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								-------------------------------------------------------------------------------------------
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								--
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								--  raylib [models] example - Drawing billboards
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								--
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								--  This example has been created using raylib 1.6 (www.raylib.com)
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								--  raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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								--
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								--  Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
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								--
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								-------------------------------------------------------------------------------------------
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								-- Initialization
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								-------------------------------------------------------------------------------------------
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								local screenWidth = 800
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								local screenHeight = 450
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								InitWindow(screenWidth, screenHeight, "raylib [models] example - drawing billboards")
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								-- Define the camera to look into our 3d world
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								local camera = Camera(Vector3(5.0, 4.0, 5.0), Vector3(0.0, 2.0, 0.0), Vector3(0.0, 1.0, 0.0), 45.0)
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								local bill = LoadTexture("resources/billboard.png")     -- Our texture billboard
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								local billPosition = Vector3(0.0, 2.0, 0.0)             -- Position where draw billboard
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								SetCameraMode(camera, CameraMode.ORBITAL)   -- Set an orbital camera mode
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								SetTargetFPS(60)                            -- Set our game to run at 60 frames-per-second
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								-------------------------------------------------------------------------------------------
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								-- Main game loop
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								while not WindowShouldClose() do            -- Detect window close button or ESC key
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								    -- Update
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								    ---------------------------------------------------------------------------------------
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								    camera = UpdateCamera(camera)           -- Update camera
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								    ---------------------------------------------------------------------------------------
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								    -- Draw
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								    ---------------------------------------------------------------------------------------
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								    BeginDrawing()
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								        ClearBackground(RAYWHITE)
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								        Begin3dMode(camera)
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								            DrawBillboard(camera, bill, billPosition, 2.0, WHITE)
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								            DrawGrid(10, 1.0)        -- Draw a grid
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								        End3dMode()
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								        DrawFPS(10, 10)
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								    EndDrawing()
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								    ---------------------------------------------------------------------------------------
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								end
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								-- De-Initialization
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								-------------------------------------------------------------------------------------------
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								UnloadTexture(bill)        -- Unload texture
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								CloseWindow()              -- Close window and OpenGL context
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								-------------------------------------------------------------------------------------------
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