| /******************************************************************************************* | |
| * | |
| *   raylib [core] example - 2d camera | |
| * | |
| *   Example complexity rating: [★★☆☆] 2/4 | |
| * | |
| *   Example originally created with raylib 1.5, last time updated with raylib 3.0 | |
| * | |
| *   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, | |
| *   BSD-like license that allows static linking with closed source software | |
| * | |
| *   Copyright (c) 2016-2025 Ramon Santamaria (@raysan5) | |
| * | |
| ********************************************************************************************/ | |
| 
 | |
| #include "raylib.h" | |
| #include <math.h> | |
|  | |
| #define MAX_BUILDINGS   100 | |
|  | |
| //------------------------------------------------------------------------------------ | |
| // Program main entry point | |
| //------------------------------------------------------------------------------------ | |
| int main(void) | |
| { | |
|     // Initialization | |
|     //-------------------------------------------------------------------------------------- | |
|     const int screenWidth = 800; | |
|     const int screenHeight = 450; | |
| 
 | |
|     InitWindow(screenWidth, screenHeight, "raylib [core] example - 2d camera"); | |
| 
 | |
|     Rectangle player = { 400, 280, 40, 40 }; | |
|     Rectangle buildings[MAX_BUILDINGS] = { 0 }; | |
|     Color buildColors[MAX_BUILDINGS] = { 0 }; | |
| 
 | |
|     int spacing = 0; | |
| 
 | |
|     for (int i = 0; i < MAX_BUILDINGS; i++) | |
|     { | |
|         buildings[i].width = (float)GetRandomValue(50, 200); | |
|         buildings[i].height = (float)GetRandomValue(100, 800); | |
|         buildings[i].y = screenHeight - 130.0f - buildings[i].height; | |
|         buildings[i].x = -6000.0f + spacing; | |
| 
 | |
|         spacing += (int)buildings[i].width; | |
| 
 | |
|         buildColors[i] = (Color){ | |
|             (unsigned char)GetRandomValue(200, 240), | |
|             (unsigned char)GetRandomValue(200, 240), | |
|             (unsigned char)GetRandomValue(200, 250), | |
|             255}; | |
|     } | |
| 
 | |
|     Camera2D camera = { 0 }; | |
|     camera.target = (Vector2){ player.x + 20.0f, player.y + 20.0f }; | |
|     camera.offset = (Vector2){ screenWidth/2.0f, screenHeight/2.0f }; | |
|     camera.rotation = 0.0f; | |
|     camera.zoom = 1.0f; | |
| 
 | |
|     SetTargetFPS(60);                   // Set our game to run at 60 frames-per-second | |
|     //-------------------------------------------------------------------------------------- | |
|  | |
|     // Main game loop | |
|     while (!WindowShouldClose())        // Detect window close button or ESC key | |
|     { | |
|         // Update | |
|         //---------------------------------------------------------------------------------- | |
|         // Player movement | |
|         if (IsKeyDown(KEY_RIGHT)) player.x += 2; | |
|         else if (IsKeyDown(KEY_LEFT)) player.x -= 2; | |
| 
 | |
|         // Camera target follows player | |
|         camera.target = (Vector2){ player.x + 20, player.y + 20 }; | |
| 
 | |
|         // Camera rotation controls | |
|         if (IsKeyDown(KEY_A)) camera.rotation--; | |
|         else if (IsKeyDown(KEY_S)) camera.rotation++; | |
| 
 | |
|         // Limit camera rotation to 80 degrees (-40 to 40) | |
|         if (camera.rotation > 40) camera.rotation = 40; | |
|         else if (camera.rotation < -40) camera.rotation = -40; | |
| 
 | |
|         // Camera zoom controls | |
|         // Uses log scaling to provide consistent zoom speed | |
|         camera.zoom = expf(logf(camera.zoom) + ((float)GetMouseWheelMove()*0.1f)); | |
| 
 | |
|         if (camera.zoom > 3.0f) camera.zoom = 3.0f; | |
|         else if (camera.zoom < 0.1f) camera.zoom = 0.1f; | |
| 
 | |
|         // Camera reset (zoom and rotation) | |
|         if (IsKeyPressed(KEY_R)) | |
|         { | |
|             camera.zoom = 1.0f; | |
|             camera.rotation = 0.0f; | |
|         } | |
|         //---------------------------------------------------------------------------------- | |
|  | |
|         // Draw | |
|         //---------------------------------------------------------------------------------- | |
|         BeginDrawing(); | |
| 
 | |
|             ClearBackground(RAYWHITE); | |
| 
 | |
|             BeginMode2D(camera); | |
| 
 | |
|                 DrawRectangle(-6000, 320, 13000, 8000, DARKGRAY); | |
| 
 | |
|                 for (int i = 0; i < MAX_BUILDINGS; i++) DrawRectangleRec(buildings[i], buildColors[i]); | |
| 
 | |
|                 DrawRectangleRec(player, RED); | |
| 
 | |
|                 DrawLine((int)camera.target.x, -screenHeight*10, (int)camera.target.x, screenHeight*10, GREEN); | |
|                 DrawLine(-screenWidth*10, (int)camera.target.y, screenWidth*10, (int)camera.target.y, GREEN); | |
| 
 | |
|             EndMode2D(); | |
| 
 | |
|             DrawText("SCREEN AREA", 640, 10, 20, RED); | |
| 
 | |
|             DrawRectangle(0, 0, screenWidth, 5, RED); | |
|             DrawRectangle(0, 5, 5, screenHeight - 10, RED); | |
|             DrawRectangle(screenWidth - 5, 5, 5, screenHeight - 10, RED); | |
|             DrawRectangle(0, screenHeight - 5, screenWidth, 5, RED); | |
| 
 | |
|             DrawRectangle( 10, 10, 250, 113, Fade(SKYBLUE, 0.5f)); | |
|             DrawRectangleLines( 10, 10, 250, 113, BLUE); | |
| 
 | |
|             DrawText("Free 2d camera controls:", 20, 20, 10, BLACK); | |
|             DrawText("- Right/Left to move Offset", 40, 40, 10, DARKGRAY); | |
|             DrawText("- Mouse Wheel to Zoom in-out", 40, 60, 10, DARKGRAY); | |
|             DrawText("- A / S to Rotate", 40, 80, 10, DARKGRAY); | |
|             DrawText("- R to reset Zoom and Rotation", 40, 100, 10, DARKGRAY); | |
| 
 | |
|         EndDrawing(); | |
|         //---------------------------------------------------------------------------------- | |
|     } | |
| 
 | |
|     // De-Initialization | |
|     //-------------------------------------------------------------------------------------- | |
|     CloseWindow();        // Close window and OpenGL context | |
|     //-------------------------------------------------------------------------------------- | |
|  | |
|     return 0; | |
| }
 |