| /******************************************************************************************* | |
| * | |
| *   raylib [textures] example - Mouse painting | |
| * | |
| *   This example has been created using raylib 2.5 (www.raylib.com) | |
| *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | |
| * | |
| *   Example contributed by Chris Dill (@MysteriousSpace) and reviewed by Ramon Santamaria (@raysan5) | |
| * | |
| *   Copyright (c) 2019 Chris Dill (@MysteriousSpace) and Ramon Santamaria (@raysan5) | |
| * | |
| ********************************************************************************************/ | |
| 
 | |
| #include "raylib.h" | |
|  | |
| #define MAX_COLORS_COUNT    23          // Number of colors available | |
|  | |
| //------------------------------------------------------------------------------------ | |
| // Program main entry point | |
| //------------------------------------------------------------------------------------ | |
| int main(void) | |
| { | |
|     // Initialization | |
|     //-------------------------------------------------------------------------------------- | |
|     const int screenWidth = 800; | |
|     const int screenHeight = 450; | |
| 
 | |
|     InitWindow(screenWidth, screenHeight, "raylib [textures] example - mouse painting"); | |
| 
 | |
|     // Colours to choose from | |
|     Color colors[MAX_COLORS_COUNT] = { | |
|         RAYWHITE, YELLOW, GOLD, ORANGE, PINK, RED, MAROON, GREEN, LIME, DARKGREEN, | |
|         SKYBLUE, BLUE, DARKBLUE, PURPLE, VIOLET, DARKPURPLE, BEIGE, BROWN, DARKBROWN, | |
|         LIGHTGRAY, GRAY, DARKGRAY, BLACK }; | |
| 
 | |
|     // Define colorsRecs data (for every rectangle) | |
|     Rectangle colorsRecs[MAX_COLORS_COUNT] = { 0 }; | |
| 
 | |
|     for (int i = 0; i < MAX_COLORS_COUNT; i++) | |
|     { | |
|         colorsRecs[i].x = 10 + 30.0f*i + 2*i; | |
|         colorsRecs[i].y = 10; | |
|         colorsRecs[i].width = 30; | |
|         colorsRecs[i].height = 30; | |
|     } | |
| 
 | |
|     int colorSelected = 0; | |
|     int colorSelectedPrev = colorSelected; | |
|     int colorMouseHover = 0; | |
|     float brushSize = 20.0f; | |
|     bool mouseWasPressed = false; | |
| 
 | |
|     Rectangle btnSaveRec = { 750, 10, 40, 30 }; | |
|     bool btnSaveMouseHover = false; | |
|     bool showSaveMessage = false; | |
|     int saveMessageCounter = 0; | |
| 
 | |
|     // Create a RenderTexture2D to use as a canvas | |
|     RenderTexture2D target = LoadRenderTexture(screenWidth, screenHeight); | |
| 
 | |
|     // Clear render texture before entering the game loop | |
|     BeginTextureMode(target); | |
|     ClearBackground(colors[0]); | |
|     EndTextureMode(); | |
| 
 | |
|     SetTargetFPS(120);              // Set our game to run at 120 frames-per-second | |
|     //-------------------------------------------------------------------------------------- | |
|  | |
|     // Main game loop | |
|     while (!WindowShouldClose())    // Detect window close button or ESC key | |
|     { | |
|         // Update | |
|         //---------------------------------------------------------------------------------- | |
|         Vector2 mousePos = GetMousePosition(); | |
| 
 | |
|         // Move between colors with keys | |
|         if (IsKeyPressed(KEY_RIGHT)) colorSelected++; | |
|         else if (IsKeyPressed(KEY_LEFT)) colorSelected--; | |
| 
 | |
|         if (colorSelected >= MAX_COLORS_COUNT) colorSelected = MAX_COLORS_COUNT - 1; | |
|         else if (colorSelected < 0) colorSelected = 0; | |
| 
 | |
|         // Choose color with mouse | |
|         for (int i = 0; i < MAX_COLORS_COUNT; i++) | |
|         { | |
|             if (CheckCollisionPointRec(mousePos, colorsRecs[i])) | |
|             { | |
|                 colorMouseHover = i; | |
|                 break; | |
|             } | |
|             else colorMouseHover = -1; | |
|         } | |
| 
 | |
|         if ((colorMouseHover >= 0) && IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) | |
|         { | |
|             colorSelected = colorMouseHover; | |
|             colorSelectedPrev = colorSelected; | |
|         } | |
| 
 | |
|         // Change brush size | |
|         brushSize += GetMouseWheelMove()*5; | |
|         if (brushSize < 2) brushSize = 2; | |
|         if (brushSize > 50) brushSize = 50; | |
| 
 | |
|         if (IsKeyPressed(KEY_C)) | |
|         { | |
|             // Clear render texture to clear color | |
|             BeginTextureMode(target); | |
|             ClearBackground(colors[0]); | |
|             EndTextureMode(); | |
|         } | |
| 
 | |
|         if (IsMouseButtonDown(MOUSE_BUTTON_LEFT) || (GetGestureDetected() == GESTURE_DRAG)) | |
|         { | |
|             // Paint circle into render texture | |
|             // NOTE: To avoid discontinuous circles, we could store | |
|             // previous-next mouse points and just draw a line using brush size | |
