/*******************************************************************************************
							 | 
						|
								*
							 | 
						|
								*   raylib [audio] example - Module playing (streaming)
							 | 
						|
								*
							 | 
						|
								*   NOTE: This example requires OpenAL Soft library installed
							 | 
						|
								*
							 | 
						|
								*   This example has been created using raylib 1.5 (www.raylib.com)
							 | 
						|
								*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
							 | 
						|
								*
							 | 
						|
								*   Copyright (c) 2016 Ramon Santamaria (@raysan5)
							 | 
						|
								*
							 | 
						|
								********************************************************************************************/
							 | 
						|
								
							 | 
						|
								#include "raylib.h"
							 | 
						|
								
							 | 
						|
								#define MAX_CIRCLES  64
							 | 
						|
								
							 | 
						|
								typedef struct {
							 | 
						|
								    Vector2 position;
							 | 
						|
								    float radius;
							 | 
						|
								    float alpha;
							 | 
						|
								    float speed;
							 | 
						|
								    Color color;
							 | 
						|
								} CircleWave;
							 | 
						|
								
							 | 
						|
								int main()
							 | 
						|
								{
							 | 
						|
								    // Initialization
							 | 
						|
								    //--------------------------------------------------------------------------------------
							 | 
						|
								    int screenWidth = 800;
							 | 
						|
								    int screenHeight = 450;
							 | 
						|
								
							 | 
						|
								    SetConfigFlags(FLAG_MSAA_4X_HINT);      // NOTE: Try to enable MSAA 4X
							 | 
						|
								    
							 | 
						|
								    InitWindow(screenWidth, screenHeight, "raylib [audio] example - module playing (streaming)");
							 | 
						|
								
							 | 
						|
								    InitAudioDevice();              // Initialize audio device
							 | 
						|
								    
							 | 
						|
								    Color colors[14] = { ORANGE, RED, GOLD, LIME, BLUE, VIOLET, BROWN, LIGHTGRAY, PINK,
							 | 
						|
								                         YELLOW, GREEN, SKYBLUE, PURPLE, BEIGE };
							 | 
						|
								    
							 | 
						|
								    // Creates ome circles for visual effect
							 | 
						|
								    CircleWave circles[MAX_CIRCLES];
							 | 
						|
								    
							 | 
						|
								    for (int i = MAX_CIRCLES - 1; i >= 0; i--)
							 | 
						|
								    {
							 | 
						|
								        circles[i].alpha = 0.0f;
							 | 
						|
								        circles[i].radius = GetRandomValue(10, 40);
							 | 
						|
								        circles[i].position.x = GetRandomValue(circles[i].radius, screenWidth - circles[i].radius);
							 | 
						|
								        circles[i].position.y = GetRandomValue(circles[i].radius, screenHeight - circles[i].radius);
							 | 
						|
								        circles[i].speed = (float)GetRandomValue(1, 100)/20000.0f;
							 | 
						|
								        circles[i].color = colors[GetRandomValue(0, 13)];
							 | 
						|
								    }
							 | 
						|
								
							 | 
						|
								    Music xm = LoadMusicStream("resources/audio/mini1111.xm");
							 | 
						|
								    
							 | 
						|
								    PlayMusicStream(xm);
							 | 
						|
								
							 | 
						|
								    float timePlayed = 0.0f;
							 | 
						|
								    bool pause = false;
							 | 
						|
								
							 | 
						|
								    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
							 | 
						|
								    //--------------------------------------------------------------------------------------
							 | 
						|
								
							 | 
						|
								    // Main game loop
							 | 
						|
								    while (!WindowShouldClose())    // Detect window close button or ESC key
							 | 
						|
								    {
							 | 
						|
								        // Update
							 | 
						|
								        //----------------------------------------------------------------------------------
							 | 
						|
								        UpdateMusicStream(xm);        // Update music buffer with new stream data
							 | 
						|
								        
