|
/**********************************************************************************************
|
|
*
|
|
* raylib - Standard Game template
|
|
*
|
|
* Level06 Screen Functions Definitions (Init, Update, Draw, Unload)
|
|
*
|
|
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
|
*
|
|
* This software is provided "as-is", without any express or implied warranty. In no event
|
|
* will the authors be held liable for any damages arising from the use of this software.
|
|
*
|
|
* Permission is granted to anyone to use this software for any purpose, including commercial
|
|
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
|
|
*
|
|
* 1. The origin of this software must not be misrepresented; you must not claim that you
|
|
* wrote the original software. If you use this software in a product, an acknowledgment
|
|
* in the product documentation would be appreciated but is not required.
|
|
*
|
|
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
|
|
* as being the original software.
|
|
*
|
|
* 3. This notice may not be removed or altered from any source distribution.
|
|
*
|
|
**********************************************************************************************/
|
|
|
|
#include "raylib.h"
|
|
#include "screens.h"
|
|
|
|
//----------------------------------------------------------------------------------
|
|
// Global Variables Definition (local to this module)
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// Level06 screen global variables
|
|
static int framesCounter;
|
|
static int finishScreen;
|
|
|
|
static Rectangle centerRec;
|
|
|
|
static Rectangle movingRecs[4];
|
|
static int speedRecs[4];
|
|
static bool stoppedRec[4];
|
|
static int mouseOverNum = -1;
|
|
|
|
static bool done = false;
|
|
static int levelTimeSec = 0;
|
|
static bool levelFinished = false;
|
|
|
|
//----------------------------------------------------------------------------------
|
|
// Level06 Screen Functions Definition
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// Level06 Screen Initialization logic
|
|
void InitLevel06Screen(void)
|
|
{
|
|
// Initialize Level06 screen variables here!
|
|
framesCounter = 0;
|
|
finishScreen = 0;
|
|
|
|
centerRec = (Rectangle){ GetScreenWidth()/2 - 100, 0, 200, GetScreenHeight() };
|
|
|
|
for (int i = 0; i < 4; i++)
|
|
{
|
|
movingRecs[i] = (Rectangle){ GetRandomValue(0, 5)*150, (i*150) + 90, 100, 100 };
|
|
stoppedRec[i] = false;
|
|
speedRecs[i] = GetRandomValue(4, 8);
|
|
}
|
|
}
|
|
|
|
// Level06 Screen Update logic
|
|
void UpdateLevel06Screen(void)
|
|
{
|
|
// Update Level06 screen variables here!
|
|
framesCounter++;
|
|
|
|
if (!done)
|
|
{
|
|
for (int i = 0; i < 4; i++)
|
|
{
|
|
if (!stoppedRec[i]) movingRecs[i].x += speedRecs[i];
|
|
|
|
if (movingRecs[i].x >= GetScreenWidth()) movingRecs[i].x = -movingRecs[i].width;
|
|
|
|
if (CheckCollisionPointRec(GetMousePosition(), movingRecs[i]))
|
|
{
|
|
mouseOverNum = i;
|
|
|
|
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
|
|
{
|
|
if (i == 0) stoppedRec[3] = !stoppedRec[3];
|
|
else if (i == 1) stoppedRec[2] = !stoppedRec[2];
|
|
else if (i == 2) stoppedRec[0] = !stoppedRec[0];
|
|
else if (i == 3) stoppedRec[1] = !stoppedRec[1];
|
|
}
|
|
}
|
|
}
|
|
|
|
// Check if all boxes are aligned
|
|
if (((movingRecs[0].x > centerRec.x) && ((movingRecs[0].x + movingRecs[0].width) < (centerRec.x + centerRec.width))) &&
|
|
((movingRecs[1].x > centerRec.x) && ((movingRecs[1].x + movingRecs[1].width) < (centerRec.x + centerRec.width))) &&
|
|
((movingRecs[2].x > centerRec.x) && ((movingRecs[2].x + movingRecs[2].width) < (centerRec.x + centerRec.width))) &&
|
|
((movingRecs[3].x > centerRec.x) && ((movingRecs[3].x + movingRecs[3].width) < (centerRec.x + centerRec.width))))
|
|
{
|
|
done = true;
|
|
PlaySound(levelWin);
|
|
}
|
|
}
|
|
|
|
|
|
if (done && !levelFinished)
|
|
{
|
|
levelTimeSec = framesCounter/60;
|
|
levelFinished = true;
|
|
framesCounter = 0;
|
|
}
|
|
|
|
if (levelFinished)
|
|
{
|
|
framesCounter++;
|
|
|
|
if ((framesCounter > 90) && (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) finishScreen = true;
|
|
}
|
|
}
|
|
|
|
// Level06 Screen Draw logic
|
|
void DrawLevel06Screen(void)
|
|
{
|
|
// Draw Level06 screen
|
|
DrawRectangleRec(centerRec, LIGHTGRAY);
|
|
|
|
for (int i = 0; i < 4; i++)
|
|
{
|
|
DrawRectangleRec(movingRecs[i], GRAY);
|
|
}
|
|
|
|
if (!done & (mouseOverNum >= 0)) DrawRectangleLines(movingRecs[mouseOverNum].x - 5, movingRecs[mouseOverNum].y - 5, movingRecs[mouseOverNum].width + 10, movingRecs[mouseOverNum].height + 10, Fade(LIGHTGRAY, 0.8f));
|
|
|
|
if (levelFinished)
|
|
{
|
|
DrawRectangleBordersRec((Rectangle){0, 0, GetScreenWidth(), GetScreenHeight()}, 0, 0, 60, Fade(LIGHTGRAY, 0.6f));
|
|
DrawText("LEVEL 06", GetScreenWidth()/2 - MeasureText("LEVEL 06", 30)/2, 20, 30, GRAY);
|
|
DrawText(FormatText("DONE! (Seconds: %03i)", levelTimeSec), GetScreenWidth()/2 - MeasureText("DONE! (Seconds: 000)", 30)/2, GetScreenHeight() - 40, 30, GRAY);
|
|
}
|
|
else DrawText("LEVEL 06", GetScreenWidth()/2 - MeasureText("LEVEL 06", 30)/2, 20, 30, LIGHTGRAY);
|
|
}
|
|
|
|
// Level06 Screen Unload logic
|
|
void UnloadLevel06Screen(void)
|
|
{
|
|
// TODO: Unload Level06 screen variables here!
|
|
}
|
|
|
|
// Level06 Screen should finish?
|
|
int FinishLevel06Screen(void)
|
|
{
|
|
return finishScreen;
|
|
}
|