 1; | 
						
						
							|  |             } | 
						
						
							|  |             else state = STATE_FOCUSED; | 
						
						
							|  |         } | 
						
						
							|  | 
 | 
						
						
							|  |         if ((*active) && (state != STATE_FOCUSED)) state = STATE_PRESSED; | 
						
						
							|  |     } | 
						
						
							|  | 
 | 
						
						
							|  |     if (*active >= itemCount) *active = 0; | 
						
						
							|  |     slider.x = bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH) + (*active + 1)*GuiGetStyle(SLIDER, SLIDER_PADDING) + (*active)*slider.width; | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     // Draw control | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |     GuiDrawRectangle(bounds, GuiGetStyle(SLIDER, BORDER_WIDTH), GetColor(GuiGetStyle(TOGGLE, BORDER + (state*3))), | 
						
						
							|  |         GetColor(GuiGetStyle(TOGGLE, BASE_COLOR_NORMAL))); | 
						
						
							|  | 
 | 
						
						
							|  |     // Draw internal slider | 
						
						
							|  |     if (state == STATE_NORMAL) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BASE_COLOR_PRESSED))); | 
						
						
							|  |     else if (state == STATE_FOCUSED) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BASE_COLOR_FOCUSED))); | 
						
						
							|  |     else if (state == STATE_PRESSED) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BASE_COLOR_PRESSED))); | 
						
						
							|  | 
 | 
						
						
							|  |     // Draw text in slider | 
						
						
							|  |     if (text != NULL) | 
						
						
							|  |     { | 
						
						
							|  |         Rectangle textBounds = { 0 }; | 
						
						
							|  |         textBounds.width = (float)GetTextWidth(text); | 
						
						
							|  |         textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); | 
						
						
							|  |         textBounds.x = slider.x + slider.width/2 - textBounds.width/2; | 
						
						
							|  |         textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; | 
						
						
							|  | 
 | 
						
						
							|  |         GuiDrawText(items[*active], textBounds, GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TOGGLE, TEXT + (state*3))), guiAlpha)); | 
						
						
							|  |     } | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     return result; | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Check Box control, returns 1 when state changed | 
						
						
							|  | int GuiCheckBox(Rectangle bounds, const char *text, bool *checked) | 
						
						
							|  | { | 
						
						
							|  |     int result = 0; | 
						
						
							|  |     GuiState state = guiState; | 
						
						
							|  | 
 | 
						
						
							|  |     bool temp = false; | 
						
						
							|  |     if (checked == NULL) checked = &temp; | 
						
						
							|  | 
 | 
						
						
							|  |     Rectangle textBounds = { 0 }; | 
						
						
							|  | 
 | 
						
						
							|  |     if (text != NULL) | 
						
						
							|  |     { | 
						
						
							|  |         textBounds.width = (float)GetTextWidth(text) + 2; | 
						
						
							|  |         textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); | 
						
						
							|  |         textBounds.x = bounds.x + bounds.width + GuiGetStyle(CHECKBOX, TEXT_PADDING); | 
						
						
							|  |         textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; | 
						
						
							|  |         if (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(CHECKBOX, TEXT_PADDING); | 
						
						
							|  |     } | 
						
						
							|  | 
 | 
						
						
							|  |     // Update control | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |     if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) | 
						
						
							|  |     { | 
						
						
							|  |         Vector2 mousePoint = GetMousePosition(); | 
						
						
							|  | 
 | 
						
						
							|  |         Rectangle totalBounds = { | 
						
						
							|  |             (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT)? textBounds.x : bounds.x, | 
						
						
							|  |             bounds.y, | 
						
						
							|  |             bounds.width + textBounds.width + GuiGetStyle(CHECKBOX, TEXT_PADDING), | 
						
						
							|  |             bounds.height, | 
						
						
							|  |         }; | 
						
						
							|  | 
 | 
						
						
							|  |         // Check checkbox state | 
						
						
							|  |         if (CheckCollisionPointRec(mousePoint, totalBounds)) | 
						
						
							|  |         { | 
						
						
							|  |             if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED; | 
						
						
							|  |             else state = STATE_FOCUSED; | 
						
						
							|  | 
 | 
						
						
							|  |             if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) | 
						
						
							|  |             { | 
						
						
							|  |                 *checked = !(*checked); | 
						
						
							|  |                 result = 1; | 
						
						
							|  |             } | 
						
						
							|  |         } | 
						
						
							|  |     } | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     // Draw control | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |     GuiDrawRectangle(bounds, GuiGetStyle(CHECKBOX, BORDER_WIDTH), GetColor(GuiGetStyle(CHECKBOX, BORDER + (state*3))), BLANK); | 
						
						
							|  | 
 | 
						
						
							|  |     if (*checked) | 
						
						
							|  |     { | 
						
						
							|  |         Rectangle check = { bounds.x + GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING), | 
						
						
							|  |                             bounds.y + GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING), | 
						
						
							|  |                             bounds.width - 2*(GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING)), | 
						
						
							|  |                             bounds.height - 2*(GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING)) }; | 
						
						
							|  |         GuiDrawRectangle(check, 0, BLANK, GetColor(GuiGetStyle(CHECKBOX, TEXT + state*3))); | 
						
						
							|  |     } | 
						
						
							|  | 
 | 
						
						
							|  |     GuiDrawText(text, textBounds, (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT)? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     return result; | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Combo Box control | 
						
						
							|  | int GuiComboBox(Rectangle bounds, const char *text, int *active) | 
						
						
							|  | { | 
						
						
							|  |     int result = 0; | 
						
						
							|  |     GuiState state = guiState; | 
						
						
							|  | 
 | 
						
						
							|  |     int temp = 0; | 
						
						
							|  |     if (active == NULL) active = &temp; | 
						
						
							|  | 
 | 
						
						
							|  |     bounds.width -= (GuiGetStyle(COMBOBOX, COMBO_BUTTON_WIDTH) + GuiGetStyle(COMBOBOX, COMBO_BUTTON_SPACING)); | 
						
						
							|  | 
 | 
						
						
							|  |     Rectangle selector = { (float)bounds.x + bounds.width + GuiGetStyle(COMBOBOX, COMBO_BUTTON_SPACING), | 
						
						
							|  |                            (float)bounds.y, (float)GuiGetStyle(COMBOBOX, COMBO_BUTTON_WIDTH), (float)bounds.height }; | 
						
						
							|  | 
 | 
						
						
							|  |     // Get substrings items from text (items pointers, lengths and count) | 
						
						
							|  |     int itemCount = 0; | 
						
						
							|  |     const char **items = GuiTextSplit(text, ';', &itemCount, NULL); | 
						
						
							|  | 
 | 
						
						
							|  |     if (*active < 0) *active = 0; | 
						
						
							|  |     else if (*active > (itemCount - 1)) *active = itemCount - 1; | 
						
						
							|  | 
 | 
						
						
							|  |     // Update control | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |     if ((state != STATE_DISABLED) && !guiLocked && (itemCount > 1) && !guiControlExclusiveMode) | 
						
						
							|  |     { | 
						
						
							|  |         Vector2 mousePoint = GetMousePosition(); | 
						
						
							|  | 
 | 
						
						
							|  |         if (CheckCollisionPointRec(mousePoint, bounds) || | 
						
						
							|  |             CheckCollisionPointRec(mousePoint, selector)) | 
						
						
							|  |         { | 
						
						
							|  |             if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) | 
						
						
							|  |             { | 
						
						
							|  |                 *active += 1; | 
						
						
							|  |                 if (*active >= itemCount) *active = 0;      // Cyclic combobox | 
						
						
							|  |             } | 
						
						
							|  | 
 | 
						
						
							|  |             if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED; | 
						
						
							|  |             else state = STATE_FOCUSED; | 
						
						
							|  |         } | 
						
						
							|  |     } | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     // Draw control | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |     // Draw combo box main | 
						
						
							|  |     GuiDrawRectangle(bounds, GuiGetStyle(COMBOBOX, BORDER_WIDTH), GetColor(GuiGetStyle(COMBOBOX, BORDER + (state*3))), GetColor(GuiGetStyle(COMBOBOX, BASE + (state*3)))); | 
						
						
							|  |     GuiDrawText(items[*active], GetTextBounds(COMBOBOX, bounds), GuiGetStyle(COMBOBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(COMBOBOX, TEXT + (state*3)))); | 
						
						
							|  | 
 | 
						
						
							|  |     // Draw selector using a custom button | 
						
						
							|  |     // NOTE: BORDER_WIDTH and TEXT_ALIGNMENT forced values | 
						
						
							|  |     int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH); | 
						
						
							|  |     int tempTextAlign = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); | 
						
						
							|  |     GuiSetStyle(BUTTON, BORDER_WIDTH, 1); | 
						
						
							|  |     GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); | 
						
						
							|  | 
 | 
						
						
							|  |     GuiButton(selector, TextFormat("%i/%i", *active + 1, itemCount)); | 
						
						
							|  | 
 | 
						
						
							|  |     GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlign); | 
						
						
							|  |     GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth); | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     return result; | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Dropdown Box control | 
						
						
							|  | // NOTE: Returns mouse click | 
						
						
							|  | int GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMode) | 
						
						
							|  | { | 
						
						
							|  |     int result = 0; | 
						
						
							|  |     GuiState state = guiState; | 
						
						
							|  | 
 | 
						
						
							|  |     int temp = 0; | 
						
						
							|  |     if (active == NULL) active = &temp; | 
						
						
							|  | 
 | 
						
						
							|  |     int itemSelected = *active; | 
						
						
							|  |     int itemFocused = -1; | 
						
						
							|  | 
 | 
						
						
							|  |     int direction = 0; // Dropdown box open direction: down (default) | 
						
						
							|  |     if (GuiGetStyle(DROPDOWNBOX, DROPDOWN_ROLL_UP) == 1) direction = 1; // Up | 
						
						
							|  |  | 
						
						
							|  |     // Get substrings items from text (items pointers, lengths and count) | 
						
						
							|  |     int itemCount = 0; | 
						
						
							|  |     const char **items = GuiTextSplit(text, ';', &itemCount, NULL); | 
						
						
							|  | 
 | 
						
						
							|  |     Rectangle boundsOpen = bounds; | 
						
						
							|  |     boundsOpen.height = (itemCount + 1)*(bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING)); | 
						
						
							|  |     if (direction == 1) boundsOpen.y -= itemCount*(bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING)) + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING); | 
						
						
							|  | 
 | 
						
						
							|  |     Rectangle itemBounds = bounds; | 
						
						
							|  | 
 | 
						
						
							|  |     // Update control | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |     if ((state != STATE_DISABLED) && (editMode || !guiLocked) && (itemCount > 1) && !guiControlExclusiveMode) | 
						
						
							|  |     { | 
						
						
							|  |         Vector2 mousePoint = GetMousePosition(); | 
						
						
							|  | 
 | 
						
						
							|  |         if (editMode) | 
						
						
							|  |         { | 
						
						
							|  |             state = STATE_PRESSED; | 
						
						
							|  | 
 | 
						
						
							|  |             // Check if mouse has been pressed or released outside limits | 
						
						
							|  |             if (!CheckCollisionPointRec(mousePoint, boundsOpen)) | 
						
						
							|  |             { | 
						
						
							|  |                 if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) || IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) result = 1; | 
						
						
							|  |             } | 
						
						
							|  | 
 | 
						
						
							|  |             // Check if already selected item has been pressed again | 
						
						
							|  |             if (CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) result = 1; | 
						
						
							|  | 
 | 
						
						
							|  |             // Check focused and selected item | 
						
						
							|  |             for (int i = 0; i < itemCount; i++) | 
						
						
							|  |             { | 
						
						
							|  |                 // Update item rectangle y position for next item | 
						
						
							|  |                 if (direction == 0) itemBounds.y += (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING)); | 
						
						
							|  |                 else itemBounds.y -= (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING)); | 
						
						
							|  | 
 | 
						
						
							|  |                 if (CheckCollisionPointRec(mousePoint, itemBounds)) | 
						
						
							|  |                 { | 
						
						
							|  |                     itemFocused = i; | 
						
						
							|  |                     if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) | 
						
						
							|  |                     { | 
						
						
							|  |                         itemSelected = i; | 
						
						
							|  |                         result = 1;         // Item selected | 
						
						
							|  |                     } | 
						
						
							|  |                     break; | 
						
						
							|  |                 } | 
						
						
							|  |             } | 
						
						
							|  | 
 | 
						
						
							|  |             itemBounds = bounds; | 
						
						
							|  |         } | 
						
						
							|  |         else | 
						
						
							|  |         { | 
						
						
							|  |             if (CheckCollisionPointRec(mousePoint, bounds)) | 
						
						
							|  |             { | 
						
						
							|  |                 if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) | 
						
						
							|  |                 { | 
						
						
							|  |                     result = 1; | 
						
						
							|  |                     state = STATE_PRESSED; | 
						
						
							|  |                 } | 
						
						
							|  |                 else state = STATE_FOCUSED; | 
						
						
							|  |             } | 
						
						
							|  |         } | 
						
						
							|  |     } | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     // Draw control | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |     if (editMode) GuiPanel(boundsOpen, NULL); | 
						
						
							|  | 
 | 
						
						
							|  |     GuiDrawRectangle(bounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), GetColor(GuiGetStyle(DROPDOWNBOX, BORDER + state*3)), GetColor(GuiGetStyle(DROPDOWNBOX, BASE + state*3))); | 
						
						
							|  |     GuiDrawText(items[itemSelected], GetTextBounds(DROPDOWNBOX, bounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + state*3))); | 
						
						
							|  | 
 | 
						
						
							|  |     if (editMode) | 
						
						
							|  |     { | 
						
						
							|  |         // Draw visible items | 
						
						
							|  |         for (int i = 0; i < itemCount; i++) | 
						
						
							|  |         { | 
						
						
							|  |             // Update item rectangle y position for next item | 
						
						
							|  |             if (direction == 0) itemBounds.y += (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING)); | 
						
						
							|  |             else itemBounds.y -= (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING)); | 
						
						
							|  | 
 | 
						
						
							|  |             if (i == itemSelected) | 
						
						
							|  |             { | 
						
						
							|  |                 GuiDrawRectangle(itemBounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), GetColor(GuiGetStyle(DROPDOWNBOX, BORDER_COLOR_PRESSED)), GetColor(GuiGetStyle(DROPDOWNBOX, BASE_COLOR_PRESSED))); | 
						
						
							|  |                 GuiDrawText(items[i], GetTextBounds(DROPDOWNBOX, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_PRESSED))); | 
						
						
							|  |             } | 
						
						
							|  |             else if (i == itemFocused) | 
						
						
							|  |             { | 
						
						
							|  |                 GuiDrawRectangle(itemBounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), GetColor(GuiGetStyle(DROPDOWNBOX, BORDER_COLOR_FOCUSED)), GetColor(GuiGetStyle(DROPDOWNBOX, BASE_COLOR_FOCUSED))); | 
						
						
							|  |                 GuiDrawText(items[i], GetTextBounds(DROPDOWNBOX, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_FOCUSED))); | 
						
						
							|  |             } | 
						
						
							|  |             else GuiDrawText(items[i], GetTextBounds(DROPDOWNBOX, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_NORMAL))); | 
						
						
							|  |         } | 
						
						
							|  |     } | 
						
						
							|  | 
 | 
						
						
							|  |     if (!GuiGetStyle(DROPDOWNBOX, DROPDOWN_ARROW_HIDDEN)) | 
						
						
							|  |     { | 
						
						
							|  |         // Draw arrows (using icon if available) | 
						
						
							|  | #if defined(RAYGUI_NO_ICONS) | 
						
						
							|  |         GuiDrawText("v", RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_PADDING), bounds.y + bounds.height/2 - 2, 10, 10 }, | 
						
						
							|  |             TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3)))); | 
						
						
							|  | #else | 
						
						
							|  |         GuiDrawText(direction? "#121#" : "#120#", RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_PADDING), bounds.y + bounds.height/2 - 6, 10, 10 }, | 
						
						
							|  |             TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3))));   // ICON_ARROW_DOWN_FILL | 
						
						
							|  | #endif | 
						
						
							|  |     } | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     *active = itemSelected; | 
						
						
							|  | 
 | 
						
						
							|  |     // TODO: Use result to return more internal states: mouse-press out-of-bounds, mouse-press over selected-item... | 
						
						
							|  |     return result;   // Mouse click: result = 1 | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Text Box control | 
						
						
							|  | // NOTE: Returns true on ENTER pressed (useful for data validation) | 
						
						
							|  | int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode) | 
						
						
							|  | { | 
						
						
							|  |     #if !defined(RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN) | 
						
						
							|  |         #define RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN  40        // Frames to wait for autocursor movement | 
						
						
							|  |     #endif | 
						
						
							|  |     #if !defined(RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY) | 
						
						
							|  |         #define RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY      1        // Frames delay for autocursor movement | 
						
						
							|  |     #endif | 
						
						
							|  |  | 
						
						
							|  |     int result = 0; | 
						
						
							|  |     GuiState state = guiState; | 
						
						
							|  | 
 | 
						
						
							|  |     bool multiline = false;     // TODO: Consider multiline text input | 
						
						
							|  |     int wrapMode = GuiGetStyle(DEFAULT, TEXT_WRAP_MODE); | 
						
						
							|  | 
 | 
						
						
							|  |     Rectangle textBounds = GetTextBounds(TEXTBOX, bounds); | 
						
						
							|  |     int textLength = (int)strlen(text);     // Get current text length | 
						
						
							|  |     int thisCursorIndex = textBoxCursorIndex; | 
						
						
							|  |     if (thisCursorIndex > textLength) thisCursorIndex = textLength; | 
						
						
							|  |     int textWidth = GetTextWidth(text) - GetTextWidth(text + thisCursorIndex); | 
						
						
							|  |     int textIndexOffset = 0;    // Text index offset to start drawing in the box | 
						
						
							|  |  | 
						
						
							|  |     // Cursor rectangle | 
						
						
							|  |     // NOTE: Position X value should be updated | 
						
						
							|  |     Rectangle cursor = { | 
						
						
							|  |         textBounds.x + textWidth + GuiGetStyle(DEFAULT, TEXT_SPACING), | 
						
						
							|  |         textBounds.y + textBounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE), | 
						
						
							|  |         2, | 
						
						
							|  |         (float)GuiGetStyle(DEFAULT, TEXT_SIZE)*2 | 
						
						
							|  |     }; | 
						
						
							|  | 
 | 
						
						
							|  |     if (cursor.height >= bounds.height) cursor.height = bounds.height - GuiGetStyle(TEXTBOX, BORDER_WIDTH)*2; | 
						
						
							|  |     if (cursor.y < (bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH))) cursor.y = bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH); | 
						
						
							|  | 
 | 
						
						
							|  |     // Mouse cursor rectangle | 
						
						
							|  |     // NOTE: Initialized outside of screen | 
						
						
							|  |     Rectangle mouseCursor = cursor; | 
						
						
							|  |     mouseCursor.x = -1; | 
						
						
							|  |     mouseCursor.width = 1; | 
						
						
							|  | 
 | 
						
						
							|  |     // Auto-cursor movement logic | 
						
						
							|  |     // NOTE: Cursor moves automatically when key down after some time | 
						
						
							|  |     if (IsKeyDown(KEY_LEFT) || IsKeyDown(KEY_RIGHT) || IsKeyDown(KEY_UP) || IsKeyDown(KEY_DOWN) || IsKeyDown(KEY_BACKSPACE) || IsKeyDown(KEY_DELETE)) autoCursorCooldownCounter++; | 
						
						
							|  |     else | 
						
						
							|  |     { | 
						
						
							|  |         autoCursorCooldownCounter = 0;      // GLOBAL: Cursor cooldown counter | 
						
						
							|  |         autoCursorDelayCounter = 0;         // GLOBAL: Cursor delay counter | 
						
						
							|  |     } | 
						
						
							|  | 
 | 
						
						
							|  |     // Blink-cursor frame counter | 
						
						
							|  |     //if (!autoCursorMode) blinkCursorFrameCounter++; | 
						
						
							|  |     //else blinkCursorFrameCounter = 0; | 
						
						
							|  |  | 
						
						
							|  |     // Update control | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |     // WARNING: Text editing is only supported under certain conditions: | 
						
						
							|  |     if ((state != STATE_DISABLED) &&                // Control not disabled | 
						
						
							|  |         !GuiGetStyle(TEXTBOX, TEXT_READONLY) &&     // TextBox not on read-only mode | 
						
						
							|  |         !guiLocked &&                               // Gui not locked | 
						
						
							|  |         !guiControlExclusiveMode &&                       // No gui slider on dragging | 
						
						
							|  |         (wrapMode == TEXT_WRAP_NONE))               // No wrap mode | 
						
						
							|  |     { | 
						
						
							|  |         Vector2 mousePosition = GetMousePosition(); | 
						
						
							|  | 
 | 
						
						
							|  |         if (editMode) | 
						
						
							|  |         { | 
						
						
							|  |             state = STATE_PRESSED; | 
						
						
							|  | 
 | 
						
						
							|  |             if (textBoxCursorIndex > textLength) textBoxCursorIndex = textLength; | 
						
						
							|  | 
 | 
						
						
							|  |             // If text does not fit in the textbox and current cursor position is out of bounds, | 
						
						
							|  |             // we add an index offset to text for drawing only what requires depending on cursor | 
						
						
							|  |             while (textWidth >= textBounds.width) | 
						
						
							|  |             { | 
						
						
							|  |                 int nextCodepointSize = 0; | 
						
						
							|  |                 GetCodepointNext(text + textIndexOffset, &nextCodepointSize); | 
						
						
							|  | 
 | 
						
						
							|  |                 textIndexOffset += nextCodepointSize; | 
						
						
							|  | 
 | 
						
						
							|  |                 textWidth = GetTextWidth(text + textIndexOffset) - GetTextWidth(text + textBoxCursorIndex); | 
						
						
							|  |             } | 
						
						
							|  | 
 | 
						
						
							|  |             int codepoint = GetCharPressed();       // Get Unicode codepoint | 
						
						
							|  |             if (multiline && IsKeyPressed(KEY_ENTER)) codepoint = (int)'\n'; | 
						
						
							|  | 
 | 
						
						
							|  |             // Encode codepoint as UTF-8 | 
						
						
							|  |             int codepointSize = 0; | 
						
						
							|  |             const char *charEncoded = CodepointToUTF8(codepoint, &codepointSize); | 
						
						
							|  | 
 | 
						
						
							|  |             // Add codepoint to text, at current cursor position | 
						
						
							|  |             // NOTE: Make sure we do not overflow buffer size | 
						
						
							|  |             if (((multiline && (codepoint == (int)'\n')) || (codepoint >= 32)) && ((textLength + codepointSize) < textSize)) | 
						
						
							|  |             { | 
						
						
							|  |                 // Move forward data from cursor position | 
						
						
							|  |                 for (int i = (textLength + codepointSize); i > textBoxCursorIndex; i--) text[i] = text[i - codepointSize]; | 
						
						
							|  | 
 | 
						
						
							|  |                 // Add new codepoint in current cursor position | 
						
						
							|  |                 for (int i = 0; i < codepointSize; i++) text[textBoxCursorIndex + i] = charEncoded[i]; | 
						
						
							|  | 
 | 
						
						
							|  |                 textBoxCursorIndex += codepointSize; | 
						
						
							|  |                 textLength += codepointSize; | 
						
						
							|  | 
 | 
						
						
							|  |                 // Make sure text last character is EOL | 
						
						
							|  |                 text[textLength] = '\0'; | 
						
						
							|  |             } | 
						
						
							|  | 
 | 
						
						
							|  |             // Move cursor to start | 
						
						
							|  |             if ((textLength > 0) && IsKeyPressed(KEY_HOME)) textBoxCursorIndex = 0; | 
						
						
							|  | 
 | 
						
						
							|  |             // Move cursor to end | 
						
						
							|  |             if ((textLength > textBoxCursorIndex) && IsKeyPressed(KEY_END)) textBoxCursorIndex = textLength; | 
						
						
							|  | 
 | 
						
						
							|  |             // Delete codepoint from text, after current cursor position | 
						
						
							|  |             if ((textLength > textBoxCursorIndex) && (IsKeyPressed(KEY_DELETE) || (IsKeyDown(KEY_DELETE) && (autoCursorCooldownCounter >= RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN)))) | 
						
						
							|  |             { | 
						
						
							|  |                 autoCursorDelayCounter++; | 
						
						
							|  | 
 | 
						
						
							|  |                 if (IsKeyPressed(KEY_DELETE) || (autoCursorDelayCounter%RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY) == 0)      // Delay every movement some frames | 
						
						
							|  |                 { | 
						
						
							|  |                     int nextCodepointSize = 0; | 
						
						
							|  |                     GetCodepointNext(text + textBoxCursorIndex, &nextCodepointSize); | 
						
						
							|  | 
 | 
						
						
							|  |                     // Move backward text from cursor position | 
						
						
							|  |                     for (int i = textBoxCursorIndex; i < textLength; i++) text[i] = text[i + nextCodepointSize]; | 
						
						
							|  | 
 | 
						
						
							|  |                     textLength -= codepointSize; | 
						
						
							|  |                     if (textBoxCursorIndex > textLength) textBoxCursorIndex = textLength; | 
						
						
							|  | 
 | 
						
						
							|  |                     // Make sure text last character is EOL | 
						
						
							|  |                     text[textLength] = '\0'; | 
						
						
							|  |                 } | 
						
						
							|  |             } | 
						
						
							|  | 
 | 
						
						
							|  |             // Delete related codepoints from text, before current cursor position | 
						
						
							|  |             if ((textLength > 0) && IsKeyPressed(KEY_BACKSPACE) && (IsKeyDown(KEY_LEFT_CONTROL) || IsKeyDown(KEY_RIGHT_CONTROL))) | 
						
						
							|  |             { | 
						
						
							|  |                 int i = textBoxCursorIndex - 1; | 
						
						
							|  |                 int accCodepointSize = 0; | 
						
						
							|  | 
 | 
						
						
							|  |                 // Move cursor to the end of word if on space already | 
						
						
							|  |                 while ((i > 0) && isspace(text[i])) | 
						
						
							|  |                 { | 
						
						
							|  |                     int prevCodepointSize = 0; | 
						
						
							|  |                     GetCodepointPrevious(text + i, &prevCodepointSize); | 
						
						
							|  |                     i -= prevCodepointSize; | 
						
						
							|  |                     accCodepointSize += prevCodepointSize; | 
						
						
							|  |                 } | 
						
						
							|  | 
 | 
						
						
							|  |                 // Move cursor to the start of the word | 
						
						
							|  |                 while ((i > 0) && !isspace(text[i])) | 
						
						
							|  |                 { | 
						
						
							|  |                     int prevCodepointSize = 0; | 
						
						
							|  |                     GetCodepointPrevious(text + i, &prevCodepointSize); | 
						
						
							|  |                     i -= prevCodepointSize; | 
						
						
							|  |                     accCodepointSize += prevCodepointSize; | 
						
						
							|  |                 } | 
						
						
							|  | 
 | 
						
						
							|  |                 // Move forward text from cursor position | 
						
						
							|  |                 for (int j = (textBoxCursorIndex - accCodepointSize); j < textLength; j++) text[j] = text[j + accCodepointSize]; | 
						
						
							|  | 
 | 
						
						
							|  |                 // Prevent cursor index from decrementing past 0 | 
						
						
							|  |                 if (textBoxCursorIndex > 0) | 
						
						
							|  |                 { | 
						
						
							|  |                     textBoxCursorIndex -= accCodepointSize; | 
						
						
							|  |                     textLength -= accCodepointSize; | 
						
						
							|  |                 } | 
						
						
							|  | 
 | 
						
						
							|  |                 // Make sure text last character is EOL | 
						
						
							|  |                 text[textLength] = '\0'; | 
						
						
							|  |             }  | 
						
						
							|  |             else if ((textLength > 0) && (IsKeyPressed(KEY_BACKSPACE) || (IsKeyDown(KEY_BACKSPACE) && (autoCursorCooldownCounter >= RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN)))) | 
						
