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/**********************************************************************************************
*
* rcore_<platform> template - Functions to manage window, graphics device and inputs
*
* PLATFORM: <PLATFORM>
* - TODO: Define the target platform for the core
*
* LIMITATIONS:
* - Limitation 01
* - Limitation 02
*
* POSSIBLE IMPROVEMENTS:
* - Improvement 01
* - Improvement 02
*
* ADDITIONAL NOTES:
* - TRACELOG() function is located in raylib [utils] module
*
* CONFIGURATION:
* #define RCORE_PLATFORM_CUSTOM_FLAG
* Custom flag for rcore on target platform -not used-
*
* DEPENDENCIES:
* - <platform-specific SDK dependency>
* - gestures: Gestures system for touch-ready devices (or simulated from mouse inputs)
*
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2013-2024 Ramon Santamaria (@raysan5) and contributors
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose, including commercial
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not claim that you
* wrote the original software. If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
* as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
**********************************************************************************************/
#include <errno.h>
#include <stdio.h>
#include <stdlib.h>
#include <stdint.h>
#include <string.h>
#include <fcntl.h>
#include <linux/input.h>
#include <wayland-client.h>
#include <wayland-server.h>
#include <wayland-client-protocol.h>
#include <wayland-egl.h> // must be included before the EGL headers
#include <EGL/egl.h>
#include <EGL/eglplatform.h>
#include <GLES2/gl2.h>
//----------------------------------------------------------------------------------
// Types and Structures Definition
//----------------------------------------------------------------------------------
typedef enum {
FINGER_STATE_REMOVED = 0, // state when finger was removed and we handled its removal + default state
FINGER_STATE_REMOVING, // state when finger is currently being removed from panel (released event)
FINGER_STATE_TOUCHING, // state when finger is touching panel at any time
} FingerState;
struct finger {
FingerState state;
int x;
int y;
bool resetNextFrame;
};
struct touch {
struct finger fingers[MAX_TOUCH_POINTS];
int fd;
int canonical;
};
// hold all the low level wayland stuff
struct wayland_platform {
struct wl_compositor *wl_compositor;
struct wl_surface *wl_surface;
struct wl_egl_window *wl_egl_window;
struct wl_region *wl_region;
struct wl_shell *wl_shell;
struct wl_shell_surface *wl_shell_surface;
struct wl_display *wl_display;
struct wl_registry *wl_registry;
};
// hold all the low level egl stuff
struct egl_platform {
EGLDisplay display;
EGLSurface surface;
EGLContext context;
EGLConfig config;
EGLNativeDisplayType native_display;
EGLNativeWindowType native_window;
int native_window_width;
int native_window_height;
};
typedef struct {
struct wayland_platform wayland;
struct egl_platform egl;
struct touch touch;
} PlatformData;
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
extern CoreData CORE; // Global CORE state context
static PlatformData platform = { 0 }; // Platform specific data
//----------------------------------------------------------------------------------
// comma specific code
//----------------------------------------------------------------------------------
#define CASE_STR( value ) case value: return #value;
const char *eglGetErrorString(EGLint error) {
switch(error) {
CASE_STR( EGL_SUCCESS )
CASE_STR( EGL_NOT_INITIALIZED )
CASE_STR( EGL_BAD_ACCESS )
CASE_STR( EGL_BAD_ALLOC )
CASE_STR( EGL_BAD_ATTRIBUTE )
CASE_STR( EGL_BAD_CONTEXT )
CASE_STR( EGL_BAD_CONFIG )
CASE_STR( EGL_BAD_CURRENT_SURFACE )
CASE_STR( EGL_BAD_DISPLAY )
CASE_STR( EGL_BAD_SURFACE )
CASE_STR( EGL_BAD_MATCH )
CASE_STR( EGL_BAD_PARAMETER )
CASE_STR( EGL_BAD_NATIVE_PIXMAP )
CASE_STR( EGL_BAD_NATIVE_WINDOW )
