|  | /******************************************************************************************* | 
						
						
							|  | * | 
						
						
							|  | *   raylib [models] example - rotating cube | 
						
						
							|  | * | 
						
						
							|  | *   Example complexity rating: [★☆☆☆] 1/4 | 
						
						
							|  | * | 
						
						
							|  | *   Example originally created with raylib 5.6-dev, last time updated with raylib 5.6-dev | 
						
						
							|  | *    | 
						
						
							|  | *   Example contributed by Jopestpe (@jopestpe) | 
						
						
							|  | * | 
						
						
							|  | *   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, | 
						
						
							|  | *   BSD-like license that allows static linking with closed source software | 
						
						
							|  | * | 
						
						
							|  | *   Copyright (c) 2025 Jopestpe (@jopestpe) | 
						
						
							|  | * | 
						
						
							|  | ********************************************************************************************/ | 
						
						
							|  | 
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							|  | #include "raylib.h" | 
						
						
							|  |  | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | // Program main entry point | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | int main(void) | 
						
						
							|  | { | 
						
						
							|  |     // Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     const int screenWidth = 800; | 
						
						
							|  |     const int screenHeight = 450; | 
						
						
							|  | 
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							|  |     InitWindow(screenWidth, screenHeight, "raylib [models] example - rotating cube"); | 
						
						
							|  | 
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							|  |     // Define the camera to look into our 3d world | 
						
						
							|  |     Camera camera = { 0 }; | 
						
						
							|  |     camera.position = (Vector3){ 0.0f, 3.0f, 3.0f }; | 
						
						
							|  |     camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; | 
						
						
							|  |     camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; | 
						
						
							|  |     camera.fovy = 45.0f; | 
						
						
							|  |     camera.projection = CAMERA_PERSPECTIVE; | 
						
						
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							|  |     // Load image to create texture for the cube | 
						
						
							|  |     Model model = LoadModelFromMesh(GenMeshCube(1.0f, 1.0f, 1.0f)); | 
						
						
							|  |     Image img = LoadImage("resources/cubicmap_atlas.png"); | 
						
						
							|  |     Image crop = ImageFromImage(img, (Rectangle){0, img.height/2.0f, img.width/2.0f, img.height/2.0f}); | 
						
						
							|  |     Texture2D texture = LoadTextureFromImage(crop); | 
						
						
							|  |     UnloadImage(img); | 
						
						
							|  |     UnloadImage(crop); | 
						
						
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							|  |     model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture; | 
						
						
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							|  |     float rotation = 0.0f; | 
						
						
							|  |      | 
						
						
							|  |     SetTargetFPS(60);               // Set our game to run at 60 frames-per-second | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     // Main game loop | 
						
						
							|  |     while (!WindowShouldClose())    // Detect window close button or ESC key | 
						
						
							|  |     { | 
						
						
							|  |         // Update | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         rotation += 1.0f; | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |          | 
						
						
							|  |         // Draw | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         BeginDrawing(); | 
						
						
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							|  |             ClearBackground(RAYWHITE); | 
						
						
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							|  |             BeginMode3D(camera); | 
						
						
							|  |              | 
						
						
							|  |                 // Draw model defining: position, size, rotation-axis, rotation (degrees), size, and tint-color  | 
						
						
							|  |                 DrawModelEx(model, (Vector3){ 0.0f, 0.0f, 0.0f }, (Vector3){ 0.5f, 1.0f, 0.0f },  | 
						
						
							|  |                     rotation, (Vector3){ 1.0f, 1.0f, 1.0f }, WHITE); | 
						
						
							|  |                      | 
						
						
							|  |                 DrawGrid(10, 1.0f); | 
						
						
							|  |                  | 
						
						
							|  |             EndMode3D(); | 
						
						
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							|  |             DrawFPS(10, 10); | 
						
						
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							|  |         EndDrawing(); | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |     } | 
						
						
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							|  |     // De-Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     UnloadTexture(texture); // Unload texture | 
						
						
							|  |     UnloadModel(model);     // Unload model | 
						
						
							|  |  | 
						
						
							|  |     CloseWindow();          // Close window and OpenGL context | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     return 0; | 
						
						
							|  | }
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