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								/*******************************************************************************************
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								*
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								*   raylib [audio] example - Playing sound multiple times
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								*
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								*   Example originally created with raylib 4.6
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								*
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								*   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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								*   BSD-like license that allows static linking with closed source software
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								*
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								*   Copyright (c) 2023 Jeffery Myers (@JeffM2501)
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								*
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								********************************************************************************************/
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								#include "raylib.h"
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								#define MAX_SOUNDS 10
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								Sound soundArray[MAX_SOUNDS] = { 0 };
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								int currentSound;
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								//------------------------------------------------------------------------------------
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								// Program main entry point
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								//------------------------------------------------------------------------------------
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								int main(void)
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								{
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								    // Initialization
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								    //--------------------------------------------------------------------------------------
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								    const int screenWidth = 800;
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								    const int screenHeight = 450;
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								    InitWindow(screenWidth, screenHeight, "raylib [audio] example - playing sound multiple times");
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								    InitAudioDevice();      // Initialize audio device
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								    // load the sound list
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								    soundArray[0] = LoadSound("resources/sound.wav");         // Load WAV audio file into the first slot as the 'source' sound
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								                                                              // this sound owns the sample data
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								    for (int i = 1; i < MAX_SOUNDS; i++)
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								    {
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								        soundArray[i] = LoadSoundAlias(soundArray[0]);        // Load an alias of the sound into slots 1-9. These do not own the sound data, but can be played
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								    }
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								    currentSound = 0;                                         // set the sound list to the start
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								    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
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								    //--------------------------------------------------------------------------------------
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								    // Main game loop
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								    while (!WindowShouldClose())    // Detect window close button or ESC key
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								    {
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								        // Update
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								        //----------------------------------------------------------------------------------
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								        if (IsKeyPressed(KEY_SPACE))
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								        {
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								            PlaySound(soundArray[currentSound]);            // play the next open sound slot
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								            currentSound++;                                 // increment the sound slot
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								            if (currentSound >= MAX_SOUNDS)                 // if the sound slot is out of bounds, go back to 0
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								                currentSound = 0;
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								            // Note: a better way would be to look at the list for the first sound that is not playing and use that slot
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								        }
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								        //----------------------------------------------------------------------------------
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								        // Draw
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								        //----------------------------------------------------------------------------------
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								        BeginDrawing();
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								            ClearBackground(RAYWHITE);
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								            DrawText("Press SPACE to PLAY a WAV sound!", 200, 180, 20, LIGHTGRAY);
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								        EndDrawing();
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								        //----------------------------------------------------------------------------------
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								    }
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								    // De-Initialization
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								    //--------------------------------------------------------------------------------------
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								    for (int i = 1; i < MAX_SOUNDS; i++)
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								        UnloadSoundAlias(soundArray[i]);     // Unload sound aliases
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								    UnloadSound(soundArray[0]);              // Unload source sound data
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								    CloseAudioDevice();     // Close audio device
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								    CloseWindow();          // Close window and OpenGL context
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								    //--------------------------------------------------------------------------------------
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								    return 0;
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								}
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