| /******************************************************************************************* | |
| * | |
| *   raylib [shapes] example - easings rectangle array | |
| * | |
| *   NOTE: This example requires 'easings.h' library, provided on raylib/src. Just copy | |
| *   the library to same directory as example or make sure it's available on include path. | |
| * | |
| *   This example has been created using raylib 2.0 (www.raylib.com) | |
| *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | |
| * | |
| *   Copyright (c) 2014-2019 Ramon Santamaria (@raysan5) | |
| * | |
| ********************************************************************************************/ | |
| 
 | |
| #include "raylib.h" | |
|  | |
| #include "easings.h"            // Required for easing functions | |
|  | |
| #define RECS_WIDTH              50 | |
| #define RECS_HEIGHT             50 | |
|  | |
| #define MAX_RECS_X              800/RECS_WIDTH | |
| #define MAX_RECS_Y              450/RECS_HEIGHT | |
|  | |
| #define PLAY_TIME_IN_FRAMES     240                 // At 60 fps = 4 seconds | |
|  | |
| //------------------------------------------------------------------------------------ | |
| // Program main entry point | |
| //------------------------------------------------------------------------------------ | |
| int main(void) | |
| { | |
|     // Initialization | |
|     //-------------------------------------------------------------------------------------- | |
|     const int screenWidth = 800; | |
|     const int screenHeight = 450; | |
| 
 | |
|     InitWindow(screenWidth, screenHeight, "raylib [shapes] example - easings rectangle array"); | |
| 
 | |
|     Rectangle recs[MAX_RECS_X*MAX_RECS_Y] = { 0 }; | |
| 
 | |
|     for (int y = 0; y < MAX_RECS_Y; y++) | |
|     { | |
|         for (int x = 0; x < MAX_RECS_X; x++) | |
|         { | |
|             recs[y*MAX_RECS_X + x].x = RECS_WIDTH/2.0f + RECS_WIDTH*x; | |
|             recs[y*MAX_RECS_X + x].y = RECS_HEIGHT/2.0f + RECS_HEIGHT*y; | |
|             recs[y*MAX_RECS_X + x].width = RECS_WIDTH; | |
|             recs[y*MAX_RECS_X + x].height = RECS_HEIGHT; | |
|         } | |
|     } | |
| 
 | |
|     float rotation = 0.0f; | |
|     int framesCounter = 0; | |
|     int state = 0;                  // Rectangles animation state: 0-Playing, 1-Finished | |
|  | |
|     SetTargetFPS(60);               // Set our game to run at 60 frames-per-second | |
|     //-------------------------------------------------------------------------------------- | |
|  | |
|     // Main game loop | |
|     while (!WindowShouldClose())    // Detect window close button or ESC key | |
|     { | |
|         // Update | |
|         //---------------------------------------------------------------------------------- | |
|         if (state == 0) | |
|         { | |
|             framesCounter++; | |
| 
 | |
|             for (int i = 0; i < MAX_RECS_X*MAX_RECS_Y; i++) | |
|             { | |
|                 recs[i].height = EaseCircOut((float)framesCounter, RECS_HEIGHT, -RECS_HEIGHT, PLAY_TIME_IN_FRAMES); | |
|                 recs[i].width = EaseCircOut((float)framesCounter, RECS_WIDTH, -RECS_WIDTH, PLAY_TIME_IN_FRAMES); | |
| 
 | |
|                 if (recs[i].height < 0) recs[i].height = 0; | |
|                 if (recs[i].width < 0) recs[i].width = 0; | |
| 
 | |
|                 if ((recs[i].height == 0) && (recs[i].width == 0)) state = 1;   // Finish playing | |
|  | |
|                 rotation = EaseLinearIn((float)framesCounter, 0.0f, 360.0f, PLAY_TIME_IN_FRAMES); | |
|             } | |
|         } | |
|         else if ((state == 1) && IsKeyPressed(KEY_SPACE)) | |
|         { | |
|             // When animation has finished, press space to restart | |
|             framesCounter = 0; | |
| 
 | |
|             for (int i = 0; i < MAX_RECS_X*MAX_RECS_Y; i++) | |
|             { | |
|                 recs[i].height = RECS_HEIGHT; | |
|                 recs[i].width = RECS_WIDTH; | |
|             } | |
| 
 | |
|             state = 0; | |
|         } | |
|         //---------------------------------------------------------------------------------- | |
|  | |
|         // Draw | |
|         //---------------------------------------------------------------------------------- | |
|         BeginDrawing(); | |
| 
 | |
|             ClearBackground(RAYWHITE); | |
| 
 | |
|             if (state == 0) | |
|             { | |
|                 for (int i = 0; i < MAX_RECS_X*MAX_RECS_Y; i++) | |
|                 { | |
|                     DrawRectanglePro(recs[i], (Vector2){ recs[i].width/2, recs[i].height/2 }, rotation, RED); | |
|                 } | |
|             } | |
|             else if (state == 1) DrawText("PRESS [SPACE] TO PLAY AGAIN!", 240, 200, 20, GRAY); | |
| 
 | |
|         EndDrawing(); | |
|         //---------------------------------------------------------------------------------- | |
|     } | |
| 
 | |
|     // De-Initialization | |
|     //-------------------------------------------------------------------------------------- | |
|     CloseWindow();        // Close window and OpenGL context | |
|     //-------------------------------------------------------------------------------------- | |
|  | |
|     return 0; | |
| } |