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								/**********************************************************************************************
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								*
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								*   raylib - Standard Game template
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								*
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								*   Level06 Screen Functions Definitions (Init, Update, Draw, Unload)
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								*
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								*   Copyright (c) 2014 Ramon Santamaria (@raysan5)
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								*
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								*   This software is provided "as-is", without any express or implied warranty. In no event
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								*   will the authors be held liable for any damages arising from the use of this software.
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								*
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								*   Permission is granted to anyone to use this software for any purpose, including commercial
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								*   applications, and to alter it and redistribute it freely, subject to the following restrictions:
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								*
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								*     1. The origin of this software must not be misrepresented; you must not claim that you
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								*     wrote the original software. If you use this software in a product, an acknowledgment
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								*     in the product documentation would be appreciated but is not required.
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								*
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								*     2. Altered source versions must be plainly marked as such, and must not be misrepresented
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								*     as being the original software.
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								*
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								*     3. This notice may not be removed or altered from any source distribution.
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								*
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								**********************************************************************************************/
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								#include "raylib.h"
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								#include "screens.h"
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								//----------------------------------------------------------------------------------
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								// Global Variables Definition (local to this module)
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								//----------------------------------------------------------------------------------
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								// Level06 screen global variables
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								static int framesCounter;
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								static int finishScreen;
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								static Rectangle centerRec;
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								static Rectangle movingRecs[4];
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								static int speedRecs[4];
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								static bool stoppedRec[4];
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								static int mouseOverNum = -1;
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								static bool done = false;
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								static int levelTimeSec = 0;
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								static bool levelFinished = false;
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								//----------------------------------------------------------------------------------
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								// Level06 Screen Functions Definition
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								//----------------------------------------------------------------------------------
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								// Level06 Screen Initialization logic
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								void InitLevel06Screen(void)
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								{
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								    // Initialize Level06 screen variables here!
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								    framesCounter = 0;
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								    finishScreen = 0;
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								    centerRec = (Rectangle){ GetScreenWidth()/2 - 100, 0, 200, GetScreenHeight() };
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								    for (int i = 0; i < 4; i++)
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								    {
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								        movingRecs[i] = (Rectangle){ GetRandomValue(0, 5)*150, (i*150) + 90, 100, 100 };
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								        stoppedRec[i] = false;
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								        speedRecs[i] = GetRandomValue(4, 8);
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								    }
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								}
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								// Level06 Screen Update logic
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								void UpdateLevel06Screen(void)
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								{
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								    // Update Level06 screen variables here!
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								    framesCounter++;
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								    if (!done)
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								    {
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								        for (int i = 0; i < 4; i++)
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								        {
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								            if (!stoppedRec[i]) movingRecs[i].x += speedRecs[i];
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								            if (movingRecs[i].x >= GetScreenWidth()) movingRecs[i].x = -movingRecs[i].width;
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								            if (CheckCollisionPointRec(GetMousePosition(), movingRecs[i]))
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								            {
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								                mouseOverNum = i;
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								                if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
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								                {
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								                    if (i == 0) stoppedRec[3] = !stoppedRec[3];
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								                    else if (i == 1) stoppedRec[2] = !stoppedRec[2];
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								                    else if (i == 2) stoppedRec[0] = !stoppedRec[0];
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								                    else if (i == 3) stoppedRec[1] = !stoppedRec[1];
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								                }
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								            }
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								        }
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								        // Check if all boxes are aligned
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								        if (((movingRecs[0].x > centerRec.x) && ((movingRecs[0].x + movingRecs[0].width) < (centerRec.x + centerRec.width))) &&
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								            ((movingRecs[1].x > centerRec.x) && ((movingRecs[1].x + movingRecs[1].width) < (centerRec.x + centerRec.width))) &&
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								            ((movingRecs[2].x > centerRec.x) && ((movingRecs[2].x + movingRecs[2].width) < (centerRec.x + centerRec.width))) &&
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								            ((movingRecs[3].x > centerRec.x) && ((movingRecs[3].x + movingRecs[3].width) < (centerRec.x + centerRec.width))))
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								        {
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								            done = true;
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								            PlaySound(levelWin);
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								        }
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								    }
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								    if (done && !levelFinished)
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								    {
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								        levelTimeSec = framesCounter/60;
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								        levelFinished = true;
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								        framesCounter = 0;
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								    }
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								    if (levelFinished)
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								    {
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								        framesCounter++;
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								        if ((framesCounter > 90) && (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) finishScreen = true;
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								    }
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								}
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								// Level06 Screen Draw logic
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								void DrawLevel06Screen(void)
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								{
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								    // Draw Level06 screen
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								    DrawRectangleRec(centerRec, LIGHTGRAY);
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								    for (int i = 0; i < 4; i++)
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								    {
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								        DrawRectangleRec(movingRecs[i], GRAY);
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								    }
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								    if (!done && (mouseOverNum >= 0)) DrawRectangleLines(movingRecs[mouseOverNum].x - 5, movingRecs[mouseOverNum].y - 5, movingRecs[mouseOverNum].width + 10, movingRecs[mouseOverNum].height + 10, Fade(LIGHTGRAY, 0.8f));
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								    if (levelFinished)
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								    {
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								        DrawRectangleBordersRec((Rectangle){0, 0, GetScreenWidth(), GetScreenHeight()}, 0, 0, 60, Fade(LIGHTGRAY, 0.6f));
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								        DrawText("LEVEL 06", GetScreenWidth()/2 - MeasureText("LEVEL 06", 30)/2, 20, 30, GRAY);
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								        DrawText(FormatText("DONE! (Seconds: %03i)", levelTimeSec), GetScreenWidth()/2 - MeasureText("DONE! (Seconds: 000)", 30)/2, GetScreenHeight() - 40, 30, GRAY);
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								    }
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								    else DrawText("LEVEL 06", GetScreenWidth()/2 - MeasureText("LEVEL 06", 30)/2, 20, 30, LIGHTGRAY);
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								}
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								// Level06 Screen Unload logic
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								void UnloadLevel06Screen(void)
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								{
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								    // TODO: Unload Level06 screen variables here!
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								}
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								// Level06 Screen should finish?
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								int FinishLevel06Screen(void)
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								{
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								    return finishScreen;
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								}
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