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/**********************************************************************************************
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*
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* raylib configuration flags
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*
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* This file defines the configuration flags for different raylib features per-module
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*
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* NOTE: Additional values are configured per-module and can be set on compile time
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*
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* LICENSE: zlib/libpng
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*
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* Copyright (c) 2018-2026 Ahmad Fatoum and Ramon Santamaria (@raysan5)
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose, including commercial
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* applications, and to alter it and redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not claim that you
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* wrote the original software. If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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* as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*
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**********************************************************************************************/
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#ifndef CONFIG_H
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#define CONFIG_H
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#if !defined(EXTERNAL_CONFIG_FLAGS)
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//------------------------------------------------------------------------------------
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// Module selection - Some modules could be avoided
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// Mandatory modules: rcore, rlgl
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//------------------------------------------------------------------------------------
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#ifndef SUPPORT_MODULE_RSHAPES
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#define SUPPORT_MODULE_RSHAPES 1
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#endif
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#ifndef SUPPORT_MODULE_RTEXTURES
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#define SUPPORT_MODULE_RTEXTURES 1
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#endif
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#ifndef SUPPORT_MODULE_RTEXT
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#define SUPPORT_MODULE_RTEXT 1 // WARNING: It requires SUPPORT_MODULE_RTEXTURES to load sprite font textures
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#endif
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#ifndef SUPPORT_MODULE_RMODELS
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#define SUPPORT_MODULE_RMODELS 1
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#endif
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#ifndef SUPPORT_MODULE_RAUDIO
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#define SUPPORT_MODULE_RAUDIO 1
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#endif
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//------------------------------------------------------------------------------------
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// Module: rcore - Configuration Flags
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//------------------------------------------------------------------------------------
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#ifndef SUPPORT_TRACELOG
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// Show TRACELOG() output messages
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#define SUPPORT_TRACELOG 1
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#endif
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#ifndef SUPPORT_CAMERA_SYSTEM
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// Camera module is included (rcamera.h) and multiple predefined
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// cameras are available: free, 1st/3rd person, orbital
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#define SUPPORT_CAMERA_SYSTEM 1
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#endif
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#ifndef SUPPORT_GESTURES_SYSTEM
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// Gestures module is included (rgestures.h) to support gestures detection: tap, hold, swipe, drag
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#define SUPPORT_GESTURES_SYSTEM 1
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#endif
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#ifndef SUPPORT_RPRAND_GENERATOR
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// Include pseudo-random numbers generator (rprand.h), based on Xoshiro128** and SplitMix64
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#define SUPPORT_RPRAND_GENERATOR 1
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#endif
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#ifndef SUPPORT_MOUSE_GESTURES
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// Mouse gestures are directly mapped like touches and processed by gestures system
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#define SUPPORT_MOUSE_GESTURES 1
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#endif
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#ifndef SUPPORT_SSH_KEYBOARD_RPI
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// Reconfigure standard input to receive key inputs, works with SSH connection
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#define SUPPORT_SSH_KEYBOARD_RPI 1
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#endif
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#ifndef SUPPORT_WINMM_HIGHRES_TIMER
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// Setting a higher resolution can improve the accuracy of time-out intervals in wait functions
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// However, it can also reduce overall system performance, because the thread scheduler switches tasks more often
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#define SUPPORT_WINMM_HIGHRES_TIMER 1
