| /******************************************************************************************* | |
| * | |
| *   raylib [text] example - Input Box | |
| * | |
| *   Example originally created with raylib 1.7, last time updated with raylib 3.5 | |
| * | |
| *   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, | |
| *   BSD-like license that allows static linking with closed source software | |
| * | |
| *   Copyright (c) 2017-2023 Ramon Santamaria (@raysan5) | |
| * | |
| ********************************************************************************************/ | |
| 
 | |
| #include "raylib.h" | |
|  | |
| #define MAX_INPUT_CHARS     9 | |
|  | |
| //------------------------------------------------------------------------------------ | |
| // Program main entry point | |
| //------------------------------------------------------------------------------------ | |
| int main(void) | |
| { | |
|     // Initialization | |
|     //-------------------------------------------------------------------------------------- | |
|     const int screenWidth = 800; | |
|     const int screenHeight = 450; | |
| 
 | |
|     InitWindow(screenWidth, screenHeight, "raylib [text] example - input box"); | |
| 
 | |
|     char name[MAX_INPUT_CHARS + 1] = "\0";      // NOTE: One extra space required for null terminator char '\0' | |
|     int letterCount = 0; | |
| 
 | |
|     Rectangle textBox = { screenWidth/2.0f - 100, 180, 225, 50 }; | |
|     bool mouseOnText = false; | |
| 
 | |
|     int framesCounter = 0; | |
| 
 | |
|     SetTargetFPS(10);               // Set our game to run at 10 frames-per-second | |
|     //-------------------------------------------------------------------------------------- | |
|  | |
|     // Main game loop | |
|     while (!WindowShouldClose())    // Detect window close button or ESC key | |
|     { | |
|         // Update | |
|         //---------------------------------------------------------------------------------- | |
|         if (CheckCollisionPointRec(GetMousePosition(), textBox)) mouseOnText = true; | |
|         else mouseOnText = false; | |
| 
 | |
|         if (mouseOnText) | |
|         { | |
|             // Set the window's cursor to the I-Beam | |
|             SetMouseCursor(MOUSE_CURSOR_IBEAM); | |
| 
 | |
|             // Get char pressed (unicode character) on the queue | |
|             int key = GetCharPressed(); | |
| 
 | |
|             // Check if more characters have been pressed on the same frame | |
|             while (key > 0) | |
|             { | |
|                 // NOTE: Only allow keys in range [32..125] | |
|                 if ((key >= 32) && (key <= 125) && (letterCount < MAX_INPUT_CHARS)) | |
|                 { | |
|                     name[letterCount] = (char)key; | |
|                     name[letterCount+1] = '\0'; // Add null terminator at the end of the string. | |
|                     letterCount++; | |
|                 } | |
| 
 | |
|                 key = GetCharPressed();  // Check next character in the queue | |
|             } | |
| 
 | |
|             if (IsKeyPressed(KEY_BACKSPACE)) | |
|             { | |
|                 letterCount--; | |
|                 if (letterCount < 0) letterCount = 0; | |
|                 name[letterCount] = '\0'; | |
|             } | |
|         } | |
|         else SetMouseCursor(MOUSE_CURSOR_DEFAULT); | |
| 
 | |
|         if (mouseOnText) framesCounter++; | |
|         else framesCounter = 0; | |
|         //---------------------------------------------------------------------------------- | |
|  | |
|         // Draw | |
|         //---------------------------------------------------------------------------------- | |
|         BeginDrawing(); | |
| 
 | |
|             ClearBackground(RAYWHITE); | |
| 
 | |
|             DrawText("PLACE MOUSE OVER INPUT BOX!", 240, 140, 20, GRAY); | |
| 
 | |
|             DrawRectangleRec(textBox, LIGHTGRAY); | |
|             if (mouseOnText) DrawRectangleLines((int)textBox.x, (int)textBox.y, (int)textBox.width, (int)textBox.height, RED); | |
|             else DrawRectangleLines((int)textBox.x, (int)textBox.y, (int)textBox.width, (int)textBox.height, DARKGRAY); | |
| 
 | |
|             DrawText(name, (int)textBox.x + 5, (int)textBox.y + 8, 40, MAROON); | |
| 
 | |
|             DrawText(TextFormat("INPUT CHARS: %i/%i", letterCount, MAX_INPUT_CHARS), 315, 250, 20, DARKGRAY); | |
| 
 | |
|             if (mouseOnText) | |
|             { | |
|                 if (letterCount < MAX_INPUT_CHARS) | |
|                 { | |
|                     // Draw blinking underscore char | |
|                     if (((framesCounter/20)%2) == 0) DrawText("_", (int)textBox.x + 8 + MeasureText(name, 40), (int)textBox.y + 12, 40, MAROON); | |
|                 } | |
|                 else DrawText("Press BACKSPACE to delete chars...", 230, 300, 20, GRAY); | |
|             } | |
| 
 | |
|         EndDrawing(); | |
|         //---------------------------------------------------------------------------------- | |
|     } | |
| 
 | |
|     // De-Initialization | |
|     //-------------------------------------------------------------------------------------- | |
|     CloseWindow();        // Close window and OpenGL context | |
|     //-------------------------------------------------------------------------------------- | |
|  | |
|     return 0; | |
| } | |
| 
 | |
| // Check if any key is pressed | |
| // NOTE: We limit keys check to keys between 32 (KEY_SPACE) and 126 | |
| bool IsAnyKeyPressed() | |
| { | |
|     bool keyPressed = false; | |
|     int key = GetKeyPressed(); | |
| 
 | |
|     if ((key >= 32) && (key <= 126)) keyPressed = true; | |
| 
 | |
|     return keyPressed; | |
| }
 |