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/**********************************************************************************************
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*
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* rcore_<platform> template - Functions to manage window, graphics device and inputs
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*
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* PLATFORM: <PLATFORM>
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* - TODO: Define the target platform for the core
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*
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* LIMITATIONS:
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* - Limitation 01
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* - Limitation 02
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*
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* POSSIBLE IMPROVEMENTS:
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* - Improvement 01
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* - Improvement 02
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*
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* ADDITIONAL NOTES:
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* - TRACELOG() function is located in raylib [utils] module
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*
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* CONFIGURATION:
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* #define RCORE_PLATFORM_CUSTOM_FLAG
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* Custom flag for rcore on target platform -not used-
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*
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* DEPENDENCIES:
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* - <platform-specific SDK dependency>
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* - gestures: Gestures system for touch-ready devices (or simulated from mouse inputs)
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*
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*
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* LICENSE: zlib/libpng
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*
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* Copyright (c) 2013-2024 Ramon Santamaria (@raysan5) and contributors
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose, including commercial
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* applications, and to alter it and redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not claim that you
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* wrote the original software. If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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* as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*
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**********************************************************************************************/
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#include <errno.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdint.h>
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#include <string.h>
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#include <fcntl.h>
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#include <linux/input.h>
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#include <wayland-client.h>
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#include <wayland-server.h>
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#include <wayland-client-protocol.h>
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#include <wayland-egl.h> // must be included before the EGL headers
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#include <EGL/egl.h>
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#include <EGL/eglplatform.h>
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#include <GLES2/gl2.h>
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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//----------------------------------------------------------------------------------
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typedef enum {
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FINGER_STATE_REMOVED = 0, // state when finger was removed and we handled its removal + default state
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FINGER_STATE_REMOVING, // state when finger is currently being removed from panel (released event)
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FINGER_STATE_TOUCHING, // state when finger is touching panel at any time
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} FingerState;
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struct finger {