							 | 
						|
								        // Restart music playing (stop and play)
							 | 
						|
								        if (IsKeyPressed(KEY_SPACE)) 
							 | 
						|
								        {
							 | 
						|
								            StopMusicStream(xm);
							 | 
						|
								            PlayMusicStream(xm);
							 | 
						|
								        }
							 | 
						|
								        
							 | 
						|
								        // Pause/Resume music playing 
							 | 
						|
								        if (IsKeyPressed(KEY_P))
							 | 
						|
								        {
							 | 
						|
								            pause = !pause;
							 | 
						|
								            
							 | 
						|
								            if (pause) PauseMusicStream(xm);
							 | 
						|
								            else ResumeMusicStream(xm);
							 | 
						|
								        }
							 | 
						|
								        
							 | 
						|
								        // Get timePlayed scaled to bar dimensions
							 | 
						|
								        timePlayed = (GetMusicTimePlayed(xm)/GetMusicTimeLength(xm)*(screenWidth - 40))*2;
							 | 
						|
								        
							 | 
						|
								        // Color circles animation
							 | 
						|
								        for (int i = MAX_CIRCLES - 1; (i >= 0) && !pause; i--)
							 | 
						|
								        {
							 | 
						|
								            circles[i].alpha += circles[i].speed;
							 | 
						|
								            circles[i].radius += circles[i].speed*10.0f;
							 | 
						|
								            
							 | 
						|
								            if (circles[i].alpha > 1.0f) circles[i].speed *= -1;
							 | 
						|
								            
							 | 
						|
								            if (circles[i].alpha <= 0.0f)
							 | 
						|
								            {
							 | 
						|
								                circles[i].alpha = 0.0f;
							 | 
						|
								                circles[i].radius = GetRandomValue(10, 40);
							 | 
						|
								                circles[i].position.x = GetRandomValue(circles[i].radius, screenWidth - circles[i].radius);
							 | 
						|
								                circles[i].position.y = GetRandomValue(circles[i].radius, screenHeight - circles[i].radius);
							 | 
						|
								                circles[i].color = colors[GetRandomValue(0, 13)];
							 | 
						|
								                circles[i].speed = (float)GetRandomValue(1, 100)/20000.0f;
							 | 
						|
								            }
							 | 
						|
								        }
							 | 
						|
								        //----------------------------------------------------------------------------------
							 | 
						|
								
							 | 
						|
								        // Draw
							 | 
						|
								        //----------------------------------------------------------------------------------
							 | 
						|
								        BeginDrawing();
							 | 
						|
								
							 | 
						|
								            ClearBackground(WHITE);
							 | 
						|
								            
							 | 
						|
								            for (int i = MAX_CIRCLES - 1; i >= 0; i--)
							 | 
						|
								            {
							 | 
						|
								                DrawCircleV(circles[i].position, circles[i].radius, Fade(circles[i].color, circles[i].alpha));
							 | 
						|
								            }
							 | 
						|
								            
							 | 
						|
								            // Draw time bar
							 | 
						|
								            DrawRectangle(20, screenHeight - 20 - 12, screenWidth - 40, 12, LIGHTGRAY);
							 | 
						|
								            DrawRectangle(20, screenHeight - 20 - 12, (int)timePlayed, 12, MAROON);
							 | 
						|
								            DrawRectangleLines(20, screenHeight - 20 - 12, screenWidth - 40, 12, GRAY);
							 | 
						|
								
							 | 
						|
								        EndDrawing();
							 | 
						|
								        //----------------------------------------------------------------------------------
							 | 
						|
								    }
							 | 
						|
								
							 | 
						|
								    // De-Initialization
							 | 
						|
								    //--------------------------------------------------------------------------------------
							 | 
						|
								    UnloadMusicStream(xm);          // Unload music stream buffers from RAM
							 | 
						|
								    
							 | 
						|
								    CloseAudioDevice();     // Close audio device (music streaming is automatically stopped)
							 | 
						|
								
							 | 
						|
								    CloseWindow();          // Close window and OpenGL context
							 | 
						|
								    //--------------------------------------------------------------------------------------
							 | 
						|
								
							 | 
						|
								    return 0;
							 | 
						|
								}
							 |