CASE_STR( EGL_CONTEXT_LOST )
default: return "Unknown";
}
}
#undef CASE_STR
void wl_shell_surface_handle_ping (void *data, struct wl_shell_surface *shell_surface, uint32_t serial) {
wl_shell_surface_pong(shell_surface, serial);
}
void wl_shell_surface_handle_configure (void *data, struct wl_shell_surface *shell_surface, uint32_t edges, int32_t width, int32_t height) {
wl_egl_window_resize(platform.egl.native_window, width, height, 0, 0);
}
void wl_shell_surface_handle_popup_done(void *data, struct wl_shell_surface *shell_surface) {
}
static struct wl_shell_surface_listener wl_shell_surface_listener = {
.ping = &wl_shell_surface_handle_ping,
.configure = &wl_shell_surface_handle_configure,
.popup_done = &wl_shell_surface_handle_popup_done
};
static void wl_registry_handle_global (void *data, struct wl_registry *registry, uint32_t id, const char *interface, uint32_t version) {
if (!strcmp(interface, "wl_compositor")) {
// Need version 3 of wl_compositor in order to do the rotation transform with wl_surface_set_buffer_transform
platform.wayland.wl_compositor = wl_registry_bind(registry, id, &wl_compositor_interface, 3);
} else if (!strcmp(interface, "wl_shell")) {
platform.wayland.wl_shell = wl_registry_bind(registry, id, &wl_shell_interface, 1);
}
}
static void wl_registry_handle_global_remove (void *data, struct wl_registry *registry, uint32_t id) {
}
const struct wl_registry_listener wl_registry_listener = {
.global = wl_registry_handle_global,
.global_remove = wl_registry_handle_global_remove
};
static int init_wayland(int width, int height) {
platform.wayland.wl_display = wl_display_connect(NULL);
if (platform.wayland.wl_display == NULL) {
TRACELOG(LOG_WARNING, "COMMA: Failed to create a Wayland display. Failed with: %s", strerror(errno));
return -1;
}
platform.wayland.wl_compositor = NULL;
platform.wayland.wl_shell = NULL;
platform.wayland.wl_registry = wl_display_get_registry(platform.wayland.wl_display);
wl_registry_add_listener(platform.wayland.wl_registry, &wl_registry_listener, NULL);
wl_display_dispatch(platform.wayland.wl_display);
wl_display_roundtrip(platform.wayland.wl_display);
if (platform.wayland.wl_compositor == NULL || platform.wayland.wl_compositor == NULL) {
TRACELOG(LOG_WARNING, "COMMA: Failed to bind Wayland globals");
return -1;
}
// create a surface with a buffer to do render on it
platform.wayland.wl_surface = wl_compositor_create_surface(platform.wayland.wl_compositor);
// apply rotation transform to the buffer of the surface
wl_surface_set_buffer_transform(platform.wayland.wl_surface, WL_OUTPUT_TRANSFORM_270);
platform.wayland.wl_shell_surface = wl_shell_get_shell_surface(platform.wayland.wl_shell, platform.wayland.wl_surface);
wl_shell_surface_add_listener(platform.wayland.wl_shell_surface, &wl_shell_surface_listener, NULL);
wl_shell_surface_set_toplevel(platform.wayland.wl_shell_surface);
platform.wayland.wl_region = wl_compositor_create_region(platform.wayland.wl_compositor);
wl_region_add(platform.wayland.wl_region, 0, 0, width, height);
wl_surface_set_opaque_region(platform.wayland.wl_surface, platform.wayland.wl_region);
// the native window for egl is a our wl_surface
platform.egl.native_window = wl_egl_window_create(platform.wayland.wl_surface, width, height);
if (platform.egl.native_window == NULL) {
TRACELOG(LOG_WARNING, "COMMA: Failed to create a Wayland EGL window");
return -1;
}
// the native display for egl is a our wl_display
platform.egl.native_display = platform.wayland.wl_display;
platform.egl.native_window_width = width;
platform.egl.native_window_height = height;
return 0;
}
static int init_egl () {
EGLint major;
EGLint minor;
EGLConfig config;
EGLint num_config;
EGLint frame_buffer_config [] = {
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_DEPTH_SIZE, 24,
EGL_NONE
};
// ask for an OpenGL ES 2 rendering context
EGLint context_config [] = { EGL_CONTEXT_MAJOR_VERSION, 2, EGL_NONE, EGL_NONE };
