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								-------------------------------------------------------------------------------------------
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								--
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								--  raylib [core] example - World to screen
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								--
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								--  This example has been created using raylib 1.6 (www.raylib.com)
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								--  raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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								--
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								--  Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
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								--
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								-------------------------------------------------------------------------------------------
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								-- Initialization
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								-------------------------------------------------------------------------------------------
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								local screenWidth = 800
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								local screenHeight = 450
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								InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera free")
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								-- Define the camera to look into our 3d world
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								local camera = Camera(Vector3(0.0, 10.0, 10.0), Vector3(0.0, 0.0, 0.0), Vector3(0.0, 1.0, 0.0), 45.0)
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								local cubePosition = Vector3(0.0, 0.0, 0.0)
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								local cubeScreenPosition = Vector2(0, 0)
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								SetCameraMode(camera, CameraMode.FREE)  -- Set a free camera mode
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								SetTargetFPS(60)                        -- Set our game to run at 60 frames-per-second
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								----------------------------------------------------------------------------------------
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								-- Main game loop
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								while not WindowShouldClose() do        -- Detect window close button or ESC key
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								    -- Update
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								    ------------------------------------------------------------------------------------
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								    camera = UpdateCamera(camera)       -- Update camera
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								    -- Calculate cube screen space position (with a little offset to be in top)
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								    cubeScreenPosition = GetWorldToScreen(Vector3(cubePosition.x, cubePosition.y + 2.5, cubePosition.z), camera)
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								    ------------------------------------------------------------------------------------
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								    -- Draw
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								    ------------------------------------------------------------------------------------
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								    BeginDrawing()
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								        ClearBackground(RAYWHITE)
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								        Begin3dMode(camera)
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								            DrawCube(cubePosition, 2.0, 2.0, 2.0, RED)
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								            DrawCubeWires(cubePosition, 2.0, 2.0, 2.0, MAROON)
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								            DrawGrid(10, 1.0)
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								        End3dMode()
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								        DrawText("Enemy: 100 / 100", cubeScreenPosition.x//1 - MeasureText("Enemy: 100 / 100", 20)//2, cubeScreenPosition.y//1, 20, BLACK)
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								        DrawText("Text is always on top of the cube", (screenWidth - MeasureText("Text is always on top of the cube", 20))//2, 25, 20, GRAY)
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								    EndDrawing()
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								    ------------------------------------------------------------------------------------
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								end
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								-- De-Initialization
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								----------------------------------------------------------------------------------------
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								CloseWindow()        -- Close window and OpenGL context
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								----------------------------------------------------------------------------------------
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