						
							|  |             { | 
						
						
							|  |                 autoCursorDelayCounter++; | 
						
						
							|  | 
 | 
						
						
							|  |                 if (IsKeyPressed(KEY_BACKSPACE) || (autoCursorDelayCounter%RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY) == 0)      // Delay every movement some frames | 
						
						
							|  |                 { | 
						
						
							|  |                     int prevCodepointSize = 0; | 
						
						
							|  | 
 | 
						
						
							|  |                     // Prevent cursor index from decrementing past 0 | 
						
						
							|  |                     if (textBoxCursorIndex > 0) | 
						
						
							|  |                     { | 
						
						
							|  |                         GetCodepointPrevious(text + textBoxCursorIndex, &prevCodepointSize); | 
						
						
							|  | 
 | 
						
						
							|  |                         // Move backward text from cursor position | 
						
						
							|  |                         for (int i = (textBoxCursorIndex - prevCodepointSize); i < textLength; i++) text[i] = text[i + prevCodepointSize]; | 
						
						
							|  | 
 | 
						
						
							|  |                         textBoxCursorIndex -= codepointSize; | 
						
						
							|  |                         textLength -= codepointSize; | 
						
						
							|  |                     } | 
						
						
							|  | 
 | 
						
						
							|  |                     // Make sure text last character is EOL | 
						
						
							|  |                     text[textLength] = '\0'; | 
						
						
							|  |                 } | 
						
						
							|  |             } | 
						
						
							|  | 
 | 
						
						
							|  |             // Move cursor position with keys | 
						
						
							|  |             if (IsKeyPressed(KEY_LEFT) || (IsKeyDown(KEY_LEFT) && (autoCursorCooldownCounter > RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN))) | 
						
						
							|  |             { | 
						
						
							|  |                 autoCursorDelayCounter++; | 
						
						
							|  | 
 | 
						
						
							|  |                 if (IsKeyPressed(KEY_LEFT) || (autoCursorDelayCounter%RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY) == 0)      // Delay every movement some frames | 
						
						
							|  |                 { | 
						
						
							|  |                     int prevCodepointSize = 0; | 
						
						
							|  |                     if (textBoxCursorIndex > 0) GetCodepointPrevious(text + textBoxCursorIndex, &prevCodepointSize); | 
						
						
							|  | 
 | 
						
						
							|  |                     if (textBoxCursorIndex >= prevCodepointSize) textBoxCursorIndex -= prevCodepointSize; | 
						
						
							|  |                 } | 
						
						
							|  |             } | 
						
						
							|  |             else if (IsKeyPressed(KEY_RIGHT) || (IsKeyDown(KEY_RIGHT) && (autoCursorCooldownCounter > RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN))) | 
						
						
							|  |             { | 
						
						
							|  |                 autoCursorDelayCounter++; | 
						
						
							|  | 
 | 
						
						
							|  |                 if (IsKeyPressed(KEY_RIGHT) || (autoCursorDelayCounter%RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY) == 0)      // Delay every movement some frames | 
						
						
							|  |                 { | 
						
						
							|  |                     int nextCodepointSize = 0; | 
						
						
							|  |                     GetCodepointNext(text + textBoxCursorIndex, &nextCodepointSize); | 
						
						
							|  | 
 | 
						
						
							|  |                     if ((textBoxCursorIndex + nextCodepointSize) <= textLength) textBoxCursorIndex += nextCodepointSize; | 
						
						
							|  |                 } | 
						
						
							|  |             } | 
						
						
							|  | 
 | 
						
						
							|  |             // Move cursor position with mouse | 
						
						
							|  |             if (CheckCollisionPointRec(mousePosition, textBounds))     // Mouse hover text | 
						
						
							|  |             { | 
						
						
							|  |                 float scaleFactor = (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/(float)guiFont.baseSize; | 
						
						
							|  |                 int codepointIndex = 0; | 
						
						
							|  |                 float glyphWidth = 0.0f; | 
						
						
							|  |                 float widthToMouseX = 0; | 
						
						
							|  |                 int mouseCursorIndex = 0; | 
						
						
							|  | 
 | 
						
						
							|  |                 for (int i = textIndexOffset; i < textLength; i++) | 
						
						
							|  |                 { | 
						
						
							|  |                     codepoint = GetCodepointNext(&text[i], &codepointSize); | 
						
						
							|  |                     codepointIndex = GetGlyphIndex(guiFont, codepoint); | 
						
						
							|  | 
 | 
						
						
							|  |                     if (guiFont.glyphs[codepointIndex].advanceX == 0) glyphWidth = ((float)guiFont.recs[codepointIndex].width*scaleFactor); | 
						
						
							|  |                     else glyphWidth = ((float)guiFont.glyphs[codepointIndex].advanceX*scaleFactor); | 
						
						
							|  | 
 | 
						
						
							|  |                     if (mousePosition.x <= (textBounds.x + (widthToMouseX + glyphWidth/2))) | 
						
						
							|  |                     { | 
						
						
							|  |                         mouseCursor.x = textBounds.x + widthToMouseX; | 
						
						
							|  |                         mouseCursorIndex = i; | 
						
						
							|  |                         break; | 
						
						
							|  |                     } | 
						
						
							|  | 
 | 
						
						
							|  |                     widthToMouseX += (glyphWidth + (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); | 
						
						
							|  |                 } | 
						
						
							|  | 
 | 
						
						
							|  |                 // Check if mouse cursor is at the last position | 
						
						
							|  |                 int textEndWidth = GetTextWidth(text + textIndexOffset); | 
						
						
							|  |                 if (GetMousePosition().x >= (textBounds.x + textEndWidth - glyphWidth/2)) | 
						
						
							|  |                 { | 
						
						
							|  |                     mouseCursor.x = textBounds.x + textEndWidth; | 
						
						
							|  |                     mouseCursorIndex = textLength; | 
						
						
							|  |                 } | 
						
						
							|  | 
 | 
						
						
							|  |                 // Place cursor at required index on mouse click | 
						
						
							|  |                 if ((mouseCursor.x >= 0) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) | 
						
						
							|  |                 { | 
						
						
							|  |                     cursor.x = mouseCursor.x; | 
						
						
							|  |                     textBoxCursorIndex = mouseCursorIndex; | 
						
						
							|  |                 } | 
						
						
							|  |             } | 
						
						
							|  |             else mouseCursor.x = -1; | 
						
						
							|  | 
 | 
						
						
							|  |             // Recalculate cursor position.y depending on textBoxCursorIndex | 
						
						
							|  |             cursor.x = bounds.x + GuiGetStyle(TEXTBOX, TEXT_PADDING) + GetTextWidth(text + textIndexOffset) - GetTextWidth(text + textBoxCursorIndex) + GuiGetStyle(DEFAULT, TEXT_SPACING); | 
						
						
							|  |             //if (multiline) cursor.y = GetTextLines() | 
						
						
							|  |  | 
						
						
							|  |             // Finish text editing on ENTER or mouse click outside bounds | 
						
						
							|  |             if ((!multiline && IsKeyPressed(KEY_ENTER)) || | 
						
						
							|  |                 (!CheckCollisionPointRec(mousePosition, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) | 
						
						
							|  |             { | 
						
						
							|  |                 textBoxCursorIndex = 0;     // GLOBAL: Reset the shared cursor index | 
						
						
							|  |                 result = 1; | 
						
						
							|  |             } | 
						
						
							|  |         } | 
						
						
							|  |         else | 
						
						
							|  |         { | 
						
						
							|  |             if (CheckCollisionPointRec(mousePosition, bounds)) | 
						
						
							|  |             { | 
						
						
							|  |                 state = STATE_FOCUSED; | 
						
						
							|  | 
 | 
						
						
							|  |                 if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) | 
						
						
							|  |                 { | 
						
						
							|  |                     textBoxCursorIndex = textLength;   // GLOBAL: Place cursor index to the end of current text | 
						
						
							|  |                     result = 1; | 
						
						
							|  |                 } | 
						
						
							|  |             } | 
						
						
							|  |         } | 
						
						
							|  |     } | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     // Draw control | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |     if (state == STATE_PRESSED) | 
						
						
							|  |     { | 
						
						
							|  |         GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_PRESSED))); | 
						
						
							|  |     } | 
						
						
							|  |     else if (state == STATE_DISABLED) | 
						
						
							|  |     { | 
						
						
							|  |         GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_DISABLED))); | 
						
						
							|  |     } | 
						
						
							|  |     else GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), BLANK); | 
						
						
							|  | 
 | 
						
						
							|  |     // Draw text considering index offset if required | 
						
						
							|  |     // NOTE: Text index offset depends on cursor position | 
						
						
							|  |     GuiDrawText(text + textIndexOffset, textBounds, GuiGetStyle(TEXTBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3)))); | 
						
						
							|  | 
 | 
						
						
							|  |     // Draw cursor | 
						
						
							|  |     if (editMode && !GuiGetStyle(TEXTBOX, TEXT_READONLY)) | 
						
						
							|  |     { | 
						
						
							|  |         //if (autoCursorMode || ((blinkCursorFrameCounter/40)%2 == 0)) | 
						
						
							|  |         GuiDrawRectangle(cursor, 0, BLANK, GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED))); | 
						
						
							|  | 
 | 
						
						
							|  |         // Draw mouse position cursor (if required) | 
						
						
							|  |         if (mouseCursor.x >= 0) GuiDrawRectangle(mouseCursor, 0, BLANK, GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED))); | 
						
						
							|  |     } | 
						
						
							|  |     else if (state == STATE_FOCUSED) GuiTooltip(bounds); | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     return result;      // Mouse button pressed: result = 1 | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | /* | 
						
						
							|  | // Text Box control with multiple lines and word-wrap | 
						
						
							|  | // NOTE: This text-box is readonly, no editing supported by default | 
						
						
							|  | bool GuiTextBoxMulti(Rectangle bounds, char *text, int textSize, bool editMode) | 
						
						
							|  | { | 
						
						
							|  |     bool pressed = false; | 
						
						
							|  |  | 
						
						
							|  |     GuiSetStyle(TEXTBOX, TEXT_READONLY, 1); | 
						
						
							|  |     GuiSetStyle(DEFAULT, TEXT_WRAP_MODE, TEXT_WRAP_WORD);   // WARNING: If wrap mode enabled, text editing is not supported | 
						
						
							|  |     GuiSetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL, TEXT_ALIGN_TOP); | 
						
						
							|  |  | 
						
						
							|  |     // TODO: Implement methods to calculate cursor position properly | 
						
						
							|  |     pressed = GuiTextBox(bounds, text, textSize, editMode); | 
						
						
							|  |  | 
						
						
							|  |     GuiSetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL, TEXT_ALIGN_MIDDLE); | 
						
						
							|  |     GuiSetStyle(DEFAULT, TEXT_WRAP_MODE, TEXT_WRAP_NONE); | 
						
						
							|  |     GuiSetStyle(TEXTBOX, TEXT_READONLY, 0); | 
						
						
							|  |  | 
						
						
							|  |     return pressed; | 
						
						
							|  | } | 
						
						
							|  | */ | 
						
						
							|  | 
 | 
						
						
							|  | // Spinner control, returns selected value | 
						
						
							|  | int GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode) | 
						
						
							|  | { | 
						
						
							|  |     int result = 1; | 
						
						
							|  |     GuiState state = guiState; | 
						
						
							|  | 
 | 
						
						
							|  |     int tempValue = *value; | 
						
						
							|  | 
 | 
						
						
							|  |     Rectangle spinner = { bounds.x + GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH) + GuiGetStyle(SPINNER, SPIN_BUTTON_SPACING), bounds.y, | 
						
						
							|  |                           bounds.width - 2*(GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH) + GuiGetStyle(SPINNER, SPIN_BUTTON_SPACING)), bounds.height }; | 
						
						
							|  |     Rectangle leftButtonBound = { (float)bounds.x, (float)bounds.y, (float)GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), (float)bounds.height }; | 
						
						
							|  |     Rectangle rightButtonBound = { (float)bounds.x + bounds.width - GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), (float)bounds.y, (float)GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), (float)bounds.height }; | 
						
						
							|  | 
 | 
						
						
							|  |     Rectangle textBounds = { 0 }; | 
						
						
							|  |     if (text != NULL) | 
						
						
							|  |     { | 
						
						
							|  |         textBounds.width = (float)GetTextWidth(text) + 2; | 
						
						
							|  |         textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); | 
						
						
							|  |         textBounds.x = bounds.x + bounds.width + GuiGetStyle(SPINNER, TEXT_PADDING); | 
						
						
							|  |         textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; | 
						
						
							|  |         if (GuiGetStyle(SPINNER, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(SPINNER, TEXT_PADDING); | 
						
						
							|  |     } | 
						
						
							|  | 
 | 
						
						
							|  |     // Update control | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |     if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) | 
						
						
							|  |     { | 
						
						
							|  |         Vector2 mousePoint = GetMousePosition(); | 
						
						
							|  | 
 | 
						
						
							|  |         // Check spinner state | 
						
						
							|  |         if (CheckCollisionPointRec(mousePoint, bounds)) | 
						
						
							|  |         { | 
						
						
							|  |             if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED; | 
						
						
							|  |             else state = STATE_FOCUSED; | 
						
						
							|  |         } | 
						
						
							|  |     } | 
						
						
							|  | 
 | 
						
						
							|  | #if defined(RAYGUI_NO_ICONS) | 
						
						
							|  |     if (GuiButton(leftButtonBound, "<")) tempValue--; | 
						
						
							|  |     if (GuiButton(rightButtonBound, ">")) tempValue++; | 
						
						
							|  | #else | 
						
						
							|  |     if (GuiButton(leftButtonBound, GuiIconText(ICON_ARROW_LEFT_FILL, NULL))) tempValue--; | 
						
						
							|  |     if (GuiButton(rightButtonBound, GuiIconText(ICON_ARROW_RIGHT_FILL, NULL))) tempValue++; | 
						
						
							|  | #endif | 
						
						
							|  |  | 
						
						
							|  |     if (!editMode) | 
						
						
							|  |     { | 
						
						
							|  |         if (tempValue < minValue) tempValue = minValue; | 
						
						
							|  |         if (tempValue > maxValue) tempValue = maxValue; | 
						
						
							|  |     } | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     // Draw control | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |     result = GuiValueBox(spinner, NULL, &tempValue, minValue, maxValue, editMode); | 
						
						
							|  | 
 | 
						
						
							|  |     // Draw value selector custom buttons | 
						
						
							|  |     // NOTE: BORDER_WIDTH and TEXT_ALIGNMENT forced values | 
						
						
							|  |     int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH); | 
						
						
							|  |     int tempTextAlign = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); | 
						
						
							|  |     GuiSetStyle(BUTTON, BORDER_WIDTH, GuiGetStyle(SPINNER, BORDER_WIDTH)); | 
						
						
							|  |     GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); | 
						
						
							|  | 
 | 
						
						
							|  |     GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlign); | 
						
						
							|  |     GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth); | 
						
						
							|  | 
 | 
						
						
							|  |     // Draw text label if provided | 
						
						
							|  |     GuiDrawText(text, textBounds, (GuiGetStyle(SPINNER, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT)? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     *value = tempValue; | 
						
						
							|  |     return result; | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Value Box control, updates input text with numbers | 
						
						
							|  | // NOTE: Requires static variables: frameCounter | 
						
						
							|  | int GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode) | 
						
						
							|  | { | 
						
						
							|  |     #if !defined(RAYGUI_VALUEBOX_MAX_CHARS) | 
						
						
							|  |         #define RAYGUI_VALUEBOX_MAX_CHARS  32 | 
						
						
							|  |     #endif | 
						
						
							|  |  | 
						
						
							|  |     int result = 0; | 
						
						
							|  |     GuiState state = guiState; | 
						
						
							|  | 
 | 
						
						
							|  |     char textValue[RAYGUI_VALUEBOX_MAX_CHARS + 1] = "\0"; | 
						
						
							|  |     sprintf(textValue, "%i", *value); | 
						
						
							|  | 
 | 
						
						
							|  |     Rectangle textBounds = { 0 }; | 
						
						
							|  |     if (text != NULL) | 
						
						
							|  |     { | 
						
						
							|  |         textBounds.width = (float)GetTextWidth(text) + 2; | 
						
						
							|  |         textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); | 
						
						
							|  |         textBounds.x = bounds.x + bounds.width + GuiGetStyle(VALUEBOX, TEXT_PADDING); | 
						
						
							|  |         textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; | 
						
						
							|  |         if (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(VALUEBOX, TEXT_PADDING); | 
						
						
							|  |     } | 
						
						
							|  | 
 | 
						
						
							|  |     // Update control | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |     if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) | 
						
						
							|  |     { | 
						
						
							|  |         Vector2 mousePoint = GetMousePosition(); | 
						
						
							|  | 
 | 
						
						
							|  |         bool valueHasChanged = false; | 
						
						
							|  | 
 | 
						
						
							|  |         if (editMode) | 
						
						
							|  |         { | 
						
						
							|  |             state = STATE_PRESSED; | 
						
						
							|  | 
 | 
						
						
							|  |             int keyCount = (int)strlen(textValue); | 
						
						
							|  | 
 | 
						
						
							|  |             // Only allow keys in range [48..57] | 
						
						
							|  |             if (keyCount < RAYGUI_VALUEBOX_MAX_CHARS) | 
						
						
							|  |             { | 
						
						
							|  |                 if (GetTextWidth(textValue) < bounds.width) | 
						
						
							|  |                 { | 
						
						
							|  |                     int key = GetCharPressed(); | 
						
						
							|  |                     if ((key >= 48) && (key <= 57)) | 
						
						
							|  |                     { | 
						
						
							|  |                         textValue[keyCount] = (char)key; | 
						
						
							|  |                         keyCount++; | 
						
						
							|  |                         valueHasChanged = true; | 
						
						
							|  |                     } | 
						
						
							|  |                 } | 
						
						
							|  |             } | 
						
						
							|  | 
 | 
						
						
							|  |             // Delete text | 
						
						
							|  |             if (keyCount > 0) | 
						
						
							|  |             { | 
						
						
							|  |                 if (IsKeyPressed(KEY_BACKSPACE)) | 
						
						
							|  |                 { | 
						
						
							|  |                     keyCount--; | 
						
						
							|  |                     textValue[keyCount] = '\0'; | 
						
						
							|  |                     valueHasChanged = true; | 
						
						
							|  |                 } | 
						
						
							|  |             } | 
						
						
							|  | 
 | 
						
						
							|  |             if (valueHasChanged) *value = TextToInteger(textValue); | 
						
						
							|  | 
 | 
						
						
							|  |             // NOTE: We are not clamp values until user input finishes | 
						
						
							|  |             //if (*value > maxValue) *value = maxValue; | 
						
						
							|  |             //else if (*value < minValue) *value = minValue; | 
						
						
							|  |  | 
						
						
							|  |             if ((IsKeyPressed(KEY_ENTER) || IsKeyPressed(KEY_KP_ENTER)) || (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) | 
						
						
							|  |             { | 
						
						
							|  |                 if (*value > maxValue) *value = maxValue; | 
						
						
							|  |                 else if (*value < minValue) *value = minValue; | 
						
						
							|  | 
 | 
						
						
							|  |                 result = 1; | 
						
						
							|  |             } | 
						
						
							|  |         } | 
						
						
							|  |         else | 
						
						
							|  |         { | 
						
						
							|  |             if (*value > maxValue) *value = maxValue; | 
						
						
							|  |             else if (*value < minValue) *value = minValue; | 
						
						
							|  | 
 | 
						
						
							|  |             if (CheckCollisionPointRec(mousePoint, bounds)) | 
						
						
							|  |             { | 
						
						
							|  |                 state = STATE_FOCUSED; | 
						
						
							|  |                 if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) result = 1; | 
						
						
							|  |             } | 
						
						
							|  |         } | 
						
						
							|  |     } | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     // Draw control | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |     Color baseColor = BLANK; | 
						
						
							|  |     if (state == STATE_PRESSED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_PRESSED)); | 
						
						
							|  |     else if (state == STATE_DISABLED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_DISABLED)); | 
						
						
							|  | 
 | 
						
						
							|  |     GuiDrawRectangle(bounds, GuiGetStyle(VALUEBOX, BORDER_WIDTH), GetColor(GuiGetStyle(VALUEBOX, BORDER + (state*3))), baseColor); | 
						
						
							|  |     GuiDrawText(textValue, GetTextBounds(VALUEBOX, bounds), TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(VALUEBOX, TEXT + (state*3)))); | 
						
						
							|  | 
 | 
						
						
							|  |     // Draw cursor | 
						
						
							|  |     if (editMode) | 
						
						
							|  |     { | 
						
						
							|  |         // NOTE: ValueBox internal text is always centered | 
						
						
							|  |         Rectangle cursor = { bounds.x + GetTextWidth(textValue)/2 + bounds.width/2 + 1, bounds.y + 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), 4, bounds.height - 4*GuiGetStyle(VALUEBOX, BORDER_WIDTH) }; | 
						
						
							|  |         GuiDrawRectangle(cursor, 0, BLANK, GetColor(GuiGetStyle(VALUEBOX, BORDER_COLOR_PRESSED))); | 
						
						
							|  |     } | 
						
						
							|  | 
 | 
						
						
							|  |     // Draw text label if provided | 
						
						
							|  |     GuiDrawText(text, textBounds, (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT)? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     return result; | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Floating point Value Box control, updates input val_str with numbers | 
						
						
							|  | // NOTE: Requires static variables: frameCounter | 
						
						
							|  | int GuiValueBoxFloat(Rectangle bounds, const char *text, char *textValue, float *value, bool editMode) | 
						
						
							|  | { | 
						
						
							|  |     #if !defined(RAYGUI_VALUEBOX_MAX_CHARS) | 
						
						
							|  |         #define RAYGUI_VALUEBOX_MAX_CHARS  32 | 
						
						
							|  |     #endif | 
						
						
							|  |  | 
						
						
							|  |     int result = 0; | 
						
						
							|  |     GuiState state = guiState; | 
						
						
							|  | 
 | 
						
						
							|  |     //char textValue[RAYGUI_VALUEBOX_MAX_CHARS + 1] = "\0"; | 
						
						
							|  |     //sprintf(textValue, "%2.2f", *value); | 
						
						
							|  |  | 
						
						
							|  |     Rectangle textBounds = {0}; | 
						
						
							|  |     if (text != NULL) | 
						
						
							|  |     { | 
						
						
							|  |         textBounds.width = (float)GetTextWidth(text) + 2; | 
						
						
							|  |         textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); | 
						
						
							|  |         textBounds.x = bounds.x + bounds.width + GuiGetStyle(VALUEBOX, TEXT_PADDING); | 
						
						
							|  |         textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; | 
						
						
							|  |         if (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(VALUEBOX, TEXT_PADDING); | 
						
						
							|  |     } | 
						
						
							|  | 
 | 
						
						
							|  |     // Update control | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |     if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) | 
						
						
							|  |     { | 
						
						
							|  |         Vector2 mousePoint = GetMousePosition(); | 
						
						
							|  | 
 | 
						
						
							|  |         bool valueHasChanged = false; | 
						
						
							|  | 
 | 
						
						
							|  |         if (editMode) | 
						
						
							|  |         { | 
						
						
							|  |             state = STATE_PRESSED; | 
						
						
							|  | 
 | 
						
						
							|  |             int keyCount = (int)strlen(textValue); | 
						
						
							|  | 
 | 
						
						
							|  |             // Only allow keys in range [48..57] | 
						
						
							|  |             if (keyCount < RAYGUI_VALUEBOX_MAX_CHARS) | 
						
						
							|  |             { | 
						
						
							|  |                 if (GetTextWidth(textValue) < bounds.width) | 
						
						
							|  |                 { | 
						
						
							|  |                     int key = GetCharPressed(); | 
						
						
							|  |                     if (((key >= 48) && (key <= 57)) || | 
						
						
							|  |                         (key == '.') || | 
						
						
							|  |                         ((keyCount == 0) && (key == '+')) ||  // NOTE: Sign can only be in first position | 
						
						
							|  |                         ((keyCount == 0) && (key == '-'))) | 
						
						
							|  |                     { | 
						
						
							|  |                         textValue[keyCount] = (char)key; | 
						
						
							|  |                         keyCount++; | 
						
						
							|  | 
 | 
						
						
							|  |                         valueHasChanged = true; | 
						
						
							|  |                     } | 
						
						
							|  |                 } | 
						
						
							|  |             } | 
						
						
							|  | 
 | 
						
						
							|  |             // Pressed backspace | 
						
						
							|  |             if (IsKeyPressed(KEY_BACKSPACE)) | 
						
						
							|  |             { | 
						
						
							|  |                 if (keyCount > 0) | 
						
						
							|  |                 { | 
						
						
							|  |                     keyCount--; | 
						
						
							|  |                     textValue[keyCount] = '\0'; | 
						
						
							|  |                     valueHasChanged = true; | 
						
						
							|  |                 } | 
						
						
							|  |             } | 
						
						
							|  | 
 | 
						
						
							|  |             if (valueHasChanged) *value = TextToFloat(textValue); | 
						
						
							|  | 
 | 
						
						
							|  |             if ((IsKeyPressed(KEY_ENTER) || IsKeyPressed(KEY_KP_ENTER)) || (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) result = 1; | 
						
						
							|  |         } | 
						
						
							|  |         else | 
						
						
							|  |         { | 
						
						
							|  |             if (CheckCollisionPointRec(mousePoint, bounds)) | 
						
						
							|  |             { | 
						
						
							|  |                 state = STATE_FOCUSED; | 
						
						
							|  |                 if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) result = 1; | 
						
						
							|  |             } | 
						
						
							|  |         } | 
						
						
							|  |     } | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     // Draw control | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |     Color baseColor = BLANK; | 
						
						
							|  |     if (state == STATE_PRESSED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_PRESSED)); | 
						
						
							|  |     else if (state == STATE_DISABLED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_DISABLED)); | 
						
						
							|  | 
 | 
						
						
							|  |     GuiDrawRectangle(bounds, GuiGetStyle(VALUEBOX, BORDER_WIDTH), GetColor(GuiGetStyle(VALUEBOX, BORDER + (state*3))), baseColor); | 
						
						
							|  |     GuiDrawText(textValue, GetTextBounds(VALUEBOX, bounds), TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(VALUEBOX, TEXT + (state*3)))); | 
						
						
							|  | 
 | 
						
						
							|  |     // Draw cursor | 
						
						
							|  |     if (editMode) | 
						
						
							|  |     { | 
						
						
							|  |         // NOTE: ValueBox internal text is always centered | 
						
						
							|  |         Rectangle cursor = {bounds.x + GetTextWidth(textValue)/2 + bounds.width/2 + 1, | 
						
						
							|  |                             bounds.y + 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), 4, | 
						
						
							|  |                             bounds.height - 4*GuiGetStyle(VALUEBOX, BORDER_WIDTH)}; | 
						
						
							|  |         GuiDrawRectangle(cursor, 0, BLANK, GetColor(GuiGetStyle(VALUEBOX, BORDER_COLOR_PRESSED))); | 
						
						
							|  |     } | 
						
						
							|  | 
 | 
						
						
							|  |     // Draw text label if provided | 
						
						
							|  |     GuiDrawText(text, textBounds, | 
						
						
							|  |                 (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT)? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT, | 
						
						
							|  |                 GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     return result; | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Slider control with pro parameters | 
						
						
							|  | // NOTE: Other GuiSlider*() controls use this one | 
						
						
							|  | int GuiSliderPro(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue, int sliderWidth) | 
						