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FingerState state;
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int x;
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int y;
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bool resetNextFrame;
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};
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struct touch {
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struct finger fingers[MAX_TOUCH_POINTS];
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int fd;
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int canonical;
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};
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// hold all the low level wayland stuff
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struct wayland_platform {
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struct wl_compositor *wl_compositor;
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struct wl_surface *wl_surface;
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struct wl_egl_window *wl_egl_window;
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struct wl_region *wl_region;
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struct wl_shell *wl_shell;
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struct wl_shell_surface *wl_shell_surface;
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struct wl_display *wl_display;
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struct wl_registry *wl_registry;
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};
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// hold all the low level egl stuff
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struct egl_platform {
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EGLDisplay display;
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EGLSurface surface;
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EGLContext context;
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EGLConfig config;
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|
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EGLNativeDisplayType native_display;
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EGLNativeWindowType native_window;
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|
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int native_window_width;
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int native_window_height;
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};
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typedef struct {
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struct wayland_platform wayland;
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struct egl_platform egl;
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struct touch touch;
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} PlatformData;
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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extern CoreData CORE; // Global CORE state context
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static PlatformData platform = { 0 }; // Platform specific data
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//----------------------------------------------------------------------------------
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// comma specific code
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//----------------------------------------------------------------------------------
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#define CASE_STR( value ) case value: return #value;
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const char *eglGetErrorString(EGLint error) {
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switch(error) {
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CASE_STR( EGL_SUCCESS )
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CASE_STR( EGL_NOT_INITIALIZED )
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CASE_STR( EGL_BAD_ACCESS )
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CASE_STR( EGL_BAD_ALLOC )
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CASE_STR( EGL_BAD_ATTRIBUTE )
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CASE_STR( EGL_BAD_CONTEXT )
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CASE_STR( EGL_BAD_CONFIG )
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CASE_STR( EGL_BAD_CURRENT_SURFACE )
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CASE_STR( EGL_BAD_DISPLAY )
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CASE_STR( EGL_BAD_SURFACE )
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CASE_STR( EGL_BAD_MATCH )
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CASE_STR( EGL_BAD_PARAMETER )
