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								/*******************************************************************************************
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								*
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								*   raylib [textures] example - Retrieve image data from texture: LoadImageFromTexture()
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								*
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								*   NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
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								*
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								*   Example originally created with raylib 1.3, last time updated with raylib 4.0
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								*
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								*   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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								*   BSD-like license that allows static linking with closed source software
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								*
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								*   Copyright (c) 2015-2024 Ramon Santamaria (@raysan5)
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								*
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								********************************************************************************************/
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								#include "raylib.h"
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								//------------------------------------------------------------------------------------
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								// Program main entry point
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								//------------------------------------------------------------------------------------
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								int main(void)
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								{
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								    // Initialization
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								    //--------------------------------------------------------------------------------------
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								    const int screenWidth = 800;
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								    const int screenHeight = 450;
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								    InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture to image");
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								    // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
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								    Image image = LoadImage("resources/raylib_logo.png");  // Load image data into CPU memory (RAM)
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								    Texture2D texture = LoadTextureFromImage(image);       // Image converted to texture, GPU memory (RAM -> VRAM)
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								    UnloadImage(image);                                    // Unload image data from CPU memory (RAM)
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								    image = LoadImageFromTexture(texture);                 // Load image from GPU texture (VRAM -> RAM)
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								    UnloadTexture(texture);                                // Unload texture from GPU memory (VRAM)
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								    texture = LoadTextureFromImage(image);                 // Recreate texture from retrieved image data (RAM -> VRAM)
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								    UnloadImage(image);                                    // Unload retrieved image data from CPU memory (RAM)
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								    //---------------------------------------------------------------------------------------
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								    // Main game loop
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								    while (!WindowShouldClose())    // Detect window close button or ESC key
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								    {
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								        // Update
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								        //----------------------------------------------------------------------------------
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								        // TODO: Update your variables here
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								        //----------------------------------------------------------------------------------
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								        // Draw
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								        //----------------------------------------------------------------------------------
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								        BeginDrawing();
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								            ClearBackground(RAYWHITE);
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								            DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2, WHITE);
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								            DrawText("this IS a texture loaded from an image!", 300, 370, 10, GRAY);
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								        EndDrawing();
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								        //----------------------------------------------------------------------------------
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								    }
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								    // De-Initialization
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								    //--------------------------------------------------------------------------------------
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								    UnloadTexture(texture);       // Texture unloading
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								    CloseWindow();                // Close window and OpenGL context
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								    //--------------------------------------------------------------------------------------
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								    return 0;
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								}
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