						
							|  | { | 
						
						
							|  |     int result = 0; | 
						
						
							|  |     GuiState state = guiState; | 
						
						
							|  | 
 | 
						
						
							|  |     float temp = (maxValue - minValue)/2.0f; | 
						
						
							|  |     if (value == NULL) value = &temp; | 
						
						
							|  |     float oldValue = *value; | 
						
						
							|  | 
 | 
						
						
							|  |     Rectangle slider = { bounds.x, bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH) + GuiGetStyle(SLIDER, SLIDER_PADDING), | 
						
						
							|  |                          0, bounds.height - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - 2*GuiGetStyle(SLIDER, SLIDER_PADDING) }; | 
						
						
							|  | 
 | 
						
						
							|  |     // Update control | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |     if ((state != STATE_DISABLED) && !guiLocked) | 
						
						
							|  |     { | 
						
						
							|  |         Vector2 mousePoint = GetMousePosition(); | 
						
						
							|  | 
 | 
						
						
							|  |         if (guiControlExclusiveMode) // Allows to keep dragging outside of bounds | 
						
						
							|  |         { | 
						
						
							|  |             if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) | 
						
						
							|  |             { | 
						
						
							|  |                 if (CHECK_BOUNDS_ID(bounds, guiControlExclusiveRec)) | 
						
						
							|  |                 { | 
						
						
							|  |                     state = STATE_PRESSED; | 
						
						
							|  |                     // Get equivalent value and slider position from mousePosition.x | 
						
						
							|  |                     *value = (maxValue - minValue)*((mousePoint.x - bounds.x - sliderWidth/2)/(bounds.width-sliderWidth)) + minValue; | 
						
						
							|  |                 } | 
						
						
							|  |             } | 
						
						
							|  |             else | 
						
						
							|  |             { | 
						
						
							|  |                 guiControlExclusiveMode = false; | 
						
						
							|  |                 guiControlExclusiveRec = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 }; | 
						
						
							|  |             } | 
						
						
							|  |         } | 
						
						
							|  |         else if (CheckCollisionPointRec(mousePoint, bounds)) | 
						
						
							|  |         { | 
						
						
							|  |             if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) | 
						
						
							|  |             { | 
						
						
							|  |                 state = STATE_PRESSED; | 
						
						
							|  |                 guiControlExclusiveMode = true; | 
						
						
							|  |                 guiControlExclusiveRec = bounds; // Store bounds as an identifier when dragging starts | 
						
						
							|  |  | 
						
						
							|  |                 if (!CheckCollisionPointRec(mousePoint, slider)) | 
						
						
							|  |                 { | 
						
						
							|  |                     // Get equivalent value and slider position from mousePosition.x | 
						
						
							|  |                     *value = (maxValue - minValue)*((mousePoint.x - bounds.x - sliderWidth/2)/(bounds.width-sliderWidth)) + minValue; | 
						
						
							|  |                 } | 
						
						
							|  |             } | 
						
						
							|  |             else state = STATE_FOCUSED; | 
						
						
							|  |         } | 
						
						
							|  | 
 | 
						
						
							|  |         if (*value > maxValue) *value = maxValue; | 
						
						
							|  |         else if (*value < minValue) *value = minValue; | 
						
						
							|  |     } | 
						
						
							|  | 
 | 
						
						
							|  |     // Control value change check | 
						
						
							|  |     if (oldValue == *value) result = 0; | 
						
						
							|  |     else result = 1; | 
						
						
							|  | 
 | 
						
						
							|  |     // Slider bar limits check | 
						
						
							|  |     float sliderValue = (((*value - minValue)/(maxValue - minValue))*(bounds.width - sliderWidth - 2*GuiGetStyle(SLIDER, BORDER_WIDTH))); | 
						
						
							|  |     if (sliderWidth > 0)        // Slider | 
						
						
							|  |     { | 
						
						
							|  |         slider.x += sliderValue; | 
						
						
							|  |         slider.width = (float)sliderWidth; | 
						
						
							|  |         if (slider.x <= (bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH))) slider.x = bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH); | 
						
						
							|  |         else if ((slider.x + slider.width) >= (bounds.x + bounds.width)) slider.x = bounds.x + bounds.width - slider.width - GuiGetStyle(SLIDER, BORDER_WIDTH); | 
						
						
							|  |     } | 
						
						
							|  |     else if (sliderWidth == 0)  // SliderBar | 
						
						
							|  |     { | 
						
						
							|  |         slider.x += GuiGetStyle(SLIDER, BORDER_WIDTH); | 
						
						
							|  |         slider.width = sliderValue; | 
						
						
							|  |         if (slider.width > bounds.width) slider.width = bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH); | 
						
						
							|  |     } | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     // Draw control | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |     GuiDrawRectangle(bounds, GuiGetStyle(SLIDER, BORDER_WIDTH), GetColor(GuiGetStyle(SLIDER, BORDER + (state*3))), GetColor(GuiGetStyle(SLIDER, (state != STATE_DISABLED)?  BASE_COLOR_NORMAL : BASE_COLOR_DISABLED))); | 
						
						
							|  | 
 | 
						
						
							|  |     // Draw slider internal bar (depends on state) | 
						
						
							|  |     if (state == STATE_NORMAL) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BASE_COLOR_PRESSED))); | 
						
						
							|  |     else if (state == STATE_FOCUSED) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, TEXT_COLOR_FOCUSED))); | 
						
						
							|  |     else if (state == STATE_PRESSED) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, TEXT_COLOR_PRESSED))); | 
						
						
							|  | 
 | 
						
						
							|  |     // Draw left/right text if provided | 
						
						
							|  |     if (textLeft != NULL) | 
						
						
							|  |     { | 
						
						
							|  |         Rectangle textBounds = { 0 }; | 
						
						
							|  |         textBounds.width = (float)GetTextWidth(textLeft); | 
						
						
							|  |         textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); | 
						
						
							|  |         textBounds.x = bounds.x - textBounds.width - GuiGetStyle(SLIDER, TEXT_PADDING); | 
						
						
							|  |         textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; | 
						
						
							|  | 
 | 
						
						
							|  |         GuiDrawText(textLeft, textBounds, TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(SLIDER, TEXT + (state*3)))); | 
						
						
							|  |     } | 
						
						
							|  | 
 | 
						
						
							|  |     if (textRight != NULL) | 
						
						
							|  |     { | 
						
						
							|  |         Rectangle textBounds = { 0 }; | 
						
						
							|  |         textBounds.width = (float)GetTextWidth(textRight); | 
						
						
							|  |         textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); | 
						
						
							|  |         textBounds.x = bounds.x + bounds.width + GuiGetStyle(SLIDER, TEXT_PADDING); | 
						
						
							|  |         textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; | 
						
						
							|  | 
 | 
						
						
							|  |         GuiDrawText(textRight, textBounds, TEXT_ALIGN_LEFT, GetColor(GuiGetStyle(SLIDER, TEXT + (state*3)))); | 
						
						
							|  |     } | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     return result; | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Slider control extended, returns selected value and has text | 
						
						
							|  | int GuiSlider(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue) | 
						
						
							|  | { | 
						
						
							|  |     return GuiSliderPro(bounds, textLeft, textRight, value, minValue, maxValue, GuiGetStyle(SLIDER, SLIDER_WIDTH)); | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Slider Bar control extended, returns selected value | 
						
						
							|  | int GuiSliderBar(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue) | 
						
						
							|  | { | 
						
						
							|  |     return GuiSliderPro(bounds, textLeft, textRight, value, minValue, maxValue, 0); | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Progress Bar control extended, shows current progress value | 
						
						
							|  | int GuiProgressBar(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue) | 
						
						
							|  | { | 
						
						
							|  |     int result = 0; | 
						
						
							|  |     GuiState state = guiState; | 
						
						
							|  | 
 | 
						
						
							|  |     float temp = (maxValue - minValue)/2.0f; | 
						
						
							|  |     if (value == NULL) value = &temp; | 
						
						
							|  | 
 | 
						
						
							|  |     // Progress bar | 
						
						
							|  |     Rectangle progress = { bounds.x + GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), | 
						
						
							|  |                            bounds.y + GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) + GuiGetStyle(PROGRESSBAR, PROGRESS_PADDING), 0, | 
						
						
							|  |                            bounds.height - 2*GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) - 2*GuiGetStyle(PROGRESSBAR, PROGRESS_PADDING) }; | 
						
						
							|  | 
 | 
						
						
							|  |     // Update control | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |     if (*value > maxValue) *value = maxValue; | 
						
						
							|  | 
 | 
						
						
							|  |     // WARNING: Working with floats could lead to rounding issues | 
						
						
							|  |     if ((state != STATE_DISABLED)) progress.width = (float)(*value/(maxValue - minValue))*bounds.width - ((*value >= maxValue)? (float)(2*GuiGetStyle(PROGRESSBAR, BORDER_WIDTH)) : 0.0f); | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     // Draw control | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |     if (state == STATE_DISABLED) | 
						
						
							|  |     { | 
						
						
							|  |         GuiDrawRectangle(bounds, GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), GetColor(GuiGetStyle(PROGRESSBAR, BORDER + (state*3))), BLANK); | 
						
						
							|  |     } | 
						
						
							|  |     else | 
						
						
							|  |     { | 
						
						
							|  |         if (*value > minValue) | 
						
						
							|  |         { | 
						
						
							|  |             // Draw progress bar with colored border, more visual | 
						
						
							|  |             GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, (int)progress.width + (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED))); | 
						
						
							|  |             GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + 1, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height - 2 }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED))); | 
						
						
							|  |             GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height - 1, (int)progress.width + (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED))); | 
						
						
							|  |         } | 
						
						
							|  |         else GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL))); | 
						
						
							|  | 
 | 
						
						
							|  |         if (*value >= maxValue) GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + progress.width + 1, bounds.y, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED))); | 
						
						
							|  |         else | 
						
						
							|  |         { | 
						
						
							|  |             // Draw borders not yet reached by value | 
						
						
							|  |             GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + (int)progress.width + 1, bounds.y, bounds.width - (int)progress.width - 1, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL))); | 
						
						
							|  |             GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + (int)progress.width + 1, bounds.y + bounds.height - 1, bounds.width - (int)progress.width - 1, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL))); | 
						
						
							|  |             GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - 1, bounds.y + 1, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height - 2 }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL))); | 
						
						
							|  |         } | 
						
						
							|  | 
 | 
						
						
							|  |         // Draw slider internal progress bar (depends on state) | 
						
						
							|  |         GuiDrawRectangle(progress, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BASE_COLOR_PRESSED))); | 
						
						
							|  |     } | 
						
						
							|  | 
 | 
						
						
							|  |     // Draw left/right text if provided | 
						
						
							|  |     if (textLeft != NULL) | 
						
						
							|  |     { | 
						
						
							|  |         Rectangle textBounds = { 0 }; | 
						
						
							|  |         textBounds.width = (float)GetTextWidth(textLeft); | 
						
						
							|  |         textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); | 
						
						
							|  |         textBounds.x = bounds.x - textBounds.width - GuiGetStyle(PROGRESSBAR, TEXT_PADDING); | 
						
						
							|  |         textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; | 
						
						
							|  | 
 | 
						
						
							|  |         GuiDrawText(textLeft, textBounds, TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(PROGRESSBAR, TEXT + (state*3)))); | 
						
						
							|  |     } | 
						
						
							|  | 
 | 
						
						
							|  |     if (textRight != NULL) | 
						
						
							|  |     { | 
						
						
							|  |         Rectangle textBounds = { 0 }; | 
						
						
							|  |         textBounds.width = (float)GetTextWidth(textRight); | 
						
						
							|  |         textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); | 
						
						
							|  |         textBounds.x = bounds.x + bounds.width + GuiGetStyle(PROGRESSBAR, TEXT_PADDING); | 
						
						
							|  |         textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; | 
						
						
							|  | 
 | 
						
						
							|  |         GuiDrawText(textRight, textBounds, TEXT_ALIGN_LEFT, GetColor(GuiGetStyle(PROGRESSBAR, TEXT + (state*3)))); | 
						
						
							|  |     } | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     return result; | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Status Bar control | 
						
						
							|  | int GuiStatusBar(Rectangle bounds, const char *text) | 
						
						
							|  | { | 
						
						
							|  |     int result = 0; | 
						
						
							|  |     GuiState state = guiState; | 
						
						
							|  | 
 | 
						
						
							|  |     // Draw control | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |     GuiDrawRectangle(bounds, GuiGetStyle(STATUSBAR, BORDER_WIDTH), GetColor(GuiGetStyle(STATUSBAR, BORDER + (state*3))), GetColor(GuiGetStyle(STATUSBAR, BASE + (state*3)))); | 
						
						
							|  |     GuiDrawText(text, GetTextBounds(STATUSBAR, bounds), GuiGetStyle(STATUSBAR, TEXT_ALIGNMENT), GetColor(GuiGetStyle(STATUSBAR, TEXT + (state*3)))); | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     return result; | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Dummy rectangle control, intended for placeholding | 
						
						
							|  | int GuiDummyRec(Rectangle bounds, const char *text) | 
						
						
							|  | { | 
						
						
							|  |     int result = 0; | 
						
						
							|  |     GuiState state = guiState; | 
						
						
							|  | 
 | 
						
						
							|  |     // Update control | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |     if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) | 
						
						
							|  |     { | 
						
						
							|  |         Vector2 mousePoint = GetMousePosition(); | 
						
						
							|  | 
 | 
						
						
							|  |         // Check button state | 
						
						
							|  |         if (CheckCollisionPointRec(mousePoint, bounds)) | 
						
						
							|  |         { | 
						
						
							|  |             if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED; | 
						
						
							|  |             else state = STATE_FOCUSED; | 
						
						
							|  |         } | 
						
						
							|  |     } | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     // Draw control | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |     GuiDrawRectangle(bounds, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, (state != STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED))); | 
						
						
							|  |     GuiDrawText(text, GetTextBounds(DEFAULT, bounds), TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(BUTTON, (state != STATE_DISABLED)? TEXT_COLOR_NORMAL : TEXT_COLOR_DISABLED))); | 
						
						
							|  |     //------------------------------------------------------------------ | 
						
						
							|  |  | 
						
						
							|  |     return result; | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // List View control | 
						
						
							|  | int GuiListView(Rectangle bounds, const char *text, int *scrollIndex, int *active) | 
						
						
							|  | { | 
						
						
							|  |     int result = 0; | 
						
						
							|  |     int itemCount = 0; | 
						
						
							|  |     const char **items = NULL; | 
						
						
							|  | 
 | 
						
						
							|  |     if (text != NULL) items = GuiTextSplit(text, ';', &itemCount, NULL); | 
						
						
							|  | 
 | 
						
						
							|  |     result = GuiListViewEx(bounds, items, itemCount, scrollIndex, active, NULL); | 
						
						
							|  | 
 | 
						
						
							|  |     return result; | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // List View control with extended parameters | 
						
						
							|  | int GuiListViewEx(Rectangle bounds, const char **text, int count, int *scrollIndex, int *active, int *focus) | 
						
						
							|  | { | 
						
						
							|  |     int result = 0; | 
						
						
							|  |     GuiState state = guiState; | 
						
						
							|  | 
 | 
						
						
							|  |     int itemFocused = (focus == NULL)? -1 : *focus; | 
						
						
							|  |     int itemSelected = (active == NULL)? -1 : *active; | 
						
						
							|  | 
 | 
						
						
							|  |     // Check if we need a scroll bar | 
						
						
							|  |     bool useScrollBar = false; | 
						
						
							|  |     if ((GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING))*count > bounds.height) useScrollBar = true; | 
						
						
							|  | 
 | 
						
						
							|  |     // Define base item rectangle [0] | 
						
						
							|  |     Rectangle itemBounds = { 0 }; | 
						
						
							|  |     itemBounds.x = bounds.x + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING); | 
						
						
							|  |     itemBounds.y = bounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING) + GuiGetStyle(DEFAULT, BORDER_WIDTH); | 
						
						
							|  |     itemBounds.width = bounds.width - 2*GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING) - GuiGetStyle(DEFAULT, BORDER_WIDTH); | 
						
						
							|  |     itemBounds.height = (float)GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT); | 
						
						
							|  |     if (useScrollBar) itemBounds.width -= GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH); | 
						
						
							|  | 
 | 
						
						
							|  |     // Get items on the list | 
						
						
							|  |     int visibleItems = (int)bounds.height/(GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING)); | 
						
						
							|  |     if (visibleItems > count) visibleItems = count; | 
						
						
							|  | 
 | 
						
						
							|  |     int startIndex = (scrollIndex == NULL)? 0 : *scrollIndex; | 
						
						
							|  |     if ((startIndex < 0) || (startIndex > (count - visibleItems))) startIndex = 0; | 
						
						
							|  |     int endIndex = startIndex + visibleItems; | 
						
						
							|  | 
 | 
						
						
							|  |     // Update control | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |     if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) | 
						
						
							|  |     { | 
						
						
							|  |         Vector2 mousePoint = GetMousePosition(); | 
						
						
							|  | 
 | 
						
						
							|  |         // Check mouse inside list view | 
						
						
							|  |         if (CheckCollisionPointRec(mousePoint, bounds)) | 
						
						
							|  |         { | 
						
						
							|  |             state = STATE_FOCUSED; | 
						
						
							|  | 
 | 
						
						
							|  |             // Check focused and selected item | 
						
						
							|  |             for (int i = 0; i < visibleItems; i++) | 
						
						
							|  |             { | 
						
						
							|  |                 if (CheckCollisionPointRec(mousePoint, itemBounds)) | 
						
						
							|  |                 { | 
						
						
							|  |                     itemFocused = startIndex + i; | 
						
						
							|  |                     if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) | 
						
						
							|  |                     { | 
						
						
							|  |                         if (itemSelected == (startIndex + i)) itemSelected = -1; | 
						
						
							|  |                         else itemSelected = startIndex + i; | 
						
						
							|  |                     } | 
						
						
							|  |                     break; | 
						
						
							|  |                 } | 
						
						
							|  | 
 | 
						
						
							|  |                 // Update item rectangle y position for next item | 
						
						
							|  |                 itemBounds.y += (GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING)); | 
						
						
							|  |             } | 
						
						
							|  | 
 | 
						
						
							|  |             if (useScrollBar) | 
						
						
							|  |             { | 
						
						
							|  |                 int wheelMove = (int)GetMouseWheelMove(); | 
						
						
							|  |                 startIndex -= wheelMove; | 
						
						
							|  | 
 | 
						
						
							|  |                 if (startIndex < 0) startIndex = 0; | 
						
						
							|  |                 else if (startIndex > (count - visibleItems)) startIndex = count - visibleItems; | 
						
						
							|  | 
 | 
						
						
							|  |                 endIndex = startIndex + visibleItems; | 
						
						
							|  |                 if (endIndex > count) endIndex = count; | 
						
						
							|  |             } | 
						
						
							|  |         } | 
						
						
							|  |         else itemFocused = -1; | 
						
						
							|  | 
 | 
						
						
							|  |         // Reset item rectangle y to [0] | 
						
						
							|  |         itemBounds.y = bounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING) + GuiGetStyle(DEFAULT, BORDER_WIDTH); | 
						
						
							|  |     } | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     // Draw control | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |     GuiDrawRectangle(bounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER + state*3)), GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)));     // Draw background | 
						
						
							|  |  | 
						
						
							|  |     // Draw visible items | 
						
						
							|  |     for (int i = 0; ((i < visibleItems) && (text != NULL)); i++) | 
						
						
							|  |     { | 
						
						
							|  |         GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, LIST_ITEMS_BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_NORMAL)), BLANK); | 
						
						
							|  | 
 | 
						
						
							|  |         if (state == STATE_DISABLED) | 
						
						
							|  |         { | 
						
						
							|  |             if ((startIndex + i) == itemSelected) GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_DISABLED)), GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_DISABLED))); | 
						
						
							|  | 
 | 
						
						
							|  |             GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_DISABLED))); | 
						
						
							|  |         } | 
						
						
							|  |         else | 
						
						
							|  |         { | 
						
						
							|  |             if (((startIndex + i) == itemSelected) && (active != NULL)) | 
						
						
							|  |             { | 
						
						
							|  |                 // Draw item selected | 
						
						
							|  |                 GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_PRESSED)), GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_PRESSED))); | 
						
						
							|  |                 GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_PRESSED))); | 
						
						
							|  |             } | 
						
						
							|  |             else if (((startIndex + i) == itemFocused)) // && (focus != NULL))  // NOTE: We want items focused, despite not returned! | 
						
						
							|  |             { | 
						
						
							|  |                 // Draw item focused | 
						
						
							|  |                 GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_FOCUSED)), GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_FOCUSED))); | 
						
						
							|  |                 GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_FOCUSED))); | 
						
						
							|  |             } | 
						
						
							|  |             else | 
						
						
							|  |             { | 
						
						
							|  |                 // Draw item normal | 
						
						
							|  |                 GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_NORMAL))); | 
						
						
							|  |             } | 
						
						
							|  |         } | 
						
						
							|  | 
 | 
						
						
							|  |         // Update item rectangle y position for next item | 
						
						
							|  |         itemBounds.y += (GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING)); | 
						
						
							|  |     } | 
						
						
							|  | 
 | 
						
						
							|  |     if (useScrollBar) | 
						
						
							|  |     { | 
						
						
							|  |         Rectangle scrollBarBounds = { | 
						
						
							|  |             bounds.x + bounds.width - GuiGetStyle(LISTVIEW, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH), | 
						
						
							|  |             bounds.y + GuiGetStyle(LISTVIEW, BORDER_WIDTH), (float)GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH), | 
						
						
							|  |             bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) | 
						
						
							|  |         }; | 
						
						
							|  | 
 | 
						
						
							|  |         // Calculate percentage of visible items and apply same percentage to scrollbar | 
						
						
							|  |         float percentVisible = (float)(endIndex - startIndex)/count; | 
						
						
							|  |         float sliderSize = bounds.height*percentVisible; | 
						
						
							|  | 
 | 
						
						
							|  |         int prevSliderSize = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE);   // Save default slider size | 
						
						
							|  |         int prevScrollSpeed = GuiGetStyle(SCROLLBAR, SCROLL_SPEED); // Save default scroll speed | 
						
						
							|  |         GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, (int)sliderSize);            // Change slider size | 
						
						
							|  |         GuiSetStyle(SCROLLBAR, SCROLL_SPEED, count - visibleItems); // Change scroll speed | 
						
						
							|  |  | 
						
						
							|  |         startIndex = GuiScrollBar(scrollBarBounds, startIndex, 0, count - visibleItems); | 
						
						
							|  | 
 | 
						
						
							|  |         GuiSetStyle(SCROLLBAR, SCROLL_SPEED, prevScrollSpeed); // Reset scroll speed to default | 
						
						
							|  |         GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, prevSliderSize); // Reset slider size to default | 
						
						
							|  |     } | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     if (active != NULL) *active = itemSelected; | 
						
						
							|  |     if (focus != NULL) *focus = itemFocused; | 
						
						
							|  |     if (scrollIndex != NULL) *scrollIndex = startIndex; | 
						
						
							|  | 
 | 
						
						
							|  |     return result; | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Color Panel control - Color (RGBA) variant. | 
						
						
							|  | int GuiColorPanel(Rectangle bounds, const char *text, Color *color) | 
						
						
							|  | { | 
						
						
							|  |     int result = 0; | 
						
						
							|  | 
 | 
						
						
							|  |     Vector3 vcolor = { (float)color->r/255.0f, (float)color->g/255.0f, (float)color->b/255.0f }; | 
						
						
							|  |     Vector3 hsv = ConvertRGBtoHSV(vcolor); | 
						
						
							|  |     Vector3 prevHsv = hsv; // workaround to see if GuiColorPanelHSV modifies the hsv. | 
						
						
							|  |  | 
						
						
							|  |     GuiColorPanelHSV(bounds, text, &hsv); | 
						
						
							|  | 
 | 
						
						
							|  |     // Check if the hsv was changed, only then change the color. | 
						
						
							|  |     // This is required, because the Color->HSV->Color conversion has precision errors. | 
						
						
							|  |     // Thus the assignment from HSV to Color should only be made, if the HSV has a new user-entered value. | 
						
						
							|  |     // Otherwise GuiColorPanel would often modify it's color without user input. | 
						
						
							|  |     // TODO: GuiColorPanelHSV could return 1 if the slider was dragged, to simplify this check. | 
						
						
							|  |     if (hsv.x != prevHsv.x || hsv.y != prevHsv.y || hsv.z != prevHsv.z) | 
						
						
							|  |     { | 
						
						
							|  |         Vector3 rgb = ConvertHSVtoRGB(hsv); | 
						
						
							|  | 
 | 
						
						
							|  |         // NOTE: Vector3ToColor() only available on raylib 1.8.1 | 
						
						
							|  |         *color = RAYGUI_CLITERAL(Color){ (unsigned char)(255.0f*rgb.x), | 
						
						
							|  |                             (unsigned char)(255.0f*rgb.y), | 
						
						
							|  |                             (unsigned char)(255.0f*rgb.z), | 
						
						
							|  |                             color->a }; | 
						
						
							|  |     } | 
						
						
							|  |     return result; | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Color Bar Alpha control | 
						
						
							|  | // NOTE: Returns alpha value normalized [0..1] | 
						
						
							|  | int GuiColorBarAlpha(Rectangle bounds, const char *text, float *alpha) | 
						
						
							|  | { | 
						
						
							|  |     #if !defined(RAYGUI_COLORBARALPHA_CHECKED_SIZE) | 
						
						
							|  |         #define RAYGUI_COLORBARALPHA_CHECKED_SIZE   10 | 
						
						
							|  |     #endif | 
						
						
							|  |  | 
						
						
							|  |     int result = 0; | 
						
						
							|  |     GuiState state = guiState; | 
						
						
							|  |     Rectangle selector = { (float)bounds.x + (*alpha)*bounds.width - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT)/2, (float)bounds.y - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (float)GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT), (float)bounds.height + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)*2 }; | 
						
						
							|  | 
 | 
						
						
							|  |     // Update control | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |     if ((state != STATE_DISABLED) && !guiLocked) | 
						
						
							|  |     { | 
						
						
							|  |         Vector2 mousePoint = GetMousePosition(); | 
						
						
							|  | 
 | 
						
						
							|  |         if (guiControlExclusiveMode) // Allows to keep dragging outside of bounds | 
						
						
							|  |         { | 
						
						
							|  |             if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) | 
						
						
							|  |             { | 
						
						
							|  |                 if (CHECK_BOUNDS_ID(bounds, guiControlExclusiveRec)) | 
						
						
							|  |                 { | 
						
						
							|  |                     state = STATE_PRESSED; | 
						
						
							|  | 
 | 
						
						
							|  |                     *alpha = (mousePoint.x - bounds.x)/bounds.width; | 
						
						
							|  |                     if (*alpha <= 0.0f) *alpha = 0.0f; | 
						
						
							|  |                     if (*alpha >= 1.0f) *alpha = 1.0f; | 
						
						
							|  |                 } | 
						
						
							|  |             } | 
						
						
							|  |             else | 
						
						
							|  |             { | 
						
						
							|  |                 guiControlExclusiveMode = false; | 
						
						
							|  |                 guiControlExclusiveRec = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 }; | 
						
						
							|  |             } | 
						
						
							|  |         } | 
						
						
							|  |         else if (CheckCollisionPointRec(mousePoint, bounds) || CheckCollisionPointRec(mousePoint, selector)) | 
						
						
							|  |         { | 
						
						
							|  |             if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) | 
						
						
							|  |             { | 
						
						
							|  |                 state = STATE_PRESSED; | 
						
						
							|  |                 guiControlExclusiveMode = true; | 
						
						
							|  |                 guiControlExclusiveRec = bounds; // Store bounds as an identifier when dragging starts | 
						
						
							|  |  | 
						
						
							|  |                 *alpha = (mousePoint.x - bounds.x)/bounds.width; | 
						
						
							|  |                 if (*alpha <= 0.0f) *alpha = 0.0f; | 
						
						
							|  |                 if (*alpha >= 1.0f) *alpha = 1.0f; | 
						
						
							|  |                 //selector.x = bounds.x + (int)(((alpha - 0)/(100 - 0))*(bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH))) - selector.width/2; | 
						
