#include <math.h>
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								#include "raylib.h"
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								int main() {
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								    int screenWidth = 800;
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								    int screenHeight = 450;
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								    InitWindow(screenWidth, screenHeight, "raylib");
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								    Camera cam;
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								    cam.position = (Vector3){ 0.f, 10.f, 8.f };
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								    cam.target = (Vector3){ 0.f, 0.f, 0.f };
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								    cam.up = (Vector3){ 0.f, 1.f, 0.f };
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								    cam.fovy = 60.f;
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								    cam.type = CAMERA_PERSPECTIVE;
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								    Vector3 cubePos = { 0.f, 0.f, 0.f };
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								    SetTargetFPS(60);
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								    while (!WindowShouldClose()) {
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								        cam.position.x = sin(GetTime()) * 10.f;
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								        cam.position.z = cos(GetTime()) * 10.f;
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								        BeginDrawing();
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								            ClearBackground(RAYWHITE);
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								            BeginMode3D(cam);
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								                DrawCube(cubePos, 2.f, 2.f, 2.f, RED);
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								                DrawCubeWires(cubePos, 2.f, 2.f, 2.f, MAROON);
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								                DrawGrid(10, 1.f);
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								            EndMode3D();
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								            DrawText("This is a raylib example", 10, 40, 20, DARKGRAY);
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								            DrawFPS(10, 10);
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								        EndDrawing();
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								    }
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								    CloseWindow();
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								    return 0;
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								}
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