|             BeginTextureMode(target); | |
|             if (mousePos.y > 50) DrawCircle((int)mousePos.x, (int)mousePos.y, brushSize, colors[colorSelected]); | |
|             EndTextureMode(); | |
|         } | |
| 
 | |
|         if (IsMouseButtonDown(MOUSE_BUTTON_RIGHT)) | |
|         { | |
|             if (!mouseWasPressed) | |
|             { | |
|                 colorSelectedPrev = colorSelected; | |
|                 colorSelected = 0; | |
|             } | |
| 
 | |
|             mouseWasPressed = true; | |
| 
 | |
|             // Erase circle from render texture | |
|             BeginTextureMode(target); | |
|             if (mousePos.y > 50) DrawCircle((int)mousePos.x, (int)mousePos.y, brushSize, colors[0]); | |
|             EndTextureMode(); | |
|         } | |
|         else if (IsMouseButtonReleased(MOUSE_BUTTON_RIGHT) && mouseWasPressed) | |
|         { | |
|             colorSelected = colorSelectedPrev; | |
|             mouseWasPressed = false; | |
|         } | |
| 
 | |
|         // Check mouse hover save button | |
|         if (CheckCollisionPointRec(mousePos, btnSaveRec)) btnSaveMouseHover = true; | |
|         else btnSaveMouseHover = false; | |
| 
 | |
|         // Image saving logic | |
|         // NOTE: Saving painted texture to a default named image | |
|         if ((btnSaveMouseHover && IsMouseButtonReleased(MOUSE_BUTTON_LEFT)) || IsKeyPressed(KEY_S)) | |
|         { | |
|             Image image = LoadImageFromTexture(target.texture); | |
|             ImageFlipVertical(&image); | |
|             ExportImage(image, "my_amazing_texture_painting.png"); | |
|             UnloadImage(image); | |
|             showSaveMessage = true; | |
|         } | |
| 
 | |
|         if (showSaveMessage) | |
|         { | |
|             // On saving, show a full screen message for 2 seconds | |
|             saveMessageCounter++; | |
|             if (saveMessageCounter > 240) | |
|             { | |
|                 showSaveMessage = false; | |
|                 saveMessageCounter = 0; | |
|             } | |
|         } | |
|         //---------------------------------------------------------------------------------- | |
|  | |
|         // Draw | |
|         //---------------------------------------------------------------------------------- | |
|         BeginDrawing(); | |
| 
 | |
|         ClearBackground(RAYWHITE); | |
| 
 | |
|         // NOTE: Render texture must be y-flipped due to default OpenGL coordinates (left-bottom) | |
|         DrawTextureRec(target.texture, (Rectangle) { 0, 0, (float)target.texture.width, (float)-target.texture.height }, (Vector2) { 0, 0 }, WHITE); | |
| 
 | |
|         // Draw drawing circle for reference | |
|         if (mousePos.y > 50) | |
|         { | |
|             if (IsMouseButtonDown(MOUSE_BUTTON_RIGHT)) DrawCircleLines((int)mousePos.x, (int)mousePos.y, brushSize, GRAY); | |
|             else DrawCircle(GetMouseX(), GetMouseY(), brushSize, colors[colorSelected]); | |
|         } | |
| 
 | |
|         // Draw top panel | |
|         DrawRectangle(0, 0, GetScreenWidth(), 50, RAYWHITE); | |
|         DrawLine(0, 50, GetScreenWidth(), 50, LIGHTGRAY); | |
| 
 | |
|         // Draw color selection rectangles | |
|         for (int i = 0; i < MAX_COLORS_COUNT; i++) DrawRectangleRec(colorsRecs[i], colors[i]); | |
|         DrawRectangleLines(10, 10, 30, 30, LIGHTGRAY); | |
| 
 | |
|         if (colorMouseHover >= 0) DrawRectangleRec(colorsRecs[colorMouseHover], Fade(WHITE, 0.6f)); | |
| 
 | |
|         DrawRectangleLinesEx((Rectangle){ colorsRecs[colorSelected].x - 2, colorsRecs[colorSelected].y - 2, | |
|                              colorsRecs[colorSelected].width + 4, colorsRecs[colorSelected].height + 4 }, 2, BLACK); | |
| 
 | |
|         // Draw save image button | |
|         DrawRectangleLinesEx(btnSaveRec, 2, btnSaveMouseHover ? RED : BLACK); | |
|         DrawText("SAVE!", 755, 20, 10, btnSaveMouseHover ? RED : BLACK); | |
| 
 | |
|         // Draw save image message | |
|         if (showSaveMessage) | |
|         { | |
|             DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), Fade(RAYWHITE, 0.8f)); | |
|             DrawRectangle(0, 150, GetScreenWidth(), 80, BLACK); | |
|             DrawText("IMAGE SAVED:  my_amazing_texture_painting.png", 150, 180, 20, RAYWHITE); | |
|         } | |
| 
 | |
|         EndDrawing(); | |
|         //---------------------------------------------------------------------------------- | |
|     } | |
| 
 | |
|     // De-Initialization | |
|     //-------------------------------------------------------------------------------------- | |
|     UnloadRenderTexture(target);    // Unload render texture | |
|  | |
|     CloseWindow();                  // Close window and OpenGL context | |
|     //-------------------------------------------------------------------------------------- | |
|  | |
|     return 0; | |
| }
 |