// get an egl display with our native display (in our case, a wl_display)
platform.egl.display = eglGetDisplay(platform.egl.native_display);
if (platform.egl.display == EGL_NO_DISPLAY) {
TRACELOG(LOG_WARNING, "COMMA: Failed to get an EGL display");
return -1;
}
if (!eglInitialize(platform.egl.display, &major, &minor)) {
TRACELOG(LOG_WARNING, "COMMA: Failed to initialize the EGL display. Error code: %s", eglGetErrorString(eglGetError()));
return -1;
}
TRACELOG(LOG_INFO, "COMMA: Using EGL version %i.%i", major, minor);
if (!eglChooseConfig(platform.egl.display, frame_buffer_config, &config, 1, &num_config)) {
TRACELOG(LOG_WARNING, "COMMA: Failed to get a valid EGL display config. Error code: %s", eglGetErrorString(eglGetError()));
return -1;
}
TRACELOG(LOG_INFO, "COMMA: Found %i valid EGL display configs", num_config);
platform.egl.surface = eglCreateWindowSurface(platform.egl.display, config, platform.egl.native_window, NULL);
if (platform.egl.surface == EGL_NO_SURFACE) {
TRACELOG(LOG_WARNING, "COMMA: Failed to create an EGL surface. Error code: %s", eglGetErrorString(eglGetError()));
return -1;
}
EGLBoolean ok = eglSwapInterval(platform.egl.display, FLAG_VSYNC_HINT ? 1 : 0);
if (ok == EGL_FALSE) {
TRACELOG(LOG_WARNING, "COMMA: eglSwapInterval failed (vsync %s): 0x%04x", FLAG_VSYNC_HINT ? "ON" : "OFF", eglGetError());
}
platform.egl.context = eglCreateContext(platform.egl.display, config, EGL_NO_CONTEXT, context_config);
if (platform.egl.context == EGL_NO_CONTEXT) {
TRACELOG(LOG_WARNING, "COMMA: Failed to create an OpenGL ES context. Error code: %s", eglGetErrorString(eglGetError()));
return -1;
}
if (!eglMakeCurrent(platform.egl.display, platform.egl.surface, platform.egl.surface, platform.egl.context)) {
TRACELOG(LOG_WARNING, "COMMA: Failed to attach the OpenGL ES context to the EGL surface. Error code: %s", eglGetErrorString(eglGetError()));
return -1;
}
// enable depth testing. Not necessary if only doing 2D
glEnable(GL_DEPTH_TEST);
return 0;
}
static int init_touch(const char *dev_path, const char *origin_path) {
platform.touch.fd = open(dev_path, O_RDONLY|O_NONBLOCK);
if (platform.touch.fd < 0) {
TRACELOG(LOG_WARNING, "COMMA: Failed to open touch device at %s", dev_path);
return -1;
}
FILE *fp = fopen(origin_path, "r");
if (fp != NULL) {
int origin;
int ret = fscanf(fp, "%d", &origin);
fclose(fp);
if (ret != 1) {
TRACELOG(LOG_WARNING, "COMMA: Failed to test for screen origin");
return -1;
} else {
platform.touch.canonical = origin == 1;
}
} else {
TRACELOG(LOG_WARNING, "COMMA: Failed to open screen origin");
return -1;
}
for (int i = 0; i < MAX_TOUCH_POINTS; ++i) {
platform.touch.fingers[i].x = -1;
platform.touch.fingers[i].y = -1;
platform.touch.fingers[i].state = FINGER_STATE_REMOVED;
platform.touch.fingers[i].resetNextFrame = false;
CORE.Input.Touch.currentTouchState[0] = 0;
CORE.Input.Touch.previousTouchState[0] = 0;
}
for (int i = 0; i < MAX_MOUSE_BUTTONS; ++i) {
CORE.Input.Mouse.currentButtonState[i] = 0;
CORE.Input.Mouse.previousButtonState[i] = 0;
}
CORE.Input.Mouse.currentPosition.x = -1;
CORE.Input.Mouse.currentPosition.y = -1;
CORE.Input.Mouse.previousPosition.x = -1;
CORE.Input.Mouse.previousPosition.y = -1;
return 0;
}
//----------------------------------------------------------------------------------
// Module Internal Functions Declaration
//----------------------------------------------------------------------------------
int InitPlatform(void); // Initialize platform (graphics, inputs and more)
bool InitGraphicsDevice(void); // Initialize graphics device
//----------------------------------------------------------------------------------
// Module Functions Declaration
//----------------------------------------------------------------------------------
// NOTE: Functions declaration is provided by raylib.h
//----------------------------------------------------------------------------------