						
							|  |             } | 
						
						
							|  |             else state = STATE_FOCUSED; | 
						
						
							|  |         } | 
						
						
							|  |     } | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     // Draw control | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     // Draw alpha bar: checked background | 
						
						
							|  |     if (state != STATE_DISABLED) | 
						
						
							|  |     { | 
						
						
							|  |         int checksX = (int)bounds.width/RAYGUI_COLORBARALPHA_CHECKED_SIZE; | 
						
						
							|  |         int checksY = (int)bounds.height/RAYGUI_COLORBARALPHA_CHECKED_SIZE; | 
						
						
							|  | 
 | 
						
						
							|  |         for (int x = 0; x < checksX; x++) | 
						
						
							|  |         { | 
						
						
							|  |             for (int y = 0; y < checksY; y++) | 
						
						
							|  |             { | 
						
						
							|  |                 Rectangle check = { bounds.x + x*RAYGUI_COLORBARALPHA_CHECKED_SIZE, bounds.y + y*RAYGUI_COLORBARALPHA_CHECKED_SIZE, RAYGUI_COLORBARALPHA_CHECKED_SIZE, RAYGUI_COLORBARALPHA_CHECKED_SIZE }; | 
						
						
							|  |                 GuiDrawRectangle(check, 0, BLANK, ((x + y)%2)? Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), 0.4f) : Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.4f)); | 
						
						
							|  |             } | 
						
						
							|  |         } | 
						
						
							|  | 
 | 
						
						
							|  |         DrawRectangleGradientEx(bounds, RAYGUI_CLITERAL(Color){ 255, 255, 255, 0 }, RAYGUI_CLITERAL(Color){ 255, 255, 255, 0 }, Fade(RAYGUI_CLITERAL(Color){ 0, 0, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0, 0, 0, 255 }, guiAlpha)); | 
						
						
							|  |     } | 
						
						
							|  |     else DrawRectangleGradientEx(bounds, Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha)); | 
						
						
							|  | 
 | 
						
						
							|  |     GuiDrawRectangle(bounds, GuiGetStyle(COLORPICKER, BORDER_WIDTH), GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), BLANK); | 
						
						
							|  | 
 | 
						
						
							|  |     // Draw alpha bar: selector | 
						
						
							|  |     GuiDrawRectangle(selector, 0, BLANK, GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3))); | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     return result; | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Color Bar Hue control | 
						
						
							|  | // Returns hue value normalized [0..1] | 
						
						
							|  | // NOTE: Other similar bars (for reference): | 
						
						
							|  | //      Color GuiColorBarSat() [WHITE->color] | 
						
						
							|  | //      Color GuiColorBarValue() [BLACK->color], HSV/HSL | 
						
						
							|  | //      float GuiColorBarLuminance() [BLACK->WHITE] | 
						
						
							|  | int GuiColorBarHue(Rectangle bounds, const char *text, float *hue) | 
						
						
							|  | { | 
						
						
							|  |     int result = 0; | 
						
						
							|  |     GuiState state = guiState; | 
						
						
							|  |     Rectangle selector = { (float)bounds.x - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (float)bounds.y + (*hue)/360.0f*bounds.height - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT)/2, (float)bounds.width + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)*2, (float)GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT) }; | 
						
						
							|  | 
 | 
						
						
							|  |     // Update control | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |     if ((state != STATE_DISABLED) && !guiLocked) | 
						
						
							|  |     { | 
						
						
							|  |         Vector2 mousePoint = GetMousePosition(); | 
						
						
							|  | 
 | 
						
						
							|  |         if (guiControlExclusiveMode) // Allows to keep dragging outside of bounds | 
						
						
							|  |         { | 
						
						
							|  |             if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) | 
						
						
							|  |             { | 
						
						
							|  |                 if (CHECK_BOUNDS_ID(bounds, guiControlExclusiveRec)) | 
						
						
							|  |                 { | 
						
						
							|  |                     state = STATE_PRESSED; | 
						
						
							|  | 
 | 
						
						
							|  |                     *hue = (mousePoint.y - bounds.y)*360/bounds.height; | 
						
						
							|  |                     if (*hue <= 0.0f) *hue = 0.0f; | 
						
						
							|  |                     if (*hue >= 359.0f) *hue = 359.0f; | 
						
						
							|  |                 } | 
						
						
							|  |             } | 
						
						
							|  |             else | 
						
						
							|  |             { | 
						
						
							|  |                 guiControlExclusiveMode = false; | 
						
						
							|  |                 guiControlExclusiveRec = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 }; | 
						
						
							|  |             } | 
						
						
							|  |         } | 
						
						
							|  |         else if (CheckCollisionPointRec(mousePoint, bounds) || CheckCollisionPointRec(mousePoint, selector)) | 
						
						
							|  |         { | 
						
						
							|  |             if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) | 
						
						
							|  |             { | 
						
						
							|  |                 state = STATE_PRESSED; | 
						
						
							|  |                 guiControlExclusiveMode = true; | 
						
						
							|  |                 guiControlExclusiveRec = bounds; // Store bounds as an identifier when dragging starts | 
						
						
							|  |  | 
						
						
							|  |                 *hue = (mousePoint.y - bounds.y)*360/bounds.height; | 
						
						
							|  |                 if (*hue <= 0.0f) *hue = 0.0f; | 
						
						
							|  |                 if (*hue >= 359.0f) *hue = 359.0f; | 
						
						
							|  | 
 | 
						
						
							|  |             } | 
						
						
							|  |             else state = STATE_FOCUSED; | 
						
						
							|  | 
 | 
						
						
							|  |             /*if (IsKeyDown(KEY_UP)) | 
						
						
							|  |             { | 
						
						
							|  |                 hue -= 2.0f; | 
						
						
							|  |                 if (hue <= 0.0f) hue = 0.0f; | 
						
						
							|  |             } | 
						
						
							|  |             else if (IsKeyDown(KEY_DOWN)) | 
						
						
							|  |             { | 
						
						
							|  |                 hue += 2.0f; | 
						
						
							|  |                 if (hue >= 360.0f) hue = 360.0f; | 
						
						
							|  |             }*/ | 
						
						
							|  |         } | 
						
						
							|  |     } | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     // Draw control | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |     if (state != STATE_DISABLED) | 
						
						
							|  |     { | 
						
						
							|  |         // Draw hue bar:color bars | 
						
						
							|  |         // TODO: Use directly DrawRectangleGradientEx(bounds, color1, color2, color2, color1); | 
						
						
							|  |         DrawRectangleGradientV((int)bounds.x, (int)(bounds.y), (int)bounds.width, (int)ceilf(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 255, 0, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255, 255, 0, 255 }, guiAlpha)); | 
						
						
							|  |         DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + bounds.height/6), (int)bounds.width, (int)ceilf(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 255, 255, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0, 255, 0, 255 }, guiAlpha)); | 
						
						
							|  |         DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + 2*(bounds.height/6)), (int)bounds.width, (int)ceilf(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 0, 255, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0, 255, 255, 255 }, guiAlpha)); | 
						
						
							|  |         DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + 3*(bounds.height/6)), (int)bounds.width, (int)ceilf(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 0, 255, 255, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0, 0, 255, 255 }, guiAlpha)); | 
						
						
							|  |         DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + 4*(bounds.height/6)), (int)bounds.width, (int)ceilf(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 0, 0, 255, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255, 0, 255, 255 }, guiAlpha)); | 
						
						
							|  |         DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + 5*(bounds.height/6)), (int)bounds.width, (int)(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 255, 0, 255, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255, 0, 0, 255 }, guiAlpha)); | 
						
						
							|  |     } | 
						
						
							|  |     else DrawRectangleGradientV((int)bounds.x, (int)bounds.y, (int)bounds.width, (int)bounds.height, Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), guiAlpha), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha)); | 
						
						
							|  | 
 | 
						
						
							|  |     GuiDrawRectangle(bounds, GuiGetStyle(COLORPICKER, BORDER_WIDTH), GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), BLANK); | 
						
						
							|  | 
 | 
						
						
							|  |     // Draw hue bar: selector | 
						
						
							|  |     GuiDrawRectangle(selector, 0, BLANK, GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3))); | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     return result; | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Color Picker control | 
						
						
							|  | // NOTE: It's divided in multiple controls: | 
						
						
							|  | //      Color GuiColorPanel(Rectangle bounds, Color color) | 
						
						
							|  | //      float GuiColorBarAlpha(Rectangle bounds, float alpha) | 
						
						
							|  | //      float GuiColorBarHue(Rectangle bounds, float value) | 
						
						
							|  | // NOTE: bounds define GuiColorPanel() size | 
						
						
							|  | // NOTE: this picker converts RGB to HSV, which can cause the Hue control to jump. If you have this problem, consider using the HSV variant instead | 
						
						
							|  | int GuiColorPicker(Rectangle bounds, const char *text, Color *color) | 
						
						
							|  | { | 
						
						
							|  |     int result = 0; | 
						
						
							|  | 
 | 
						
						
							|  |     Color temp = { 200, 0, 0, 255 }; | 
						
						
							|  |     if (color == NULL) color = &temp; | 
						
						
							|  | 
 | 
						
						
							|  |     GuiColorPanel(bounds, NULL, color); | 
						
						
							|  | 
 | 
						
						
							|  |     Rectangle boundsHue = { (float)bounds.x + bounds.width + GuiGetStyle(COLORPICKER, HUEBAR_PADDING), (float)bounds.y, (float)GuiGetStyle(COLORPICKER, HUEBAR_WIDTH), (float)bounds.height }; | 
						
						
							|  |     //Rectangle boundsAlpha = { bounds.x, bounds.y + bounds.height + GuiGetStyle(COLORPICKER, BARS_PADDING), bounds.width, GuiGetStyle(COLORPICKER, BARS_THICK) }; | 
						
						
							|  |  | 
						
						
							|  |     // NOTE: this conversion can cause low hue-resolution, if the r, g and b value are very similar, which causes the hue bar to shift around when only the GuiColorPanel is used. | 
						
						
							|  |     Vector3 hsv = ConvertRGBtoHSV(RAYGUI_CLITERAL(Vector3){ (*color).r/255.0f, (*color).g/255.0f, (*color).b/255.0f }); | 
						
						
							|  | 
 | 
						
						
							|  |     GuiColorBarHue(boundsHue, NULL, &hsv.x); | 
						
						
							|  | 
 | 
						
						
							|  |     //color.a = (unsigned char)(GuiColorBarAlpha(boundsAlpha, (float)color.a/255.0f)*255.0f); | 
						
						
							|  |     Vector3 rgb = ConvertHSVtoRGB(hsv); | 
						
						
							|  | 
 | 
						
						
							|  |     *color = RAYGUI_CLITERAL(Color){ (unsigned char)roundf(rgb.x*255.0f), (unsigned char)roundf(rgb.y*255.0f), (unsigned char)roundf(rgb.z*255.0f), (*color).a }; | 
						
						
							|  | 
 | 
						
						
							|  |     return result; | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Color Picker control that avoids conversion to RGB and back to HSV on each call, thus avoiding jittering. | 
						
						
							|  | // The user can call ConvertHSVtoRGB() to convert *colorHsv value to RGB. | 
						
						
							|  | // NOTE: It's divided in multiple controls: | 
						
						
							|  | //      int GuiColorPanelHSV(Rectangle bounds, const char *text, Vector3 *colorHsv) | 
						
						
							|  | //      int GuiColorBarAlpha(Rectangle bounds, const char *text, float *alpha) | 
						
						
							|  | //      float GuiColorBarHue(Rectangle bounds, float value) | 
						
						
							|  | // NOTE: bounds define GuiColorPanelHSV() size | 
						
						
							|  | int GuiColorPickerHSV(Rectangle bounds, const char *text, Vector3 *colorHsv) | 
						
						
							|  | { | 
						
						
							|  |     int result = 0; | 
						
						
							|  | 
 | 
						
						
							|  |     Vector3 tempHsv = { 0 }; | 
						
						
							|  | 
 | 
						
						
							|  |     if (colorHsv == NULL) | 
						
						
							|  |     { | 
						
						
							|  |         const Vector3 tempColor = { 200.0f/255.0f, 0.0f, 0.0f }; | 
						
						
							|  |         tempHsv = ConvertRGBtoHSV(tempColor); | 
						
						
							|  |         colorHsv = &tempHsv; | 
						
						
							|  |     } | 
						
						
							|  | 
 | 
						
						
							|  |     GuiColorPanelHSV(bounds, NULL, colorHsv); | 
						
						
							|  | 
 | 
						
						
							|  |     const Rectangle boundsHue = { (float)bounds.x + bounds.width + GuiGetStyle(COLORPICKER, HUEBAR_PADDING), (float)bounds.y, (float)GuiGetStyle(COLORPICKER, HUEBAR_WIDTH), (float)bounds.height }; | 
						
						
							|  | 
 | 
						
						
							|  |     GuiColorBarHue(boundsHue, NULL, &colorHsv->x); | 
						
						
							|  | 
 | 
						
						
							|  |     return result; | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Color Panel control - HSV variant | 
						
						
							|  | int GuiColorPanelHSV(Rectangle bounds, const char *text, Vector3 *colorHsv) | 
						
						
							|  | { | 
						
						
							|  |     int result = 0; | 
						
						
							|  |     GuiState state = guiState; | 
						
						
							|  |     Vector2 pickerSelector = { 0 }; | 
						
						
							|  | 
 | 
						
						
							|  |     const Color colWhite = { 255, 255, 255, 255 }; | 
						
						
							|  |     const Color colBlack = { 0, 0, 0, 255 }; | 
						
						
							|  | 
 | 
						
						
							|  |     pickerSelector.x = bounds.x + (float)colorHsv->y*bounds.width;            // HSV: Saturation | 
						
						
							|  |     pickerSelector.y = bounds.y + (1.0f - (float)colorHsv->z)*bounds.height;  // HSV: Value | 
						
						
							|  |  | 
						
						
							|  |     Vector3 maxHue = { colorHsv->x, 1.0f, 1.0f }; | 
						
						
							|  |     Vector3 rgbHue = ConvertHSVtoRGB(maxHue); | 
						
						
							|  |     Color maxHueCol = { (unsigned char)(255.0f*rgbHue.x), | 
						
						
							|  |                       (unsigned char)(255.0f*rgbHue.y), | 
						
						
							|  |                       (unsigned char)(255.0f*rgbHue.z), 255 }; | 
						
						
							|  | 
 | 
						
						
							|  |     // Update control | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |     if ((state != STATE_DISABLED) && !guiLocked) | 
						
						
							|  |     { | 
						
						
							|  |         Vector2 mousePoint = GetMousePosition(); | 
						
						
							|  | 
 | 
						
						
							|  |         if (guiControlExclusiveMode) // Allows to keep dragging outside of bounds | 
						
						
							|  |         { | 
						
						
							|  |             if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) | 
						
						
							|  |             { | 
						
						
							|  |                 if (CHECK_BOUNDS_ID(bounds, guiControlExclusiveRec)) | 
						
						
							|  |                 { | 
						
						
							|  |                     pickerSelector = mousePoint; | 
						
						
							|  | 
 | 
						
						
							|  |                     if (pickerSelector.x < bounds.x) pickerSelector.x = bounds.x; | 
						
						
							|  |                     if (pickerSelector.x > bounds.x + bounds.width) pickerSelector.x = bounds.x + bounds.width; | 
						
						
							|  |                     if (pickerSelector.y < bounds.y) pickerSelector.y = bounds.y; | 
						
						
							|  |                     if (pickerSelector.y > bounds.y + bounds.height) pickerSelector.y = bounds.y + bounds.height; | 
						
						
							|  | 
 | 
						
						
							|  |                     // Calculate color from picker | 
						
						
							|  |                     Vector2 colorPick = { pickerSelector.x - bounds.x, pickerSelector.y - bounds.y }; | 
						
						
							|  | 
 | 
						
						
							|  |                     colorPick.x /= (float)bounds.width;     // Get normalized value on x | 
						
						
							|  |                     colorPick.y /= (float)bounds.height;    // Get normalized value on y | 
						
						
							|  |  | 
						
						
							|  |                     colorHsv->y = colorPick.x; | 
						
						
							|  |                     colorHsv->z = 1.0f - colorPick.y; | 
						
						
							|  | 
 | 
						
						
							|  |                 } | 
						
						
							|  |             } | 
						
						
							|  |             else | 
						
						
							|  |             { | 
						
						
							|  |                 guiControlExclusiveMode = false; | 
						
						
							|  |                 guiControlExclusiveRec = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 }; | 
						
						
							|  |             } | 
						
						
							|  |         } | 
						
						
							|  |         else if (CheckCollisionPointRec(mousePoint, bounds)) | 
						
						
							|  |         { | 
						
						
							|  |             if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) | 
						
						
							|  |             { | 
						
						
							|  |                 state = STATE_PRESSED; | 
						
						
							|  |                 guiControlExclusiveMode = true; | 
						
						
							|  |                 guiControlExclusiveRec = bounds; | 
						
						
							|  |                 pickerSelector = mousePoint; | 
						
						
							|  | 
 | 
						
						
							|  |                 // Calculate color from picker | 
						
						
							|  |                 Vector2 colorPick = { pickerSelector.x - bounds.x, pickerSelector.y - bounds.y }; | 
						
						
							|  | 
 | 
						
						
							|  |                 colorPick.x /= (float)bounds.width;     // Get normalized value on x | 
						
						
							|  |                 colorPick.y /= (float)bounds.height;    // Get normalized value on y | 
						
						
							|  |  | 
						
						
							|  |                 colorHsv->y = colorPick.x; | 
						
						
							|  |                 colorHsv->z = 1.0f - colorPick.y; | 
						
						
							|  |             } | 
						
						
							|  |             else state = STATE_FOCUSED; | 
						
						
							|  |         } | 
						
						
							|  |     } | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     // Draw control | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |     if (state != STATE_DISABLED) | 
						
						
							|  |     { | 
						
						
							|  |         DrawRectangleGradientEx(bounds, Fade(colWhite, guiAlpha), Fade(colWhite, guiAlpha), Fade(maxHueCol, guiAlpha), Fade(maxHueCol, guiAlpha)); | 
						
						
							|  |         DrawRectangleGradientEx(bounds, Fade(colBlack, 0), Fade(colBlack, guiAlpha), Fade(colBlack, guiAlpha), Fade(colBlack, 0)); | 
						
						
							|  | 
 | 
						
						
							|  |         // Draw color picker: selector | 
						
						
							|  |         Rectangle selector = { pickerSelector.x - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, pickerSelector.y - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, (float)GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE), (float)GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE) }; | 
						
						
							|  |         GuiDrawRectangle(selector, 0, BLANK, colWhite); | 
						
						
							|  |     } | 
						
						
							|  |     else | 
						
						
							|  |     { | 
						
						
							|  |         DrawRectangleGradientEx(bounds, Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), guiAlpha), Fade(Fade(colBlack, 0.6f), guiAlpha), Fade(Fade(colBlack, 0.6f), guiAlpha), Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), 0.6f), guiAlpha)); | 
						
						
							|  |     } | 
						
						
							|  | 
 | 
						
						
							|  |     GuiDrawRectangle(bounds, GuiGetStyle(COLORPICKER, BORDER_WIDTH), GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), BLANK); | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     return result; | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Message Box control | 
						
						
							|  | int GuiMessageBox(Rectangle bounds, const char *title, const char *message, const char *buttons) | 
						
						
							|  | { | 
						
						
							|  |     #if !defined(RAYGUI_MESSAGEBOX_BUTTON_HEIGHT) | 
						
						
							|  |         #define RAYGUI_MESSAGEBOX_BUTTON_HEIGHT    24 | 
						
						
							|  |     #endif | 
						
						
							|  |     #if !defined(RAYGUI_MESSAGEBOX_BUTTON_PADDING) | 
						
						
							|  |         #define RAYGUI_MESSAGEBOX_BUTTON_PADDING   12 | 
						
						
							|  |     #endif | 
						
						
							|  |  | 
						
						
							|  |     int result = -1;    // Returns clicked button from buttons list, 0 refers to closed window button | 
						
						
							|  |  | 
						
						
							|  |     int buttonCount = 0; | 
						
						
							|  |     const char **buttonsText = GuiTextSplit(buttons, ';', &buttonCount, NULL); | 
						
						
							|  |     Rectangle buttonBounds = { 0 }; | 
						
						
							|  |     buttonBounds.x = bounds.x + RAYGUI_MESSAGEBOX_BUTTON_PADDING; | 
						
						
							|  |     buttonBounds.y = bounds.y + bounds.height - RAYGUI_MESSAGEBOX_BUTTON_HEIGHT - RAYGUI_MESSAGEBOX_BUTTON_PADDING; | 
						
						
							|  |     buttonBounds.width = (bounds.width - RAYGUI_MESSAGEBOX_BUTTON_PADDING*(buttonCount + 1))/buttonCount; | 
						
						
							|  |     buttonBounds.height = RAYGUI_MESSAGEBOX_BUTTON_HEIGHT; | 
						
						
							|  | 
 | 
						
						
							|  |     //int textWidth = GetTextWidth(message) + 2; | 
						
						
							|  |  | 
						
						
							|  |     Rectangle textBounds = { 0 }; | 
						
						
							|  |     textBounds.x = bounds.x + RAYGUI_MESSAGEBOX_BUTTON_PADDING; | 
						
						
							|  |     textBounds.y = bounds.y + RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT + RAYGUI_MESSAGEBOX_BUTTON_PADDING; | 
						
						
							|  |     textBounds.width = bounds.width - RAYGUI_MESSAGEBOX_BUTTON_PADDING*2; | 
						
						
							|  |     textBounds.height = bounds.height - RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - 3*RAYGUI_MESSAGEBOX_BUTTON_PADDING - RAYGUI_MESSAGEBOX_BUTTON_HEIGHT; | 
						
						
							|  | 
 | 
						
						
							|  |     // Draw control | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |     if (GuiWindowBox(bounds, title)) result = 0; | 
						
						
							|  | 
 | 
						
						
							|  |     int prevTextAlignment = GuiGetStyle(LABEL, TEXT_ALIGNMENT); | 
						
						
							|  |     GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); | 
						
						
							|  |     GuiLabel(textBounds, message); | 
						
						
							|  |     GuiSetStyle(LABEL, TEXT_ALIGNMENT, prevTextAlignment); | 
						
						
							|  | 
 | 
						
						
							|  |     prevTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); | 
						
						
							|  |     GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); | 
						
						
							|  | 
 | 
						
						
							|  |     for (int i = 0; i < buttonCount; i++) | 
						
						
							|  |     { | 
						
						
							|  |         if (GuiButton(buttonBounds, buttonsText[i])) result = i + 1; | 
						
						
							|  |         buttonBounds.x += (buttonBounds.width + RAYGUI_MESSAGEBOX_BUTTON_PADDING); | 
						
						
							|  |     } | 
						
						
							|  | 
 | 
						
						
							|  |     GuiSetStyle(BUTTON, TEXT_ALIGNMENT, prevTextAlignment); | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     return result; | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Text Input Box control, ask for text | 
						
						
							|  | int GuiTextInputBox(Rectangle bounds, const char *title, const char *message, const char *buttons, char *text, int textMaxSize, bool *secretViewActive) | 
						
						
							|  | { | 
						
						
							|  |     #if !defined(RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT) | 
						
						
							|  |         #define RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT      24 | 
						
						
							|  |     #endif | 
						
						
							|  |     #if !defined(RAYGUI_TEXTINPUTBOX_BUTTON_PADDING) | 
						
						
							|  |         #define RAYGUI_TEXTINPUTBOX_BUTTON_PADDING     12 | 
						
						
							|  |     #endif | 
						
						
							|  |     #if !defined(RAYGUI_TEXTINPUTBOX_HEIGHT) | 
						
						
							|  |         #define RAYGUI_TEXTINPUTBOX_HEIGHT             26 | 
						
						
							|  |     #endif | 
						
						
							|  |  | 
						
						
							|  |     // Used to enable text edit mode | 
						
						
							|  |     // WARNING: No more than one GuiTextInputBox() should be open at the same time | 
						
						
							|  |     static bool textEditMode = false; | 
						
						
							|  | 
 | 
						
						
							|  |     int result = -1; | 
						
						
							|  | 
 | 
						
						
							|  |     int buttonCount = 0; | 
						
						
							|  |     const char **buttonsText = GuiTextSplit(buttons, ';', &buttonCount, NULL); | 
						
						
							|  |     Rectangle buttonBounds = { 0 }; | 
						
						
							|  |     buttonBounds.x = bounds.x + RAYGUI_TEXTINPUTBOX_BUTTON_PADDING; | 
						
						
							|  |     buttonBounds.y = bounds.y + bounds.height - RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT - RAYGUI_TEXTINPUTBOX_BUTTON_PADDING; | 
						
						
							|  |     buttonBounds.width = (bounds.width - RAYGUI_TEXTINPUTBOX_BUTTON_PADDING*(buttonCount + 1))/buttonCount; | 
						
						
							|  |     buttonBounds.height = RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT; | 
						
						
							|  | 
 | 
						
						
							|  |     int messageInputHeight = (int)bounds.height - RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - GuiGetStyle(STATUSBAR, BORDER_WIDTH) - RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT - 2*RAYGUI_TEXTINPUTBOX_BUTTON_PADDING; | 
						
						
							|  | 
 | 
						
						
							|  |     Rectangle textBounds = { 0 }; | 
						
						
							|  |     if (message != NULL) | 
						
						
							|  |     { | 
						
						
							|  |         int textSize = GetTextWidth(message) + 2; | 
						
						
							|  | 
 | 
						
						
							|  |         textBounds.x = bounds.x + bounds.width/2 - textSize/2; | 
						
						
							|  |         textBounds.y = bounds.y + RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT + messageInputHeight/4 - (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/2; | 
						
						
							|  |         textBounds.width = (float)textSize; | 
						
						
							|  |         textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); | 
						
						
							|  |     } | 
						
						
							|  | 
 | 
						
						
							|  |     Rectangle textBoxBounds = { 0 }; | 
						
						
							|  |     textBoxBounds.x = bounds.x + RAYGUI_TEXTINPUTBOX_BUTTON_PADDING; | 
						
						
							|  |     textBoxBounds.y = bounds.y + RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - RAYGUI_TEXTINPUTBOX_HEIGHT/2; | 
						
						
							|  |     if (message == NULL) textBoxBounds.y = bounds.y + 24 + RAYGUI_TEXTINPUTBOX_BUTTON_PADDING; | 
						
						
							|  |     else textBoxBounds.y += (messageInputHeight/2 + messageInputHeight/4); | 
						
						
							|  |     textBoxBounds.width = bounds.width - RAYGUI_TEXTINPUTBOX_BUTTON_PADDING*2; | 
						
						
							|  |     textBoxBounds.height = RAYGUI_TEXTINPUTBOX_HEIGHT; | 
						
						
							|  | 
 | 
						
						
							|  |     // Draw control | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |     if (GuiWindowBox(bounds, title)) result = 0; | 
						
						
							|  | 
 | 
						
						
							|  |     // Draw message if available | 
						
						
							|  |     if (message != NULL) | 
						
						
							|  |     { | 
						
						
							|  |         int prevTextAlignment = GuiGetStyle(LABEL, TEXT_ALIGNMENT); | 
						
						
							|  |         GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); | 
						
						
							|  |         GuiLabel(textBounds, message); | 
						
						
							|  |         GuiSetStyle(LABEL, TEXT_ALIGNMENT, prevTextAlignment); | 
						
						
							|  |     } | 
						
						
							|  | 
 | 
						
						
							|  |     if (secretViewActive != NULL) | 
						
						
							|  |     { | 
						
						
							|  |         static char stars[] = "****************"; | 
						
						
							|  |         if (GuiTextBox(RAYGUI_CLITERAL(Rectangle){ textBoxBounds.x, textBoxBounds.y, textBoxBounds.width - 4 - RAYGUI_TEXTINPUTBOX_HEIGHT, textBoxBounds.height }, | 
						