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CASE_STR( EGL_BAD_NATIVE_PIXMAP )
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CASE_STR( EGL_BAD_NATIVE_WINDOW )
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CASE_STR( EGL_CONTEXT_LOST )
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default: return "Unknown";
|
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}
|
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}
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#undef CASE_STR
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void wl_shell_surface_handle_ping (void *data, struct wl_shell_surface *shell_surface, uint32_t serial) {
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wl_shell_surface_pong(shell_surface, serial);
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}
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void wl_shell_surface_handle_configure (void *data, struct wl_shell_surface *shell_surface, uint32_t edges, int32_t width, int32_t height) {
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wl_egl_window_resize(platform.egl.native_window, width, height, 0, 0);
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}
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void wl_shell_surface_handle_popup_done(void *data, struct wl_shell_surface *shell_surface) {
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}
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static struct wl_shell_surface_listener wl_shell_surface_listener = {
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.ping = &wl_shell_surface_handle_ping,
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.configure = &wl_shell_surface_handle_configure,
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.popup_done = &wl_shell_surface_handle_popup_done
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};
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static void wl_registry_handle_global (void *data, struct wl_registry *registry, uint32_t id, const char *interface, uint32_t version) {
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if (!strcmp(interface, "wl_compositor")) {
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// Need version 3 of wl_compositor in order to do the rotation transform with wl_surface_set_buffer_transform
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platform.wayland.wl_compositor = wl_registry_bind(registry, id, &wl_compositor_interface, 3);
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} else if (!strcmp(interface, "wl_shell")) {
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platform.wayland.wl_shell = wl_registry_bind(registry, id, &wl_shell_interface, 1);
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}
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}
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static void wl_registry_handle_global_remove (void *data, struct wl_registry *registry, uint32_t id) {
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}
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const struct wl_registry_listener wl_registry_listener = {
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.global = wl_registry_handle_global,
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.global_remove = wl_registry_handle_global_remove
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};
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static int init_wayland(int width, int height) {
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platform.wayland.wl_display = wl_display_connect(NULL);
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if (platform.wayland.wl_display == NULL) {
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TRACELOG(LOG_WARNING, "COMMA: Failed to create a Wayland display. Failed with: %s", strerror(errno));
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return -1;
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}
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platform.wayland.wl_compositor = NULL;
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platform.wayland.wl_shell = NULL;
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platform.wayland.wl_registry = wl_display_get_registry(platform.wayland.wl_display);
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wl_registry_add_listener(platform.wayland.wl_registry, &wl_registry_listener, NULL);
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wl_display_dispatch(platform.wayland.wl_display);
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wl_display_roundtrip(platform.wayland.wl_display);
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if (platform.wayland.wl_compositor == NULL || platform.wayland.wl_compositor == NULL) {
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TRACELOG(LOG_WARNING, "COMMA: Failed to bind Wayland globals");
