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								/**********************************************************************************************
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								*
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								*   raylib - Advance Game template
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								*
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								*   Title Screen Functions Definitions (Init, Update, Draw, Unload)
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								*
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								*   Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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								*
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								*   This software is provided "as-is", without any express or implied warranty. In no event
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								*   will the authors be held liable for any damages arising from the use of this software.
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								*
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								*   Permission is granted to anyone to use this software for any purpose, including commercial
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								*   applications, and to alter it and redistribute it freely, subject to the following restrictions:
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								*
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								*     1. The origin of this software must not be misrepresented; you must not claim that you
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								*     wrote the original software. If you use this software in a product, an acknowledgment
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								*     in the product documentation would be appreciated but is not required.
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								*
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								*     2. Altered source versions must be plainly marked as such, and must not be misrepresented
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								*     as being the original software.
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								*
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								*     3. This notice may not be removed or altered from any source distribution.
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								*
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								**********************************************************************************************/
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								#include "raylib.h"
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								#include "screens.h"
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								//----------------------------------------------------------------------------------
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								// Global Variables Definition (local to this module)
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								//----------------------------------------------------------------------------------
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								// Title screen global variables
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								static int framesCounter;
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								static int finishScreen;
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								static Texture2D background;
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								static Texture2D title;
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								static float titleAlpha = 0.0f;
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								static Sound fxStart;
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								//----------------------------------------------------------------------------------
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								// Title Screen Functions Definition
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								//----------------------------------------------------------------------------------
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								// Title Screen Initialization logic
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								void InitTitleScreen(void)
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								{
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								    // Initialize TITLE screen variables here!
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								    framesCounter = 0;
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								    finishScreen = 0;
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								    background = LoadTexture("resources/textures/back_title.png");
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								    title = LoadTexture("resources/textures/title.png");
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								    fxStart = LoadSound("resources/audio/start.wav");
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								}
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								// Title Screen Update logic
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								void UpdateTitleScreen(void)
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								{
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								    // Update TITLE screen variables here!
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								    framesCounter++;
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								    titleAlpha += 0.005f;
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								    if (titleAlpha >= 1.0f) titleAlpha = 1.0f;
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								    // Press enter to change to ATTIC screen
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								    if ((IsKeyPressed(KEY_ENTER)) || (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)))
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								    {
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								        PlaySound(fxStart);
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								        finishScreen = 1;
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								    }
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								}
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								// Title Screen Draw logic
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								void DrawTitleScreen(void)
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								{
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								    DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), (Color){ 26, 26, 26, 255 });
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								    DrawTexture(background, GetScreenWidth()/2 - background.width/2, 0, WHITE);
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								    DrawTexture(title, GetScreenWidth()/2 - title.width/2, 30, Fade(WHITE, titleAlpha));
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								    DrawText("(c) Developed by Ramon Santamaria (@raysan5)", 20, GetScreenHeight() - 40, 20, LIGHTGRAY); 
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								    if ((framesCounter > 180) && ((framesCounter/40)%2)) DrawTextEx(font, "PRESS ENTER to START LIGHTING", (Vector2){ 230, 450 }, font.size, -2, WHITE);
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								}
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								// Title Screen Unload logic
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								void UnloadTitleScreen(void)
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								{
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								    // Unload TITLE screen variables here!
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								    UnloadTexture(background);
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								    UnloadTexture(title);
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								    UnloadSound(fxStart);
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								}
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								// Title Screen should finish?
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								int FinishTitleScreen(void)
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								{
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								    return finishScreen;
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								}
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