| /******************************************************************************************* | |
| * | |
| *   raylib [shapes] example - raylib logo animation | |
| * | |
| *   This example has been created using raylib 1.4 (www.raylib.com) | |
| *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | |
| * | |
| *   Copyright (c) 2014 Ramon Santamaria (@raysan5) | |
| * | |
| ********************************************************************************************/ | |
| 
 | |
| #include "raylib.h" | |
|  | |
| int main() | |
| { | |
|     // Initialization | |
|     //-------------------------------------------------------------------------------------- | |
|     int screenWidth = 800; | |
|     int screenHeight = 450; | |
| 
 | |
|     InitWindow(screenWidth, screenHeight, "raylib [shapes] example - raylib logo animation"); | |
| 
 | |
|     int logoPositionX = screenWidth/2 - 128; | |
|     int logoPositionY = screenHeight/2 - 128; | |
| 
 | |
|     int framesCounter = 0; | |
|     int lettersCount = 0; | |
| 
 | |
|     int topSideRecWidth = 16; | |
|     int leftSideRecHeight = 16; | |
| 
 | |
|     int bottomSideRecWidth = 16; | |
|     int rightSideRecHeight = 16; | |
| 
 | |
|     int state = 0;                  // Tracking animation states (State Machine) | |
|     float alpha = 1.0f;             // Useful for fading | |
|  | |
|     SetTargetFPS(60); | |
|     //-------------------------------------------------------------------------------------- | |
|  | |
|     // Main game loop | |
|     while (!WindowShouldClose())    // Detect window close button or ESC key | |
|     { | |
|         // Update | |
|         //---------------------------------------------------------------------------------- | |
|         if (state == 0)                 // State 0: Small box blinking | |
|         { | |
|             framesCounter++; | |
| 
 | |
|             if (framesCounter == 120) | |
|             { | |
|                 state = 1; | |
|                 framesCounter = 0;      // Reset counter... will be used later... | |
|             } | |
|         } | |
|         else if (state == 1)            // State 1: Top and left bars growing | |
|         { | |
|             topSideRecWidth += 4; | |
|             leftSideRecHeight += 4; | |
| 
 | |
|             if (topSideRecWidth == 256) state = 2; | |
|         } | |
|         else if (state == 2)            // State 2: Bottom and right bars growing | |
|         { | |
|             bottomSideRecWidth += 4; | |
|             rightSideRecHeight += 4; | |
| 
 | |
|             if (bottomSideRecWidth == 256) state = 3; | |
|         } | |
|         else if (state == 3)            // State 3: Letters appearing (one by one) | |
|         { | |
|             framesCounter++; | |
| 
 | |
|             if (framesCounter/12)       // Every 12 frames, one more letter! | |
|             { | |
|                 lettersCount++; | |
|                 framesCounter = 0; | |
|             } | |
| 
 | |
|             if (lettersCount >= 10)     // When all letters have appeared, just fade out everything | |
|             { | |
|                 alpha -= 0.02f; | |
| 
 | |
|                 if (alpha <= 0.0f) | |
|                 { | |
|                     alpha = 0.0f; | |
|                     state = 4; | |
|                 } | |
|             } | |
|         } | |
|         else if (state == 4)            // State 4: Reset and Replay | |
|         { | |
|             if (IsKeyPressed('R')) | |
|             { | |
|                 framesCounter = 0; | |
|                 lettersCount = 0; | |
| 
 | |
|                 topSideRecWidth = 16; | |
|                 leftSideRecHeight = 16; | |
| 
 | |
|                 bottomSideRecWidth = 16; | |
|                 rightSideRecHeight = 16; | |
| 
 | |
|                 alpha = 1.0f; | |
|                 state = 0;          // Return to State 0 | |
|             } | |
|         } | |
|         //---------------------------------------------------------------------------------- | |
|  | |
|         // Draw | |
|         //---------------------------------------------------------------------------------- | |
|         BeginDrawing(); | |
| 
 | |
|             ClearBackground(RAYWHITE); | |
| 
 | |
|             if (state == 0) | |
|             { | |
|                 if ((framesCounter/15)%2) DrawRectangle(logoPositionX, logoPositionY, 16, 16, BLACK); | |
|             } | |
|             else if (state == 1) | |
|             { | |
|                 DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, BLACK); | |
|                 DrawRectangle(logoPositionX, logoPositionY, 16, leftSideRecHeight, BLACK); | |
|             } | |
|             else if (state == 2) | |
|             { | |
|                 DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, BLACK); | |
|                 DrawRectangle(logoPositionX, logoPositionY, 16, leftSideRecHeight, BLACK); | |
| 
 | |
|                 DrawRectangle(logoPositionX + 240, logoPositionY, 16, rightSideRecHeight, BLACK); | |
|                 DrawRectangle(logoPositionX, logoPositionY + 240, bottomSideRecWidth, 16, BLACK); | |
|             } | |
|             else if (state == 3) | |
|             { | |
|                 DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, Fade(BLACK, alpha)); | |
|                 DrawRectangle(logoPositionX, logoPositionY + 16, 16, leftSideRecHeight - 32, Fade(BLACK, alpha)); | |
| 
 | |
|                 DrawRectangle(logoPositionX + 240, logoPositionY + 16, 16, rightSideRecHeight - 32, Fade(BLACK, alpha)); | |
|                 DrawRectangle(logoPositionX, logoPositionY + 240, bottomSideRecWidth, 16, Fade(BLACK, alpha)); | |
| 
 | |
|                 DrawRectangle(screenWidth/2 - 112, screenHeight/2 - 112, 224, 224, Fade(RAYWHITE, alpha)); | |
| 
 | |
|                 DrawText(SubText("raylib", 0, lettersCount), screenWidth/2 - 44, screenHeight/2 + 48, 50, Fade(BLACK, alpha)); | |
|             } | |
|             else if (state == 4) | |
|             { | |
|                 DrawText("[R] REPLAY", 340, 200, 20, GRAY); | |
|             } | |
| 
 | |
|         EndDrawing(); | |
|         //---------------------------------------------------------------------------------- | |
|     } | |
| 
 | |
|     // De-Initialization | |
|     //-------------------------------------------------------------------------------------- | |
|     CloseWindow();        // Close window and OpenGL context | |
|     //-------------------------------------------------------------------------------------- | |
|  | |
|     return 0; | |
| } |