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return -1;
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}
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// create a surface with a buffer to do render on it
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platform.wayland.wl_surface = wl_compositor_create_surface(platform.wayland.wl_compositor);
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// apply rotation transform to the buffer of the surface
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wl_surface_set_buffer_transform(platform.wayland.wl_surface, WL_OUTPUT_TRANSFORM_270);
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platform.wayland.wl_shell_surface = wl_shell_get_shell_surface(platform.wayland.wl_shell, platform.wayland.wl_surface);
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wl_shell_surface_add_listener(platform.wayland.wl_shell_surface, &wl_shell_surface_listener, NULL);
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wl_shell_surface_set_toplevel(platform.wayland.wl_shell_surface);
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platform.wayland.wl_region = wl_compositor_create_region(platform.wayland.wl_compositor);
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wl_region_add(platform.wayland.wl_region, 0, 0, width, height);
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wl_surface_set_opaque_region(platform.wayland.wl_surface, platform.wayland.wl_region);
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// the native window for egl is a our wl_surface
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platform.egl.native_window = wl_egl_window_create(platform.wayland.wl_surface, width, height);
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if (platform.egl.native_window == NULL) {
|
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TRACELOG(LOG_WARNING, "COMMA: Failed to create a Wayland EGL window");
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return -1;
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}
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// the native display for egl is a our wl_display
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platform.egl.native_display = platform.wayland.wl_display;
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platform.egl.native_window_width = width;
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platform.egl.native_window_height = height;
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return 0;
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}
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|
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static int init_egl () {
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EGLint major;
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EGLint minor;
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EGLConfig config;
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EGLint num_config;
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EGLint frame_buffer_config [] = {
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
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EGL_RED_SIZE, 8,
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EGL_GREEN_SIZE, 8,
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EGL_BLUE_SIZE, 8,
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EGL_DEPTH_SIZE, 24,
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EGL_NONE
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};
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// ask for an OpenGL ES 2 rendering context
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EGLint context_config [] = { EGL_CONTEXT_MAJOR_VERSION, 2, EGL_NONE, EGL_NONE };
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// get an egl display with our native display (in our case, a wl_display)
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platform.egl.display = eglGetDisplay(platform.egl.native_display);
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if (platform.egl.display == EGL_NO_DISPLAY) {
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TRACELOG(LOG_WARNING, "COMMA: Failed to get an EGL display");
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return -1;
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}
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if (!eglInitialize(platform.egl.display, &major, &minor)) {
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TRACELOG(LOG_WARNING, "COMMA: Failed to initialize the EGL display. Error code: %s", eglGetErrorString(eglGetError()));
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return -1;
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}
