|
/**********************************************************************************************
|
|
*
|
|
* raylib - Advance Game template
|
|
*
|
|
* Screens Functions Declarations (Init, Update, Draw, Unload)
|
|
*
|
|
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
|
*
|
|
* This software is provided "as-is", without any express or implied warranty. In no event
|
|
* will the authors be held liable for any damages arising from the use of this software.
|
|
*
|
|
* Permission is granted to anyone to use this software for any purpose, including commercial
|
|
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
|
|
*
|
|
* 1. The origin of this software must not be misrepresented; you must not claim that you
|
|
* wrote the original software. If you use this software in a product, an acknowledgment
|
|
* in the product documentation would be appreciated but is not required.
|
|
*
|
|
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
|
|
* as being the original software.
|
|
*
|
|
* 3. This notice may not be removed or altered from any source distribution.
|
|
*
|
|
**********************************************************************************************/
|
|
|
|
#ifndef SCREENS_H
|
|
#define SCREENS_H
|
|
|
|
#define PLAYER_ANIM_FRAMES 7
|
|
#define PLAYER_ANIM_SEQ 2
|
|
|
|
//----------------------------------------------------------------------------------
|
|
// Types and Structures Definition
|
|
//----------------------------------------------------------------------------------
|
|
typedef enum GameScreen { LOGO = 0, LOGO_RL, TITLE, ATTIC, AISLE01, AISLE02, BATHROOM, LIVINGROOM, KITCHEN, ARMORY, ENDING } GameScreen;
|
|
|
|
typedef struct Door {
|
|
Vector2 position;
|
|
int facing;
|
|
bool locked;
|
|
bool selected;
|
|
Rectangle frameRec;
|
|
Rectangle bound;
|
|
} Door;
|
|
|
|
//----------------------------------------------------------------------------------
|
|
// Global Variables Definition
|
|
//----------------------------------------------------------------------------------
|
|
GameScreen currentScreen;
|
|
SpriteFont font;
|
|
|
|
Texture2D doors;
|
|
Sound sndDoor;
|
|
Sound sndScream;
|
|
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" { // Prevents name mangling of functions
|
|
#endif
|
|
|
|
//----------------------------------------------------------------------------------
|
|
// Logo Screen Functions Declaration
|
|
//----------------------------------------------------------------------------------
|
|
void InitLogoScreen(void);
|
|
void UpdateLogoScreen(void);
|
|
void DrawLogoScreen(void);
|
|
void UnloadLogoScreen(void);
|
|
int FinishLogoScreen(void);
|
|
|
|
//----------------------------------------------------------------------------------
|
|
// raylib Logo Screen Functions Declaration
|
|
//----------------------------------------------------------------------------------
|
|
void rlInitLogoScreen(void);
|
|
void rlUpdateLogoScreen(void);
|
|
void rlDrawLogoScreen(void);
|
|
void rlUnloadLogoScreen(void);
|
|
int rlFinishLogoScreen(void);
|
|
|
|
//----------------------------------------------------------------------------------
|
|
// Title Screen Functions Declaration
|
|
//----------------------------------------------------------------------------------
|
|
void InitTitleScreen(void);
|
|
void UpdateTitleScreen(void);
|
|
void DrawTitleScreen(void);
|
|
void UnloadTitleScreen(void);
|
|
int FinishTitleScreen(void);
|
|
|
|
//----------------------------------------------------------------------------------
|
|
// Attic Screen Functions Declaration
|
|
//----------------------------------------------------------------------------------
|
|
void InitAtticScreen(void);
|
|
void UpdateAtticScreen(void);
|
|
void DrawAtticScreen(void);
|
|
void UnloadAtticScreen(void);
|
|
int FinishAtticScreen(void);
|
|
|
|
//----------------------------------------------------------------------------------
|
|
// Aisle01 Screen Functions Declaration
|
|
//----------------------------------------------------------------------------------
|
|
void InitAisle01Screen(void);
|
|
void UpdateAisle01Screen(void);
|
|
void DrawAisle01Screen(void);
|
|
void UnloadAisle01Screen(void);
|
|
int FinishAisle01Screen(void);
|
|
|
|
//----------------------------------------------------------------------------------
|
|
// Aisle02 Screen Functions Declaration
|
|
//----------------------------------------------------------------------------------
|
|
void InitAisle02Screen(void);
|
|
void UpdateAisle02Screen(void);
|
|
void DrawAisle02Screen(void);
|
|
void UnloadAisle02Screen(void);
|
|
int FinishAisle02Screen(void);
|
|
|
|
//----------------------------------------------------------------------------------
|
|
// Bathroom Screen Functions Declaration
|
|
//----------------------------------------------------------------------------------
|
|
void InitBathroomScreen(void);
|
|
void UpdateBathroomScreen(void);
|
|
void DrawBathroomScreen(void);
|
|
void UnloadBathroomScreen(void);
|
|
int FinishBathroomScreen(void);
|
|
|
|
//----------------------------------------------------------------------------------
|
|
// Livingroom Screen Functions Declaration
|
|
//----------------------------------------------------------------------------------
|
|
void InitLivingroomScreen(void);
|
|
void UpdateLivingroomScreen(void);
|
|
void DrawLivingroomScreen(void);
|
|
void UnloadLivingroomScreen(void);
|
|
int FinishLivingroomScreen(void);
|
|
|
|
//----------------------------------------------------------------------------------
|
|
// Kitchen Screen Functions Declaration
|
|
//----------------------------------------------------------------------------------
|
|
void InitKitchenScreen(void);
|
|
void UpdateKitchenScreen(void);
|
|
void DrawKitchenScreen(void);
|
|
void UnloadKitchenScreen(void);
|
|
int FinishKitchenScreen(void);
|
|
|
|
//----------------------------------------------------------------------------------
|
|
// Armory Screen Functions Declaration
|
|
//----------------------------------------------------------------------------------
|
|
void InitArmoryScreen(void);
|
|
void UpdateArmoryScreen(void);
|
|
void DrawArmoryScreen(void);
|
|
void UnloadArmoryScreen(void);
|
|
int FinishArmoryScreen(void);
|
|
|
|
//----------------------------------------------------------------------------------
|
|
// Ending Screen Functions Declaration
|
|
//----------------------------------------------------------------------------------
|
|
void InitEndingScreen(void);
|
|
void UpdateEndingScreen(void);
|
|
void DrawEndingScreen(void);
|
|
void UnloadEndingScreen(void);
|
|
int FinishEndingScreen(void);
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif // SCREENS_H
|