/*******************************************************************************************
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								*
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								*   raylib [textures] example - sprite explosion
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								*
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								*   This example has been created using raylib 2.5 (www.raylib.com)
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								*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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								*
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								*   Copyright (c) 2019 Anata and Ramon Santamaria (@raysan5)
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								*
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								********************************************************************************************/
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								#include "raylib.h"
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								#define NUM_FRAMES_PER_LINE     5
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								#define NUM_LINES               5
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								//------------------------------------------------------------------------------------
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								// Program main entry point
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								//------------------------------------------------------------------------------------
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								int main(void)
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								{
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								    // Initialization
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								    //--------------------------------------------------------------------------------------
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								    const int screenWidth = 800;
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								    const int screenHeight = 450;
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								    InitWindow(screenWidth, screenHeight, "raylib [textures] example - sprite explosion");
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								    InitAudioDevice();
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								    // Load explosion sound
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								    Sound fxBoom = LoadSound("resources/boom.wav");
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								    // Load explosion texture
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								    Texture2D explosion = LoadTexture("resources/explosion.png");
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								    // Init variables for animation
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								    float frameWidth = (float)(explosion.width/NUM_FRAMES_PER_LINE);   // Sprite one frame rectangle width
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								    float frameHeight = (float)(explosion.height/NUM_LINES);           // Sprite one frame rectangle height
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								    int currentFrame = 0;
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								    int currentLine = 0;
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								    Rectangle frameRec = { 0, 0, frameWidth, frameHeight };
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								    Vector2 position = { 0.0f, 0.0f };
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								    bool active = false;
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								    int framesCounter = 0;
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								    SetTargetFPS(120);
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								    //--------------------------------------------------------------------------------------
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								    // Main game loop
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								    while (!WindowShouldClose())    // Detect window close button or ESC key
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								    {
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								        // Update
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								        //----------------------------------------------------------------------------------
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								        // Check for mouse button pressed and activate explosion (if not active)
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								        if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && !active)
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								        {
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								            position = GetMousePosition();
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								            active = true;
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								            position.x -= frameWidth/2.0f;
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								            position.y -= frameHeight/2.0f;
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								            PlaySound(fxBoom);
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								        }
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								        // Compute explosion animation frames
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								        if (active)
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								        {
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								            framesCounter++;
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								            if (framesCounter > 2)
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								            {
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								                currentFrame++;
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								                if (currentFrame >= NUM_FRAMES_PER_LINE)
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								                {
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								                    currentFrame = 0;
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								                    currentLine++;
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								                    if (currentLine >= NUM_LINES)
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								                    {
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								                        currentLine = 0;
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								                        active = false;
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								                    }
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								                }
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								                framesCounter = 0;
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								            }
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								        }
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								        frameRec.x = frameWidth*currentFrame;
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								        frameRec.y = frameHeight*currentLine;
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								        //----------------------------------------------------------------------------------
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								        // Draw
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								        //----------------------------------------------------------------------------------
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								        BeginDrawing();
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								            ClearBackground(RAYWHITE);
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								            // Draw explosion required frame rectangle
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								            if (active) DrawTextureRec(explosion, frameRec, position, WHITE);
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								        EndDrawing();
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								        //----------------------------------------------------------------------------------
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								    }
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								    // De-Initialization
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								    //--------------------------------------------------------------------------------------
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								    UnloadTexture(explosion);   // Unload texture
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								    UnloadSound(fxBoom);        // Unload sound
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								    CloseAudioDevice();
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								    CloseWindow();              // Close window and OpenGL context
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								    //--------------------------------------------------------------------------------------
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								    return 0;
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								}
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