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TRACELOG(LOG_INFO, "COMMA: Using EGL version %i.%i", major, minor);
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if (!eglChooseConfig(platform.egl.display, frame_buffer_config, &config, 1, &num_config)) {
|
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TRACELOG(LOG_WARNING, "COMMA: Failed to get a valid EGL display config. Error code: %s", eglGetErrorString(eglGetError()));
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return -1;
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}
|
|
TRACELOG(LOG_INFO, "COMMA: Found %i valid EGL display configs", num_config);
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|
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platform.egl.surface = eglCreateWindowSurface(platform.egl.display, config, platform.egl.native_window, NULL);
|
|
if (platform.egl.surface == EGL_NO_SURFACE) {
|
|
TRACELOG(LOG_WARNING, "COMMA: Failed to create an EGL surface. Error code: %s", eglGetErrorString(eglGetError()));
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return -1;
|
|
}
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|
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EGLBoolean ok = eglSwapInterval(platform.egl.display, FLAG_VSYNC_HINT ? 1 : 0);
|
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if (ok == EGL_FALSE) {
|
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TRACELOG(LOG_WARNING, "COMMA: eglSwapInterval failed (vsync %s): 0x%04x", FLAG_VSYNC_HINT ? "ON" : "OFF", eglGetError());
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}
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|
|
|
platform.egl.context = eglCreateContext(platform.egl.display, config, EGL_NO_CONTEXT, context_config);
|
|
if (platform.egl.context == EGL_NO_CONTEXT) {
|
|
TRACELOG(LOG_WARNING, "COMMA: Failed to create an OpenGL ES context. Error code: %s", eglGetErrorString(eglGetError()));
|
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return -1;
|
|
}
|
|
|
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if (!eglMakeCurrent(platform.egl.display, platform.egl.surface, platform.egl.surface, platform.egl.context)) {
|
|
TRACELOG(LOG_WARNING, "COMMA: Failed to attach the OpenGL ES context to the EGL surface. Error code: %s", eglGetErrorString(eglGetError()));
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return -1;
|
|
}
|
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|
|
// enable depth testing. Not necessary if only doing 2D
|
|
glEnable(GL_DEPTH_TEST);
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|
|
|
return 0;
|
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}
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|
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static int init_touch(const char *dev_path, const char *origin_path) {
|
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platform.touch.fd = open(dev_path, O_RDONLY|O_NONBLOCK);
|
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if (platform.touch.fd < 0) {
|
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TRACELOG(LOG_WARNING, "COMMA: Failed to open touch device at %s", dev_path);
|
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return -1;
|
|
}
|
|
|
|
FILE *fp = fopen(origin_path, "r");
|
|
if (fp != NULL) {
|
|
int origin;
|
|
int ret = fscanf(fp, "%d", &origin);
|
|
fclose(fp);
|
|
if (ret != 1) {
|
|
TRACELOG(LOG_WARNING, "COMMA: Failed to test for screen origin");
|
|
return -1;
|
|
} else {
|
|
platform.touch.canonical = origin == 1;
|
|
}
|
|
} else {
|
|
TRACELOG(LOG_WARNING, "COMMA: Failed to open screen origin");
|
|
return -1;
|
|
}
|
|
|
|
for (int i = 0; i < MAX_TOUCH_POINTS; ++i) {
|
|
platform.touch.fingers[i].x = -1;
|
|
platform.touch.fingers[i].y = -1;
|
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platform.touch.fingers[i].state = FINGER_STATE_REMOVED;
|
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platform.touch.fingers[i].resetNextFrame = false;
|
|
|
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CORE.Input.Touch.currentTouchState[0] = 0;
|
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CORE.Input.Touch.previousTouchState[0] = 0;
|
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}
|
|
|
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for (int i = 0; i < MAX_MOUSE_BUTTONS; ++i) {
|
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CORE.Input.Mouse.currentButtonState[i] = 0;
|
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CORE.Input.Mouse.previousButtonState[i] = 0;
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}
|
|
|
|
CORE.Input.Mouse.currentPosition.x = -1;
|
|
CORE.Input.Mouse.currentPosition.y = -1;
|
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CORE.Input.Mouse.previousPosition.x = -1;
|
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CORE.Input.Mouse.previousPosition.y = -1;