						
							|  |             ((*secretViewActive == 1) || textEditMode)? text : stars, textMaxSize, textEditMode)) textEditMode = !textEditMode; | 
						
						
							|  | 
 | 
						
						
							|  |         GuiToggle(RAYGUI_CLITERAL(Rectangle){ textBoxBounds.x + textBoxBounds.width - RAYGUI_TEXTINPUTBOX_HEIGHT, textBoxBounds.y, RAYGUI_TEXTINPUTBOX_HEIGHT, RAYGUI_TEXTINPUTBOX_HEIGHT }, (*secretViewActive == 1)? "#44#" : "#45#", secretViewActive); | 
						
						
							|  |     } | 
						
						
							|  |     else | 
						
						
							|  |     { | 
						
						
							|  |         if (GuiTextBox(textBoxBounds, text, textMaxSize, textEditMode)) textEditMode = !textEditMode; | 
						
						
							|  |     } | 
						
						
							|  | 
 | 
						
						
							|  |     int prevBtnTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); | 
						
						
							|  |     GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); | 
						
						
							|  | 
 | 
						
						
							|  |     for (int i = 0; i < buttonCount; i++) | 
						
						
							|  |     { | 
						
						
							|  |         if (GuiButton(buttonBounds, buttonsText[i])) result = i + 1; | 
						
						
							|  |         buttonBounds.x += (buttonBounds.width + RAYGUI_MESSAGEBOX_BUTTON_PADDING); | 
						
						
							|  |     } | 
						
						
							|  | 
 | 
						
						
							|  |     if (result >= 0) textEditMode = false; | 
						
						
							|  | 
 | 
						
						
							|  |     GuiSetStyle(BUTTON, TEXT_ALIGNMENT, prevBtnTextAlignment); | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     return result;      // Result is the pressed button index | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Grid control | 
						
						
							|  | // NOTE: Returns grid mouse-hover selected cell | 
						
						
							|  | // About drawing lines at subpixel spacing, simple put, not easy solution: | 
						
						
							|  | // https://stackoverflow.com/questions/4435450/2d-opengl-drawing-lines-that-dont-exactly-fit-pixel-raster | 
						
						
							|  | int GuiGrid(Rectangle bounds, const char *text, float spacing, int subdivs, Vector2 *mouseCell) | 
						
						
							|  | { | 
						
						
							|  |     // Grid lines alpha amount | 
						
						
							|  |     #if !defined(RAYGUI_GRID_ALPHA) | 
						
						
							|  |         #define RAYGUI_GRID_ALPHA    0.15f | 
						
						
							|  |     #endif | 
						
						
							|  |  | 
						
						
							|  |     int result = 0; | 
						
						
							|  |     GuiState state = guiState; | 
						
						
							|  | 
 | 
						
						
							|  |     Vector2 mousePoint = GetMousePosition(); | 
						
						
							|  |     Vector2 currentMouseCell = { -1, -1 }; | 
						
						
							|  | 
 | 
						
						
							|  |     float spaceWidth = spacing/(float)subdivs; | 
						
						
							|  |     int linesV = (int)(bounds.width/spaceWidth) + 1; | 
						
						
							|  |     int linesH = (int)(bounds.height/spaceWidth) + 1; | 
						
						
							|  | 
 | 
						
						
							|  |     int color = GuiGetStyle(DEFAULT, LINE_COLOR); | 
						
						
							|  | 
 | 
						
						
							|  |     // Update control | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |     if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode) | 
						
						
							|  |     { | 
						
						
							|  |         if (CheckCollisionPointRec(mousePoint, bounds)) | 
						
						
							|  |         { | 
						
						
							|  |             // NOTE: Cell values must be the upper left of the cell the mouse is in | 
						
						
							|  |             currentMouseCell.x = floorf((mousePoint.x - bounds.x)/spacing); | 
						
						
							|  |             currentMouseCell.y = floorf((mousePoint.y - bounds.y)/spacing); | 
						
						
							|  |         } | 
						
						
							|  |     } | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     // Draw control | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |     if (state == STATE_DISABLED) color = GuiGetStyle(DEFAULT, BORDER_COLOR_DISABLED); | 
						
						
							|  | 
 | 
						
						
							|  |     if (subdivs > 0) | 
						
						
							|  |     { | 
						
						
							|  |         // Draw vertical grid lines | 
						
						
							|  |         for (int i = 0; i < linesV; i++) | 
						
						
							|  |         { | 
						
						
							|  |             Rectangle lineV = { bounds.x + spacing*i/subdivs, bounds.y, 1, bounds.height + 1 }; | 
						
						
							|  |             GuiDrawRectangle(lineV, 0, BLANK, ((i%subdivs) == 0)? GuiFade(GetColor(color), RAYGUI_GRID_ALPHA*4) : GuiFade(GetColor(color), RAYGUI_GRID_ALPHA)); | 
						
						
							|  |         } | 
						
						
							|  | 
 | 
						
						
							|  |         // Draw horizontal grid lines | 
						
						
							|  |         for (int i = 0; i < linesH; i++) | 
						
						
							|  |         { | 
						
						
							|  |             Rectangle lineH = { bounds.x, bounds.y + spacing*i/subdivs, bounds.width + 1, 1 }; | 
						
						
							|  |             GuiDrawRectangle(lineH, 0, BLANK, ((i%subdivs) == 0)? GuiFade(GetColor(color), RAYGUI_GRID_ALPHA*4) : GuiFade(GetColor(color), RAYGUI_GRID_ALPHA)); | 
						
						
							|  |         } | 
						
						
							|  |     } | 
						
						
							|  | 
 | 
						
						
							|  |     if (mouseCell != NULL) *mouseCell = currentMouseCell; | 
						
						
							|  |     return result; | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | // Tooltip management functions | 
						
						
							|  | // NOTE: Tooltips requires some global variables: tooltipPtr | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | // Enable gui tooltips (global state) | 
						
						
							|  | void GuiEnableTooltip(void) { guiTooltip = true; } | 
						
						
							|  | 
 | 
						
						
							|  | // Disable gui tooltips (global state) | 
						
						
							|  | void GuiDisableTooltip(void) { guiTooltip = false; } | 
						
						
							|  | 
 | 
						
						
							|  | // Set tooltip string | 
						
						
							|  | void GuiSetTooltip(const char *tooltip) { guiTooltipPtr = tooltip; } | 
						
						
							|  | 
 | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | // Styles loading functions | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  | // Load raygui style file (.rgs) | 
						
						
							|  | // NOTE: By default a binary file is expected, that file could contain a custom font, | 
						
						
							|  | // in that case, custom font image atlas is GRAY+ALPHA and pixel data can be compressed (DEFLATE) | 
						
						
							|  | void GuiLoadStyle(const char *fileName) | 
						
						
							|  | { | 
						
						
							|  |     #define MAX_LINE_BUFFER_SIZE    256 | 
						
						
							|  |  | 
						
						
							|  |     bool tryBinary = false; | 
						
						
							|  |     if (!guiStyleLoaded) GuiLoadStyleDefault(); | 
						
						
							|  | 
 | 
						
						
							|  |     // Try reading the files as text file first | 
						
						
							|  |     FILE *rgsFile = fopen(fileName, "rt"); | 
						
						
							|  | 
 | 
						
						
							|  |     if (rgsFile != NULL) | 
						
						
							|  |     { | 
						
						
							|  |         char buffer[MAX_LINE_BUFFER_SIZE] = { 0 }; | 
						
						
							|  |         fgets(buffer, MAX_LINE_BUFFER_SIZE, rgsFile); | 
						
						
							|  | 
 | 
						
						
							|  |         if (buffer[0] == '#') | 
						
						
							|  |         { | 
						
						
							|  |             int controlId = 0; | 
						
						
							|  |             int propertyId = 0; | 
						
						
							|  |             unsigned int propertyValue = 0; | 
						
						
							|  | 
 | 
						
						
							|  |             while (!feof(rgsFile)) | 
						
						
							|  |             { | 
						
						
							|  |                 switch (buffer[0]) | 
						
						
							|  |                 { | 
						
						
							|  |                     case 'p': | 
						
						
							|  |                     { | 
						
						
							|  |                         // Style property: p <control_id> <property_id> <property_value> <property_name> | 
						
						
							|  |  | 
						
						
							|  |                         sscanf(buffer, "p %d %d 0x%x", &controlId, &propertyId, &propertyValue); | 
						
						
							|  |                         GuiSetStyle(controlId, propertyId, (int)propertyValue); | 
						
						
							|  | 
 | 
						
						
							|  |                     } break; | 
						
						
							|  |                     case 'f': | 
						
						
							|  |                     { | 
						
						
							|  |                         // Style font: f <gen_font_size> <charmap_file> <font_file> | 
						
						
							|  |  | 
						
						
							|  |                         int fontSize = 0; | 
						
						
							|  |                         char charmapFileName[256] = { 0 }; | 
						
						
							|  |                         char fontFileName[256] = { 0 }; | 
						
						
							|  |                         sscanf(buffer, "f %d %s %[^\r\n]s", &fontSize, charmapFileName, fontFileName); | 
						
						
							|  | 
 | 
						
						
							|  |                         Font font = { 0 }; | 
						
						
							|  |                         int *codepoints = NULL; | 
						
						
							|  |                         int codepointCount = 0; | 
						
						
							|  | 
 | 
						
						
							|  |                         if (charmapFileName[0] != '0') | 
						
						
							|  |                         { | 
						
						
							|  |                             // Load text data from file | 
						
						
							|  |                             // NOTE: Expected an UTF-8 array of codepoints, no separation | 
						
						
							|  |                             char *textData = LoadFileText(TextFormat("%s/%s", GetDirectoryPath(fileName), charmapFileName)); | 
						
						
							|  |                             codepoints = LoadCodepoints(textData, &codepointCount); | 
						
						
							|  |                             UnloadFileText(textData); | 
						
						
							|  |                         } | 
						
						
							|  | 
 | 
						
						
							|  |                         if (fontFileName[0] != '\0') | 
						
						
							|  |                         { | 
						
						
							|  |                             // In case a font is already loaded and it is not default internal font, unload it | 
						
						
							|  |                             if (font.texture.id != GetFontDefault().texture.id) UnloadTexture(font.texture); | 
						
						
							|  | 
 | 
						
						
							|  |                             if (codepointCount > 0) font = LoadFontEx(TextFormat("%s/%s", GetDirectoryPath(fileName), fontFileName), fontSize, codepoints, codepointCount); | 
						
						
							|  |                             else font = LoadFontEx(TextFormat("%s/%s", GetDirectoryPath(fileName), fontFileName), fontSize, NULL, 0);   // Default to 95 standard codepoints | 
						
						
							|  |                         } | 
						
						
							|  | 
 | 
						
						
							|  |                         // If font texture not properly loaded, revert to default font and size/spacing | 
						
						
							|  |                         if (font.texture.id == 0) | 
						
						
							|  |                         { | 
						
						
							|  |                             font = GetFontDefault(); | 
						
						
							|  |                             GuiSetStyle(DEFAULT, TEXT_SIZE, 10); | 
						
						
							|  |                             GuiSetStyle(DEFAULT, TEXT_SPACING, 1); | 
						
						
							|  |                         } | 
						
						
							|  | 
 | 
						
						
							|  |                         UnloadCodepoints(codepoints); | 
						
						
							|  | 
 | 
						
						
							|  |                         if ((font.texture.id > 0) && (font.glyphCount > 0)) GuiSetFont(font); | 
						
						
							|  | 
 | 
						
						
							|  |                     } break; | 
						
						
							|  |                     default: break; | 
						
						
							|  |                 } | 
						
						
							|  | 
 | 
						
						
							|  |                 fgets(buffer, MAX_LINE_BUFFER_SIZE, rgsFile); | 
						
						
							|  |             } | 
						
						
							|  |         } | 
						
						
							|  |         else tryBinary = true; | 
						
						
							|  | 
 | 
						
						
							|  |         fclose(rgsFile); | 
						
						
							|  |     } | 
						
						
							|  | 
 | 
						
						
							|  |     if (tryBinary) | 
						
						
							|  |     { | 
						
						
							|  |         rgsFile = fopen(fileName, "rb"); | 
						
						
							|  | 
 | 
						
						
							|  |         if (rgsFile != NULL) | 
						
						
							|  |         { | 
						
						
							|  |             fseek(rgsFile, 0, SEEK_END); | 
						
						
							|  |             int fileDataSize = ftell(rgsFile); | 
						
						
							|  |             fseek(rgsFile, 0, SEEK_SET); | 
						
						
							|  | 
 | 
						
						
							|  |             if (fileDataSize > 0) | 
						
						
							|  |             { | 
						
						
							|  |                 unsigned char *fileData = (unsigned char *)RAYGUI_MALLOC(fileDataSize*sizeof(unsigned char)); | 
						
						
							|  |                 fread(fileData, sizeof(unsigned char), fileDataSize, rgsFile); | 
						
						
							|  | 
 | 
						
						
							|  |                 GuiLoadStyleFromMemory(fileData, fileDataSize); | 
						
						
							|  | 
 | 
						
						
							|  |                 RAYGUI_FREE(fileData); | 
						
						
							|  |             } | 
						
						
							|  | 
 | 
						
						
							|  |             fclose(rgsFile); | 
						
						
							|  |         } | 
						
						
							|  |     } | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Load style default over global style | 
						
						
							|  | void GuiLoadStyleDefault(void) | 
						
						
							|  | { | 
						
						
							|  |     // We set this variable first to avoid cyclic function calls | 
						
						
							|  |     // when calling GuiSetStyle() and GuiGetStyle() | 
						
						
							|  |     guiStyleLoaded = true; | 
						
						
							|  | 
 | 
						
						
							|  |     // Initialize default LIGHT style property values | 
						
						
							|  |     // WARNING: Default value are applied to all controls on set but | 
						
						
							|  |     // they can be overwritten later on for every custom control | 
						
						
							|  |     GuiSetStyle(DEFAULT, BORDER_COLOR_NORMAL, 0x838383ff); | 
						
						
							|  |     GuiSetStyle(DEFAULT, BASE_COLOR_NORMAL, 0xc9c9c9ff); | 
						
						
							|  |     GuiSetStyle(DEFAULT, TEXT_COLOR_NORMAL, 0x686868ff); | 
						
						
							|  |     GuiSetStyle(DEFAULT, BORDER_COLOR_FOCUSED, 0x5bb2d9ff); | 
						
						
							|  |     GuiSetStyle(DEFAULT, BASE_COLOR_FOCUSED, 0xc9effeff); | 
						
						
							|  |     GuiSetStyle(DEFAULT, TEXT_COLOR_FOCUSED, 0x6c9bbcff); | 
						
						
							|  |     GuiSetStyle(DEFAULT, BORDER_COLOR_PRESSED, 0x0492c7ff); | 
						
						
							|  |     GuiSetStyle(DEFAULT, BASE_COLOR_PRESSED, 0x97e8ffff); | 
						
						
							|  |     GuiSetStyle(DEFAULT, TEXT_COLOR_PRESSED, 0x368bafff); | 
						
						
							|  |     GuiSetStyle(DEFAULT, BORDER_COLOR_DISABLED, 0xb5c1c2ff); | 
						
						
							|  |     GuiSetStyle(DEFAULT, BASE_COLOR_DISABLED, 0xe6e9e9ff); | 
						
						
							|  |     GuiSetStyle(DEFAULT, TEXT_COLOR_DISABLED, 0xaeb7b8ff); | 
						
						
							|  |     GuiSetStyle(DEFAULT, BORDER_WIDTH, 1); | 
						
						
							|  |     GuiSetStyle(DEFAULT, TEXT_PADDING, 0); | 
						
						
							|  |     GuiSetStyle(DEFAULT, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); | 
						
						
							|  | 
 | 
						
						
							|  |     // Initialize default extended property values | 
						
						
							|  |     // NOTE: By default, extended property values are initialized to 0 | 
						
						
							|  |     GuiSetStyle(DEFAULT, TEXT_SIZE, 10);                // DEFAULT, shared by all controls | 
						
						
							|  |     GuiSetStyle(DEFAULT, TEXT_SPACING, 1);              // DEFAULT, shared by all controls | 
						
						
							|  |     GuiSetStyle(DEFAULT, LINE_COLOR, 0x90abb5ff);       // DEFAULT specific property | 
						
						
							|  |     GuiSetStyle(DEFAULT, BACKGROUND_COLOR, 0xf5f5f5ff); // DEFAULT specific property | 
						
						
							|  |     GuiSetStyle(DEFAULT, TEXT_LINE_SPACING, 15);        // DEFAULT, 15 pixels between lines | 
						
						
							|  |     GuiSetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL, TEXT_ALIGN_MIDDLE);   // DEFAULT, text aligned vertically to middle of text-bounds | 
						
						
							|  |  | 
						
						
							|  |     // Initialize control-specific property values | 
						
						
							|  |     // NOTE: Those properties are in default list but require specific values by control type | 
						
						
							|  |     GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); | 
						
						
							|  |     GuiSetStyle(BUTTON, BORDER_WIDTH, 2); | 
						
						
							|  |     GuiSetStyle(SLIDER, TEXT_PADDING, 4); | 
						
						
							|  |     GuiSetStyle(PROGRESSBAR, TEXT_PADDING, 4); | 
						
						
							|  |     GuiSetStyle(CHECKBOX, TEXT_PADDING, 4); | 
						
						
							|  |     GuiSetStyle(CHECKBOX, TEXT_ALIGNMENT, TEXT_ALIGN_RIGHT); | 
						
						
							|  |     GuiSetStyle(DROPDOWNBOX, TEXT_PADDING, 0); | 
						
						
							|  |     GuiSetStyle(DROPDOWNBOX, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); | 
						
						
							|  |     GuiSetStyle(TEXTBOX, TEXT_PADDING, 4); | 
						
						
							|  |     GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); | 
						
						
							|  |     GuiSetStyle(VALUEBOX, TEXT_PADDING, 0); | 
						
						
							|  |     GuiSetStyle(VALUEBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); | 
						
						
							|  |     GuiSetStyle(SPINNER, TEXT_PADDING, 0); | 
						
						
							|  |     GuiSetStyle(SPINNER, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); | 
						
						
							|  |     GuiSetStyle(STATUSBAR, TEXT_PADDING, 8); | 
						
						
							|  |     GuiSetStyle(STATUSBAR, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); | 
						
						
							|  | 
 | 
						
						
							|  |     // Initialize extended property values | 
						
						
							|  |     // NOTE: By default, extended property values are initialized to 0 | 
						
						
							|  |     GuiSetStyle(TOGGLE, GROUP_PADDING, 2); | 
						
						
							|  |     GuiSetStyle(SLIDER, SLIDER_WIDTH, 16); | 
						
						
							|  |     GuiSetStyle(SLIDER, SLIDER_PADDING, 1); | 
						
						
							|  |     GuiSetStyle(PROGRESSBAR, PROGRESS_PADDING, 1); | 
						
						
							|  |     GuiSetStyle(CHECKBOX, CHECK_PADDING, 1); | 
						
						
							|  |     GuiSetStyle(COMBOBOX, COMBO_BUTTON_WIDTH, 32); | 
						
						
							|  |     GuiSetStyle(COMBOBOX, COMBO_BUTTON_SPACING, 2); | 
						
						
							|  |     GuiSetStyle(DROPDOWNBOX, ARROW_PADDING, 16); | 
						
						
							|  |     GuiSetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING, 2); | 
						
						
							|  |     GuiSetStyle(SPINNER, SPIN_BUTTON_WIDTH, 24); | 
						
						
							|  |     GuiSetStyle(SPINNER, SPIN_BUTTON_SPACING, 2); | 
						
						
							|  |     GuiSetStyle(SCROLLBAR, BORDER_WIDTH, 0); | 
						
						
							|  |     GuiSetStyle(SCROLLBAR, ARROWS_VISIBLE, 0); | 
						
						
							|  |     GuiSetStyle(SCROLLBAR, ARROWS_SIZE, 6); | 
						
						
							|  |     GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING, 0); | 
						
						
							|  |     GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, 16); | 
						
						
							|  |     GuiSetStyle(SCROLLBAR, SCROLL_PADDING, 0); | 
						
						
							|  |     GuiSetStyle(SCROLLBAR, SCROLL_SPEED, 12); | 
						
						
							|  |     GuiSetStyle(LISTVIEW, LIST_ITEMS_HEIGHT, 28); | 
						
						
							|  |     GuiSetStyle(LISTVIEW, LIST_ITEMS_SPACING, 2); | 
						
						
							|  |     GuiSetStyle(LISTVIEW, SCROLLBAR_WIDTH, 12); | 
						
						
							|  |     GuiSetStyle(LISTVIEW, SCROLLBAR_SIDE, SCROLLBAR_RIGHT_SIDE); | 
						
						
							|  |     GuiSetStyle(COLORPICKER, COLOR_SELECTOR_SIZE, 8); | 
						
						
							|  |     GuiSetStyle(COLORPICKER, HUEBAR_WIDTH, 16); | 
						
						
							|  |     GuiSetStyle(COLORPICKER, HUEBAR_PADDING, 8); | 
						
						
							|  |     GuiSetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT, 8); | 
						
						
							|  |     GuiSetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW, 2); | 
						
						
							|  | 
 | 
						
						
							|  |     if (guiFont.texture.id != GetFontDefault().texture.id) | 
						
						
							|  |     { | 
						
						
							|  |         // Unload previous font texture | 
						
						
							|  |         UnloadTexture(guiFont.texture); | 
						
						
							|  |         RL_FREE(guiFont.recs); | 
						
						
							|  |         RL_FREE(guiFont.glyphs); | 
						
						
							|  |         guiFont.recs = NULL; | 
						
						
							|  |         guiFont.glyphs = NULL; | 
						
						
							|  | 
 | 
						
						
							|  |         // Setup default raylib font | 
						
						
							|  |         guiFont = GetFontDefault(); | 
						
						
							|  | 
 | 
						
						
							|  |         // NOTE: Default raylib font character 95 is a white square | 
						
						
							|  |         Rectangle whiteChar = guiFont.recs[95]; | 
						
						
							|  | 
 | 
						
						
							|  |         // NOTE: We set up a 1px padding on char rectangle to avoid pixel bleeding on MSAA filtering | 
						
						
							|  |         SetShapesTexture(guiFont.texture, RAYGUI_CLITERAL(Rectangle){ whiteChar.x + 1, whiteChar.y + 1, whiteChar.width - 2, whiteChar.height - 2 }); | 
						
						
							|  |     } | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Get text with icon id prepended | 
						
						
							|  | // NOTE: Useful to add icons by name id (enum) instead of | 
						
						
							|  | // a number that can change between ricon versions | 
						
						
							|  | const char *GuiIconText(int iconId, const char *text) | 
						
						
							|  | { | 
						
						
							|  | #if defined(RAYGUI_NO_ICONS) | 
						
						
							|  |     return NULL; | 
						
						
							|  | #else | 
						
						
							|  |     static char buffer[1024] = { 0 }; | 
						
						
							|  |     static char iconBuffer[16] = { 0 }; | 
						
						
							|  | 
 | 
						
						
							|  |     if (text != NULL) | 
						
						
							|  |     { | 
						
						
							|  |         memset(buffer, 0, 1024); | 
						
						
							|  |         sprintf(buffer, "#%03i#", iconId); | 
						
						
							|  | 
 | 
						
						
							|  |         for (int i = 5; i < 1024; i++) | 
						
						
							|  |         { | 
						
						
							|  |             buffer[i] = text[i - 5]; | 
						
						
							|  |             if (text[i - 5] == '\0') break; | 
						
						
							|  |         } | 
						
						
							|  | 
 | 
						
						
							|  |         return buffer; | 
						
						
							|  |     } | 
						
						
							|  |     else | 
						
						
							|  |     { | 
						
						
							|  |         sprintf(iconBuffer, "#%03i#", iconId); | 
						
						
							|  | 
 | 
						
						
							|  |         return iconBuffer; | 
						
						
							|  |     } | 
						
						
							|  | #endif | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | #if !defined(RAYGUI_NO_ICONS) | 
						
						
							|  | // Get full icons data pointer | 
						
						
							|  | unsigned int *GuiGetIcons(void) { return guiIconsPtr; } | 
						
						
							|  | 
 | 
						
						
							|  | // Load raygui icons file (.rgi) | 
						
						
							|  | // NOTE: In case nameIds are required, they can be requested with loadIconsName, | 
						
						
							|  | // they are returned as a guiIconsName[iconCount][RAYGUI_ICON_MAX_NAME_LENGTH], | 
						
						
							|  | // WARNING: guiIconsName[]][] memory should be manually freed! | 
						
						
							|  | char **GuiLoadIcons(const char *fileName, bool loadIconsName) | 
						
						
							|  | { | 
						
						
							|  |     // Style File Structure (.rgi) | 
						
						
							|  |     // ------------------------------------------------------ | 
						
						
							|  |     // Offset  | Size    | Type       | Description | 
						
						
							|  |     // ------------------------------------------------------ | 
						
						
							|  |     // 0       | 4       | char       | Signature: "rGI " | 
						
						
							|  |     // 4       | 2       | short      | Version: 100 | 
						
						
							|  |     // 6       | 2       | short      | reserved | 
						
						
							|  |  | 
						
						
							|  |     // 8       | 2       | short      | Num icons (N) | 
						
						
							|  |     // 10      | 2       | short      | Icons size (Options: 16, 32, 64) (S) | 
						
						
							|  |  | 
						
						
							|  |     // Icons name id (32 bytes per name id) | 
						
						
							|  |     // foreach (icon) | 
						
						
							|  |     // { | 
						
						
							|  |     //   12+32*i  | 32   | char       | Icon NameId | 
						
						
							|  |     // } | 
						
						
							|  |  | 
						
						
							|  |     // Icons data: One bit per pixel, stored as unsigned int array (depends on icon size) | 
						
						
							|  |     // S*S pixels/32bit per unsigned int = K unsigned int per icon | 
						
						
							|  |     // foreach (icon) | 
						
						
							|  |     // { | 
						
						
							|  |     //   ...   | K       | unsigned int | Icon Data | 
						
						
							|  |     // } | 
						
						
							|  |  | 
						
						
							|  |     FILE *rgiFile = fopen(fileName, "rb"); | 
						
						
							|  | 
 | 
						
						
							|  |     char **guiIconsName = NULL; | 
						
						
							|  | 
 | 
						
						
							|  |     if (rgiFile != NULL) | 
						
						
							|  |     { | 
						
						
							|  |         char signature[5] = { 0 }; | 
						
						
							|  |         short version = 0; | 
						
						
							|  |         short reserved = 0; | 
						
						
							|  |         short iconCount = 0; | 
						
						
							|  |         short iconSize = 0; | 
						
						
							|  | 
 | 
						
						
							|  |         fread(signature, 1, 4, rgiFile); | 
						
						
							|  |         fread(&version, sizeof(short), 1, rgiFile); | 
						
						
							|  |         fread(&reserved, sizeof(short), 1, rgiFile); | 
						
						
							|  |         fread(&iconCount, sizeof(short), 1, rgiFile); | 
						
						
							|  |         fread(&iconSize, sizeof(short), 1, rgiFile); | 
						
						
							|  | 
 | 
						
						
							|  |         if ((signature[0] == 'r') && | 
						
						
							|  |             (signature[1] == 'G') && | 
						
						
							|  |             (signature[2] == 'I') && | 
						
						
							|  |             (signature[3] == ' ')) | 
						
						
							|  |         { | 
						
						
							|  |             if (loadIconsName) | 
						
						
							|  |             { | 
						
						
							|  |                 guiIconsName = (char **)RAYGUI_MALLOC(iconCount*sizeof(char **)); | 
						
