| /******************************************************************************************* | |
| * | |
| *   raylib - sample game: floppy | |
| * | |
| *   Sample game developed by Ian Eito, Albert Martos and Ramon Santamaria | |
| * | |
| *   This game has been created using raylib v1.3 (www.raylib.com) | |
| *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | |
| * | |
| *   Copyright (c) 2015 Ramon Santamaria (@raysan5) | |
| * | |
| ********************************************************************************************/ | |
| 
 | |
| #include "raylib.h" | |
|  | |
| #if defined(PLATFORM_WEB) | |
|     #include <emscripten/emscripten.h> | |
| #endif | |
|  | |
| //---------------------------------------------------------------------------------- | |
| // Some Defines | |
| //---------------------------------------------------------------------------------- | |
| #define MAX_TUBES 100 | |
| #define FLOPPY_RADIUS 24 | |
| #define TUBES_WIDTH 80 | |
|  | |
| //---------------------------------------------------------------------------------- | |
| // Types and Structures Definition | |
| //---------------------------------------------------------------------------------- | |
| typedef struct Floppy { | |
|     Vector2 position; | |
|     int radius; | |
|     Color color; | |
| } Floppy; | |
| 
 | |
| typedef struct Tubes { | |
|     Rectangle rec; | |
|     Color color; | |
|     bool active; | |
| } Tubes; | |
| 
 | |
| //------------------------------------------------------------------------------------ | |
| // Global Variables Declaration | |
| //------------------------------------------------------------------------------------ | |
| static int screenWidth = 800; | |
| static int screenHeight = 450; | |
| 
 | |
| static int framesCounter; | |
| static bool gameOver; | |
| static bool pause; | |
| static int score; | |
| static int hiScore = 0; | |
| 
 | |
| static Floppy floppy; | |
| static Tubes tubes[MAX_TUBES*2]; | |
| static Vector2 tubesPos[MAX_TUBES]; | |
| static int tubesSpeedX; | |
| static bool superfx; | |
| 
 | |
| //------------------------------------------------------------------------------------ | |
| // Module Functions Declaration (local) | |
| //------------------------------------------------------------------------------------ | |
| static void InitGame(void);         // Initialize game | |
| static void UpdateGame(void);       // Update game (one frame) | |
| static void DrawGame(void);         // Draw game (one frame) | |
| static void UnloadGame(void);       // Unload game | |
| static void UpdateDrawFrame(void);  // Update and Draw (one frame) | |
|  | |
| //------------------------------------------------------------------------------------ | |
| // Program main entry point | |
| //------------------------------------------------------------------------------------ | |
| int main() | |
| { | |
|     // Initialization | |
|     //-------------------------------------------------------------------------------------- | |
|     InitWindow(screenWidth, screenHeight, "sample game: floppy"); | |
| 
 | |
|     InitGame(); | |
| 
 | |
| #if defined(PLATFORM_WEB) | |
|     emscripten_set_main_loop(UpdateDrawFrame, 0, 1); | |
| #else | |
|  | |
|     SetTargetFPS(60); | |
|     //-------------------------------------------------------------------------------------- | |
|      | |
|     // Main game loop | |
|     while (!WindowShouldClose())    // Detect window close button or ESC key | |
|     { | |
|         // Update | |
|         //---------------------------------------------------------------------------------- | |
|         UpdateGame(); | |
|         //---------------------------------------------------------------------------------- | |
|  | |
|         // Draw | |
|         //---------------------------------------------------------------------------------- | |
|         DrawGame(); | |
|         //---------------------------------------------------------------------------------- | |
|     } | |
| #endif | |
|  | |
|     // De-Initialization | |
|     //-------------------------------------------------------------------------------------- | |
|     UnloadGame();         // Unload loaded data (textures, sounds, models...) | |
|      | |
|     CloseWindow();        // Close window and OpenGL context | |
|     //-------------------------------------------------------------------------------------- | |
|  | |
|     return 0; | |
| } | |
| //------------------------------------------------------------------------------------ | |