|
|
|
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return 0;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------------
|
|
// Module Internal Functions Declaration
|
|
//----------------------------------------------------------------------------------
|
|
int InitPlatform(void); // Initialize platform (graphics, inputs and more)
|
|
bool InitGraphicsDevice(void); // Initialize graphics device
|
|
|
|
//----------------------------------------------------------------------------------
|
|
// Module Functions Declaration
|
|
//----------------------------------------------------------------------------------
|
|
// NOTE: Functions declaration is provided by raylib.h
|
|
|
|
//----------------------------------------------------------------------------------
|
|
// Module Functions Definition: Window and Graphics Device
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// Check if application should close
|
|
bool WindowShouldClose(void) {
|
|
return false;
|
|
}
|
|
|
|
// Toggle fullscreen mode
|
|
void ToggleFullscreen(void) {
|
|
TRACELOG(LOG_WARNING, "ToggleFullscreen() not available on target platform");
|
|
}
|
|
|
|
// Toggle borderless windowed mode
|
|
void ToggleBorderlessWindowed(void) {
|
|
TRACELOG(LOG_WARNING, "ToggleBorderlessWindowed() not available on target platform");
|
|
}
|
|
|
|
// Set window state: maximized, if resizable
|
|
void MaximizeWindow(void) {
|
|
TRACELOG(LOG_WARNING, "MaximizeWindow() not available on target platform");
|
|
}
|
|
|
|
// Set window state: minimized
|
|
void MinimizeWindow(void) {
|
|
TRACELOG(LOG_WARNING, "MinimizeWindow() not available on target platform");
|
|
}
|
|
|
|
// Set window state: not minimized/maximized
|
|
void RestoreWindow(void) {
|
|
TRACELOG(LOG_WARNING, "RestoreWindow() not available on target platform");
|
|
}
|
|
|
|
// Set window configuration state using flags
|
|
void SetWindowState(unsigned int flags) {
|
|
TRACELOG(LOG_WARNING, "SetWindowState() not available on target platform");
|
|
}
|
|
|
|
// Clear window configuration state flags
|
|
void ClearWindowState(unsigned int flags) {
|
|
TRACELOG(LOG_WARNING, "ClearWindowState() not available on target platform");
|
|
}
|
|
|
|
// Set icon for window
|
|
void SetWindowIcon(Image image) {
|
|
TRACELOG(LOG_WARNING, "SetWindowIcon() not available on target platform");
|
|
}
|
|
|
|
// Set icon for window
|
|
void SetWindowIcons(Image *images, int count) {
|
|
TRACELOG(LOG_WARNING, "SetWindowIcons() not available on target platform");
|
|
}
|
|
|
|
// Set title for window
|
|
void SetWindowTitle(const char *title) {
|
|
CORE.Window.title = title;
|
|
}
|
|
|
|
// Set window position on screen (windowed mode)
|
|
void SetWindowPosition(int x, int y) {
|
|
TRACELOG(LOG_WARNING, "SetWindowPosition() not available on target platform");
|
|
}
|
|
|
|
// Set monitor for the current window
|
|
void SetWindowMonitor(int monitor) {
|
|
TRACELOG(LOG_WARNING, "SetWindowMonitor() not available on target platform");
|
|
}
|
|
|
|
// Set window minimum dimensions (FLAG_WINDOW_RESIZABLE)
|
|
void SetWindowMinSize(int width, int height) {
|
|
CORE.Window.screenMin.width = width;
|
|
CORE.Window.screenMin.height = height;
|
|
}
|
|
|
|
// Set window maximum dimensions (FLAG_WINDOW_RESIZABLE)
|
|
void SetWindowMaxSize(int width, int height) {
|
|
CORE.Window.screenMax.width = width;
|
|
CORE.Window.screenMax.height = height;
|
|
}
|
|
|
|
// Set window dimensions
|
|
void SetWindowSize(int width, int height) {
|
|
TRACELOG(LOG_WARNING, "SetWindowSize() not available on target platform");
|
|
}
|
|
|
|
// Set window opacity, value opacity is between 0.0 and 1.0
|
|
void SetWindowOpacity(float opacity) {
|
|
TRACELOG(LOG_WARNING, "SetWindowOpacity() not available on target platform");
|
|
}
|
|
|
|
// Set window focused
|
|
void SetWindowFocused(void) {
|
|
TRACELOG(LOG_WARNING, "SetWindowFocused() not available on target platform");
|
|
}
|
|
|
|
// Get native window handle
|
|
void *GetWindowHandle(void) {
|
|
TRACELOG(LOG_WARNING, "GetWindowHandle() not implemented on target platform");
|
|
return NULL;
|
|
}
|
|
|
|
// Get number of monitors
|
|
int GetMonitorCount(void) {
|
|
TRACELOG(LOG_WARNING, "GetMonitorCount() not implemented on target platform");
|
|
return 1;
|
|
}
|
|
|
|
// Get number of monitors
|
|
int GetCurrentMonitor(void) {
|
|
TRACELOG(LOG_WARNING, "GetCurrentMonitor() not implemented on target platform");
|
|
return 0;
|
|
}
|
|
|
|
// Get selected monitor position
|
|
Vector2 GetMonitorPosition(int monitor) {
|
|
TRACELOG(LOG_WARNING, "GetMonitorPosition() not implemented on target platform");
|
|
return (Vector2){ 0, 0 };
|
|
}
|
|
|
|
// Get selected monitor width (currently used by monitor)
|
|
int GetMonitorWidth(int monitor) {
|
|
TRACELOG(LOG_WARNING, "GetMonitorWidth() not implemented on target platform");
