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								-------------------------------------------------------------------------------------------
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								--
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								--  raylib [text] example - BMFont unordered chars loading and drawing
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								--
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								--  This example has been created using raylib 1.6 (www.raylib.com)
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								--  raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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								--
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								--  Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
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								--
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								-------------------------------------------------------------------------------------------
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								-- Initialization
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								-------------------------------------------------------------------------------------------
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								local screenWidth = 800
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								local screenHeight = 450
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								InitWindow(screenWidth, screenHeight, "raylib [text] example - bmfont unordered loading and drawing")
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								-- NOTE: Using chars outside the [32..127] limits!
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								-- NOTE: If a character is not found in the font, it just renders a space
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								local msg = "ASCII extended characters:\n¡¢£¤¥¦§¨©ª«¬®¯°±²³´µ¶·¸¹º»¼½¾¿ÀÁÂÃÄÅÆ\nÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖרÙÚÛÜÝÞßàáâãäåæ\nçèéêëìíîïðñòóôõö÷øùúûüýþÿ"
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								-- NOTE: Loaded font has an unordered list of characters (chars in the range 32..255)
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								local font = LoadSpriteFont("resources/fonts/pixantiqua.fnt")       -- BMFont (AngelCode)
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								SetTargetFPS(60)
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								-------------------------------------------------------------------------------------------
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								-- Main game loop
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								while not WindowShouldClose() do            -- Detect window close button or ESC key
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								    -- Update
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								    ---------------------------------------------------------------------------------------
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								    -- TODO: Update variables here...
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								    ---------------------------------------------------------------------------------------
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								    -- Draw
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								    ---------------------------------------------------------------------------------------
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								    BeginDrawing()
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								        ClearBackground(RAYWHITE)
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								        DrawText("Font name:       PixAntiqua", 40, 50, 20, GRAY)
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								        DrawText(string.format("Font base size:           %i", font.size), 40, 80, 20, GRAY)
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								        DrawText(string.format("Font chars number:     %i", font.numChars), 40, 110, 20, GRAY)
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								        DrawTextEx(font, msg, Vector2(40, 180), font.size, 0, MAROON)
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								    EndDrawing()
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								    ---------------------------------------------------------------------------------------
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								end
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								-- De-Initialization
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								-------------------------------------------------------------------------------------------
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								UnloadSpriteFont(font)      -- AngelCode SpriteFont unloading
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								CloseWindow()                -- Close window and OpenGL context
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								-------------------------------------------------------------------------------------------
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