| // Module Functions Definitions (local) | |
| //------------------------------------------------------------------------------------ | |
|  | |
| // Initialize game variables | |
| void InitGame(void) | |
| { | |
|     floppy.radius = FLOPPY_RADIUS; | |
|     floppy.position = (Vector2){80, screenHeight/2 - floppy.radius}; | |
|     tubesSpeedX = 2; | |
| 
 | |
|     for (int i = 0; i < MAX_TUBES; i++) | |
|     { | |
|         tubesPos[i].x = 400 + 280*i; | |
|         tubesPos[i].y = -GetRandomValue(0, 120); | |
|     } | |
| 
 | |
|     for (int i = 0; i < MAX_TUBES*2; i += 2) | |
|     { | |
|         tubes[i].rec.x = tubesPos[i/2].x; | |
|         tubes[i].rec.y = tubesPos[i/2].y; | |
|         tubes[i].rec.width = TUBES_WIDTH; | |
|         tubes[i].rec.height = 255; | |
| 
 | |
|         tubes[i+1].rec.x = tubesPos[i/2].x; | |
|         tubes[i+1].rec.y = 600 + tubesPos[i/2].y - 255; | |
|         tubes[i+1].rec.width = TUBES_WIDTH; | |
|         tubes[i+1].rec.height = 255; | |
| 
 | |
|         tubes[i/2].active = true; | |
|     } | |
| 
 | |
|     score = 0; | |
| 
 | |
|     gameOver = false; | |
|     superfx = false; | |
|     pause = false; | |
| } | |
| 
 | |
| // Update game (one frame) | |
| void UpdateGame(void) | |
| { | |
|     if (!gameOver) | |
|     { | |
|         if (IsKeyPressed('P')) pause = !pause; | |
| 
 | |
|         if (!pause) | |
|         { | |
|             for (int i = 0; i < MAX_TUBES; i++) tubesPos[i].x -= tubesSpeedX; | |
| 
 | |
|             for (int i = 0; i < MAX_TUBES*2; i += 2) | |
|             { | |
|                 tubes[i].rec.x = tubesPos[i/2].x; | |
|                 tubes[i+1].rec.x = tubesPos[i/2].x; | |
|             } | |
| 
 | |
|             if (IsKeyDown(KEY_SPACE) && !gameOver) floppy.position.y -= 3; | |
|             else floppy.position.y += 1; | |
| 
 | |
|             // Check Collisions | |
|             for (int i = 0; i < MAX_TUBES*2; i++) | |
|             { | |
|                 if (CheckCollisionCircleRec(floppy.position, floppy.radius, tubes[i].rec)) | |
|                 { | |
|                     gameOver = true; | |
|                     pause = false; | |
|                 } | |
|                 else if ((tubesPos[i/2].x < floppy.position.x) && tubes[i/2].active && !gameOver) | |
|                 { | |
|                     score += 100; | |
|                     tubes[i/2].active = false; | |
| 
 | |
|                     superfx = true; | |
| 
 | |
|                     if (score > hiScore) hiScore = score; | |
|                 } | |
|             } | |
|         } | |
|     } | |
|     else | |
|     { | |
|         if (IsKeyPressed(KEY_ENTER)) | |
|         { | |
|             InitGame(); | |
|             gameOver = false; | |
|         } | |
|     } | |
| } | |
| 
 | |
| // Draw game (one frame) | |
| void DrawGame(void) | |
| { | |
|     BeginDrawing(); | |
| 
 | |
|         ClearBackground(RAYWHITE); | |
| 
 | |
|         if (!gameOver)  | |
|         { | |
|             DrawCircle(floppy.position.x, floppy.position.y, floppy.radius, DARKGRAY); | |
| 
 | |
|             // Draw tubes | |
|             for (int i = 0; i < MAX_TUBES; i++) | |
|             { | |
|                 DrawRectangle(tubes[i*2].rec.x, tubes[i*2].rec.y, tubes[i*2].rec.width, tubes[i*2].rec.height, GRAY); | |
|                 DrawRectangle(tubes[i*2 + 1].rec.x, tubes[i*2 + 1].rec.y, tubes[i*2 + 1].rec.width, tubes[i*2 + 1].rec.height, GRAY); | |
|             } | |
|              | |
|             // Draw flashing fx (one frame only) | |
|             if (superfx) | |
|             { | |
|                 DrawRectangle(0, 0, screenWidth, screenHeight, WHITE); | |
|                 superfx = false; | |
|             } | |
| 
 | |
|             DrawText(FormatText("%04i", score), 20, 20, 40, GRAY); | |
|             DrawText(FormatText("HI-SCORE: %04i", hiScore), 20, 70, 20, LIGHTGRAY); | |
| 
 | |
|             if (pause) DrawText("GAME PAUSED", screenWidth/2 - MeasureText("GAME PAUSED", 40)/2, screenHeight/2 - 40, 40, GRAY); | |
|         } | |
|         else DrawText("PRESS [ENTER] TO PLAY AGAIN", GetScreenWidth()/2 - MeasureText("PRESS [ENTER] TO PLAY AGAIN", 20)/2, GetScreenHeight()/2 - 50, 20, GRAY); | |
| 
 | |
|     EndDrawing(); | |
| } | |
| 
 | |
| // Unload game variables | |
| void UnloadGame(void) | |
| { | |
|     // TODO: Unload all dynamic loaded data (textures, sounds, models...) | |
| } | |
| 
 | |
| // Update and Draw (one frame) | |
| void UpdateDrawFrame(void) | |
| { | |
|     UpdateGame(); | |
|     DrawGame(); | |
| } |