|
|
return 0;
|
|
}
|
|
|
|
// Get selected monitor height (currently used by monitor)
|
|
int GetMonitorHeight(int monitor) {
|
|
TRACELOG(LOG_WARNING, "GetMonitorHeight() not implemented on target platform");
|
|
return 0;
|
|
}
|
|
|
|
// Get selected monitor physical width in millimetres
|
|
int GetMonitorPhysicalWidth(int monitor) {
|
|
TRACELOG(LOG_WARNING, "GetMonitorPhysicalWidth() not implemented on target platform");
|
|
return 0;
|
|
}
|
|
|
|
// Get selected monitor physical height in millimetres
|
|
int GetMonitorPhysicalHeight(int monitor) {
|
|
TRACELOG(LOG_WARNING, "GetMonitorPhysicalHeight() not implemented on target platform");
|
|
return 0;
|
|
}
|
|
|
|
// Get selected monitor refresh rate
|
|
int GetMonitorRefreshRate(int monitor) {
|
|
TRACELOG(LOG_WARNING, "GetMonitorRefreshRate() not implemented on target platform");
|
|
return 0;
|
|
}
|
|
|
|
// Get the human-readable, UTF-8 encoded name of the selected monitor
|
|
const char *GetMonitorName(int monitor) {
|
|
TRACELOG(LOG_WARNING, "GetMonitorName() not implemented on target platform");
|
|
return "";
|
|
}
|
|
|
|
// Get window position XY on monitor
|
|
Vector2 GetWindowPosition(void) {
|
|
TRACELOG(LOG_WARNING, "GetWindowPosition() not implemented on target platform");
|
|
return (Vector2){ 0, 0 };
|
|
}
|
|
|
|
// Get window scale DPI factor for current monitor
|
|
Vector2 GetWindowScaleDPI(void) {
|
|
TRACELOG(LOG_WARNING, "GetWindowScaleDPI() not implemented on target platform");
|
|
return (Vector2){ 1.0f, 1.0f };
|
|
}
|
|
|
|
// Set clipboard text content
|
|
void SetClipboardText(const char *text) {
|
|
TRACELOG(LOG_WARNING, "SetClipboardText() not implemented on target platform");
|
|
}
|
|
|
|
// Get clipboard text content
|
|
// NOTE: returned string is allocated and freed by GLFW
|
|
const char *GetClipboardText(void) {
|
|
TRACELOG(LOG_WARNING, "GetClipboardText() not implemented on target platform");
|
|
return NULL;
|
|
}
|
|
|
|
// Get clipboard image
|
|
Image GetClipboardImage(void) {
|
|
Image image = { 0 };
|
|
TRACELOG(LOG_WARNING, "GetClipboardImage() not implemented on target platform");
|
|
return image;
|
|
}
|
|
|
|
// Show mouse cursor
|
|
void ShowCursor(void) {
|
|
CORE.Input.Mouse.cursorHidden = false;
|
|
}
|
|
|
|
// Hides mouse cursor
|
|
void HideCursor(void) {
|
|
CORE.Input.Mouse.cursorHidden = true;
|
|
}
|
|
|
|
// Enables cursor (unlock cursor)
|
|
void EnableCursor(void) {
|
|
// Set cursor position in the middle
|
|
SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2);
|
|
|
|
CORE.Input.Mouse.cursorHidden = false;
|
|
}
|
|
|
|
// Disables cursor (lock cursor)
|
|
void DisableCursor(void) {
|
|
// Set cursor position in the middle
|
|
SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2);
|
|
|
|
CORE.Input.Mouse.cursorHidden = true;
|
|
}
|
|
|
|
// Swap back buffer with front buffer (screen drawing)
|
|
void SwapScreenBuffer(void) {
|
|
eglSwapBuffers(platform.egl.display, platform.egl.surface);
|
|
}
|
|
|
|
//----------------------------------------------------------------------------------
|
|
// Module Functions Definition: Misc
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// Get elapsed time measure in seconds since InitTimer()
|
|
double GetTime(void) {
|
|
double time = 0.0;
|
|
struct timespec ts = { 0 };
|
|
clock_gettime(CLOCK_MONOTONIC, &ts);
|
|
unsigned long long int nanoSeconds = (unsigned long long int)ts.tv_sec*1000000000LLU + (unsigned long long int)ts.tv_nsec;
|
|
|
|
time = (double)(nanoSeconds - CORE.Time.base)*1e-9; // Elapsed time since InitTimer()
|
|
|
|
return time;
|
|
}
|
|
|
|
void OpenURL(const char *url) {
|
|
TRACELOG(LOG_WARNING, "OpenURL() not implemented on target platform");
|
|
}
|
|
|
|
//----------------------------------------------------------------------------------
|
|
// Module Functions Definition: Inputs
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// Set internal gamepad mappings
|
|
int SetGamepadMappings(const char *mappings) {
|
|
TRACELOG(LOG_WARNING, "SetGamepadMappings() not implemented on target platform");
|
|
return 0;
|
|
}
|
|
|
|
void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float duration) {
|
|
TRACELOG(LOG_WARNING, "GamepadSetVibration() not implemented on target platform");
|
|
}
|
|
|
|
// Set mouse position XY
|
|
void SetMousePosition(int x, int y) {
|
|
CORE.Input.Mouse.currentPosition = (Vector2){ (float)x, (float)y };
|
|
CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
|
|
}
|
|
|
|
// Set mouse cursor
|
|
void SetMouseCursor(int cursor) {
|
|
TRACELOG(LOG_WARNING, "SetMouseCursor() not implemented on target platform");
|
|
}
|
|
|
|
// Get physical key name.
|
|
const char *GetKeyName(int key) {
|
|
TRACELOG(LOG_WARNING, "GetKeyName() not implemented on target platform");
|
|
