/*******************************************************************************************
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								*
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								*   raylib [audio] example - Module playing (streaming)
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								*
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								*   This example has been created using raylib 1.5 (www.raylib.com)
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								*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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								*
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								*   Copyright (c) 2016 Ramon Santamaria (@raysan5)
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								*
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								********************************************************************************************/
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								#include "raylib.h"
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								#define MAX_CIRCLES  64
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								typedef struct {
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								    Vector2 position;
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								    float radius;
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								    float alpha;
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								    float speed;
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								    Color color;
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								} CircleWave;
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								int main(void)
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								{
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								    // Initialization
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								    //--------------------------------------------------------------------------------------
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								    const int screenWidth = 800;
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								    const int screenHeight = 450;
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								    SetConfigFlags(FLAG_MSAA_4X_HINT);  // NOTE: Try to enable MSAA 4X
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								    InitWindow(screenWidth, screenHeight, "raylib [audio] example - module playing (streaming)");
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								    InitAudioDevice();                  // Initialize audio device
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								    Color colors[14] = { ORANGE, RED, GOLD, LIME, BLUE, VIOLET, BROWN, LIGHTGRAY, PINK,
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								                         YELLOW, GREEN, SKYBLUE, PURPLE, BEIGE };
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								    // Creates ome circles for visual effect
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								    CircleWave circles[MAX_CIRCLES] = { 0 };
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								    for (int i = MAX_CIRCLES - 1; i >= 0; i--)
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								    {
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								        circles[i].alpha = 0.0f;
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								        circles[i].radius = (float)GetRandomValue(10, 40);
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								        circles[i].position.x = (float)GetRandomValue((int)circles[i].radius, (int)(screenWidth - circles[i].radius));
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								        circles[i].position.y = (float)GetRandomValue((int)circles[i].radius, (int)(screenHeight - circles[i].radius));
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								        circles[i].speed = (float)GetRandomValue(1, 100)/2000.0f;
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								        circles[i].color = colors[GetRandomValue(0, 13)];
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								    }
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								    Music music = LoadMusicStream("resources/mini1111.xm");
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								    music.looping = false;
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								    float pitch = 1.0f;
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								    PlayMusicStream(music);
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								    float timePlayed = 0.0f;
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								    bool pause = false;
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								    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
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								    //--------------------------------------------------------------------------------------
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								    // Main game loop
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								    while (!WindowShouldClose())    // Detect window close button or ESC key
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								    {
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								        // Update
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								        //----------------------------------------------------------------------------------
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								        UpdateMusicStream(music);      // Update music buffer with new stream data
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								        // Restart music playing (stop and play)
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								        if (IsKeyPressed(KEY_SPACE))
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								        {
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								            StopMusicStream(music);
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								            PlayMusicStream(music);
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								        }
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								        // Pause/Resume music playing
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								        if (IsKeyPressed(KEY_P))
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								        {
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								            pause = !pause;
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								            if (pause) PauseMusicStream(music);
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								            else ResumeMusicStream(music);
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								        }
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								        if (IsKeyDown(KEY_DOWN)) pitch -= 0.01f;
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								        else if (IsKeyDown(KEY_UP)) pitch += 0.01f;
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								        SetMusicPitch(music, pitch);
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								        // Get timePlayed scaled to bar dimensions
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								        timePlayed = GetMusicTimePlayed(music)/GetMusicTimeLength(music)*(screenWidth - 40);
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								        // Color circles animation
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								        for (int i = MAX_CIRCLES - 1; (i >= 0) && !pause; i--)
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								        {
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								            circles[i].alpha += circles[i].speed;
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								            circles[i].radius += circles[i].speed*10.0f;
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								            if (circles[i].alpha > 1.0f) circles[i].speed *= -1;
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								            if (circles[i].alpha <= 0.0f)
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								            {
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								                circles[i].alpha = 0.0f;
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								                circles[i].radius = (float)GetRandomValue(10, 40);
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								                circles[i].position.x = (float)GetRandomValue((int)circles[i].radius, (int)(screenWidth - circles[i].radius));
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								                circles[i].position.y = (float)GetRandomValue((int)circles[i].radius, (int)(screenHeight - circles[i].radius));
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								                circles[i].color = colors[GetRandomValue(0, 13)];
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								                circles[i].speed = (float)GetRandomValue(1, 100)/2000.0f;
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								            }
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								        }
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								        //----------------------------------------------------------------------------------
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								        // Draw
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								        //----------------------------------------------------------------------------------
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								        BeginDrawing();
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								            ClearBackground(RAYWHITE);
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								            for (int i = MAX_CIRCLES - 1; i >= 0; i--)
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								            {
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								                DrawCircleV(circles[i].position, circles[i].radius, Fade(circles[i].color, circles[i].alpha));
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								            }
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								            // Draw time bar
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								            DrawRectangle(20, screenHeight - 20 - 12, screenWidth - 40, 12, LIGHTGRAY);
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								            DrawRectangle(20, screenHeight - 20 - 12, (int)timePlayed, 12, MAROON);
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								            DrawRectangleLines(20, screenHeight - 20 - 12, screenWidth - 40, 12, GRAY);
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								        EndDrawing();
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								        //----------------------------------------------------------------------------------
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								    }
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								    // De-Initialization
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								    //--------------------------------------------------------------------------------------
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								    UnloadMusicStream(music);          // Unload music stream buffers from RAM
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								    CloseAudioDevice();     // Close audio device (music streaming is automatically stopped)
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								    CloseWindow();          // Close window and OpenGL context
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								    //--------------------------------------------------------------------------------------
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								    return 0;
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								}
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