						
							|  |                 for (int i = 0; i < iconCount; i++) | 
						
						
							|  |                 { | 
						
						
							|  |                     guiIconsName[i] = (char *)RAYGUI_MALLOC(RAYGUI_ICON_MAX_NAME_LENGTH); | 
						
						
							|  |                     fread(guiIconsName[i], 1, RAYGUI_ICON_MAX_NAME_LENGTH, rgiFile); | 
						
						
							|  |                 } | 
						
						
							|  |             } | 
						
						
							|  |             else fseek(rgiFile, iconCount*RAYGUI_ICON_MAX_NAME_LENGTH, SEEK_CUR); | 
						
						
							|  | 
 | 
						
						
							|  |             // Read icons data directly over internal icons array | 
						
						
							|  |             fread(guiIconsPtr, sizeof(unsigned int), iconCount*(iconSize*iconSize/32), rgiFile); | 
						
						
							|  |         } | 
						
						
							|  | 
 | 
						
						
							|  |         fclose(rgiFile); | 
						
						
							|  |     } | 
						
						
							|  | 
 | 
						
						
							|  |     return guiIconsName; | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Draw selected icon using rectangles pixel-by-pixel | 
						
						
							|  | void GuiDrawIcon(int iconId, int posX, int posY, int pixelSize, Color color) | 
						
						
							|  | { | 
						
						
							|  |     #define BIT_CHECK(a,b) ((a) & (1u<<(b))) | 
						
						
							|  |  | 
						
						
							|  |     for (int i = 0, y = 0; i < RAYGUI_ICON_SIZE*RAYGUI_ICON_SIZE/32; i++) | 
						
						
							|  |     { | 
						
						
							|  |         for (int k = 0; k < 32; k++) | 
						
						
							|  |         { | 
						
						
							|  |             if (BIT_CHECK(guiIconsPtr[iconId*RAYGUI_ICON_DATA_ELEMENTS + i], k)) | 
						
						
							|  |             { | 
						
						
							|  |             #if !defined(RAYGUI_STANDALONE) | 
						
						
							|  |                 GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ (float)posX + (k%RAYGUI_ICON_SIZE)*pixelSize, (float)posY + y*pixelSize, (float)pixelSize, (float)pixelSize }, 0, BLANK, color); | 
						
						
							|  |             #endif | 
						
						
							|  |             } | 
						
						
							|  | 
 | 
						
						
							|  |             if ((k == 15) || (k == 31)) y++; | 
						
						
							|  |         } | 
						
						
							|  |     } | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Set icon drawing size | 
						
						
							|  | void GuiSetIconScale(int scale) | 
						
						
							|  | { | 
						
						
							|  |     if (scale >= 1) guiIconScale = scale; | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | #endif      // !RAYGUI_NO_ICONS | 
						
						
							|  |  | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | // Module specific Functions Definition | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  | // Load style from memory | 
						
						
							|  | // WARNING: Binary files only | 
						
						
							|  | static void GuiLoadStyleFromMemory(const unsigned char *fileData, int dataSize) | 
						
						
							|  | { | 
						
						
							|  |     unsigned char *fileDataPtr = (unsigned char *)fileData; | 
						
						
							|  | 
 | 
						
						
							|  |     char signature[5] = { 0 }; | 
						
						
							|  |     short version = 0; | 
						
						
							|  |     short reserved = 0; | 
						
						
							|  |     int propertyCount = 0; | 
						
						
							|  | 
 | 
						
						
							|  |     memcpy(signature, fileDataPtr, 4); | 
						
						
							|  |     memcpy(&version, fileDataPtr + 4, sizeof(short)); | 
						
						
							|  |     memcpy(&reserved, fileDataPtr + 4 + 2, sizeof(short)); | 
						
						
							|  |     memcpy(&propertyCount, fileDataPtr + 4 + 2 + 2, sizeof(int)); | 
						
						
							|  |     fileDataPtr += 12; | 
						
						
							|  | 
 | 
						
						
							|  |     if ((signature[0] == 'r') && | 
						
						
							|  |         (signature[1] == 'G') && | 
						
						
							|  |         (signature[2] == 'S') && | 
						
						
							|  |         (signature[3] == ' ')) | 
						
						
							|  |     { | 
						
						
							|  |         short controlId = 0; | 
						
						
							|  |         short propertyId = 0; | 
						
						
							|  |         unsigned int propertyValue = 0; | 
						
						
							|  | 
 | 
						
						
							|  |         for (int i = 0; i < propertyCount; i++) | 
						
						
							|  |         { | 
						
						
							|  |             memcpy(&controlId, fileDataPtr, sizeof(short)); | 
						
						
							|  |             memcpy(&propertyId, fileDataPtr + 2, sizeof(short)); | 
						
						
							|  |             memcpy(&propertyValue, fileDataPtr + 2 + 2, sizeof(unsigned int)); | 
						
						
							|  |             fileDataPtr += 8; | 
						
						
							|  | 
 | 
						
						
							|  |             if (controlId == 0) // DEFAULT control | 
						
						
							|  |             { | 
						
						
							|  |                 // If a DEFAULT property is loaded, it is propagated to all controls | 
						
						
							|  |                 // NOTE: All DEFAULT properties should be defined first in the file | 
						
						
							|  |                 GuiSetStyle(0, (int)propertyId, propertyValue); | 
						
						
							|  | 
 | 
						
						
							|  |                 if (propertyId < RAYGUI_MAX_PROPS_BASE) for (int j = 1; j < RAYGUI_MAX_CONTROLS; j++) GuiSetStyle(j, (int)propertyId, propertyValue); | 
						
						
							|  |             } | 
						
						
							|  |             else GuiSetStyle((int)controlId, (int)propertyId, propertyValue); | 
						
						
							|  |         } | 
						
						
							|  | 
 | 
						
						
							|  |         // Font loading is highly dependant on raylib API to load font data and image | 
						
						
							|  |  | 
						
						
							|  | #if !defined(RAYGUI_STANDALONE) | 
						
						
							|  |         // Load custom font if available | 
						
						
							|  |         int fontDataSize = 0; | 
						
						
							|  |         memcpy(&fontDataSize, fileDataPtr, sizeof(int)); | 
						
						
							|  |         fileDataPtr += 4; | 
						
						
							|  | 
 | 
						
						
							|  |         if (fontDataSize > 0) | 
						
						
							|  |         { | 
						
						
							|  |             Font font = { 0 }; | 
						
						
							|  |             int fontType = 0;   // 0-Normal, 1-SDF | 
						
						
							|  |  | 
						
						
							|  |             memcpy(&font.baseSize, fileDataPtr, sizeof(int)); | 
						
						
							|  |             memcpy(&font.glyphCount, fileDataPtr + 4, sizeof(int)); | 
						
						
							|  |             memcpy(&fontType, fileDataPtr + 4 + 4, sizeof(int)); | 
						
						
							|  |             fileDataPtr += 12; | 
						
						
							|  | 
 | 
						
						
							|  |             // Load font white rectangle | 
						
						
							|  |             Rectangle fontWhiteRec = { 0 }; | 
						
						
							|  |             memcpy(&fontWhiteRec, fileDataPtr, sizeof(Rectangle)); | 
						
						
							|  |             fileDataPtr += 16; | 
						
						
							|  | 
 | 
						
						
							|  |             // Load font image parameters | 
						
						
							|  |             int fontImageUncompSize = 0; | 
						
						
							|  |             int fontImageCompSize = 0; | 
						
						
							|  |             memcpy(&fontImageUncompSize, fileDataPtr, sizeof(int)); | 
						
						
							|  |             memcpy(&fontImageCompSize, fileDataPtr + 4, sizeof(int)); | 
						
						
							|  |             fileDataPtr += 8; | 
						
						
							|  | 
 | 
						
						
							|  |             Image imFont = { 0 }; | 
						
						
							|  |             imFont.mipmaps = 1; | 
						
						
							|  |             memcpy(&imFont.width, fileDataPtr, sizeof(int)); | 
						
						
							|  |             memcpy(&imFont.height, fileDataPtr + 4, sizeof(int)); | 
						
						
							|  |             memcpy(&imFont.format, fileDataPtr + 4 + 4, sizeof(int)); | 
						
						
							|  |             fileDataPtr += 12; | 
						
						
							|  | 
 | 
						
						
							|  |             if ((fontImageCompSize > 0) && (fontImageCompSize != fontImageUncompSize)) | 
						
						
							|  |             { | 
						
						
							|  |                 // Compressed font atlas image data (DEFLATE), it requires DecompressData() | 
						
						
							|  |                 int dataUncompSize = 0; | 
						
						
							|  |                 unsigned char *compData = (unsigned char *)RAYGUI_MALLOC(fontImageCompSize); | 
						
						
							|  |                 memcpy(compData, fileDataPtr, fontImageCompSize); | 
						
						
							|  |                 fileDataPtr += fontImageCompSize; | 
						
						
							|  | 
 | 
						
						
							|  |                 imFont.data = DecompressData(compData, fontImageCompSize, &dataUncompSize); | 
						
						
							|  | 
 | 
						
						
							|  |                 // Security check, dataUncompSize must match the provided fontImageUncompSize | 
						
						
							|  |                 if (dataUncompSize != fontImageUncompSize) RAYGUI_LOG("WARNING: Uncompressed font atlas image data could be corrupted"); | 
						
						
							|  | 
 | 
						
						
							|  |                 RAYGUI_FREE(compData); | 
						
						
							|  |             } | 
						
						
							|  |             else | 
						
						
							|  |             { | 
						
						
							|  |                 // Font atlas image data is not compressed | 
						
						
							|  |                 imFont.data = (unsigned char *)RAYGUI_MALLOC(fontImageUncompSize); | 
						
						
							|  |                 memcpy(imFont.data, fileDataPtr, fontImageUncompSize); | 
						
						
							|  |                 fileDataPtr += fontImageUncompSize; | 
						
						
							|  |             } | 
						
						
							|  | 
 | 
						
						
							|  |             if (font.texture.id != GetFontDefault().texture.id) UnloadTexture(font.texture); | 
						
						
							|  |             font.texture = LoadTextureFromImage(imFont); | 
						
						
							|  | 
 | 
						
						
							|  |             RAYGUI_FREE(imFont.data); | 
						
						
							|  | 
 | 
						
						
							|  |             // Validate font atlas texture was loaded correctly | 
						
						
							|  |             if (font.texture.id != 0) | 
						
						
							|  |             { | 
						
						
							|  |                 // Load font recs data | 
						
						
							|  |                 int recsDataSize = font.glyphCount*sizeof(Rectangle); | 
						
						
							|  |                 int recsDataCompressedSize = 0; | 
						
						
							|  | 
 | 
						
						
							|  |                 // WARNING: Version 400 adds the compression size parameter | 
						
						
							|  |                 if (version >= 400) | 
						
						
							|  |                 { | 
						
						
							|  |                     // RGS files version 400 support compressed recs data | 
						
						
							|  |                     memcpy(&recsDataCompressedSize, fileDataPtr, sizeof(int)); | 
						
						
							|  |                     fileDataPtr += sizeof(int); | 
						
						
							|  |                 } | 
						
						
							|  | 
 | 
						
						
							|  |                 if ((recsDataCompressedSize > 0) && (recsDataCompressedSize != recsDataSize)) | 
						
						
							|  |                 { | 
						
						
							|  |                     // Recs data is compressed, uncompress it | 
						
						
							|  |                     unsigned char *recsDataCompressed = (unsigned char *)RAYGUI_MALLOC(recsDataCompressedSize); | 
						
						
							|  | 
 | 
						
						
							|  |                     memcpy(recsDataCompressed, fileDataPtr, recsDataCompressedSize); | 
						
						
							|  |                     fileDataPtr += recsDataCompressedSize; | 
						
						
							|  | 
 | 
						
						
							|  |                     int recsDataUncompSize = 0; | 
						
						
							|  |                     font.recs = (Rectangle *)DecompressData(recsDataCompressed, recsDataCompressedSize, &recsDataUncompSize); | 
						
						
							|  | 
 | 
						
						
							|  |                     // Security check, data uncompressed size must match the expected original data size | 
						
						
							|  |                     if (recsDataUncompSize != recsDataSize) RAYGUI_LOG("WARNING: Uncompressed font recs data could be corrupted"); | 
						
						
							|  | 
 | 
						
						
							|  |                     RAYGUI_FREE(recsDataCompressed); | 
						
						
							|  |                 } | 
						
						
							|  |                 else | 
						
						
							|  |                 { | 
						
						
							|  |                     // Recs data is uncompressed | 
						
						
							|  |                     font.recs = (Rectangle *)RAYGUI_CALLOC(font.glyphCount, sizeof(Rectangle)); | 
						
						
							|  |                     for (int i = 0; i < font.glyphCount; i++) | 
						
						
							|  |                     { | 
						
						
							|  |                         memcpy(&font.recs[i], fileDataPtr, sizeof(Rectangle)); | 
						
						
							|  |                         fileDataPtr += sizeof(Rectangle); | 
						
						
							|  |                     } | 
						
						
							|  |                 } | 
						
						
							|  | 
 | 
						
						
							|  |                 // Load font glyphs info data | 
						
						
							|  |                 int glyphsDataSize = font.glyphCount*16;    // 16 bytes data per glyph | 
						
						
							|  |                 int glyphsDataCompressedSize = 0; | 
						
						
							|  | 
 | 
						
						
							|  |                 // WARNING: Version 400 adds the compression size parameter | 
						
						
							|  |                 if (version >= 400) | 
						
						
							|  |                 { | 
						
						
							|  |                     // RGS files version 400 support compressed glyphs data | 
						
						
							|  |                     memcpy(&glyphsDataCompressedSize, fileDataPtr, sizeof(int)); | 
						
						
							|  |                     fileDataPtr += sizeof(int); | 
						
						
							|  |                 } | 
						
						
							|  | 
 | 
						
						
							|  |                 // Allocate required glyphs space to fill with data | 
						
						
							|  |                 font.glyphs = (GlyphInfo *)RAYGUI_CALLOC(font.glyphCount, sizeof(GlyphInfo)); | 
						
						
							|  | 
 | 
						
						
							|  |                 if ((glyphsDataCompressedSize > 0) && (glyphsDataCompressedSize != glyphsDataSize)) | 
						
						
							|  |                 { | 
						
						
							|  |                     // Glyphs data is compressed, uncompress it | 
						
						
							|  |                     unsigned char *glypsDataCompressed = (unsigned char *)RAYGUI_MALLOC(glyphsDataCompressedSize); | 
						
						
							|  | 
 | 
						
						
							|  |                     memcpy(glypsDataCompressed, fileDataPtr, glyphsDataCompressedSize); | 
						
						
							|  |                     fileDataPtr += glyphsDataCompressedSize; | 
						
						
							|  | 
 | 
						
						
							|  |                     int glyphsDataUncompSize = 0; | 
						
						
							|  |                     unsigned char *glyphsDataUncomp = DecompressData(glypsDataCompressed, glyphsDataCompressedSize, &glyphsDataUncompSize); | 
						
						
							|  | 
 | 
						
						
							|  |                     // Security check, data uncompressed size must match the expected original data size | 
						
						
							|  |                     if (glyphsDataUncompSize != glyphsDataSize) RAYGUI_LOG("WARNING: Uncompressed font glyphs data could be corrupted"); | 
						
						
							|  | 
 | 
						
						
							|  |                     unsigned char *glyphsDataUncompPtr = glyphsDataUncomp; | 
						
						
							|  | 
 | 
						
						
							|  |                     for (int i = 0; i < font.glyphCount; i++) | 
						
						
							|  |                     { | 
						
						
							|  |                         memcpy(&font.glyphs[i].value, glyphsDataUncompPtr, sizeof(int)); | 
						
						
							|  |                         memcpy(&font.glyphs[i].offsetX, glyphsDataUncompPtr + 4, sizeof(int)); | 
						
						
							|  |                         memcpy(&font.glyphs[i].offsetY, glyphsDataUncompPtr + 8, sizeof(int)); | 
						
						
							|  |                         memcpy(&font.glyphs[i].advanceX, glyphsDataUncompPtr + 12, sizeof(int)); | 
						
						
							|  |                         glyphsDataUncompPtr += 16; | 
						
						
							|  |                     } | 
						
						
							|  | 
 | 
						
						
							|  |                     RAYGUI_FREE(glypsDataCompressed); | 
						
						
							|  |                     RAYGUI_FREE(glyphsDataUncomp); | 
						
						
							|  |                 } | 
						
						
							|  |                 else | 
						
						
							|  |                 { | 
						
						
							|  |                     // Glyphs data is uncompressed | 
						
						
							|  |                     for (int i = 0; i < font.glyphCount; i++) | 
						
						
							|  |                     { | 
						
						
							|  |                         memcpy(&font.glyphs[i].value, fileDataPtr, sizeof(int)); | 
						
						
							|  |                         memcpy(&font.glyphs[i].offsetX, fileDataPtr + 4, sizeof(int)); | 
						
						
							|  |                         memcpy(&font.glyphs[i].offsetY, fileDataPtr + 8, sizeof(int)); | 
						
						
							|  |                         memcpy(&font.glyphs[i].advanceX, fileDataPtr + 12, sizeof(int)); | 
						
						
							|  |                         fileDataPtr += 16; | 
						
						
							|  |                     } | 
						
						
							|  |                 } | 
						
						
							|  |             } | 
						
						
							|  |             else font = GetFontDefault();   // Fallback in case of errors loading font atlas texture | 
						
						
							|  |  | 
						
						
							|  |             GuiSetFont(font); | 
						
						
							|  | 
 | 
						
						
							|  |             // Set font texture source rectangle to be used as white texture to draw shapes | 
						
						
							|  |             // NOTE: It makes possible to draw shapes and text (full UI) in a single draw call | 
						
						
							|  |             if ((fontWhiteRec.x > 0) && | 
						
						
							|  |                 (fontWhiteRec.y > 0) && | 
						
						
							|  |                 (fontWhiteRec.width > 0) && | 
						
						
							|  |                 (fontWhiteRec.height > 0)) SetShapesTexture(font.texture, fontWhiteRec); | 
						
						
							|  |         } | 
						
						
							|  | #endif | 
						
						
							|  |     } | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Gui get text width considering icon | 
						
						
							|  | static int GetTextWidth(const char *text) | 
						
						
							|  | { | 
						
						
							|  |     #if !defined(ICON_TEXT_PADDING) | 
						
						
							|  |         #define ICON_TEXT_PADDING   4 | 
						
						
							|  |     #endif | 
						
						
							|  |  | 
						
						
							|  |     Vector2 textSize = { 0 }; | 
						
						
							|  |     int textIconOffset = 0; | 
						
						
							|  | 
 | 
						
						
							|  |     if ((text != NULL) && (text[0] != '\0')) | 
						
						
							|  |     { | 
						
						
							|  |         if (text[0] == '#') | 
						
						
							|  |         { | 
						
						
							|  |             for (int i = 1; (i < 5) && (text[i] != '\0'); i++) | 
						
						
							|  |             { | 
						
						
							|  |                 if (text[i] == '#') | 
						
						
							|  |                 { | 
						
						
							|  |                     textIconOffset = i; | 
						
						
							|  |                     break; | 
						
						
							|  |                 } | 
						
						
							|  |             } | 
						
						
							|  |         } | 
						
						
							|  | 
 | 
						
						
							|  |         text += textIconOffset; | 
						
						
							|  | 
 | 
						
						
							|  |         // Make sure guiFont is set, GuiGetStyle() initializes it lazynessly | 
						
						
							|  |         float fontSize = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); | 
						
						
							|  | 
 | 
						
						
							|  |         // Custom MeasureText() implementation | 
						
						
							|  |         if ((guiFont.texture.id > 0) && (text != NULL)) | 
						
						
							|  |         { | 
						
						
							|  |             // Get size in bytes of text, considering end of line and line break | 
						
						
							|  |             int size = 0; | 
						
						
							|  |             for (int i = 0; i < MAX_LINE_BUFFER_SIZE; i++) | 
						
						
							|  |             { | 
						
						
							|  |                 if ((text[i] != '\0') && (text[i] != '\n')) size++; | 
						
						
							|  |                 else break; | 
						
						
							|  |             } | 
						
						
							|  | 
 | 
						
						
							|  |             float scaleFactor = fontSize/(float)guiFont.baseSize; | 
						
						
							|  |             textSize.y = (float)guiFont.baseSize*scaleFactor; | 
						
						
							|  |             float glyphWidth = 0.0f; | 
						
						
							|  | 
 | 
						
						
							|  |             for (int i = 0, codepointSize = 0; i < size; i += codepointSize) | 
						
						
							|  |             { | 
						
						
							|  |                 int codepoint = GetCodepointNext(&text[i], &codepointSize); | 
						
						
							|  |                 int codepointIndex = GetGlyphIndex(guiFont, codepoint); | 
						
						
							|  | 
 | 
						
						
							|  |                 if (guiFont.glyphs[codepointIndex].advanceX == 0) glyphWidth = ((float)guiFont.recs[codepointIndex].width*scaleFactor); | 
						
						
							|  |                 else glyphWidth = ((float)guiFont.glyphs[codepointIndex].advanceX*scaleFactor); | 
						
						
							|  | 
 | 
						
						
							|  |                 textSize.x += (glyphWidth + (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); | 
						
						
							|  |             } | 
						
						
							|  |         } | 
						
						
							|  | 
 | 
						
						
							|  |         if (textIconOffset > 0) textSize.x += (RAYGUI_ICON_SIZE + ICON_TEXT_PADDING); | 
						
						
							|  |     } | 
						
						
							|  | 
 | 
						
						
							|  |     return (int)textSize.x; | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Get text bounds considering control bounds | 
						
						
							|  | static Rectangle GetTextBounds(int control, Rectangle bounds) | 
						
						
							|  | { | 
						
						
							|  |     Rectangle textBounds = bounds; | 
						
						
							|  | 
 | 
						
						
							|  |     textBounds.x = bounds.x + GuiGetStyle(control, BORDER_WIDTH); | 
						
						
							|  |     textBounds.y = bounds.y + GuiGetStyle(control, BORDER_WIDTH) + GuiGetStyle(control, TEXT_PADDING); | 
						
						
							|  |     textBounds.width = bounds.width - 2*GuiGetStyle(control, BORDER_WIDTH) - 2*GuiGetStyle(control, TEXT_PADDING); | 
						
						
							|  |     textBounds.height = bounds.height - 2*GuiGetStyle(control, BORDER_WIDTH) - 2*GuiGetStyle(control, TEXT_PADDING);    // NOTE: Text is processed line per line! | 
						
						
							|  |  | 
						
						
							|  |     // Depending on control, TEXT_PADDING and TEXT_ALIGNMENT properties could affect the text-bounds | 
						
						
							|  |     switch (control) | 
						
						
							|  |     { | 
						
						
							|  |         case COMBOBOX: | 
						
						
							|  |         case DROPDOWNBOX: | 
						
						
							|  |         case LISTVIEW: | 
						
						
							|  |             // TODO: Special cases (no label): COMBOBOX, DROPDOWNBOX, LISTVIEW | 
						
						
							|  |         case SLIDER: | 
						
						
							|  |         case CHECKBOX: | 
						
						
							|  |         case VALUEBOX: | 
						
						
							|  |         case SPINNER: | 
						
						
							|  |             // TODO: More special cases (label on side): SLIDER, CHECKBOX, VALUEBOX, SPINNER | 
						
						
							|  |         default: | 
						
						
							|  |         { | 
						
						
							|  |             // TODO: WARNING: TEXT_ALIGNMENT is already considered in GuiDrawText() | 
						
						
							|  |             if (GuiGetStyle(control, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT) textBounds.x -= GuiGetStyle(control, TEXT_PADDING); | 
						
						
							|  |             else textBounds.x += GuiGetStyle(control, TEXT_PADDING); | 
						
						
							|  |         } | 
						
						
							|  |         break; | 
						
						
							|  |     } | 
						
						
							|  | 
 | 
						
						
							|  |     return textBounds; | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Get text icon if provided and move text cursor | 
						
						
							|  | // NOTE: We support up to 999 values for iconId | 
						
						
							|  | static const char *GetTextIcon(const char *text, int *iconId) | 
						
						
							|  | { | 
						
						
							|  | #if !defined(RAYGUI_NO_ICONS) | 
						
						
							|  |     *iconId = -1; | 
						
						
							|  |     if (text[0] == '#')     // Maybe we have an icon! | 
						
						
							|  |     { | 
						
						
							|  |         char iconValue[4] = { 0 };  // Maximum length for icon value: 3 digits + '\0' | 
						
						
							|  |  | 
						
						
							|  |         int pos = 1; | 
						
						
							|  |         while ((pos < 4) && (text[pos] >= '0') && (text[pos] <= '9')) | 
						
						
							|  |         { | 
						
						
							|  |             iconValue[pos - 1] = text[pos]; | 
						
						
							|  |             pos++; | 
						
						
							|  |         } | 
						
						
							|  | 
 | 
						
						
							|  |         if (text[pos] == '#') | 
						
						
							|  |         { | 
						
						
							|  |             *iconId = TextToInteger(iconValue); | 
						
						
							|  | 
 | 
						
						
							|  |             // Move text pointer after icon | 
						
						
							|  |             // WARNING: If only icon provided, it could point to EOL character: '\0' | 
						
						
							|  |             if (*iconId >= 0) text += (pos + 1); | 
						
						
							|  |         } | 
						
						
							|  |     } | 
						
						
							|  | #endif | 
						
						
							|  |  | 
						
						
							|  |     return text; | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Get text divided into lines (by line-breaks '\n') | 
						
						
							|  | const char **GetTextLines(const char *text, int *count) | 
						
						
							|  | { | 
						
						
							|  |     #define RAYGUI_MAX_TEXT_LINES   128 | 
						
						
							|  |  | 
						
						
							|  |     static const char *lines[RAYGUI_MAX_TEXT_LINES] = { 0 }; | 
						
						
							|  |     for (int i = 0; i < RAYGUI_MAX_TEXT_LINES; i++) lines[i] = NULL;    // Init NULL pointers to substrings | 
						
						
							|  |  | 
						
						
							|  |     int textSize = (int)strlen(text); | 
						
						
							|  | 
 | 
						
						
							|  |     lines[0] = text; | 
						
						
							|  |     int len = 0; | 
						
						
							|  |     *count = 1; | 
						
						
							|  |     //int lineSize = 0;   // Stores current line size, not returned | 
						
						
							|  |  | 
						
						
							|  |     for (int i = 0, k = 0; (i < textSize) && (*count < RAYGUI_MAX_TEXT_LINES); i++) | 
						
						
							|  |     { | 
						
						
							|  |         if (text[i] == '\n') | 
						
						
							|  |         { | 
						
						
							|  |             //lineSize = len; | 
						
						
							|  |             k++; | 
						
						
							|  |             lines[k] = &text[i + 1];     // WARNING: next value is valid? | 
						
						
							|  |             len = 0; | 
						
						
							|  |             *count += 1; | 
						
						
							|  |         } | 
						
						
							|  |         else len++; | 
						
						
							|  |     } | 
						
						
							|  | 
 | 
						
						
							|  |     //lines[*count - 1].size = len; | 
						
						
							|  |  | 
						
						
							|  |     return lines; | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Get text width to next space for provided string | 
						
						
							|  | static float GetNextSpaceWidth(const char *text, int *nextSpaceIndex) | 
						
						
							|  | { | 
						
						
							|  |     float width = 0; | 
						
						
							|  |     int codepointByteCount = 0; | 
						
						
							|  |     int codepoint = 0; | 
						
						
							|  |     int index = 0; | 
						
						
							|  |     float glyphWidth = 0; | 
						
						
							|  |     float scaleFactor = (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/guiFont.baseSize; | 
						
						
							|  | 
 | 
						
						
							|  |     for (int i = 0; text[i] != '\0'; i++) | 
						
						
							|  |     { | 
						
						
							|  |         if (text[i] != ' ') | 
						
						
							|  |         { | 
						
						
							|  |             codepoint = GetCodepoint(&text[i], &codepointByteCount); | 
						
						
							|  |             index = GetGlyphIndex(guiFont, codepoint); | 
						
						
							|  |             glyphWidth = (guiFont.glyphs[index].advanceX == 0)? guiFont.recs[index].width*scaleFactor : guiFont.glyphs[index].advanceX*scaleFactor; | 
						