return "";
|
|
}
|
|
|
|
void PollInputEvents(void) {
|
|
// slot i is for events of finger i
|
|
static int slot = 0;
|
|
|
|
for (int i = 0; i < MAX_TOUCH_POINTS; ++i) {
|
|
CORE.Input.Touch.previousTouchState[i] = CORE.Input.Touch.currentTouchState[i];
|
|
// caused by single frame down and up events
|
|
if (platform.touch.fingers[i].resetNextFrame) {
|
|
CORE.Input.Touch.currentTouchState[i] = 0;
|
|
platform.touch.fingers[i].resetNextFrame = false;
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < MAX_MOUSE_BUTTONS; ++i) {
|
|
CORE.Input.Mouse.previousButtonState[i] = CORE.Input.Mouse.currentButtonState[i];
|
|
}
|
|
|
|
CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
|
|
CORE.Input.Touch.pointCount = 0;
|
|
|
|
struct input_event event = {0};
|
|
while (read(platform.touch.fd, &event, sizeof(struct input_event)) == sizeof(struct input_event)) {
|
|
if (event.type == SYN_REPORT) { // synchronization frame. Expose completed events back to the library
|
|
|
|
for (int i = 0; i < MAX_TOUCH_POINTS; ++i) {
|
|
if (platform.touch.fingers[i].state == FINGER_STATE_TOUCHING) {
|
|
|
|
CORE.Input.Touch.position[i].x = platform.touch.fingers[i].x;
|
|
CORE.Input.Touch.position[i].y = platform.touch.fingers[i].y;
|
|
CORE.Input.Touch.currentTouchState[i] = 1;
|
|
|
|
// map main finger on mouse for conveniance. raylib already does that
|
|
// for pressed state, but not pos
|
|
if (i == 0) {
|
|
CORE.Input.Mouse.currentPosition.x = platform.touch.fingers[i].x;
|
|
CORE.Input.Mouse.currentPosition.y = platform.touch.fingers[i].y;
|
|
}
|
|
|
|
} else if (platform.touch.fingers[i].state == FINGER_STATE_REMOVING) {
|
|
CORE.Input.Touch.position[i].x = -1;
|
|
CORE.Input.Touch.position[i].y = -1;
|
|
|
|
// if we received a touch down and up event in the same frame,
|
|
// delay up event by one frame so that API user needs no special handling
|
|
if (CORE.Input.Touch.previousTouchState[i] == 0) {
|
|
CORE.Input.Touch.currentTouchState[i] = 1;
|
|
platform.touch.fingers[i].resetNextFrame = true; // mark to be reset next event update loop
|
|
} else {
|
|
CORE.Input.Touch.currentTouchState[i] = 0;
|
|
}
|
|
|
|
platform.touch.fingers[i].state = FINGER_STATE_REMOVED;
|
|
}
|
|
}
|
|
|
|
} else if (event.type == EV_ABS) { // raw events. Process these untill we get a sync frame
|
|
|
|
if (event.code == ABS_MT_SLOT) { // switch finger
|
|
slot = event.value;
|
|
} else if (event.code == ABS_MT_TRACKING_ID) { // finger on screen or not
|
|
platform.touch.fingers[slot].state = event.value == -1 ? FINGER_STATE_REMOVING : FINGER_STATE_TOUCHING;
|
|
} else if (event.code == ABS_MT_POSITION_X) {
|
|
platform.touch.fingers[slot].y = (1 - platform.touch.canonical) * (CORE.Window.screen.height - event.value) + (platform.touch.canonical * event.value);
|
|
} else if (event.code == ABS_MT_POSITION_Y) {
|
|
platform.touch.fingers[slot].x = platform.touch.canonical * (CORE.Window.screen.width - event.value) + ((1 - platform.touch.canonical) * event.value);
|
|
}
|
|
}
|
|
}
|
|
|
|
// count how many fingers are left on the screen after processing all events
|
|
for (int i = 0; i < MAX_TOUCH_POINTS; ++i) {
|
|
CORE.Input.Touch.pointCount += platform.touch.fingers[i].state == FINGER_STATE_TOUCHING;
|
|
}
|
|
}
|
|
|
|
//----------------------------------------------------------------------------------
|
|
// Module Internal Functions Definition
|
|
//----------------------------------------------------------------------------------
|
|
|
|
int InitPlatform(void) {
|
|
|
|
// only support fullscreen
|
|
CORE.Window.fullscreen = true;
|
|
CORE.Window.flags |= FLAG_FULLSCREEN_MODE;
|
|
|
|
// in our case, all those width/height are the same
|
|
CORE.Window.currentFbo.width = CORE.Window.screen.width;
|
|
CORE.Window.currentFbo.height = CORE.Window.screen.height;
|
|
CORE.Window.display.width = CORE.Window.screen.width;
|
|
CORE.Window.display.height = CORE.Window.screen.height;
|
|
CORE.Window.render.width = CORE.Window.screen.width;
|
|
CORE.Window.render.height = CORE.Window.screen.height;
|
|
|
|
if (init_wayland(CORE.Window.currentFbo.width, CORE.Window.currentFbo.height)) {
|
|
TRACELOG(LOG_FATAL, "COMMA: Failed to initialize Wayland");
|
|
return -1;
|
|
}
|
|
|
|
if (init_egl()) {
|
|
TRACELOG(LOG_FATAL, "COMMA: Failed to initialize EGL");
|
|
return -1;
|
|
}
|
|
|
|
if (init_touch("/dev/input/event2", "/sys/devices/platform/vendor/vendor:gpio-som-id/som_id")) {
|
|
TRACELOG(LOG_FATAL, "COMMA: Failed to initialize touch device");
|
|
return -1;
|
|
}
|
|
|
|
SetupFramebuffer(CORE.Window.display.width, CORE.Window.display.height);
|
|
rlLoadExtensions(eglGetProcAddress);
|
|
InitTimer();
|
|
CORE.Storage.basePath = GetWorkingDirectory();
|
|
|
|
TRACELOG(LOG_INFO, "COMMA: Initialized successfully");
|
|
return 0;
|
|
}
|
|
|
|
void ClosePlatform(void) {
|
|
}
|