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								-------------------------------------------------------------------------------------------
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								--
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								--  raylib [core] examples - Mouse wheel
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								--
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								--  This example has been created using raylib 1.6 (www.raylib.com)
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								--  raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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								--
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								--  Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
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								--
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								-------------------------------------------------------------------------------------------
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								-- Initialization
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								-------------------------------------------------------------------------------------------
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								local screenWidth = 800
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								local screenHeight = 450
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								InitWindow(screenWidth, screenHeight, "raylib [core] example - mouse wheel")
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								local boxPositionY = screenHeight/2 - 40
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								local scrollSpeed = 4               -- Scrolling speed in pixels
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								SetTargetFPS(60)                    -- Set target frames-per-second
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								----------------------------------------------------------------------------------------
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								-- Main game loop
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								while not WindowShouldClose() do    -- Detect window close button or ESC key
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								    -- Update
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								    ------------------------------------------------------------------------------------
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								    boxPositionY = boxPositionY - (GetMouseWheelMove()*scrollSpeed)
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								    ------------------------------------------------------------------------------------
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								    -- Draw
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								    ------------------------------------------------------------------------------------
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								    BeginDrawing()
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								        ClearBackground(RAYWHITE)
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								        DrawRectangle(screenWidth/2 - 40, boxPositionY, 80, 80, MAROON)
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								        DrawText("Use mouse wheel to move the cube up and down!", 10, 10, 20, GRAY)
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								        DrawText(string.format("Box position Y: %03i", boxPositionY), 10, 40, 20, LIGHTGRAY)
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								    EndDrawing()
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								    ------------------------------------------------------------------------------------
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								end
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								-- De-Initialization
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								----------------------------------------------------------------------------------------
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								CloseWindow()        -- Close window and OpenGL context
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								----------------------------------------------------------------------------------------
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