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								-------------------------------------------------------------------------------------------
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								--
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								--  raylib [textures] example - Texture loading and drawing a part defined by a rectangle
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								--
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								--  This example has been created using raylib 1.6 (www.raylib.com)
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								--  raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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								--
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								--  Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
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								--
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								-------------------------------------------------------------------------------------------
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								-- Initialization
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								-------------------------------------------------------------------------------------------
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								local screenWidth = 800
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								local screenHeight = 450
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								InitWindow(screenWidth, screenHeight, "raylib [texture] example - texture rectangle")
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								-- NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
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								local guybrush = LoadTexture("resources/guybrush.png")        -- Texture loading
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								local position = Vector2(350.0, 240.0)
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								local frameRec = Rectangle(0, 0, guybrush.width/7, guybrush.height)
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								local currentFrame = 0
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								-------------------------------------------------------------------------------------------
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								-- Main game loop
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								while not WindowShouldClose() do            -- Detect window close button or ESC key
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								    -- Update
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								    ---------------------------------------------------------------------------------------
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								    if (IsKeyPressed(KEY.RIGHT)) then
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								        currentFrame = currentFrame + 1
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								        if (currentFrame > 6) then currentFrame = 0 end
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								        frameRec.x = currentFrame*guybrush.width/7
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								    end
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								    ---------------------------------------------------------------------------------------
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								    -- Draw
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								    ---------------------------------------------------------------------------------------
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								    BeginDrawing()
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								        ClearBackground(RAYWHITE)
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								        DrawTexture(guybrush, 35, 40, WHITE)
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								        DrawRectangleLines(35, 40, guybrush.width, guybrush.height, LIME)
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								        DrawTextureRec(guybrush, frameRec, position, WHITE)  -- Draw part of the texture
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								        DrawRectangleLines(35 + frameRec.x, 40 + frameRec.y, frameRec.width, frameRec.height, RED)
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								        DrawText("PRESS RIGHT KEY to", 540, 310, 10, GRAY)
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								        DrawText("CHANGE DRAWING RECTANGLE", 520, 330, 10, GRAY)
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								        DrawText("Guybrush Ulysses Threepwood,", 100, 300, 10, GRAY)
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								        DrawText("main character of the Monkey Island series", 80, 320, 10, GRAY)
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								        DrawText("of computer adventure games by LucasArts.", 80, 340, 10, GRAY)
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								    EndDrawing()
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								    ---------------------------------------------------------------------------------------
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								end
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								-- De-Initialization
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								-------------------------------------------------------------------------------------------
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								UnloadTexture(guybrush)       -- Texture unloading
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								CloseWindow()                 -- Close window and OpenGL context
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								-------------------------------------------------------------------------------------------
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