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/*
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WELCOME raylib EXAMPLES CONTRIBUTOR!
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This is a basic template to anyone ready to contribute with some code example for the library,
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here there are some guidelines on how to create an example to be included in raylib
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1. File naming: <module>_<description> - Lower case filename, words separated by underscore,
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no more than 3-4 words in total to describe the example. <module> referes to the primary
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raylib module the example is more related with (code, shapes, textures, models, shaders, raudio).
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i.e: core_input_multitouch, shapes_lines_bezier, shaders_palette_switch
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2. Follow below template structure, example info should list the module, the short description
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and the author of the example, twitter or github info could be also provided for the author.
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Short description should also be used on the title of the window.
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3. Code should be organized by sections:[Initialization]- [Update] - [Draw] - [De-Initialization]
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Place your code between the dotted lines for every section, please don't mix update logic with drawing
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and remember to unload all loaded resources.
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4. Code should follow raylib conventions: https://github.com/raysan5/raylib/wiki/raylib-coding-conventions
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Try to be very organized, using line-breaks appropiately.
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5. Add comments to the specific parts of code the example is focus on.
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Don't abuse with comments, try to be clear and impersonal on the comments.
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6. Try to keep the example simple, under 300 code lines if possible. Try to avoid external dependencies.
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Try to avoid defining functions outside the main(). Example should be as self-contained as possible.
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7. About external resources, they should be placed in a [resources] folder and those resources
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should be open and free for use and distribution. Avoid propietary content.
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8. Try to keep the example simple but with a creative touch.
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Simple but beautiful examples are more appealing to users!
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9. In case of additional information is required, just come to raylib Discord channel: example-contributions
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10. Have fun!
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*/
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/*******************************************************************************************
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*
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* raylib [core] example - Basic window
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*
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* Example originally created with raylib 4.2, last time updated with raylib 4.2
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*
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* Example contributed by <user_name> (@<user_github>) and reviewed by Ramon Santamaria (@raysan5)
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2022 <user_name> (@<user_github>)
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*
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********************************************************************************************/
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#include "raylib.h"
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//------------------------------------------------------------------------------------
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// Program main entry point
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//------------------------------------------------------------------------------------
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int main(void)
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
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// TODO: Load resources / Initialize variables at this point
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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// TODO: Update variables / Implement example logic at this point
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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// TODO: Draw everything that requires to be drawn at this point:
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DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY); // Example
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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// TODO: Unload all loaded resources at this point
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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