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								-------------------------------------------------------------------------------------------
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								--
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								--  raylib [core] example - Keyboard input
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								--
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								--  This example has been created using raylib 1.6 (www.raylib.com)
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								--  raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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								--
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								--  Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
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								--
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								-------------------------------------------------------------------------------------------
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								-- Initialization
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								-------------------------------------------------------------------------------------------
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								local screenWidth = 800
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								local screenHeight = 450
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								InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window")
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								local ballPosition = Vector2(screenWidth/2, screenHeight/2)
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								SetTargetFPS(60)                -- Set target frames-per-second
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								-------------------------------------------------------------------------------------------
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								-- Main game loop
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								while not WindowShouldClose() do                -- Detect window close button or ESC key
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								    -- Update
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								    ---------------------------------------------------------------------------------------
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								    if (IsKeyDown(KEY.RIGHT)) then ballPosition.x = ballPosition.x + 0.8 end
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								    if (IsKeyDown(KEY.LEFT)) then ballPosition.x = ballPosition.x - 0.8 end
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								    if (IsKeyDown(KEY.UP)) then ballPosition.y = ballPosition.y - 0.8 end
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								    if (IsKeyDown(KEY.DOWN)) then ballPosition.y = ballPosition.y + 0.8 end
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								    ---------------------------------------------------------------------------------------
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								    -- Draw
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								    ---------------------------------------------------------------------------------------
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								    BeginDrawing()
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								        ClearBackground(RAYWHITE)
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								        DrawText("move the ball with arrow keys", 10, 10, 20, DARKGRAY)
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								        DrawCircleV(ballPosition, 50, MAROON)
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								    EndDrawing()
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								    ---------------------------------------------------------------------------------------
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								end
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								-- De-Initialization
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								-------------------------------------------------------------------------------------------
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								CloseWindow()           -- Close window and OpenGL context
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								-------------------------------------------------------------------------------------------
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