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#endif
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#if !SUPPORT_BUSY_WAIT_LOOP && !SUPPORT_PARTIALBUSY_WAIT_LOOP
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// Use busy wait loop for timing sync, if not defined, a high-resolution timer is set up and used
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#define SUPPORT_BUSY_WAIT_LOOP 0 // Disabled by default
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#endif
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#if !SUPPORT_PARTIALBUSY_WAIT_LOOP && !SUPPORT_BUSY_WAIT_LOOP
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// Use a partial-busy wait loop, in this case frame sleeps for most of the time,
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// but then runs a busy loop at the end for accuracy
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#define SUPPORT_PARTIALBUSY_WAIT_LOOP 1
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#endif
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#ifndef SUPPORT_SCREEN_CAPTURE
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// Allow automatic screen capture of current screen pressing F12, defined in KeyCallback()
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// WARNING: It requires SUPPORT_FILEFORMAT_PNG flag
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#define SUPPORT_SCREEN_CAPTURE 1
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#endif
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#ifndef SUPPORT_COMPRESSION_API
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// Support CompressData() and DecompressData() functions
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#define SUPPORT_COMPRESSION_API 1
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#endif
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#ifndef SUPPORT_AUTOMATION_EVENTS
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// Support automatic generated events, loading and recording of those events when required
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#define SUPPORT_AUTOMATION_EVENTS 1
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#endif
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#ifndef SUPPORT_CUSTOM_FRAME_CONTROL
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// Support custom frame control, only for advanced users
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// By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timing + PollInputEvents()
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// Enabling this flag allows manual control of the frame processes, use at your own risk
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#define SUPPORT_CUSTOM_FRAME_CONTROL 0 // Disabled by default
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#endif
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#ifndef SUPPORT_CLIPBOARD_IMAGE
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// Support for clipboard image loading
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// NOTE: Only working on SDL3, GLFW (Windows) and RGFW (Windows)
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// WARNING: It requires support for some additional flags:
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// - SUPPORT_MODULE_RTEXTURES
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// - SUPPORT_FILEFORMAT_BMP (Windows clipboard)
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// - SUPPORT_FILEFORMAT_PNG (Wayland clipboard)
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// - SUPPORT_FILEFORMAT_JPG
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#define SUPPORT_CLIPBOARD_IMAGE 1
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#endif
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// rcore: Configuration values
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// NOTE: Below values are alread defined inside [rcore.c] so there is no need to be
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// redefined here, in case it must be done, just uncomment the required line and update
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// the value; it can also be done on compilation with -DVALUE_TO_REDEFINE=128
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//------------------------------------------------------------------------------------
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//#define MAX_TRACELOG_MSG_LENGTH 256 // Max length of one trace-log message
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//#define MAX_FILEPATH_CAPACITY 8192 // Maximum file paths capacity
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//#define MAX_FILEPATH_LENGTH 4096 // Maximum length for filepaths (Linux PATH_MAX default value)
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//#define MAX_KEYBOARD_KEYS 512 // Maximum number of keyboard keys supported
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//#define MAX_MOUSE_BUTTONS 8 // Maximum number of mouse buttons supported
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//#define MAX_GAMEPADS 4 // Maximum number of gamepads supported
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//#define MAX_GAMEPAD_AXES 8 // Maximum number of axes supported (per gamepad)
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//#define MAX_GAMEPAD_BUTTONS 32 // Maximum number of buttons supported (per gamepad)
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//#define MAX_GAMEPAD_VIBRATION_TIME 2.0f // Maximum vibration time in seconds
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//#define MAX_TOUCH_POINTS 10 // Maximum number of touch points supported
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//#define MAX_KEY_PRESSED_QUEUE 16 // Maximum number of keys in the key input queue
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//#define MAX_CHAR_PRESSED_QUEUE 16 // Maximum number of characters in the char input queue
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//#define MAX_DECOMPRESSION_SIZE 64 // Max size allocated for decompression in MB
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//#define MAX_AUTOMATION_EVENTS 16384 // Maximum number of automation events to record
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//------------------------------------------------------------------------------------
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//------------------------------------------------------------------------------------
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// Module: rlgl - Configuration values
