|  | /******************************************************************************************* | 
						
						
							|  | * | 
						
						
							|  | *   raylib [shapes] example - Draw basic shapes 2d (rectangle, circle, line...) | 
						
						
							|  | * | 
						
						
							|  | *   Example originally created with raylib 1.0, last time updated with raylib 4.2 | 
						
						
							|  | * | 
						
						
							|  | *   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, | 
						
						
							|  | *   BSD-like license that allows static linking with closed source software | 
						
						
							|  | * | 
						
						
							|  | *   Copyright (c) 2014-2023 Ramon Santamaria (@raysan5) | 
						
						
							|  | * | 
						
						
							|  | ********************************************************************************************/ | 
						
						
							|  | 
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							|  | #include "raylib.h" | 
						
						
							|  |  | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | // Program main entry point | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | int main(void) | 
						
						
							|  | { | 
						
						
							|  |     // Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     const int screenWidth = 800; | 
						
						
							|  |     const int screenHeight = 450; | 
						
						
							|  | 
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							|  |     InitWindow(screenWidth, screenHeight, "raylib [shapes] example - basic shapes drawing"); | 
						
						
							|  | 
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							|  |     float rotation = 0.0f; | 
						
						
							|  | 
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							|  |     SetTargetFPS(60);               // Set our game to run at 60 frames-per-second | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     // Main game loop | 
						
						
							|  |     while (!WindowShouldClose())    // Detect window close button or ESC key | 
						
						
							|  |     { | 
						
						
							|  |         // Update | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         rotation += 0.2f; | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |         // Draw | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         BeginDrawing(); | 
						
						
							|  | 
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							|  |             ClearBackground(RAYWHITE); | 
						
						
							|  | 
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							|  |             DrawText("some basic shapes available on raylib", 20, 20, 20, DARKGRAY); | 
						
						
							|  | 
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							|  |             // Circle shapes and lines | 
						
						
							|  |             DrawCircle(screenWidth/5, 120, 35, DARKBLUE); | 
						
						
							|  |             DrawCircleGradient(screenWidth/5, 220, 60, GREEN, SKYBLUE); | 
						
						
							|  |             DrawCircleLines(screenWidth/5, 340, 80, DARKBLUE); | 
						
						
							|  | 
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							|  |             // Rectangle shapes and lines | 
						
						
							|  |             DrawRectangle(screenWidth/4*2 - 60, 100, 120, 60, RED); | 
						
						
							|  |             DrawRectangleGradientH(screenWidth/4*2 - 90, 170, 180, 130, MAROON, GOLD); | 
						
						
							|  |             DrawRectangleLines(screenWidth/4*2 - 40, 320, 80, 60, ORANGE);  // NOTE: Uses QUADS internally, not lines | 
						
						
							|  |  | 
						
						
							|  |             // Triangle shapes and lines | 
						
						
							|  |             DrawTriangle((Vector2){ screenWidth/4.0f *3.0f, 80.0f }, | 
						
						
							|  |                          (Vector2){ screenWidth/4.0f *3.0f - 60.0f, 150.0f }, | 
						
						
							|  |                          (Vector2){ screenWidth/4.0f *3.0f + 60.0f, 150.0f }, VIOLET); | 
						
						
							|  | 
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							|  |             DrawTriangleLines((Vector2){ screenWidth/4.0f*3.0f, 160.0f }, | 
						
						
							|  |                               (Vector2){ screenWidth/4.0f*3.0f - 20.0f, 230.0f }, | 
						
						
							|  |                               (Vector2){ screenWidth/4.0f*3.0f + 20.0f, 230.0f }, DARKBLUE); | 
						
						
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							|  |             // Polygon shapes and lines | 
						
						
							|  |             DrawPoly((Vector2){ screenWidth/4.0f*3, 330 }, 6, 80, rotation, BROWN); | 
						
						
							|  |             DrawPolyLines((Vector2){ screenWidth/4.0f*3, 330 }, 6, 90, rotation, BROWN); | 
						
						
							|  |             DrawPolyLinesEx((Vector2){ screenWidth/4.0f*3, 330 }, 6, 85, rotation, 6, BEIGE); | 
						
						
							|  | 
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							|  |             // NOTE: We draw all LINES based shapes together to optimize internal drawing, | 
						
						
							|  |             // this way, all LINES are rendered in a single draw pass | 
						
						
							|  |             DrawLine(18, 42, screenWidth - 18, 42, BLACK); | 
						
						
							|  |         EndDrawing(); | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |     } | 
						
						
							|  | 
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							|  |     // De-Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     CloseWindow();        // Close window and OpenGL context | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     return 0; | 
						
						
							|  | }
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