						
							|  |             width += (glyphWidth + (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); | 
						
						
							|  |         } | 
						
						
							|  |         else | 
						
						
							|  |         { | 
						
						
							|  |             *nextSpaceIndex = i; | 
						
						
							|  |             break; | 
						
						
							|  |         } | 
						
						
							|  |     } | 
						
						
							|  | 
 | 
						
						
							|  |     return width; | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Gui draw text using default font | 
						
						
							|  | static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, Color tint) | 
						
						
							|  | { | 
						
						
							|  |     #define TEXT_VALIGN_PIXEL_OFFSET(h)  ((int)h%2)     // Vertical alignment for pixel perfect | 
						
						
							|  |  | 
						
						
							|  |     #if !defined(ICON_TEXT_PADDING) | 
						
						
							|  |         #define ICON_TEXT_PADDING   4 | 
						
						
							|  |     #endif | 
						
						
							|  |  | 
						
						
							|  |     if ((text == NULL) || (text[0] == '\0')) return;    // Security check | 
						
						
							|  |  | 
						
						
							|  |     // PROCEDURE: | 
						
						
							|  |     //   - Text is processed line per line | 
						
						
							|  |     //   - For every line, horizontal alignment is defined | 
						
						
							|  |     //   - For all text, vertical alignment is defined (multiline text only) | 
						
						
							|  |     //   - For every line, wordwrap mode is checked (useful for GuitextBox(), read-only) | 
						
						
							|  |  | 
						
						
							|  |     // Get text lines (using '\n' as delimiter) to be processed individually | 
						
						
							|  |     // WARNING: We can't use GuiTextSplit() function because it can be already used | 
						
						
							|  |     // before the GuiDrawText() call and its buffer is static, it would be overriden :( | 
						
						
							|  |     int lineCount = 0; | 
						
						
							|  |     const char **lines = GetTextLines(text, &lineCount); | 
						
						
							|  | 
 | 
						
						
							|  |     // Text style variables | 
						
						
							|  |     //int alignment = GuiGetStyle(DEFAULT, TEXT_ALIGNMENT); | 
						
						
							|  |     int alignmentVertical = GuiGetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL); | 
						
						
							|  |     int wrapMode = GuiGetStyle(DEFAULT, TEXT_WRAP_MODE);    // Wrap-mode only available in read-only mode, no for text editing | 
						
						
							|  |  | 
						
						
							|  |     // TODO: WARNING: This totalHeight is not valid for vertical alignment in case of word-wrap | 
						
						
							|  |     float totalHeight = (float)(lineCount*GuiGetStyle(DEFAULT, TEXT_SIZE) + (lineCount - 1)*GuiGetStyle(DEFAULT, TEXT_SIZE)/2); | 
						
						
							|  |     float posOffsetY = 0.0f; | 
						
						
							|  | 
 | 
						
						
							|  |     for (int i = 0; i < lineCount; i++) | 
						
						
							|  |     { | 
						
						
							|  |         int iconId = 0; | 
						
						
							|  |         lines[i] = GetTextIcon(lines[i], &iconId);      // Check text for icon and move cursor | 
						
						
							|  |  | 
						
						
							|  |         // Get text position depending on alignment and iconId | 
						
						
							|  |         //--------------------------------------------------------------------------------- | 
						
						
							|  |         Vector2 textBoundsPosition = { textBounds.x, textBounds.y }; | 
						
						
							|  |         float textBoundsWidthOffset = 0.0f; | 
						
						
							|  | 
 | 
						
						
							|  |         // NOTE: We get text size after icon has been processed | 
						
						
							|  |         // WARNING: GetTextWidth() also processes text icon to get width! -> Really needed? | 
						
						
							|  |         int textSizeX = GetTextWidth(lines[i]); | 
						
						
							|  | 
 | 
						
						
							|  |         // If text requires an icon, add size to measure | 
						
						
							|  |         if (iconId >= 0) | 
						
						
							|  |         { | 
						
						
							|  |             textSizeX += RAYGUI_ICON_SIZE*guiIconScale; | 
						
						
							|  | 
 | 
						
						
							|  |             // WARNING: If only icon provided, text could be pointing to EOF character: '\0' | 
						
						
							|  | #if !defined(RAYGUI_NO_ICONS) | 
						
						
							|  |             if ((lines[i] != NULL) && (lines[i][0] != '\0')) textSizeX += ICON_TEXT_PADDING; | 
						
						
							|  | #endif | 
						
						
							|  |         } | 
						
						
							|  | 
 | 
						
						
							|  |         // Check guiTextAlign global variables | 
						
						
							|  |         switch (alignment) | 
						
						
							|  |         { | 
						
						
							|  |             case TEXT_ALIGN_LEFT: textBoundsPosition.x = textBounds.x; break; | 
						
						
							|  |             case TEXT_ALIGN_CENTER: textBoundsPosition.x = textBounds.x +  textBounds.width/2 - textSizeX/2; break; | 
						
						
							|  |             case TEXT_ALIGN_RIGHT: textBoundsPosition.x = textBounds.x + textBounds.width - textSizeX; break; | 
						
						
							|  |             default: break; | 
						
						
							|  |         } | 
						
						
							|  | 
 | 
						
						
							|  |         if (textSizeX > textBounds.width && (lines[i] != NULL) && (lines[i][0] != '\0')) textBoundsPosition.x = textBounds.x; | 
						
						
							|  | 
 | 
						
						
							|  |         switch (alignmentVertical) | 
						
						
							|  |         { | 
						
						
							|  |             // Only valid in case of wordWrap = 0; | 
						
						
							|  |             case TEXT_ALIGN_TOP: textBoundsPosition.y = textBounds.y + posOffsetY; break; | 
						
						
							|  |             case TEXT_ALIGN_MIDDLE: textBoundsPosition.y = textBounds.y + posOffsetY + textBounds.height/2 - totalHeight/2 + TEXT_VALIGN_PIXEL_OFFSET(textBounds.height); break; | 
						
						
							|  |             case TEXT_ALIGN_BOTTOM: textBoundsPosition.y = textBounds.y + posOffsetY + textBounds.height - totalHeight + TEXT_VALIGN_PIXEL_OFFSET(textBounds.height); break; | 
						
						
							|  |             default: break; | 
						
						
							|  |         } | 
						
						
							|  | 
 | 
						
						
							|  |         // NOTE: Make sure we get pixel-perfect coordinates, | 
						
						
							|  |         // In case of decimals we got weird text positioning | 
						
						
							|  |         textBoundsPosition.x = (float)((int)textBoundsPosition.x); | 
						
						
							|  |         textBoundsPosition.y = (float)((int)textBoundsPosition.y); | 
						
						
							|  |         //--------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |         // Draw text (with icon if available) | 
						
						
							|  |         //--------------------------------------------------------------------------------- | 
						
						
							|  | #if !defined(RAYGUI_NO_ICONS) | 
						
						
							|  |         if (iconId >= 0) | 
						
						
							|  |         { | 
						
						
							|  |             // NOTE: We consider icon height, probably different than text size | 
						
						
							|  |             GuiDrawIcon(iconId, (int)textBoundsPosition.x, (int)(textBounds.y + textBounds.height/2 - RAYGUI_ICON_SIZE*guiIconScale/2 + TEXT_VALIGN_PIXEL_OFFSET(textBounds.height)), guiIconScale, tint); | 
						
						
							|  |             textBoundsPosition.x += (float)(RAYGUI_ICON_SIZE*guiIconScale + ICON_TEXT_PADDING); | 
						
						
							|  |             textBoundsWidthOffset = (float)(RAYGUI_ICON_SIZE*guiIconScale + ICON_TEXT_PADDING); | 
						
						
							|  |         } | 
						
						
							|  | #endif | 
						
						
							|  |         // Get size in bytes of text, | 
						
						
							|  |         // considering end of line and line break | 
						
						
							|  |         int lineSize = 0; | 
						
						
							|  |         for (int c = 0; (lines[i][c] != '\0') && (lines[i][c] != '\n') && (lines[i][c] != '\r'); c++, lineSize++){ } | 
						
						
							|  |         float scaleFactor = (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/guiFont.baseSize; | 
						
						
							|  | 
 | 
						
						
							|  |         int lastSpaceIndex = 0; | 
						
						
							|  |         bool tempWrapCharMode = false; | 
						
						
							|  | 
 | 
						
						
							|  |         int textOffsetY = 0; | 
						
						
							|  |         float textOffsetX = 0.0f; | 
						
						
							|  |         float glyphWidth = 0; | 
						
						
							|  | 
 | 
						
						
							|  |         int ellipsisWidth = GetTextWidth("..."); | 
						
						
							|  |         bool textOverflow = false; | 
						
						
							|  |         for (int c = 0, codepointSize = 0; c < lineSize; c += codepointSize) | 
						
						
							|  |         { | 
						
						
							|  |             int codepoint = GetCodepointNext(&lines[i][c], &codepointSize); | 
						
						
							|  |             int index = GetGlyphIndex(guiFont, codepoint); | 
						
						
							|  | 
 | 
						
						
							|  |             // NOTE: Normally we exit the decoding sequence as soon as a bad byte is found (and return 0x3f) | 
						
						
							|  |             // but we need to draw all of the bad bytes using the '?' symbol moving one byte | 
						
						
							|  |             if (codepoint == 0x3f) codepointSize = 1; // TODO: Review not recognized codepoints size | 
						
						
							|  |  | 
						
						
							|  |             // Get glyph width to check if it goes out of bounds | 
						
						
							|  |             if (guiFont.glyphs[index].advanceX == 0) glyphWidth = ((float)guiFont.recs[index].width*scaleFactor); | 
						
						
							|  |             else glyphWidth = (float)guiFont.glyphs[index].advanceX*scaleFactor; | 
						
						
							|  | 
 | 
						
						
							|  |             // Wrap mode text measuring, to validate if | 
						
						
							|  |             // it can be drawn or a new line is required | 
						
						
							|  |             if (wrapMode == TEXT_WRAP_CHAR) | 
						
						
							|  |             { | 
						
						
							|  |                 // Jump to next line if current character reach end of the box limits | 
						
						
							|  |                 if ((textOffsetX + glyphWidth) > textBounds.width - textBoundsWidthOffset) | 
						
						
							|  |                 { | 
						
						
							|  |                     textOffsetX = 0.0f; | 
						
						
							|  |                     textOffsetY += GuiGetStyle(DEFAULT, TEXT_LINE_SPACING); | 
						
						
							|  | 
 | 
						
						
							|  |                     if (tempWrapCharMode)   // Wrap at char level when too long words | 
						
						
							|  |                     { | 
						
						
							|  |                         wrapMode = TEXT_WRAP_WORD; | 
						
						
							|  |                         tempWrapCharMode = false; | 
						
						
							|  |                     } | 
						
						
							|  |                 } | 
						
						
							|  |             } | 
						
						
							|  |             else if (wrapMode == TEXT_WRAP_WORD) | 
						
						
							|  |             { | 
						
						
							|  |                 if (codepoint == 32) lastSpaceIndex = c; | 
						
						
							|  | 
 | 
						
						
							|  |                 // Get width to next space in line | 
						
						
							|  |                 int nextSpaceIndex = 0; | 
						
						
							|  |                 float nextSpaceWidth = GetNextSpaceWidth(lines[i] + c, &nextSpaceIndex); | 
						
						
							|  | 
 | 
						
						
							|  |                 int nextSpaceIndex2 = 0; | 
						
						
							|  |                 float nextWordSize = GetNextSpaceWidth(lines[i] + lastSpaceIndex + 1, &nextSpaceIndex2); | 
						
						
							|  | 
 | 
						
						
							|  |                 if (nextWordSize > textBounds.width - textBoundsWidthOffset) | 
						
						
							|  |                 { | 
						
						
							|  |                     // Considering the case the next word is longer than bounds | 
						
						
							|  |                     tempWrapCharMode = true; | 
						
						
							|  |                     wrapMode = TEXT_WRAP_CHAR; | 
						
						
							|  |                 } | 
						
						
							|  |                 else if ((textOffsetX + nextSpaceWidth) > textBounds.width - textBoundsWidthOffset) | 
						
						
							|  |                 { | 
						
						
							|  |                     textOffsetX = 0.0f; | 
						
						
							|  |                     textOffsetY += GuiGetStyle(DEFAULT, TEXT_LINE_SPACING); | 
						
						
							|  |                 } | 
						
						
							|  |             } | 
						
						
							|  | 
 | 
						
						
							|  |             if (codepoint == '\n') break;   // WARNING: Lines are already processed manually, no need to keep drawing after this codepoint | 
						
						
							|  |             else | 
						
						
							|  |             { | 
						
						
							|  |                 // TODO: There are multiple types of spaces in Unicode, | 
						
						
							|  |                 // maybe it's a good idea to add support for more: http://jkorpela.fi/chars/spaces.html | 
						
						
							|  |                 if ((codepoint != ' ') && (codepoint != '\t'))      // Do not draw codepoints with no glyph | 
						
						
							|  |                 { | 
						
						
							|  |                     if (wrapMode == TEXT_WRAP_NONE) | 
						
						
							|  |                     { | 
						
						
							|  |                         // Draw only required text glyphs fitting the textBounds.width | 
						
						
							|  |                         if (textSizeX > textBounds.width) | 
						
						
							|  |                         { | 
						
						
							|  |                             if (textOffsetX <= (textBounds.width - glyphWidth - textBoundsWidthOffset - ellipsisWidth)) | 
						
						
							|  |                             { | 
						
						
							|  |                                 DrawTextCodepoint(guiFont, codepoint, RAYGUI_CLITERAL(Vector2){ textBoundsPosition.x + textOffsetX, textBoundsPosition.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha)); | 
						
						
							|  |                             } | 
						
						
							|  |                             else if (!textOverflow) | 
						
						
							|  |                             { | 
						
						
							|  |                                 textOverflow = true; | 
						
						
							|  | 
 | 
						
						
							|  |                                 for (int j = 0; j < ellipsisWidth; j += ellipsisWidth/3) | 
						
						
							|  |                                 { | 
						
						
							|  |                                     DrawTextCodepoint(guiFont, '.', RAYGUI_CLITERAL(Vector2){ textBoundsPosition.x + textOffsetX + j, textBoundsPosition.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha)); | 
						
						
							|  |                                 } | 
						
						
							|  |                             } | 
						
						
							|  |                         } | 
						
						
							|  |                         else | 
						
						
							|  |                         { | 
						
						
							|  |                             DrawTextCodepoint(guiFont, codepoint, RAYGUI_CLITERAL(Vector2){ textBoundsPosition.x + textOffsetX, textBoundsPosition.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha)); | 
						
						
							|  |                         } | 
						
						
							|  |                     } | 
						
						
							|  |                     else if ((wrapMode == TEXT_WRAP_CHAR) || (wrapMode == TEXT_WRAP_WORD)) | 
						
						
							|  |                     { | 
						
						
							|  |                         // Draw only glyphs inside the bounds | 
						
						
							|  |                         if ((textBoundsPosition.y + textOffsetY) <= (textBounds.y + textBounds.height - GuiGetStyle(DEFAULT, TEXT_SIZE))) | 
						
						
							|  |                         { | 
						
						
							|  |                             DrawTextCodepoint(guiFont, codepoint, RAYGUI_CLITERAL(Vector2){ textBoundsPosition.x + textOffsetX, textBoundsPosition.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha)); | 
						
						
							|  |                         } | 
						
						
							|  |                     } | 
						
						
							|  |                 } | 
						
						
							|  | 
 | 
						
						
							|  |                 if (guiFont.glyphs[index].advanceX == 0) textOffsetX += ((float)guiFont.recs[index].width*scaleFactor + (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); | 
						
						
							|  |                 else textOffsetX += ((float)guiFont.glyphs[index].advanceX*scaleFactor + (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); | 
						
						
							|  |             } | 
						
						
							|  |         } | 
						
						
							|  | 
 | 
						
						
							|  |         if (wrapMode == TEXT_WRAP_NONE) posOffsetY += (float)GuiGetStyle(DEFAULT, TEXT_LINE_SPACING); | 
						
						
							|  |         else if ((wrapMode == TEXT_WRAP_CHAR) || (wrapMode == TEXT_WRAP_WORD)) posOffsetY += (textOffsetY + (float)GuiGetStyle(DEFAULT, TEXT_LINE_SPACING)); | 
						
						
							|  |         //--------------------------------------------------------------------------------- | 
						
						
							|  |     } | 
						
						
							|  | 
 | 
						
						
							|  | #if defined(RAYGUI_DEBUG_TEXT_BOUNDS) | 
						
						
							|  |     GuiDrawRectangle(textBounds, 0, WHITE, Fade(BLUE, 0.4f)); | 
						
						
							|  | #endif | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Gui draw rectangle using default raygui plain style with borders | 
						
						
							|  | static void GuiDrawRectangle(Rectangle rec, int borderWidth, Color borderColor, Color color) | 
						
						
							|  | { | 
						
						
							|  |     if (color.a > 0) | 
						
						
							|  |     { | 
						
						
							|  |         // Draw rectangle filled with color | 
						
						
							|  |         DrawRectangle((int)rec.x, (int)rec.y, (int)rec.width, (int)rec.height, GuiFade(color, guiAlpha)); | 
						
						
							|  |     } | 
						
						
							|  | 
 | 
						
						
							|  |     if (borderWidth > 0) | 
						
						
							|  |     { | 
						
						
							|  |         // Draw rectangle border lines with color | 
						
						
							|  |         DrawRectangle((int)rec.x, (int)rec.y, (int)rec.width, borderWidth, GuiFade(borderColor, guiAlpha)); | 
						
						
							|  |         DrawRectangle((int)rec.x, (int)rec.y + borderWidth, borderWidth, (int)rec.height - 2*borderWidth, GuiFade(borderColor, guiAlpha)); | 
						
						
							|  |         DrawRectangle((int)rec.x + (int)rec.width - borderWidth, (int)rec.y + borderWidth, borderWidth, (int)rec.height - 2*borderWidth, GuiFade(borderColor, guiAlpha)); | 
						
						
							|  |         DrawRectangle((int)rec.x, (int)rec.y + (int)rec.height - borderWidth, (int)rec.width, borderWidth, GuiFade(borderColor, guiAlpha)); | 
						
						
							|  |     } | 
						
						
							|  | 
 | 
						
						
							|  | #if defined(RAYGUI_DEBUG_RECS_BOUNDS) | 
						
						
							|  |     DrawRectangle((int)rec.x, (int)rec.y, (int)rec.width, (int)rec.height, Fade(RED, 0.4f)); | 
						
						
							|  | #endif | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Draw tooltip using control bounds | 
						
						
							|  | static void GuiTooltip(Rectangle controlRec) | 
						
						
							|  | { | 
						
						
							|  |     if (!guiLocked && guiTooltip && (guiTooltipPtr != NULL) && !guiControlExclusiveMode) | 
						
						
							|  |     { | 
						
						
							|  |         Vector2 textSize = MeasureTextEx(GuiGetFont(), guiTooltipPtr, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); | 
						
						
							|  | 
 | 
						
						
							|  |         if ((controlRec.x + textSize.x + 16) > GetScreenWidth()) controlRec.x -= (textSize.x + 16 - controlRec.width); | 
						
						
							|  | 
 | 
						
						
							|  |         GuiPanel(RAYGUI_CLITERAL(Rectangle){ controlRec.x, controlRec.y + controlRec.height + 4, textSize.x + 16, GuiGetStyle(DEFAULT, TEXT_SIZE) + 8.f }, NULL); | 
						
						
							|  | 
 | 
						
						
							|  |         int textPadding = GuiGetStyle(LABEL, TEXT_PADDING); | 
						
						
							|  |         int textAlignment = GuiGetStyle(LABEL, TEXT_ALIGNMENT); | 
						
						
							|  |         GuiSetStyle(LABEL, TEXT_PADDING, 0); | 
						
						
							|  |         GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); | 
						
						
							|  |         GuiLabel(RAYGUI_CLITERAL(Rectangle){ controlRec.x, controlRec.y + controlRec.height + 4, textSize.x + 16, GuiGetStyle(DEFAULT, TEXT_SIZE) + 8.f }, guiTooltipPtr); | 
						
						
							|  |         GuiSetStyle(LABEL, TEXT_ALIGNMENT, textAlignment); | 
						
						
							|  |         GuiSetStyle(LABEL, TEXT_PADDING, textPadding); | 
						
						
							|  |     } | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Split controls text into multiple strings | 
						
						
							|  | // Also check for multiple columns (required by GuiToggleGroup()) | 
						
						
							|  | static const char **GuiTextSplit(const char *text, char delimiter, int *count, int *textRow) | 
						
						
							|  | { | 
						
						
							|  |     // NOTE: Current implementation returns a copy of the provided string with '\0' (string end delimiter) | 
						
						
							|  |     // inserted between strings defined by "delimiter" parameter. No memory is dynamically allocated, | 
						
						
							|  |     // all used memory is static... it has some limitations: | 
						
						
							|  |     //      1. Maximum number of possible split strings is set by RAYGUI_TEXTSPLIT_MAX_ITEMS | 
						
						
							|  |     //      2. Maximum size of text to split is RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE | 
						
						
							|  |     // NOTE: Those definitions could be externally provided if required | 
						
						
							|  |  | 
						
						
							|  |     // TODO: HACK: GuiTextSplit() - Review how textRows are returned to user | 
						
						
							|  |     // textRow is an externally provided array of integers that stores row number for every splitted string | 
						
						
							|  |  | 
						
						
							|  |     #if !defined(RAYGUI_TEXTSPLIT_MAX_ITEMS) | 
						
						
							|  |         #define RAYGUI_TEXTSPLIT_MAX_ITEMS          128 | 
						
						
							|  |     #endif | 
						
						
							|  |     #if !defined(RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE) | 
						
						
							|  |         #define RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE     1024 | 
						
						
							|  |     #endif | 
						
						
							|  |  | 
						
						
							|  |     static const char *result[RAYGUI_TEXTSPLIT_MAX_ITEMS] = { NULL };   // String pointers array (points to buffer data) | 
						
						
							|  |     static char buffer[RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE] = { 0 };         // Buffer data (text input copy with '\0' added) | 
						
						
							|  |     memset(buffer, 0, RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE); | 
						
						
							|  | 
 | 
						
						
							|  |     result[0] = buffer; | 
						
						
							|  |     int counter = 1; | 
						
						
							|  | 
 | 
						
						
							|  |     if (textRow != NULL) textRow[0] = 0; | 
						
						
							|  | 
 | 
						
						
							|  |     // Count how many substrings we have on text and point to every one | 
						
						
							|  |     for (int i = 0; i < RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE; i++) | 
						
						
							|  |     { | 
						
						
							|  |         buffer[i] = text[i]; | 
						
						
							|  |         if (buffer[i] == '\0') break; | 
						
						
							|  |         else if ((buffer[i] == delimiter) || (buffer[i] == '\n')) | 
						
						
							|  |         { | 
						
						
							|  |             result[counter] = buffer + i + 1; | 
						
						
							|  | 
 | 
						
						
							|  |             if (textRow != NULL) | 
						
						
							|  |             { | 
						
						
							|  |                 if (buffer[i] == '\n') textRow[counter] = textRow[counter - 1] + 1; | 
						
						
							|  |                 else textRow[counter] = textRow[counter - 1]; | 
						
						
							|  |             } | 
						
						
							|  | 
 | 
						
						
							|  |             buffer[i] = '\0';   // Set an end of string at this point | 
						
						
							|  |  | 
						
						
							|  |             counter++; | 
						
						
							|  |             if (counter > RAYGUI_TEXTSPLIT_MAX_ITEMS) break; | 
						
						
							|  |         } | 
						
						
							|  |     } | 
						
						
							|  | 
 | 
						
						
							|  |     *count = counter; | 
						
						
							|  | 
 | 
						
						
							|  |     return result; | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Convert color data from RGB to HSV | 
						
						
							|  | // NOTE: Color data should be passed normalized | 
						
						
							|  | static Vector3 ConvertRGBtoHSV(Vector3 rgb) | 
						
						
							|  | { | 
						
						
							|  |     Vector3 hsv = { 0 }; | 
						
						
							|  |     float min = 0.0f; | 
						
						
							|  |     float max = 0.0f; | 
						
						
							|  |     float delta = 0.0f; | 
						
						
							|  | 
 | 
						
						
							|  |     min = (rgb.x < rgb.y)? rgb.x : rgb.y; | 
						
						
							|  |     min = (min < rgb.z)? min  : rgb.z; | 
						
						
							|  | 
 | 
						
						
							|  |     max = (rgb.x > rgb.y)? rgb.x : rgb.y; | 
						
						
							|  |     max = (max > rgb.z)? max  : rgb.z; | 
						
						
							|  | 
 | 
						
						
							|  |     hsv.z = max;            // Value | 
						
						
							|  |     delta = max - min; | 
						
						
							|  | 
 | 
						
						
							|  |     if (delta < 0.00001f) | 
						
						
							|  |     { | 
						
						
							|  |         hsv.y = 0.0f; | 
						
						
							|  |         hsv.x = 0.0f;           // Undefined, maybe NAN? | 
						
						
							|  |         return hsv; | 
						
						
							|  |     } | 
						
						
							|  | 
 | 
						
						
							|  |     if (max > 0.0f) | 
						
						
							|  |     { | 
						
						
							|  |         // NOTE: If max is 0, this divide would cause a crash | 
						
						
							|  |         hsv.y = (delta/max);    // Saturation | 
						
						
							|  |     } | 
						
						
							|  |     else | 
						
						
							|  |     { | 
						
						
							|  |         // NOTE: If max is 0, then r = g = b = 0, s = 0, h is undefined | 
						
						
							|  |         hsv.y = 0.0f; | 
						
						
							|  |         hsv.x = 0.0f;           // Undefined, maybe NAN? | 
						
						
							|  |         return hsv; | 
						
						
							|  |     } | 
						
						
							|  | 
 | 
						
						
							|  |     // NOTE: Comparing float values could not work properly | 
						
						
							|  |     if (rgb.x >= max) hsv.x = (rgb.y - rgb.z)/delta;    // Between yellow & magenta | 
						
						
							|  |     else | 
						
						
							|  |     { | 
						
						
							|  |         if (rgb.y >= max) hsv.x = 2.0f + (rgb.z - rgb.x)/delta;  // Between cyan & yellow | 
						
						
							|  |         else hsv.x = 4.0f + (rgb.x - rgb.y)/delta;      // Between magenta & cyan | 
						
						
							|  |     } | 
						
						
							|  | 
 | 
						
						
							|  |     hsv.x *= 60.0f;     // Convert to degrees | 
						
						
							|  |  | 
						
						
							|  |     if (hsv.x < 0.0f) hsv.x += 360.0f; | 
						
						
							|  | 
 | 
						
						
							|  |     return hsv; | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Convert color data from HSV to RGB | 
						
