|  | /******************************************************************************************* | 
						
						
							|  | * | 
						
						
							|  | *   raylib [audio] example - 3d sound positioning | 
						
						
							|  | * | 
						
						
							|  | *   Example complexity rating: [★★☆☆] 2/4 | 
						
						
							|  | * | 
						
						
							|  | *   Example originally created with raylib 5.5, last time updated with raylib 5.5 | 
						
						
							|  | * | 
						
						
							|  | *   Example contributed by Le Juez Victor (@Bigfoot71) and reviewed by Ramon Santamaria (@raysan5) | 
						
						
							|  | * | 
						
						
							|  | *   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, | 
						
						
							|  | *   BSD-like license that allows static linking with closed source software | 
						
						
							|  | * | 
						
						
							|  | *   Copyright (c) 2025 Le Juez Victor (@Bigfoot71) | 
						
						
							|  | * | 
						
						
							|  | ********************************************************************************************/ | 
						
						
							|  | 
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							|  | #include "raylib.h" | 
						
						
							|  |  | 
						
						
							|  | #include "raymath.h" | 
						
						
							|  |  | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | // Module Functions Declaration | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | static void SetSoundPosition(Camera listener, Sound sound, Vector3 position, float maxDist); | 
						
						
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							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | // Program main entry point | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | int main(void) | 
						
						
							|  | { | 
						
						
							|  |     // Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     const int screenWidth = 800; | 
						
						
							|  |     const int screenHeight = 450; | 
						
						
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							|  |     InitWindow(screenWidth, screenHeight, "raylib [audio] example - 3d sound positioning"); | 
						
						
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							|  |     InitAudioDevice(); | 
						
						
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							|  |     Sound sound = LoadSound("resources/coin.wav"); | 
						
						
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							|  |     Camera camera = { | 
						
						
							|  |         .position = (Vector3) { 0, 5, 5 }, | 
						
						
							|  |         .target = (Vector3) { 0, 0, 0 }, | 
						
						
							|  |         .up = (Vector3) { 0, 1, 0 }, | 
						
						
							|  |         .fovy = 60, | 
						
						
							|  |         .projection = CAMERA_PERSPECTIVE | 
						
						
							|  |     }; | 
						
						
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							|  |     DisableCursor(); | 
						
						
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							|  |     SetTargetFPS(60); | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     // Main game loop | 
						
						
							|  |     while (!WindowShouldClose()) | 
						
						
							|  |     { | 
						
						
							|  |         // Update | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         UpdateCamera(&camera, CAMERA_FREE); | 
						
						
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							|  |         float th = GetTime(); | 
						
						
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							|  |         Vector3 spherePos = { | 
						
						
							|  |             .x = 5.0f*cosf(th), | 
						
						
							|  |             .y = 0.0f, | 
						
						
							|  |             .z = 5.0f*sinf(th) | 
						
						
							|  |         }; | 
						
						
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							|  |         SetSoundPosition(camera, sound, spherePos, 20.0f); | 
						
						
							|  |         if (!IsSoundPlaying(sound)) PlaySound(sound); | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |         // Draw | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         BeginDrawing(); | 
						
						
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							|  |             ClearBackground(RAYWHITE); | 
						
						
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							|  |             BeginMode3D(camera); | 
						
						
							|  |                 DrawGrid(10, 2); | 
						
						
							|  |                 DrawSphere(spherePos, 0.5f, RED); | 
						
						
							|  |             EndMode3D(); | 
						
						
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							|  |         EndDrawing(); | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |     } | 
						
						
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							|  |     // De-Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     UnloadSound(sound); | 
						
						
							|  |     CloseAudioDevice();     // Close audio device | 
						
						
							|  |  | 
						
						
							|  |     CloseWindow();          // Close window and OpenGL context | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  | } | 
						
						
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							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | // Module Functions Definition | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | // Set sound 3d position | 
						
						
							|  | static void SetSoundPosition(Camera listener, Sound sound, Vector3 position, float maxDist) | 
						
						
							|  | { | 
						
						
							|  |     // Calculate direction vector and distance between listener and sound source | 
						
						
							|  |     Vector3 direction = Vector3Subtract(position, listener.position); | 
						
						
							|  |     float distance = Vector3Length(direction); | 
						
						
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							|  |     // Apply logarithmic distance attenuation and clamp between 0-1 | 
						
						
							|  |     float attenuation = 1.0f/(1.0f + (distance/maxDist)); | 
						
						
							|  |     attenuation = Clamp(attenuation, 0.0f, 1.0f); | 
						
						
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							|  |     // Calculate normalized vectors for spatial positioning | 
						
						
							|  |     Vector3 normalizedDirection = Vector3Normalize(direction); | 
						
						
							|  |     Vector3 forward = Vector3Normalize(Vector3Subtract(listener.target, listener.position)); | 
						
						
							|  |     Vector3 right = Vector3Normalize(Vector3CrossProduct(listener.up, forward)); | 
						
						
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							|  |     // Reduce volume for sounds behind the listener | 
						
						
							|  |     float dotProduct = Vector3DotProduct(forward, normalizedDirection); | 
						
						
							|  |     if (dotProduct < 0.0f) attenuation *= (1.0f + dotProduct*0.5f); | 
						
						
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							|  |     // Set stereo panning based on sound position relative to listener | 
						
						
							|  |     float pan = 0.5f + 0.5f*Vector3DotProduct(normalizedDirection, right); | 
						
						
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							|  |     // Apply final sound properties | 
						
						
							|  |     SetSoundVolume(sound, attenuation); | 
						
						
							|  |     SetSoundPan(sound, pan); | 
						
						
							|  | }
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