| /******************************************************************************************* | |
| * | |
| *   raylib [shapes] example - Vector Angle | |
| * | |
| *   Example originally created with raylib 1.0, last time updated with raylib 4.2 | |
| * | |
| *   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, | |
| *   BSD-like license that allows static linking with closed source software | |
| * | |
| *   Copyright (c) 2023 Ramon Santamaria (@raysan5) | |
| * | |
| ********************************************************************************************/ | |
| 
 | |
| #include "raylib.h" | |
|  | |
| #include "raymath.h" | |
|  | |
| //------------------------------------------------------------------------------------ | |
| // Program main entry point | |
| //------------------------------------------------------------------------------------ | |
| int main(void) | |
| { | |
|     // Initialization | |
|     //-------------------------------------------------------------------------------------- | |
|     const int screenWidth = 800; | |
|     const int screenHeight = 450; | |
| 
 | |
|     InitWindow(screenWidth, screenHeight, "raylib [math] example - vector angle"); | |
| 
 | |
|     Vector2 v0 = { screenWidth/2, screenHeight/2 }; | |
|     Vector2 v1 = { 100.0f, 80.0f }; | |
|     Vector2 v2 = { 0 };             // Updated with mouse position | |
|      | |
|     float angle = 0.0f;             // Angle in degrees | |
|     int angleMode = 0;              // 0-Vector2Angle(), 1-Vector2LineAngle() | |
|  | |
|     SetTargetFPS(60);               // Set our game to run at 60 frames-per-second | |
|     //-------------------------------------------------------------------------------------- | |
|  | |
|     // Main game loop | |
|     while (!WindowShouldClose())    // Detect window close button or ESC key | |
|     { | |
|         // Update | |
|         //---------------------------------------------------------------------------------- | |
|         if (IsKeyPressed(KEY_SPACE)) angleMode = !angleMode; | |
|          | |
|         if (angleMode == 0) | |
|         { | |
|             // Calculate angle between two vectors, considering a common origin (v0) | |
|             v1 = Vector2Add(v0, (Vector2){ 100.0f, 80.0f }); | |
|             v2 = GetMousePosition(); | |
|             angle = Vector2Angle(Vector2Normalize(Vector2Subtract(v1, v0)), Vector2Normalize(Vector2Subtract(v2, v0)))*RAD2DEG; | |
|         } | |
|         else if (angleMode == 1) | |
|         { | |
|             // Calculate angle defined by a two vectors line, in reference to horizontal line | |
|             v1 = (Vector2){ screenWidth/2, screenHeight/2 }; | |
|             v2 = GetMousePosition(); | |
|             angle = Vector2LineAngle(v1, v2)*RAD2DEG; | |
|         } | |
|         //---------------------------------------------------------------------------------- | |
|  | |
|         // Draw | |
|         //---------------------------------------------------------------------------------- | |
|         BeginDrawing(); | |
| 
 | |
|             ClearBackground(RAYWHITE); | |
|              | |
|             if (angleMode == 0) DrawText("v0", v0.x, v0.y, 10, DARKGRAY); | |
|             DrawText("v1", v1.x, v1.y, 10, DARKGRAY); | |
|             DrawText("v2", v2.x, v2.y, 10, DARKGRAY); | |
| 
 | |
|             if (angleMode == 0) | |
|             { | |
|                 DrawText("MODE: Angle between V1 and V2", 10, 10, 20, BLACK); | |
|                  | |
|                 DrawLineEx(v0, v1, 2.0f, BLACK); | |
|                 DrawLineEx(v0, v2, 2.0f, RED); | |
|                  | |
|                 float startangle = 90 - Vector2LineAngle(v0, v1)*RAD2DEG; | |
|                 DrawCircleSector(v0, 40.0f, startangle, startangle + angle - 360.0f*(angle > 180.0f), 32, Fade(GREEN, 0.6f)); | |
|             } | |
|             else if (angleMode == 1) | |
|             { | |
|                 DrawText("MODE: Angle formed by line V1 to V2", 10, 10, 20, BLACK); | |
|                  | |
|                 DrawLine(0, screenHeight/2, screenWidth, screenHeight/2, LIGHTGRAY); | |
|                 DrawLineEx(v1, v2, 2.0f, RED); | |
|                  | |
|                 DrawCircleSector(v1, 40.0f, 90.0f, 180 - angle - 90, 32, Fade(GREEN, 0.6f)); | |
|             } | |
|              | |
|             DrawText("Press SPACE to change MODE", 460, 10, 20, DARKGRAY); | |
|             DrawText(TextFormat("ANGLE: %2.2f", angle), 10, 40, 20, LIME); | |
|              | |
|         EndDrawing(); | |
|         //---------------------------------------------------------------------------------- | |
|     } | |
| 
 | |
|     // De-Initialization | |
|     //-------------------------------------------------------------------------------------- | |
|     CloseWindow();        // Close window and OpenGL context | |
|     //-------------------------------------------------------------------------------------- | |
|  | |
|     return 0; | |
| }
 |