| 
								
							 | 
							
								-------------------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								--
							 | 
						
						
						
							| 
								
							 | 
							
								--  raylib [models] example - Cubicmap loading and drawing
							 | 
						
						
						
							| 
								
							 | 
							
								--
							 | 
						
						
						
							| 
								
							 | 
							
								--  This example has been created using raylib 1.6 (www.raylib.com)
							 | 
						
						
						
							| 
								
							 | 
							
								--  raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
							 | 
						
						
						
							| 
								
							 | 
							
								--
							 | 
						
						
						
							| 
								
							 | 
							
								--  Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
							 | 
						
						
						
							| 
								
							 | 
							
								--
							 | 
						
						
						
							| 
								
							 | 
							
								-------------------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								-- Initialization
							 | 
						
						
						
							| 
								
							 | 
							
								-------------------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								local screenWidth = 800
							 | 
						
						
						
							| 
								
							 | 
							
								local screenHeight = 450
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								InitWindow(screenWidth, screenHeight, "raylib [models] example - cubesmap loading and drawing")
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								-- Define the camera to look into our 3d world
							 | 
						
						
						
							| 
								
							 | 
							
								local camera = Camera(Vector3(16.0, 14.0, 16.0), Vector3(0.0, 0.0, 0.0), Vector3(0.0, 1.0, 0.0), 45.0)
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								local image = LoadImage("resources/cubicmap.png")      -- Load cubicmap image (RAM)
							 | 
						
						
						
							| 
								
							 | 
							
								local cubicmap = LoadTextureFromImage(image)           -- Convert image to texture to display (VRAM)
							 | 
						
						
						
							| 
								
							 | 
							
								local map = LoadCubicmap(image)                        -- Load cubicmap model (generate model from image)
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								-- NOTE: By default each cube is mapped to one part of texture atlas
							 | 
						
						
						
							| 
								
							 | 
							
								local texture = LoadTexture("resources/cubicmap_atlas.png")    -- Load map texture
							 | 
						
						
						
							| 
								
							 | 
							
								map.material.texDiffuse = texture                      -- Set map diffuse texture
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								local mapPosition = Vector3(-16.0, 0.0, -8.0)          -- Set model position
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								UnloadImage(image)     -- Unload cubesmap image from RAM, already uploaded to VRAM
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								SetCameraMode(camera, CameraMode.ORBITAL)   -- Set an orbital camera mode
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								SetTargetFPS(60)                            -- Set our game to run at 60 frames-per-second
							 | 
						
						
						
							| 
								
							 | 
							
								-------------------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								-- Main game loop
							 | 
						
						
						
							| 
								
							 | 
							
								while not WindowShouldClose() do            -- Detect window close button or ESC key
							 | 
						
						
						
							| 
								
							 | 
							
								    -- Update
							 | 
						
						
						
							| 
								
							 | 
							
								    ---------------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								    camera = UpdateCamera(camera)           -- Update camera
							 | 
						
						
						
							| 
								
							 | 
							
								    ---------------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    -- Draw
							 | 
						
						
						
							| 
								
							 | 
							
								    ---------------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								    BeginDrawing()
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        ClearBackground(RAYWHITE)
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        Begin3dMode(camera)
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								            DrawModel(map, mapPosition, 1.0, WHITE)
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        End3dMode()
							 | 
						
						
						
							| 
								
							 | 
							
								        
							 | 
						
						
						
							| 
								
							 | 
							
								        DrawTextureEx(cubicmap, (Vector2)(screenWidth - cubicmap.width*4 - 20, 20), 0.0, 4.0, WHITE)
							 | 
						
						
						
							| 
								
							 | 
							
								        DrawRectangleLines(screenWidth - cubicmap.width*4 - 20, 20, cubicmap.width*4, cubicmap.height*4, GREEN)
							 | 
						
						
						
							| 
								
							 | 
							
								        
							 | 
						
						
						
							| 
								
							 | 
							
								        DrawText("cubicmap image used to", 658, 90, 10, GRAY)
							 | 
						
						
						
							| 
								
							 | 
							
								        DrawText("generate map 3d model", 658, 104, 10, GRAY)
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        DrawFPS(10, 10)
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    EndDrawing()
							 | 
						
						
						
							| 
								
							 | 
							
								    ---------------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								end
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								-- De-Initialization
							 | 
						
						
						
							| 
								
							 | 
							
								-------------------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								UnloadTexture(cubicmap)    -- Unload cubicmap texture
							 | 
						
						
						
							| 
								
							 | 
							
								UnloadTexture(texture)     -- Unload map texture
							 | 
						
						
						
							| 
								
							 | 
							
								UnloadModel(map)           -- Unload map model
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								CloseWindow()              -- Close window and OpenGL context
							 | 
						
						
						
							| 
								
							 | 
							
								-------------------------------------------------------------------------------------------
							 |