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								-------------------------------------------------------------------------------------------
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								--
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								--  raylib [shaders] example - Apply a shader to some shape or texture
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								--
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								--  NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
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								--        OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
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								--
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								--  NOTE: Shaders used in this example are #version 330 (OpenGL 3.3), to test this example
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								--        on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders
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								--        raylib comes with shaders ready for both versions, check raylib/shaders install folder
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								--
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								--  This example has been created using raylib 1.6 (www.raylib.com)
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								--  raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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								--
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								--  Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
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								--
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								-------------------------------------------------------------------------------------------
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								-- Initialization
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								-------------------------------------------------------------------------------------------
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								local screenWidth = 800
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								local screenHeight = 450
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								InitWindow(screenWidth, screenHeight, "raylib [shaders] example - shapes and texture shaders")
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								local sonic = LoadTexture("resources/texture_formats/sonic.png")
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								-- NOTE: Using GLSL 330 shader version, on OpenGL ES 2.0 use GLSL 100 shader version 
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								local shader = LoadShader("resources/shaders/glsl330/base.vs", 
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								                          "resources/shaders/glsl330/grayscale.fs")
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								-- Shader usage is also different than models/postprocessing, shader is just activated when required
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								SetTargetFPS(60)                        -- Set our game to run at 60 frames-per-second
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								-------------------------------------------------------------------------------------------
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								-- Main game loop
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								while not WindowShouldClose() do        -- Detect window close button or ESC key
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								    -- Update
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								    ---------------------------------------------------------------------------------------
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								    -- TODO: Update your variables here
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								    ---------------------------------------------------------------------------------------
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								    -- Draw
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								    ---------------------------------------------------------------------------------------
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								    BeginDrawing()
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								        ClearBackground(RAYWHITE)
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								        -- Start drawing with default shader
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								        DrawText("USING DEFAULT SHADER", 20, 40, 10, RED)
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								        DrawCircle(80, 120, 35, DARKBLUE)
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								        DrawCircleGradient(80, 220, 60, GREEN, SKYBLUE)
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								        DrawCircleLines(80, 340, 80, DARKBLUE)
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								        -- Activate our custom shader to be applied on next shapes/textures drawings
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								        BeginShaderMode(shader)
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								            DrawText("USING CUSTOM SHADER", 190, 40, 10, RED)
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								            DrawRectangle(250 - 60, 90, 120, 60, RED)
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								            DrawRectangleGradient(250 - 90, 170, 180, 130, MAROON, GOLD)
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								            DrawRectangleLines(250 - 40, 320, 80, 60, ORANGE)
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								        -- Activate our default shader for next drawings
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								        EndShaderMode()
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								        DrawText("USING DEFAULT SHADER", 370, 40, 10, RED)
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								        DrawTriangle(Vector2(430, 80),
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								                     Vector2(430 - 60, 150),
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								                     Vector2(430 + 60, 150), VIOLET)
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								        DrawTriangleLines(Vector2(430, 160),
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								                          Vector2(430 - 20, 230),
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								                          Vector2(430 + 20, 230), DARKBLUE)
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								        DrawPoly(Vector2(430, 320), 6, 80, 0, BROWN)
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								        -- Activate our custom shader to be applied on next shapes/textures drawings
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								        BeginShaderMode(shader)
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								            DrawTexture(sonic, 380, -10, WHITE)    -- Using custom shader
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								        -- Activate our default shader for next drawings
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								        EndShaderMode()
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								    EndDrawing()
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								    ---------------------------------------------------------------------------------------
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								end
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							 | 
							
								-- De-Initialization
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								-------------------------------------------------------------------------------------------
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								UnloadShader(shader)   -- Unload shader
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							 | 
							
								UnloadTexture(sonic)   -- Unload texture
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								CloseWindow()          -- Close window and OpenGL context
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								-------------------------------------------------------------------------------------------
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