// Module Functions Definition: Window and Graphics Device
//----------------------------------------------------------------------------------
// Check if application should close
bool WindowShouldClose(void) {
return false;
}
// Toggle fullscreen mode
void ToggleFullscreen(void) {
TRACELOG(LOG_WARNING, "ToggleFullscreen() not available on target platform");
}
// Toggle borderless windowed mode
void ToggleBorderlessWindowed(void) {
TRACELOG(LOG_WARNING, "ToggleBorderlessWindowed() not available on target platform");
}
// Set window state: maximized, if resizable
void MaximizeWindow(void) {
TRACELOG(LOG_WARNING, "MaximizeWindow() not available on target platform");
}
// Set window state: minimized
void MinimizeWindow(void) {
TRACELOG(LOG_WARNING, "MinimizeWindow() not available on target platform");
}
// Set window state: not minimized/maximized
void RestoreWindow(void) {
TRACELOG(LOG_WARNING, "RestoreWindow() not available on target platform");
}
// Set window configuration state using flags
void SetWindowState(unsigned int flags) {
TRACELOG(LOG_WARNING, "SetWindowState() not available on target platform");
}
// Clear window configuration state flags
void ClearWindowState(unsigned int flags) {
TRACELOG(LOG_WARNING, "ClearWindowState() not available on target platform");
}
// Set icon for window
void SetWindowIcon(Image image) {
TRACELOG(LOG_WARNING, "SetWindowIcon() not available on target platform");
}
// Set icon for window
void SetWindowIcons(Image *images, int count) {
TRACELOG(LOG_WARNING, "SetWindowIcons() not available on target platform");
}
// Set title for window
void SetWindowTitle(const char *title) {
CORE.Window.title = title;
}
// Set window position on screen (windowed mode)
void SetWindowPosition(int x, int y) {
TRACELOG(LOG_WARNING, "SetWindowPosition() not available on target platform");
}
// Set monitor for the current window
void SetWindowMonitor(int monitor) {
TRACELOG(LOG_WARNING, "SetWindowMonitor() not available on target platform");
}
// Set window minimum dimensions (FLAG_WINDOW_RESIZABLE)
void SetWindowMinSize(int width, int height) {
CORE.Window.screenMin.width = width;
CORE.Window.screenMin.height = height;
}
// Set window maximum dimensions (FLAG_WINDOW_RESIZABLE)
void SetWindowMaxSize(int width, int height) {
CORE.Window.screenMax.width = width;
CORE.Window.screenMax.height = height;
}
// Set window dimensions
void SetWindowSize(int width, int height) {
TRACELOG(LOG_WARNING, "SetWindowSize() not available on target platform");
}
// Set window opacity, value opacity is between 0.0 and 1.0
void SetWindowOpacity(float opacity) {
TRACELOG(LOG_WARNING, "SetWindowOpacity() not available on target platform");
}
// Set window focused
void SetWindowFocused(void) {
TRACELOG(LOG_WARNING, "SetWindowFocused() not available on target platform");
}
// Get native window handle
void *GetWindowHandle(void) {
TRACELOG(LOG_WARNING, "GetWindowHandle() not implemented on target platform");
return NULL;
}
// Get number of monitors
int GetMonitorCount(void) {
TRACELOG(LOG_WARNING, "GetMonitorCount() not implemented on target platform");
return 1;
}
// Get number of monitors
int GetCurrentMonitor(void) {
TRACELOG(LOG_WARNING, "GetCurrentMonitor() not implemented on target platform");
return 0;
}
// Get selected monitor position
Vector2 GetMonitorPosition(int monitor) {
TRACELOG(LOG_WARNING, "GetMonitorPosition() not implemented on target platform");
return (Vector2){ 0, 0 };
}
// Get selected monitor width (currently used by monitor)
int GetMonitorWidth(int monitor) {
TRACELOG(LOG_WARNING, "GetMonitorWidth() not implemented on target platform");
return 0;
}
// Get selected monitor height (currently used by monitor)
int GetMonitorHeight(int monitor) {
TRACELOG(LOG_WARNING, "GetMonitorHeight() not implemented on target platform");
return 0;
}
// Get selected monitor physical width in millimetres
int GetMonitorPhysicalWidth(int monitor) {