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//------------------------------------------------------------------------------------
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#ifndef RLGL_ENABLE_OPENGL_DEBUG_CONTEXT
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// Request OpenGL debug context (only available on OpenGL 4.3)
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#define RLGL_ENABLE_OPENGL_DEBUG_CONTEXT 0
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#endif
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#ifndef RLGL_SHOW_GL_DETAILS_INFO
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// Show OpenGL detailed info on initialization,
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// supported GL extensions and GL capabilities
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#define RLGL_SHOW_GL_DETAILS_INFO 0
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#endif
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// rlgl: Configuration values
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// NOTE: Below values are alread defined inside [rlgl.h] so there is no need to be
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// redefined here, in case it must be done, just uncomment the required line and update
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// the value; it can also be done on compilation with -DVALUE_TO_REDEFINE=128
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//------------------------------------------------------------------------------------
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//#define RL_DEFAULT_BATCH_BUFFER_ELEMENTS 4096 // Default internal render batch elements limits
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//#define RL_DEFAULT_BATCH_BUFFERS 1 // Default number of batch buffers (multi-buffering)
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//#define RL_DEFAULT_BATCH_DRAWCALLS 256 // Default number of batch draw calls (by state changes: mode, texture)
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//#define RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS 4 // Maximum number of textures units that can be activated on batch drawing (SetShaderValueTexture())
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//#define RL_MAX_MATRIX_STACK_SIZE 32 // Maximum size of internal Matrix stack
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//#define RL_MAX_SHADER_LOCATIONS 32 // Maximum number of shader locations supported
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//#define RL_CULL_DISTANCE_NEAR 0.05 // Default projection matrix near cull distance
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//#define RL_CULL_DISTANCE_FAR 4000.0 // Default projection matrix far cull distance
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// Default shader vertex attribute locations
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//#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION 0
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//#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD 1
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//#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL 2
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//#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR 3
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//#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT 4
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//#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2 5
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//#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES 6
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//#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEINDICES 7
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//#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS 8
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//#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_INSTANCETRANSFORM 9
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// Default shader vertex attribute/uniform names to set location points
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// NOTE: When a new shader is loaded, locations are tried to be set for convenience, looking for the names defined here
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// In case custom shader names are used, it's up to the user to set locations with GetShaderLocation*() functions
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//#define RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION "vertexPosition" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION
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//#define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD "vertexTexCoord" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD
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//#define RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL "vertexNormal" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL
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//#define RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR "vertexColor" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR
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//#define RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT "vertexTangent" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT
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//#define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 "vertexTexCoord2" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2
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//#define RL_DEFAULT_SHADER_ATTRIB_NAME_BONEINDICES "vertexBoneIndices" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEINDICES
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//#define RL_DEFAULT_SHADER_ATTRIB_NAME_BONEWEIGHTS "vertexBoneWeights" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS
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//#define RL_DEFAULT_SHADER_ATTRIB_NAME_INSTANCETRANSFORM "instanceTransform" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_INSTANCETRANSFORM
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//#define RL_DEFAULT_SHADER_UNIFORM_NAME_MVP "mvp" // model-view-projection matrix
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//#define RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW "matView" // view matrix
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//#define RL_DEFAULT_SHADER_UNIFORM_NAME_PROJECTION "matProjection" // projection matrix
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//#define RL_DEFAULT_SHADER_UNIFORM_NAME_MODEL "matModel" // model matrix
