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								/*******************************************************************************************
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								*
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								*   raylib [text] example - Text Writing Animation (adapted for HTML5 platform)
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								*
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								*   This example has been created using raylib 1.4 (www.raylib.com)
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								*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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								*
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								*   Copyright (c) 2015 Ramon Santamaria (@raysan5)
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								*
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								********************************************************************************************/
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								#include "raylib.h"
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								#if defined(PLATFORM_WEB)
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								    #include <emscripten/emscripten.h>
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								#endif
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								//----------------------------------------------------------------------------------
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								// Global Variables Definition
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								//----------------------------------------------------------------------------------
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								int screenWidth = 800;
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								int screenHeight = 450;
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								const char message[128] = "This sample illustrates a text writing\nanimation effect! Check it out! ;)";
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								int framesCounter = 0;
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								//----------------------------------------------------------------------------------
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								// Module Functions Declaration
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								//----------------------------------------------------------------------------------
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								void UpdateDrawFrame(void);     // Update and Draw one frame
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								//----------------------------------------------------------------------------------
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								// Main Enry Point
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								//----------------------------------------------------------------------------------
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								int main()
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								{
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								    // Initialization
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								    //--------------------------------------------------------------------------------------
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								    InitWindow(screenWidth, screenHeight, "raylib [text] example - text writing anim");
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								#if defined(PLATFORM_WEB)
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								    emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
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								#else
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								    SetTargetFPS(60);   // Set our game to run at 60 frames-per-second
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								    //--------------------------------------------------------------------------------------
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								    // Main game loop
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								    while (!WindowShouldClose())    // Detect window close button or ESC key
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								    {
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								        UpdateDrawFrame();
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								    }
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								#endif
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								    // De-Initialization
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								    //--------------------------------------------------------------------------------------
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								    CloseWindow();        // Close window and OpenGL context
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								    //--------------------------------------------------------------------------------------
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								    return 0;
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								}
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								//----------------------------------------------------------------------------------
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								// Module Functions Definition
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								//----------------------------------------------------------------------------------
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								void UpdateDrawFrame(void)
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								{
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								    // Update
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								    //----------------------------------------------------------------------------------
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								    framesCounter++;
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								    if (IsKeyPressed(KEY_ENTER)) framesCounter = 0;
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								    //----------------------------------------------------------------------------------
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								    // Draw
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								    //----------------------------------------------------------------------------------
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								    BeginDrawing();
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								        ClearBackground(RAYWHITE);
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								        DrawText(SubText(message, 0, framesCounter/10), 210, 160, 20, MAROON);
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								        DrawText("PRESS [ENTER] to RESTART!", 240, 280, 20, LIGHTGRAY);
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								    EndDrawing();
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								    //----------------------------------------------------------------------------------
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								}
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