|  | /******************************************************************************************* | 
						
						
							|  | * | 
						
						
							|  | *   raylib [shapes] example - draw rectangle rounded (with gui options) | 
						
						
							|  | * | 
						
						
							|  | *   Example originally created with raylib 2.5, last time updated with raylib 2.5 | 
						
						
							|  | * | 
						
						
							|  | *   Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5) | 
						
						
							|  | * | 
						
						
							|  | *   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, | 
						
						
							|  | *   BSD-like license that allows static linking with closed source software | 
						
						
							|  | * | 
						
						
							|  | *   Copyright (c) 2018-2023 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5) | 
						
						
							|  | * | 
						
						
							|  | ********************************************************************************************/ | 
						
						
							|  | 
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							|  | #include <raylib.h> | 
						
						
							|  |  | 
						
						
							|  | #define RAYGUI_IMPLEMENTATION | 
						
						
							|  | #include "raygui.h"                 // Required for GUI controls | 
						
						
							|  |  | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | // Program main entry point | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | int main(void) | 
						
						
							|  | { | 
						
						
							|  |     // Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     const int screenWidth = 800; | 
						
						
							|  |     const int screenHeight = 450; | 
						
						
							|  | 
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							|  |     InitWindow(screenWidth, screenHeight, "raylib [shapes] example - draw rectangle rounded"); | 
						
						
							|  | 
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							|  |     float roundness = 0.2f; | 
						
						
							|  |     float width = 200.0f; | 
						
						
							|  |     float height = 100.0f; | 
						
						
							|  |     float segments = 0.0f; | 
						
						
							|  |     float lineThick = 1.0f; | 
						
						
							|  | 
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							|  |     bool drawRect = false; | 
						
						
							|  |     bool drawRoundedRect = true; | 
						
						
							|  |     bool drawRoundedLines = false; | 
						
						
							|  | 
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							|  |     SetTargetFPS(60);               // Set our game to run at 60 frames-per-second | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     // Main game loop | 
						
						
							|  |     while (!WindowShouldClose())    // Detect window close button or ESC key | 
						
						
							|  |     { | 
						
						
							|  |         // Update | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         Rectangle rec = { ((float)GetScreenWidth() - width - 250)/2, (GetScreenHeight() - height)/2.0f, (float)width, (float)height }; | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |         // Draw | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         BeginDrawing(); | 
						
						
							|  | 
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							|  |             ClearBackground(RAYWHITE); | 
						
						
							|  | 
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							|  |             DrawLine(560, 0, 560, GetScreenHeight(), Fade(LIGHTGRAY, 0.6f)); | 
						
						
							|  |             DrawRectangle(560, 0, GetScreenWidth() - 500, GetScreenHeight(), Fade(LIGHTGRAY, 0.3f)); | 
						
						
							|  | 
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							|  |             if (drawRect) DrawRectangleRec(rec, Fade(GOLD, 0.6f)); | 
						
						
							|  |             if (drawRoundedRect) DrawRectangleRounded(rec, roundness, (int)segments, Fade(MAROON, 0.2f)); | 
						
						
							|  |             if (drawRoundedLines) DrawRectangleRoundedLines(rec, roundness, (int)segments, lineThick, Fade(MAROON, 0.4f)); | 
						
						
							|  | 
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							|  |             // Draw GUI controls | 
						
						
							|  |             //------------------------------------------------------------------------------ | 
						
						
							|  |             GuiSliderBar((Rectangle){ 640, 40, 105, 20 }, "Width", NULL, &width, 0, (float)GetScreenWidth() - 300); | 
						
						
							|  |             GuiSliderBar((Rectangle){ 640, 70, 105, 20 }, "Height", NULL, &height, 0, (float)GetScreenHeight() - 50); | 
						
						
							|  |             GuiSliderBar((Rectangle){ 640, 140, 105, 20 }, "Roundness", NULL, &roundness, 0.0f, 1.0f); | 
						
						
							|  |             GuiSliderBar((Rectangle){ 640, 170, 105, 20 }, "Thickness", NULL, &lineThick, 0, 20); | 
						
						
							|  |             GuiSliderBar((Rectangle){ 640, 240, 105, 20}, "Segments", NULL, &segments, 0, 60); | 
						
						
							|  | 
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							|  |             GuiCheckBox((Rectangle){ 640, 320, 20, 20 }, "DrawRoundedRect", &drawRoundedRect); | 
						
						
							|  |             GuiCheckBox((Rectangle){ 640, 350, 20, 20 }, "DrawRoundedLines", &drawRoundedLines); | 
						
						
							|  |             GuiCheckBox((Rectangle){ 640, 380, 20, 20}, "DrawRect", &drawRect); | 
						
						
							|  |             //------------------------------------------------------------------------------ | 
						
						
							|  |  | 
						
						
							|  |             DrawText(TextFormat("MODE: %s", (segments >= 4)? "MANUAL" : "AUTO"), 640, 280, 10, (segments >= 4)? MAROON : DARKGRAY); | 
						
						
							|  | 
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							|  |             DrawFPS(10, 10); | 
						
						
							|  | 
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							|  |         EndDrawing(); | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |     } | 
						
						
							|  | 
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							|  |     // De-Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     CloseWindow();        // Close window and OpenGL context | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     return 0; | 
						
						
							|  | }
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