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//#define RL_DEFAULT_SHADER_UNIFORM_NAME_NORMAL "matNormal" // normal matrix (transpose(inverse(matModelView))
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//#define RL_DEFAULT_SHADER_UNIFORM_NAME_COLOR "colDiffuse" // color diffuse (tint color, multiplied by texture color)
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//#define RL_DEFAULT_SHADER_UNIFORM_NAME_BONEMATRICES "boneMatrices" // bone matrices
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//#define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0 "texture0" // texture0 (texture slot active 0)
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//#define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE1 "texture1" // texture1 (texture slot active 1)
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//#define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2 "texture2" // texture2 (texture slot active 2)
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//------------------------------------------------------------------------------------
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//------------------------------------------------------------------------------------
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// Module: rshapes - Configuration Flags
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//------------------------------------------------------------------------------------
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#ifndef SUPPORT_QUADS_DRAW_MODE
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// Use QUADS instead of TRIANGLES for drawing when possible
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// Some lines-based shapes could still use lines
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#define SUPPORT_QUADS_DRAW_MODE 1
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#endif
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//------------------------------------------------------------------------------------
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// Module: rtextures - Configuration Flags
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//------------------------------------------------------------------------------------
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// Selected desired fileformats to be supported for image data loading
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#ifndef SUPPORT_FILEFORMAT_PNG
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#define SUPPORT_FILEFORMAT_PNG 1
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#endif
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#ifndef SUPPORT_FILEFORMAT_BMP
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// NOTE: BMP support required for clipboard images on Windows
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#define SUPPORT_FILEFORMAT_BMP 1
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#endif
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#ifndef SUPPORT_FILEFORMAT_TGA
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#define SUPPORT_FILEFORMAT_TGA 0 // Disabled by default
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#endif
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#ifndef SUPPORT_FILEFORMAT_JPG
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#define SUPPORT_FILEFORMAT_JPG 0 // Disabled by default
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#endif
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#ifndef SUPPORT_FILEFORMAT_GIF
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#define SUPPORT_FILEFORMAT_GIF 1
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#endif
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#ifndef SUPPORT_FILEFORMAT_QOI
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#define SUPPORT_FILEFORMAT_QOI 1
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#endif
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#ifndef SUPPORT_FILEFORMAT_PSD
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#define SUPPORT_FILEFORMAT_PSD 0 // Disabled by default
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#endif
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#ifndef SUPPORT_FILEFORMAT_DDS
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#define SUPPORT_FILEFORMAT_DDS 1
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#endif
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#ifndef SUPPORT_FILEFORMAT_HDR
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#define SUPPORT_FILEFORMAT_HDR 0 // Disabled by default
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#endif
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#ifndef SUPPORT_FILEFORMAT_PIC
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#define SUPPORT_FILEFORMAT_PIC 0 // Disabled by default
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#endif
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#ifndef SUPPORT_FILEFORMAT_KTX
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#define SUPPORT_FILEFORMAT_KTX 0 // Disabled by default
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#endif
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#ifndef SUPPORT_FILEFORMAT_ASTC
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#define SUPPORT_FILEFORMAT_ASTC 0 // Disabled by default
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#endif
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#ifndef SUPPORT_FILEFORMAT_PKM
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#define SUPPORT_FILEFORMAT_PKM 0 // Disabled by default
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#endif
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#ifndef SUPPORT_FILEFORMAT_PVR
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#define SUPPORT_FILEFORMAT_PVR 0 // Disabled by default
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#endif
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#ifndef SUPPORT_IMAGE_EXPORT
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// Support image export functionality (.png, .bmp, .tga, .jpg, .qoi)
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// NOTE: Image export requires stb_image_write.h library
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#define SUPPORT_IMAGE_EXPORT 1
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#endif
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#ifndef SUPPORT_IMAGE_GENERATION
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// Support procedural image generation functionality: gradient, spot, perlin-noise, cellular...
