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name: macOS
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on:
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push:
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pull_request:
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release:
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types: [published]
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jobs:
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build:
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runs-on: macos-latest
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env:
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RELEASE_NAME: raylib-dev_macos
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steps:
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- name: Checkout
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uses: actions/checkout@master
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- name: Setup Release Version
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run: |
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echo "RELEASE_NAME=raylib-${{ github.event.release.tag_name }}_macos" >> $GITHUB_ENV
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shell: bash
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if: github.event_name == 'release' && github.event.action == 'published'
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- name: Setup Environment
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run: |
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mkdir build
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cd build
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mkdir ${{ env.RELEASE_NAME }}
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cd ${{ env.RELEASE_NAME }}
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mkdir include
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mkdir lib
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cd ../..
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# Generating static + shared library, note that i386 architecture is deprecated
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# Defining GL_SILENCE_DEPRECATION because OpenGL is deprecated on macOS
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# TODO: Support Universal ARCH libraries (build arm64 + x86_64 and merge)
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- name: Build Library
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run: |
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cd src
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clang --version
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make PLATFORM=PLATFORM_DESKTOP RAYLIB_LIBTYPE=STATIC RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib" CFLAGS="-target x86_64-apple-macos10.12 -DGL_SILENCE_DEPRECATION"
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# make PLATFORM=PLATFORM_DESKTOP RAYLIB_LIBTYPE=STATIC RAYLIB_LIB_NAME=raylib_x86_64 CFLAGS="-target x86_64-apple-macos10.12 -DGL_SILENCE_DEPRECATION"
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# make PLATFORM=PLATFORM_DESKTOP RAYLIB_LIBTYPE=STATIC RAYLIB_LIB_NAME=raylib_arm64 CFLAGS="-target arm64-apple-macos11 -DGL_SILENCE_DEPRECATION" -B
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# lipo -create -output ../build/${{ env.RELEASE_NAME }}/lib/libraylib.a libraylib_x86_64.a libraylib_arm64.a
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make clean
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make PLATFORM=PLATFORM_DESKTOP RAYLIB_LIBTYPE=SHARED RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib" CFLAGS="-target x86_64-apple-macos10.12 -DGL_SILENCE_DEPRECATION"
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# make PLATFORM=PLATFORM_DESKTOP RAYLIB_LIBTYPE=SHARED RAYLIB_LIB_NAME=raylib_x86_64 CFLAGS="-target x86_64-apple-macos10.12 -DGL_SILENCE_DEPRECATION" -B
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# make PLATFORM=PLATFORM_DESKTOP RAYLIB_LIBTYPE=SHARED RAYLIB_LIB_NAME=raylib_arm64 CFLAGS="-target i686-apple-macos -DGL_SILENCE_DEPRECATION" -B
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# lipo -create -output ../build/${{ env.RELEASE_NAME }}/lib/libraylib.3.1.0.dylib libraylib_x86_64.3.1.0.dylib libraylib_arm64.3.1.0.dylib
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# cp -v ./libraylib_arm64.dylib ../build/${{ env.RELEASE_NAME }}/lib/libraylib.dylib
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# cp -v ./libraylib_arm64.310.dylib ../build/${{ env.RELEASE_NAME }}/lib/libraylib.310.dylib
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cd ..
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- name: Generate Artifacts
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run: |
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cp -v ./src/raylib.h ./build/${{ env.RELEASE_NAME }}/include
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cp -v ./README.md ./build/${{ env.RELEASE_NAME }}/README.md
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cp -v ./LICENSE ./build/${{ env.RELEASE_NAME }}/LICENSE
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cd build
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tar -czvf ${{ env.RELEASE_NAME }}.tar.gz ${{ env.RELEASE_NAME }}
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- name: Upload Artifacts
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uses: actions/upload-artifact@v2
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with:
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name: ${{ env.RELEASE_NAME }}.tar.gz
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path: ./build/${{ env.RELEASE_NAME }}.tar.gz
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- name: Upload Artifact to Release
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uses: actions/upload-release-asset@v1.0.1
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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with:
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upload_url: ${{ github.event.release.upload_url }}
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asset_path: ./build/${{ env.RELEASE_NAME }}.tar.gz
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asset_name: ${{ env.RELEASE_NAME }}.tar.gz
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asset_content_type: application/gzip
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if: github.event_name == 'release' && github.event.action == 'published'
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