						
							|  | // NOTE: Color data should be passed normalized | 
						
						
							|  | static Vector3 ConvertHSVtoRGB(Vector3 hsv) | 
						
						
							|  | { | 
						
						
							|  |     Vector3 rgb = { 0 }; | 
						
						
							|  |     float hh = 0.0f, p = 0.0f, q = 0.0f, t = 0.0f, ff = 0.0f; | 
						
						
							|  |     long i = 0; | 
						
						
							|  | 
 | 
						
						
							|  |     // NOTE: Comparing float values could not work properly | 
						
						
							|  |     if (hsv.y <= 0.0f) | 
						
						
							|  |     { | 
						
						
							|  |         rgb.x = hsv.z; | 
						
						
							|  |         rgb.y = hsv.z; | 
						
						
							|  |         rgb.z = hsv.z; | 
						
						
							|  |         return rgb; | 
						
						
							|  |     } | 
						
						
							|  | 
 | 
						
						
							|  |     hh = hsv.x; | 
						
						
							|  |     if (hh >= 360.0f) hh = 0.0f; | 
						
						
							|  |     hh /= 60.0f; | 
						
						
							|  | 
 | 
						
						
							|  |     i = (long)hh; | 
						
						
							|  |     ff = hh - i; | 
						
						
							|  |     p = hsv.z*(1.0f - hsv.y); | 
						
						
							|  |     q = hsv.z*(1.0f - (hsv.y*ff)); | 
						
						
							|  |     t = hsv.z*(1.0f - (hsv.y*(1.0f - ff))); | 
						
						
							|  | 
 | 
						
						
							|  |     switch (i) | 
						
						
							|  |     { | 
						
						
							|  |         case 0: | 
						
						
							|  |         { | 
						
						
							|  |             rgb.x = hsv.z; | 
						
						
							|  |             rgb.y = t; | 
						
						
							|  |             rgb.z = p; | 
						
						
							|  |         } break; | 
						
						
							|  |         case 1: | 
						
						
							|  |         { | 
						
						
							|  |             rgb.x = q; | 
						
						
							|  |             rgb.y = hsv.z; | 
						
						
							|  |             rgb.z = p; | 
						
						
							|  |         } break; | 
						
						
							|  |         case 2: | 
						
						
							|  |         { | 
						
						
							|  |             rgb.x = p; | 
						
						
							|  |             rgb.y = hsv.z; | 
						
						
							|  |             rgb.z = t; | 
						
						
							|  |         } break; | 
						
						
							|  |         case 3: | 
						
						
							|  |         { | 
						
						
							|  |             rgb.x = p; | 
						
						
							|  |             rgb.y = q; | 
						
						
							|  |             rgb.z = hsv.z; | 
						
						
							|  |         } break; | 
						
						
							|  |         case 4: | 
						
						
							|  |         { | 
						
						
							|  |             rgb.x = t; | 
						
						
							|  |             rgb.y = p; | 
						
						
							|  |             rgb.z = hsv.z; | 
						
						
							|  |         } break; | 
						
						
							|  |         case 5: | 
						
						
							|  |         default: | 
						
						
							|  |         { | 
						
						
							|  |             rgb.x = hsv.z; | 
						
						
							|  |             rgb.y = p; | 
						
						
							|  |             rgb.z = q; | 
						
						
							|  |         } break; | 
						
						
							|  |     } | 
						
						
							|  | 
 | 
						
						
							|  |     return rgb; | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Scroll bar control (used by GuiScrollPanel()) | 
						
						
							|  | static int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue) | 
						
						
							|  | { | 
						
						
							|  |     GuiState state = guiState; | 
						
						
							|  | 
 | 
						
						
							|  |     // Is the scrollbar horizontal or vertical? | 
						
						
							|  |     bool isVertical = (bounds.width > bounds.height)? false : true; | 
						
						
							|  | 
 | 
						
						
							|  |     // The size (width or height depending on scrollbar type) of the spinner buttons | 
						
						
							|  |     const int spinnerSize = GuiGetStyle(SCROLLBAR, ARROWS_VISIBLE)? | 
						
						
							|  |         (isVertical? (int)bounds.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH) : | 
						
						
							|  |         (int)bounds.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH)) : 0; | 
						
						
							|  | 
 | 
						
						
							|  |     // Arrow buttons [<] [>] [∧] [∨] | 
						
						
							|  |     Rectangle arrowUpLeft = { 0 }; | 
						
						
							|  |     Rectangle arrowDownRight = { 0 }; | 
						
						
							|  | 
 | 
						
						
							|  |     // Actual area of the scrollbar excluding the arrow buttons | 
						
						
							|  |     Rectangle scrollbar = { 0 }; | 
						
						
							|  | 
 | 
						
						
							|  |     // Slider bar that moves     --[///]----- | 
						
						
							|  |     Rectangle slider = { 0 }; | 
						
						
							|  | 
 | 
						
						
							|  |     // Normalize value | 
						
						
							|  |     if (value > maxValue) value = maxValue; | 
						
						
							|  |     if (value < minValue) value = minValue; | 
						
						
							|  | 
 | 
						
						
							|  |     int valueRange = maxValue - minValue; | 
						
						
							|  |     if (valueRange <= 0) valueRange = 1; | 
						
						
							|  | 
 | 
						
						
							|  |     int sliderSize = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE); | 
						
						
							|  |     if (sliderSize < 1) sliderSize = 1;  // TODO: Consider a minimum slider size | 
						
						
							|  |  | 
						
						
							|  |     // Calculate rectangles for all of the components | 
						
						
							|  |     arrowUpLeft = RAYGUI_CLITERAL(Rectangle){ | 
						
						
							|  |         (float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), | 
						
						
							|  |         (float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), | 
						
						
							|  |         (float)spinnerSize, (float)spinnerSize }; | 
						
						
							|  | 
 | 
						
						
							|  |     if (isVertical) | 
						
						
							|  |     { | 
						
						
							|  |         arrowDownRight = RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)bounds.y + bounds.height - spinnerSize - GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)spinnerSize, (float)spinnerSize }; | 
						
						
							|  |         scrollbar = RAYGUI_CLITERAL(Rectangle){ bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING), arrowUpLeft.y + arrowUpLeft.height, bounds.width - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING)), bounds.height - arrowUpLeft.height - arrowDownRight.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH) }; | 
						
						
							|  | 
 | 
						
						
							|  |         // Make sure the slider won't get outside of the scrollbar | 
						
						
							|  |         sliderSize = (sliderSize >= scrollbar.height)? ((int)scrollbar.height - 2) : sliderSize; | 
						
						
							|  |         slider = RAYGUI_CLITERAL(Rectangle){ | 
						
						
							|  |             bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING), | 
						
						
							|  |             scrollbar.y + (int)(((float)(value - minValue)/valueRange)*(scrollbar.height - sliderSize)), | 
						
						
							|  |             bounds.width - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING)), | 
						
						
							|  |             (float)sliderSize }; | 
						
						
							|  |     } | 
						
						
							|  |     else    // horizontal | 
						
						
							|  |     { | 
						
						
							|  |         arrowDownRight = RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + bounds.width - spinnerSize - GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)spinnerSize, (float)spinnerSize }; | 
						
						
							|  |         scrollbar = RAYGUI_CLITERAL(Rectangle){ arrowUpLeft.x + arrowUpLeft.width, bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING), bounds.width - arrowUpLeft.width - arrowDownRight.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH), bounds.height - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING)) }; | 
						
						
							|  | 
 | 
						
						
							|  |         // Make sure the slider won't get outside of the scrollbar | 
						
						
							|  |         sliderSize = (sliderSize >= scrollbar.width)? ((int)scrollbar.width - 2) : sliderSize; | 
						
						
							|  |         slider = RAYGUI_CLITERAL(Rectangle){ | 
						
						
							|  |             scrollbar.x + (int)(((float)(value - minValue)/valueRange)*(scrollbar.width - sliderSize)), | 
						
						
							|  |             bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING), | 
						
						
							|  |             (float)sliderSize, | 
						
						
							|  |             bounds.height - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING)) }; | 
						
						
							|  |     } | 
						
						
							|  | 
 | 
						
						
							|  |     // Update control | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |     if ((state != STATE_DISABLED) && !guiLocked) | 
						
						
							|  |     { | 
						
						
							|  |         Vector2 mousePoint = GetMousePosition(); | 
						
						
							|  | 
 | 
						
						
							|  |         if (guiControlExclusiveMode) // Allows to keep dragging outside of bounds | 
						
						
							|  |         { | 
						
						
							|  |             if (IsMouseButtonDown(MOUSE_LEFT_BUTTON) && | 
						
						
							|  |                 !CheckCollisionPointRec(mousePoint, arrowUpLeft) && | 
						
						
							|  |                 !CheckCollisionPointRec(mousePoint, arrowDownRight)) | 
						
						
							|  |             { | 
						
						
							|  |                 if (CHECK_BOUNDS_ID(bounds, guiControlExclusiveRec)) | 
						
						
							|  |                 { | 
						
						
							|  |                     state = STATE_PRESSED; | 
						
						
							|  | 
 | 
						
						
							|  |                     if (isVertical) value = (int)(((float)(mousePoint.y - scrollbar.y - slider.height/2)*valueRange)/(scrollbar.height - slider.height) + minValue); | 
						
						
							|  |                     else value = (int)(((float)(mousePoint.x - scrollbar.x - slider.width/2)*valueRange)/(scrollbar.width - slider.width) + minValue); | 
						
						
							|  |                 } | 
						
						
							|  |             } | 
						
						
							|  |             else | 
						
						
							|  |             { | 
						
						
							|  |                 guiControlExclusiveMode = false; | 
						
						
							|  |                 guiControlExclusiveRec = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 }; | 
						
						
							|  |             } | 
						
						
							|  |         } | 
						
						
							|  |         else if (CheckCollisionPointRec(mousePoint, bounds)) | 
						
						
							|  |         { | 
						
						
							|  |             state = STATE_FOCUSED; | 
						
						
							|  | 
 | 
						
						
							|  |             // Handle mouse wheel | 
						
						
							|  |             int wheel = (int)GetMouseWheelMove(); | 
						
						
							|  |             if (wheel != 0) value += wheel; | 
						
						
							|  | 
 | 
						
						
							|  |             // Handle mouse button down | 
						
						
							|  |             if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) | 
						
						
							|  |             { | 
						
						
							|  |                 guiControlExclusiveMode = true; | 
						
						
							|  |                 guiControlExclusiveRec = bounds; // Store bounds as an identifier when dragging starts | 
						
						
							|  |  | 
						
						
							|  |                 // Check arrows click | 
						
						
							|  |                 if (CheckCollisionPointRec(mousePoint, arrowUpLeft)) value -= valueRange/GuiGetStyle(SCROLLBAR, SCROLL_SPEED); | 
						
						
							|  |                 else if (CheckCollisionPointRec(mousePoint, arrowDownRight)) value += valueRange/GuiGetStyle(SCROLLBAR, SCROLL_SPEED); | 
						
						
							|  |                 else if (!CheckCollisionPointRec(mousePoint, slider)) | 
						
						
							|  |                 { | 
						
						
							|  |                     // If click on scrollbar position but not on slider, place slider directly on that position | 
						
						
							|  |                     if (isVertical) value = (int)(((float)(mousePoint.y - scrollbar.y - slider.height/2)*valueRange)/(scrollbar.height - slider.height) + minValue); | 
						
						
							|  |                     else value = (int)(((float)(mousePoint.x - scrollbar.x - slider.width/2)*valueRange)/(scrollbar.width - slider.width) + minValue); | 
						
						
							|  |                 } | 
						
						
							|  | 
 | 
						
						
							|  |                 state = STATE_PRESSED; | 
						
						
							|  |             } | 
						
						
							|  | 
 | 
						
						
							|  |             // Keyboard control on mouse hover scrollbar | 
						
						
							|  |             /* | 
						
						
							|  |             if (isVertical) | 
						
						
							|  |             { | 
						
						
							|  |                 if (IsKeyDown(KEY_DOWN)) value += 5; | 
						
						
							|  |                 else if (IsKeyDown(KEY_UP)) value -= 5; | 
						
						
							|  |             } | 
						
						
							|  |             else | 
						
						
							|  |             { | 
						
						
							|  |                 if (IsKeyDown(KEY_RIGHT)) value += 5; | 
						
						
							|  |                 else if (IsKeyDown(KEY_LEFT)) value -= 5; | 
						
						
							|  |             } | 
						
						
							|  |             */ | 
						
						
							|  |         } | 
						
						
							|  | 
 | 
						
						
							|  |         // Normalize value | 
						
						
							|  |         if (value > maxValue) value = maxValue; | 
						
						
							|  |         if (value < minValue) value = minValue; | 
						
						
							|  |     } | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     // Draw control | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |     GuiDrawRectangle(bounds, GuiGetStyle(SCROLLBAR, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER + state*3)), GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_DISABLED)));   // Draw the background | 
						
						
							|  |  | 
						
						
							|  |     GuiDrawRectangle(scrollbar, 0, BLANK, GetColor(GuiGetStyle(BUTTON, BASE_COLOR_NORMAL)));     // Draw the scrollbar active area background | 
						
						
							|  |     GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BORDER + state*3)));         // Draw the slider bar | 
						
						
							|  |  | 
						
						
							|  |     // Draw arrows (using icon if available) | 
						
						
							|  |     if (GuiGetStyle(SCROLLBAR, ARROWS_VISIBLE)) | 
						
						
							|  |     { | 
						
						
							|  | #if defined(RAYGUI_NO_ICONS) | 
						
						
							|  |         GuiDrawText(isVertical? "^" : "<", | 
						
						
							|  |             RAYGUI_CLITERAL(Rectangle){ arrowUpLeft.x, arrowUpLeft.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height }, | 
						
						
							|  |             TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3)))); | 
						
						
							|  |         GuiDrawText(isVertical? "v" : ">", | 
						
						
							|  |             RAYGUI_CLITERAL(Rectangle){ arrowDownRight.x, arrowDownRight.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height }, | 
						
						
							|  |             TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3)))); | 
						
						
							|  | #else | 
						
						
							|  |         GuiDrawText(isVertical? "#121#" : "#118#", | 
						
						
							|  |             RAYGUI_CLITERAL(Rectangle){ arrowUpLeft.x, arrowUpLeft.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height }, | 
						
						
							|  |             TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(SCROLLBAR, TEXT + state*3)));   // ICON_ARROW_UP_FILL / ICON_ARROW_LEFT_FILL | 
						
						
							|  |         GuiDrawText(isVertical? "#120#" : "#119#", | 
						
						
							|  |             RAYGUI_CLITERAL(Rectangle){ arrowDownRight.x, arrowDownRight.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height }, | 
						
						
							|  |             TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(SCROLLBAR, TEXT + state*3)));   // ICON_ARROW_DOWN_FILL / ICON_ARROW_RIGHT_FILL | 
						
						
							|  | #endif | 
						
						
							|  |     } | 
						
						
							|  |     //-------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     return value; | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f | 
						
						
							|  | // WARNING: It multiplies current alpha by alpha scale factor | 
						
						
							|  | static Color GuiFade(Color color, float alpha) | 
						
						
							|  | { | 
						
						
							|  |     if (alpha < 0.0f) alpha = 0.0f; | 
						
						
							|  |     else if (alpha > 1.0f) alpha = 1.0f; | 
						
						
							|  | 
 | 
						
						
							|  |     Color result = { color.r, color.g, color.b, (unsigned char)(color.a*alpha) }; | 
						
						
							|  | 
 | 
						
						
							|  |     return result; | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | #if defined(RAYGUI_STANDALONE) | 
						
						
							|  | // Returns a Color struct from hexadecimal value | 
						
						
							|  | static Color GetColor(int hexValue) | 
						
						
							|  | { | 
						
						
							|  |     Color color; | 
						
						
							|  | 
 | 
						
						
							|  |     color.r = (unsigned char)(hexValue >> 24) & 0xFF; | 
						
						
							|  |     color.g = (unsigned char)(hexValue >> 16) & 0xFF; | 
						
						
							|  |     color.b = (unsigned char)(hexValue >> 8) & 0xFF; | 
						
						
							|  |     color.a = (unsigned char)hexValue & 0xFF; | 
						
						
							|  | 
 | 
						
						
							|  |     return color; | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Returns hexadecimal value for a Color | 
						
						
							|  | static int ColorToInt(Color color) | 
						
						
							|  | { | 
						
						
							|  |     return (((int)color.r << 24) | ((int)color.g << 16) | ((int)color.b << 8) | (int)color.a); | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Check if point is inside rectangle | 
						
						
							|  | static bool CheckCollisionPointRec(Vector2 point, Rectangle rec) | 
						
						
							|  | { | 
						
						
							|  |     bool collision = false; | 
						
						
							|  | 
 | 
						
						
							|  |     if ((point.x >= rec.x) && (point.x <= (rec.x + rec.width)) && | 
						
						
							|  |         (point.y >= rec.y) && (point.y <= (rec.y + rec.height))) collision = true; | 
						
						
							|  | 
 | 
						
						
							|  |     return collision; | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Formatting of text with variables to 'embed' | 
						
						
							|  | static const char *TextFormat(const char *text, ...) | 
						
						
							|  | { | 
						
						
							|  |     #if !defined(RAYGUI_TEXTFORMAT_MAX_SIZE) | 
						
						
							|  |         #define RAYGUI_TEXTFORMAT_MAX_SIZE   256 | 
						
						
							|  |     #endif | 
						
						
							|  |  | 
						
						
							|  |     static char buffer[RAYGUI_TEXTFORMAT_MAX_SIZE]; | 
						
						
							|  | 
 | 
						
						
							|  |     va_list args; | 
						
						
							|  |     va_start(args, text); | 
						
						
							|  |     vsprintf(buffer, text, args); | 
						
						
							|  |     va_end(args); | 
						
						
							|  | 
 | 
						
						
							|  |     return buffer; | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Draw rectangle with vertical gradient fill color | 
						
						
							|  | // NOTE: This function is only used by GuiColorPicker() | 
						
						
							|  | static void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2) | 
						
						
							|  | { | 
						
						
							|  |     Rectangle bounds = { (float)posX, (float)posY, (float)width, (float)height }; | 
						
						
							|  |     DrawRectangleGradientEx(bounds, color1, color2, color2, color1); | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Split string into multiple strings | 
						
						
							|  | const char **TextSplit(const char *text, char delimiter, int *count) | 
						
						
							|  | { | 
						
						
							|  |     // NOTE: Current implementation returns a copy of the provided string with '\0' (string end delimiter) | 
						
						
							|  |     // inserted between strings defined by "delimiter" parameter. No memory is dynamically allocated, | 
						
						
							|  |     // all used memory is static... it has some limitations: | 
						
						
							|  |     //      1. Maximum number of possible split strings is set by RAYGUI_TEXTSPLIT_MAX_ITEMS | 
						
						
							|  |     //      2. Maximum size of text to split is RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE | 
						
						
							|  |  | 
						
						
							|  |     #if !defined(RAYGUI_TEXTSPLIT_MAX_ITEMS) | 
						
						
							|  |         #define RAYGUI_TEXTSPLIT_MAX_ITEMS          128 | 
						
						
							|  |     #endif | 
						
						
							|  |     #if !defined(RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE) | 
						
						
							|  |         #define RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE      1024 | 
						
						
							|  |     #endif | 
						
						
							|  |  | 
						
						
							|  |     static const char *result[RAYGUI_TEXTSPLIT_MAX_ITEMS] = { NULL }; | 
						
						
							|  |     static char buffer[RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE] = { 0 }; | 
						
						
							|  |     memset(buffer, 0, RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE); | 
						
						
							|  | 
 | 
						
						
							|  |     result[0] = buffer; | 
						
						
							|  |     int counter = 0; | 
						
						
							|  | 
 | 
						
						
							|  |     if (text != NULL) | 
						
						
							|  |     { | 
						
						
							|  |         counter = 1; | 
						
						
							|  | 
 | 
						
						
							|  |         // Count how many substrings we have on text and point to every one | 
						
						
							|  |         for (int i = 0; i < RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE; i++) | 
						
						
							|  |         { | 
						
						
							|  |             buffer[i] = text[i]; | 
						
						
							|  |             if (buffer[i] == '\0') break; | 
						
						
							|  |             else if (buffer[i] == delimiter) | 
						
						
							|  |             { | 
						
						
							|  |                 buffer[i] = '\0';   // Set an end of string at this point | 
						
						
							|  |                 result[counter] = buffer + i + 1; | 
						
						
							|  |                 counter++; | 
						
						
							|  | 
 | 
						
						
							|  |                 if (counter == RAYGUI_TEXTSPLIT_MAX_ITEMS) break; | 
						
						
							|  |             } | 
						
						
							|  |         } | 
						
						
							|  |     } | 
						
						
							|  | 
 | 
						
						
							|  |     *count = counter; | 
						
						
							|  |     return result; | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Get integer value from text | 
						
						
							|  | // NOTE: This function replaces atoi() [stdlib.h] | 
						
						
							|  | static int TextToInteger(const char *text) | 
						
						
							|  | { | 
						
						
							|  |     int value = 0; | 
						
						
							|  |     int sign = 1; | 
						
						
							|  | 
 | 
						
						
							|  |     if ((text[0] == '+') || (text[0] == '-')) | 
						
						
							|  |     { | 
						
						
							|  |         if (text[0] == '-') sign = -1; | 
						
						
							|  |         text++; | 
						
						
							|  |     } | 
						
						
							|  | 
 | 
						
						
							|  |     for (int i = 0; ((text[i] >= '0') && (text[i] <= '9')); ++i) value = value*10 + (int)(text[i] - '0'); | 
						
						
							|  | 
 | 
						
						
							|  |     return value*sign; | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Get float value from text | 
						
						
							|  | // NOTE: This function replaces atof() [stdlib.h] | 
						
						
							|  | // WARNING: Only '.' character is understood as decimal point | 
						
						
							|  | static float TextToFloat(const char *text) | 
						
						
							|  | { | 
						
						
							|  |     float value = 0.0f; | 
						
						
							|  |     float sign = 1.0f; | 
						
						
							|  | 
 | 
						
						
							|  |     if ((text[0] == '+') || (text[0] == '-')) | 
						
						
							|  |     { | 
						
						
							|  |         if (text[0] == '-') sign = -1.0f; | 
						
						
							|  |         text++; | 
						
						
							|  |     } | 
						
						
							|  | 
 | 
						
						
							|  |     int i = 0; | 
						
						
							|  |     for (; ((text[i] >= '0') && (text[i] <= '9')); i++) value = value*10.0f + (float)(text[i] - '0'); | 
						
						
							|  | 
 | 
						
						
							|  |     if (text[i++] != '.') value *= sign; | 
						
						
							|  |     else | 
						
						
							|  |     { | 
						
						
							|  |         float divisor = 10.0f; | 
						
						
							|  |         for (; ((text[i] >= '0') && (text[i] <= '9')); i++) | 
						
						
							|  |         { | 
						
						
							|  |             value += ((float)(text[i] - '0'))/divisor; | 
						
						
							|  |             divisor = divisor*10.0f; | 
						
						
							|  |         } | 
						
						
							|  |     } | 
						
						
							|  | 
 | 
						
						
							|  |     return value; | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Encode codepoint into UTF-8 text (char array size returned as parameter) | 
						
						
							|  | static const char *CodepointToUTF8(int codepoint, int *byteSize) | 
						
						
							|  | { | 
						
						
							|  |     static char utf8[6] = { 0 }; | 
						
						
							|  |     int size = 0; | 
						
						
							|  | 
 | 
						
						
							|  |     if (codepoint <= 0x7f) | 
						
						
							|  |     { | 
						
						
							|  |         utf8[0] = (char)codepoint; | 
						
						
							|  |         size = 1; | 
						
						
							|  |     } | 
						
						
							|  |     else if (codepoint <= 0x7ff) | 
						
						
							|  |     { | 
						
						
							|  |         utf8[0] = (char)(((codepoint >> 6) & 0x1f) | 0xc0); | 
						
						
							|  |         utf8[1] = (char)((codepoint & 0x3f) | 0x80); | 
						
						
							|  |         size = 2; | 
						
						
							|  |     } | 
						
						
							|  |     else if (codepoint <= 0xffff) | 
						
						
							|  |     { | 
						
						
							|  |         utf8[0] = (char)(((codepoint >> 12) & 0x0f) | 0xe0); | 
						
						
							|  |         utf8[1] = (char)(((codepoint >>  6) & 0x3f) | 0x80); | 
						
						
							|  |         utf8[2] = (char)((codepoint & 0x3f) | 0x80); | 
						
						
							|  |         size = 3; | 
						
						
							|  |     } | 
						
						
							|  |     else if (codepoint <= 0x10ffff) | 
						
						
							|  |     { | 
						
						
							|  |         utf8[0] = (char)(((codepoint >> 18) & 0x07) | 0xf0); | 
						
						
							|  |         utf8[1] = (char)(((codepoint >> 12) & 0x3f) | 0x80); | 
						
						
							|  |         utf8[2] = (char)(((codepoint >>  6) & 0x3f) | 0x80); | 
						
						
							|  |         utf8[3] = (char)((codepoint & 0x3f) | 0x80); | 
						
						
							|  |         size = 4; | 
						
						
							|  |     } | 
						
						
							|  | 
 | 
						
						
							|  |     *byteSize = size; | 
						
						
							|  | 
 | 
						
						
							|  |     return utf8; | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Get next codepoint in a UTF-8 encoded text, scanning until '\0' is found | 
						
						
							|  | // When a invalid UTF-8 byte is encountered we exit as soon as possible and a '?'(0x3f) codepoint is returned | 
						
						
							|  | // Total number of bytes processed are returned as a parameter | 
						
						
							|  | // NOTE: the standard says U+FFFD should be returned in case of errors | 
						
						
							|  | // but that character is not supported by the default font in raylib | 
						
						
							|  | static int GetCodepointNext(const char *text, int *codepointSize) | 
						
						
							|  | { | 
						
						
							|  |     const char *ptr = text; | 
						
						
							|  |     int codepoint = 0x3f;       // Codepoint (defaults to '?') | 
						
						
							|  |     *codepointSize = 1; | 
						
						
							|  | 
 | 
						
						
							|  |     // Get current codepoint and bytes processed | 
						
						
							|  |     if (0xf0 == (0xf8 & ptr[0])) | 
						
						
							|  |     { | 
						
						
							|  |         // 4 byte UTF-8 codepoint | 
						
						
							|  |         if (((ptr[1] & 0xC0) ^ 0x80) || ((ptr[2] & 0xC0) ^ 0x80) || ((ptr[3] & 0xC0) ^ 0x80)) { return codepoint; } //10xxxxxx checks | 
						
						
							|  |         codepoint = ((0x07 & ptr[0]) << 18) | ((0x3f & ptr[1]) << 12) | ((0x3f & ptr[2]) << 6) | (0x3f & ptr[3]); | 
						
						
							|  |         *codepointSize = 4; | 
						
						
							|  |     } | 
						
						
							|  |     else if (0xe0 == (0xf0 & ptr[0])) | 
						
						
							|  |     { | 
						
						
							|  |         // 3 byte UTF-8 codepoint */ | 
						
						
							|  |         if (((ptr[1] & 0xC0) ^ 0x80) || ((ptr[2] & 0xC0) ^ 0x80)) { return codepoint; } //10xxxxxx checks | 
						
						
							|  |         codepoint = ((0x0f & ptr[0]) << 12) | ((0x3f & ptr[1]) << 6) | (0x3f & ptr[2]); | 
						
						
							|  |         *codepointSize = 3; | 
						
						
							|  |     } | 
						
						
							|  |     else if (0xc0 == (0xe0 & ptr[0])) | 
						
						
							|  |     { | 
						
						
							|  |         // 2 byte UTF-8 codepoint | 
						
						
							|  |         if ((ptr[1] & 0xC0) ^ 0x80) { return codepoint; } //10xxxxxx checks | 
						
						
							|  |         codepoint = ((0x1f & ptr[0]) << 6) | (0x3f & ptr[1]); | 
						
						
							|  |         *codepointSize = 2; | 
						
						
							|  |     } | 
						
						
							|  |     else if (0x00 == (0x80 & ptr[0])) | 
						
						
							|  |     { | 
						
						
							|  |         // 1 byte UTF-8 codepoint | 
						
						
							|  |         codepoint = ptr[0]; | 
						
						
							|  |         *codepointSize = 1; | 
						
						
							|  |     } | 
						
						
							|  | 
 | 
						
						
							|  |     return codepoint; | 
						
						
							|  | } | 
						
						
							|  | #endif      // RAYGUI_STANDALONE | 
						
						
							|  |  | 
						
						
							|  | #endif      // RAYGUI_IMPLEMENTATION
 |