TRACELOG(LOG_WARNING, "GetMonitorPhysicalWidth() not implemented on target platform");
return 0;
}
// Get selected monitor physical height in millimetres
int GetMonitorPhysicalHeight(int monitor) {
TRACELOG(LOG_WARNING, "GetMonitorPhysicalHeight() not implemented on target platform");
return 0;
}
// Get selected monitor refresh rate
int GetMonitorRefreshRate(int monitor) {
TRACELOG(LOG_WARNING, "GetMonitorRefreshRate() not implemented on target platform");
return 0;
}
// Get the human-readable, UTF-8 encoded name of the selected monitor
const char *GetMonitorName(int monitor) {
TRACELOG(LOG_WARNING, "GetMonitorName() not implemented on target platform");
return "";
}
// Get window position XY on monitor
Vector2 GetWindowPosition(void) {
TRACELOG(LOG_WARNING, "GetWindowPosition() not implemented on target platform");
return (Vector2){ 0, 0 };
}
// Get window scale DPI factor for current monitor
Vector2 GetWindowScaleDPI(void) {
TRACELOG(LOG_WARNING, "GetWindowScaleDPI() not implemented on target platform");
return (Vector2){ 1.0f, 1.0f };
}
// Set clipboard text content
void SetClipboardText(const char *text) {
TRACELOG(LOG_WARNING, "SetClipboardText() not implemented on target platform");
}
// Get clipboard text content
// NOTE: returned string is allocated and freed by GLFW
const char *GetClipboardText(void) {
TRACELOG(LOG_WARNING, "GetClipboardText() not implemented on target platform");
return NULL;
}
// Get clipboard image
Image GetClipboardImage(void) {
Image image = { 0 };
TRACELOG(LOG_WARNING, "GetClipboardImage() not implemented on target platform");
return image;
}
// Show mouse cursor
void ShowCursor(void) {
CORE.Input.Mouse.cursorHidden = false;
}
// Hides mouse cursor
void HideCursor(void) {
CORE.Input.Mouse.cursorHidden = true;
}
// Enables cursor (unlock cursor)
void EnableCursor(void) {
// Set cursor position in the middle
SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2);
CORE.Input.Mouse.cursorHidden = false;
}
// Disables cursor (lock cursor)
void DisableCursor(void) {
// Set cursor position in the middle
SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2);
CORE.Input.Mouse.cursorHidden = true;
}
// Swap back buffer with front buffer (screen drawing)
void SwapScreenBuffer(void) {
eglSwapBuffers(platform.egl.display, platform.egl.surface);
}
//----------------------------------------------------------------------------------
// Module Functions Definition: Misc
//----------------------------------------------------------------------------------
// Get elapsed time measure in seconds since InitTimer()
double GetTime(void) {
double time = 0.0;
struct timespec ts = { 0 };
clock_gettime(CLOCK_MONOTONIC, &ts);
unsigned long long int nanoSeconds = (unsigned long long int)ts.tv_sec*1000000000LLU + (unsigned long long int)ts.tv_nsec;
time = (double)(nanoSeconds - CORE.Time.base)*1e-9; // Elapsed time since InitTimer()
return time;
}
void OpenURL(const char *url) {
TRACELOG(LOG_WARNING, "OpenURL() not implemented on target platform");
}
//----------------------------------------------------------------------------------
// Module Functions Definition: Inputs
//----------------------------------------------------------------------------------
// Set internal gamepad mappings
int SetGamepadMappings(const char *mappings) {
TRACELOG(LOG_WARNING, "SetGamepadMappings() not implemented on target platform");
return 0;
}
void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float duration) {
TRACELOG(LOG_WARNING, "GamepadSetVibration() not implemented on target platform");
}
// Set mouse position XY
void SetMousePosition(int x, int y) {
CORE.Input.Mouse.currentPosition = (Vector2){ (float)x, (float)y };
CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
}
// Set mouse cursor
void SetMouseCursor(int cursor) {
TRACELOG(LOG_WARNING, "SetMouseCursor() not implemented on target platform");
}
// Get physical key name.
