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								-------------------------------------------------------------------------------------------
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								--
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								--  raylib [audio] example - Sound loading and playing
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								--
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								--  NOTE: This example requires OpenAL Soft library installed
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								--
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								--  This example has been created using raylib 1.6 (www.raylib.com)
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								--  raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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								--
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								--  Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
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								--
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								-------------------------------------------------------------------------------------------
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								-- Initialization
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								-------------------------------------------------------------------------------------------
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								local screenWidth = 800
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								local screenHeight = 450
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								InitWindow(screenWidth, screenHeight, "raylib [audio] example - sound loading and playing")
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								InitAudioDevice()      -- Initialize audio device
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								local fxWav = LoadSound("resources/audio/weird.wav")         -- Load WAV audio file
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								local fxOgg = LoadSound("resources/audio/tanatana.ogg")      -- Load OGG audio file
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								SetTargetFPS(60)
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								-------------------------------------------------------------------------------------------
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								-- Main game loop
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								while not WindowShouldClose() do    -- Detect window close button or ESC key
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								    -- Update
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								    ---------------------------------------------------------------------------------------
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								    if (IsKeyPressed(KEY.SPACE)) then PlaySound(fxWav) end      -- Play WAV sound
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								    if (IsKeyPressed(KEY.ENTER)) then PlaySound(fxOgg) end      -- Play OGG sound
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								    ---------------------------------------------------------------------------------------
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								    -- Draw
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								    ---------------------------------------------------------------------------------------
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								    BeginDrawing()
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								        ClearBackground(RAYWHITE)
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								        DrawText("Press SPACE to PLAY the WAV sound!", 200, 180, 20, LIGHTGRAY)
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								        DrawText("Press ENTER to PLAY the OGG sound!", 200, 220, 20, LIGHTGRAY)
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								    EndDrawing()
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								    ---------------------------------------------------------------------------------------
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								end
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								-- De-Initialization
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								-------------------------------------------------------------------------------------------
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								UnloadSound(fxWav)     -- Unload sound data
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								UnloadSound(fxOgg)     -- Unload sound data
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								CloseAudioDevice()     -- Close audio device
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								CloseWindow()          -- Close window and OpenGL context
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								-------------------------------------------------------------------------------------------
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