/*******************************************************************************************
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								*
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								*   raylib [core] example - Windows drop files
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								*
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								*   NOTE: This example only works on platforms that support drag & drop (Windows, Linux, OSX, Html5?)
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								*
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								*   Example originally created with raylib 1.3, last time updated with raylib 4.2
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								*
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								*   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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								*   BSD-like license that allows static linking with closed source software
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								*
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								*   Copyright (c) 2015-2024 Ramon Santamaria (@raysan5)
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								*
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								********************************************************************************************/
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								#include "raylib.h"
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								#include <stdlib.h>         // Required for: calloc(), free()
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								#define MAX_FILEPATH_RECORDED   4096
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								#define MAX_FILEPATH_SIZE       2048
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								//------------------------------------------------------------------------------------
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								// Program main entry point
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								//------------------------------------------------------------------------------------
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								int main(void)
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								{
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								    // Initialization
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								    //--------------------------------------------------------------------------------------
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								    const int screenWidth = 800;
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								    const int screenHeight = 450;
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								    InitWindow(screenWidth, screenHeight, "raylib [core] example - drop files");
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								    int filePathCounter = 0;
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								    char *filePaths[MAX_FILEPATH_RECORDED] = { 0 }; // We will register a maximum of filepaths
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								    // Allocate space for the required file paths
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								    for (int i = 0; i < MAX_FILEPATH_RECORDED; i++)
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								    {
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								        filePaths[i] = (char *)RL_CALLOC(MAX_FILEPATH_SIZE, 1);
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								    }
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								    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
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								    //--------------------------------------------------------------------------------------
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								    // Main game loop
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								    while (!WindowShouldClose())    // Detect window close button or ESC key
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								    {
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								        // Update
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								        //----------------------------------------------------------------------------------
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								        if (IsFileDropped())
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								        {
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								            FilePathList droppedFiles = LoadDroppedFiles();
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								            for (int i = 0, offset = filePathCounter; i < (int)droppedFiles.count; i++)
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								            {
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								                if (filePathCounter < (MAX_FILEPATH_RECORDED - 1))
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								                {
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								                    TextCopy(filePaths[offset + i], droppedFiles.paths[i]);
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								                    filePathCounter++;
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								                }
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								            }
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								            UnloadDroppedFiles(droppedFiles);    // Unload filepaths from memory
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								        }
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								        //----------------------------------------------------------------------------------
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								        // Draw
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								        //----------------------------------------------------------------------------------
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								        BeginDrawing();
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								            ClearBackground(RAYWHITE);
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								            if (filePathCounter == 0) DrawText("Drop your files to this window!", 100, 40, 20, DARKGRAY);
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								            else
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								            {
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								                DrawText("Dropped files:", 100, 40, 20, DARKGRAY);
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								                for (int i = 0; i < filePathCounter; i++)
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								                {
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								                    if (i%2 == 0) DrawRectangle(0, 85 + 40*i, screenWidth, 40, Fade(LIGHTGRAY, 0.5f));
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								                    else DrawRectangle(0, 85 + 40*i, screenWidth, 40, Fade(LIGHTGRAY, 0.3f));
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								                    DrawText(filePaths[i], 120, 100 + 40*i, 10, GRAY);
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								                }
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								                DrawText("Drop new files...", 100, 110 + 40*filePathCounter, 20, DARKGRAY);
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								            }
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								        EndDrawing();
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								        //----------------------------------------------------------------------------------
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								    }
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								    // De-Initialization
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								    //--------------------------------------------------------------------------------------
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								    for (int i = 0; i < MAX_FILEPATH_RECORDED; i++)
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								    {
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								        RL_FREE(filePaths[i]); // Free allocated memory for all filepaths
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								    }
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								    CloseWindow();          // Close window and OpenGL context
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								    //--------------------------------------------------------------------------------------
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								    return 0;
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								}
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