const char *GetKeyName(int key) {
TRACELOG(LOG_WARNING, "GetKeyName() not implemented on target platform");
return "";
}
void PollInputEvents(void) {
// slot i is for events of finger i
static int slot = 0;
for (int i = 0; i < MAX_TOUCH_POINTS; ++i) {
CORE.Input.Touch.previousTouchState[i] = CORE.Input.Touch.currentTouchState[i];
// caused by single frame down and up events
if (platform.touch.fingers[i].resetNextFrame) {
CORE.Input.Touch.currentTouchState[i] = 0;
platform.touch.fingers[i].resetNextFrame = false;
}
}
for (int i = 0; i < MAX_MOUSE_BUTTONS; ++i) {
CORE.Input.Mouse.previousButtonState[i] = CORE.Input.Mouse.currentButtonState[i];
}
CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
CORE.Input.Touch.pointCount = 0;
struct input_event event = {0};
while (read(platform.touch.fd, &event, sizeof(struct input_event)) == sizeof(struct input_event)) {
if (event.type == SYN_REPORT) { // synchronization frame. Expose completed events back to the library
for (int i = 0; i < MAX_TOUCH_POINTS; ++i) {
if (platform.touch.fingers[i].state == FINGER_STATE_TOUCHING) {
CORE.Input.Touch.position[i].x = platform.touch.fingers[i].x;
CORE.Input.Touch.position[i].y = platform.touch.fingers[i].y;
CORE.Input.Touch.currentTouchState[i] = 1;
// map main finger on mouse for conveniance. raylib already does that
// for pressed state, but not pos
if (i == 0) {
CORE.Input.Mouse.currentPosition.x = platform.touch.fingers[i].x;
CORE.Input.Mouse.currentPosition.y = platform.touch.fingers[i].y;
}
} else if (platform.touch.fingers[i].state == FINGER_STATE_REMOVING) {
CORE.Input.Touch.position[i].x = -1;
CORE.Input.Touch.position[i].y = -1;
// if we received a touch down and up event in the same frame,
// delay up event by one frame so that API user needs no special handling
if (CORE.Input.Touch.previousTouchState[i] == 0) {
CORE.Input.Touch.currentTouchState[i] = 1;
platform.touch.fingers[i].resetNextFrame = true; // mark to be reset next event update loop
} else {
CORE.Input.Touch.currentTouchState[i] = 0;
}
platform.touch.fingers[i].state = FINGER_STATE_REMOVED;
}
}
} else if (event.type == EV_ABS) { // raw events. Process these untill we get a sync frame
if (event.code == ABS_MT_SLOT) { // switch finger
slot = event.value;
} else if (event.code == ABS_MT_TRACKING_ID) { // finger on screen or not
platform.touch.fingers[slot].state = event.value == -1 ? FINGER_STATE_REMOVING : FINGER_STATE_TOUCHING;
} else if (event.code == ABS_MT_POSITION_X) {
platform.touch.fingers[slot].y = (1 - platform.touch.canonical) * (CORE.Window.screen.height - event.value) + (platform.touch.canonical * event.value);
} else if (event.code == ABS_MT_POSITION_Y) {
platform.touch.fingers[slot].x = platform.touch.canonical * (CORE.Window.screen.width - event.value) + ((1 - platform.touch.canonical) * event.value);
}
}
}
// count how many fingers are left on the screen after processing all events
for (int i = 0; i < MAX_TOUCH_POINTS; ++i) {
CORE.Input.Touch.pointCount += platform.touch.fingers[i].state == FINGER_STATE_TOUCHING;
}
}
//----------------------------------------------------------------------------------
// Module Internal Functions Definition
//----------------------------------------------------------------------------------
int InitPlatform(void) {
// only support fullscreen
CORE.Window.fullscreen = true;
CORE.Window.flags |= FLAG_FULLSCREEN_MODE;
// in our case, all those width/height are the same
CORE.Window.currentFbo.width = CORE.Window.screen.width;
CORE.Window.currentFbo.height = CORE.Window.screen.height;
CORE.Window.display.width = CORE.Window.screen.width;
CORE.Window.display.height = CORE.Window.screen.height;
CORE.Window.render.width = CORE.Window.screen.width;
CORE.Window.render.height = CORE.Window.screen.height;
if (init_wayland(CORE.Window.currentFbo.width, CORE.Window.currentFbo.height)) {
TRACELOG(LOG_FATAL, "COMMA: Failed to initialize Wayland");
return -1;
}
if (init_egl()) {
TRACELOG(LOG_FATAL, "COMMA: Failed to initialize EGL");
return -1;
}
if (init_touch("/dev/input/event2", "/sys/devices/platform/vendor/vendor:gpio-som-id/som_id")) {
TRACELOG(LOG_FATAL, "COMMA: Failed to initialize touch device");
return -1;
}
SetupFramebuffer(CORE.Window.display.width, CORE.Window.display.height);
rlLoadExtensions(eglGetProcAddress);
InitTimer();
CORE.Storage.basePath = GetWorkingDirectory();
TRACELOG(LOG_INFO, "COMMA: Initialized successfully");
return 0;
}
void ClosePlatform(void) {
}