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// NOTE: Perlin noise requires stb_perlin.h library
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#define SUPPORT_IMAGE_GENERATION 1
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#endif
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//------------------------------------------------------------------------------------
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// Module: rtext - Configuration Flags
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//------------------------------------------------------------------------------------
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// Selected desired font fileformats to be supported for loading
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#ifndef SUPPORT_FILEFORMAT_TTF
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#define SUPPORT_FILEFORMAT_TTF 1
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#endif
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#ifndef SUPPORT_FILEFORMAT_FNT
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#define SUPPORT_FILEFORMAT_FNT 1
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#endif
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#ifndef SUPPORT_FILEFORMAT_BDF
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#define SUPPORT_FILEFORMAT_BDF 0 // Disabled by default
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#endif
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//------------------------------------------------------------------------------------
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// Module: rmodels - Configuration Flags
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//------------------------------------------------------------------------------------
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// Selected desired model fileformats to be supported for loading
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#ifndef SUPPORT_FILEFORMAT_OBJ
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#define SUPPORT_FILEFORMAT_OBJ 1
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#endif
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#ifndef SUPPORT_FILEFORMAT_MTL
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#define SUPPORT_FILEFORMAT_MTL 1
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#endif
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#ifndef SUPPORT_FILEFORMAT_IQM
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#define SUPPORT_FILEFORMAT_IQM 1
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#endif
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#ifndef SUPPORT_FILEFORMAT_GLTF
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#define SUPPORT_FILEFORMAT_GLTF 1
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#endif
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#ifndef SUPPORT_FILEFORMAT_VOX
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#define SUPPORT_FILEFORMAT_VOX 1
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#endif
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#ifndef SUPPORT_FILEFORMAT_M3D
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#define SUPPORT_FILEFORMAT_M3D 1
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#endif
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#ifndef SUPPORT_MESH_GENERATION
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// Support procedural mesh generation functions, uses external par_shapes.h library
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// NOTE: Some generated meshes DO NOT include generated texture coordinates
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#define SUPPORT_MESH_GENERATION 1
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#endif
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#ifndef SUPPORT_GPU_SKINNING
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// GPU skinning disabled by default, some GPUs do not support more than 8 VBOs
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#define SUPPORT_GPU_SKINNING 0
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#endif
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//------------------------------------------------------------------------------------
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// Module: raudio - Configuration Flags
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//------------------------------------------------------------------------------------
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// Desired audio fileformats to be supported for loading
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#ifndef SUPPORT_FILEFORMAT_WAV
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#define SUPPORT_FILEFORMAT_WAV 1
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#endif
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#ifndef SUPPORT_FILEFORMAT_OGG
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#define SUPPORT_FILEFORMAT_OGG 1
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#endif
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#ifndef SUPPORT_FILEFORMAT_MP3
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#define SUPPORT_FILEFORMAT_MP3 1
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#endif
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#ifndef SUPPORT_FILEFORMAT_QOA
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#define SUPPORT_FILEFORMAT_QOA 1
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#endif
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#ifndef SUPPORT_FILEFORMAT_FLAC
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#define SUPPORT_FILEFORMAT_FLAC 0 // Disabled by default
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#endif
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#ifndef SUPPORT_FILEFORMAT_XM
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#define SUPPORT_FILEFORMAT_XM 1
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#endif
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#ifndef SUPPORT_FILEFORMAT_MOD
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#define SUPPORT_FILEFORMAT_MOD 1
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#endif
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// raudio: Configuration values
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|
|
// NOTE: Below values are alread defined inside [rlgl.h] so there is no need to be
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|
|
// redefined here, in case it must be done, just uncomment the required line and update
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|
|
// the value; it can also be done on compilation with -DVALUE_TO_REDEFINE=128
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|
|
//------------------------------------------------------------------------------------
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//#define AUDIO_DEVICE_FORMAT ma_format_f32 // Device output format (miniaudio: float-32bit)
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//#define AUDIO_DEVICE_CHANNELS 2 // Device output channels: stereo
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//#define AUDIO_DEVICE_SAMPLE_RATE 0 // Device sample rate (device default)
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//#define AUDIO_DEVICE_PERIOD_SIZE_IN_FRAMES 0 // Device period size (controls latency, 0 defaults to 10ms)
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//#define MAX_AUDIO_BUFFER_POOL_CHANNELS 16 // Maximum number of audio pool channels
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//------------------------------------------------------------------------------------
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#endif // !EXTERNAL_CONFIG_FLAGS
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// NOTE: Following macro depends on config flag that can
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// be externally defined, so, it needs to be outside EXTERNAL_CONFIG_FLAGS
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#if SUPPORT_TRACELOG
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#define TRACELOG(level, ...) TraceLog(level, __VA_ARGS__)
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#else
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#define TRACELOG(level, ...) (void)0
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#endif
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#endif // CONFIG_H
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