/***********************************************************************************
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								*
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								*   KING GAME JAM - GRAY TEAM
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								*
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								*   <Game title>
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								*   <Game description>
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								*
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								*   This game has been created using raylib (www.raylib.com)
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								*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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								*
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								*   Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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								*
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								************************************************************************************/
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								#include "raylib.h"
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								#include "monster.h"
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								void UpdateMonster(Monster *monster)
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								{
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								    if (!monster->active)
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								    {
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								        if (CheckCollisionPointRec(GetMousePosition(), monster->bounds)) monster->selected = true;
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								        else monster->selected = false;
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								    }
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								    else if (monster->spooky)
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								    {
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								        monster->framesCounter++;
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								        monster->currentSeq = 0;
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								        if (monster->framesCounter > 7)
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								        {
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								            monster->currentFrame++;
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								            monster->framesCounter = 0;
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								            if (monster->currentFrame > monster->numFrames - 1) monster->currentFrame = 1;
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								        }
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								    }
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								    monster->frameRec.x = monster->currentFrame*monster->texture.width/monster->numFrames;
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								    monster->frameRec.y = monster->currentSeq*monster->texture.height;
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								}
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								void DrawMonster(Monster monster, int scroll)
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								{
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								    Vector2 scrollPos = { monster.position.x - scroll, monster.position.y };
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								    if (monster.selected) DrawTextureRec(monster.texture, monster.frameRec, scrollPos, RED);
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								    else DrawTextureRec(monster.texture, monster.frameRec, scrollPos, WHITE);
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								}
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								void UnloadMonster(Monster monster)
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								{
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								    UnloadTexture(monster.texture);
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								}
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