| /******************************************************************************************* | |
| * | |
| *   raylib [shapes] example - collision area | |
| * | |
| *   Example originally created with raylib 2.5, last time updated with raylib 2.5 | |
| * | |
| *   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, | |
| *   BSD-like license that allows static linking with closed source software | |
| * | |
| *   Copyright (c) 2013-2023 Ramon Santamaria (@raysan5) | |
| * | |
| ********************************************************************************************/ | |
| 
 | |
| #include "raylib.h" | |
|  | |
| #include <stdlib.h>     // Required for: abs() | |
|  | |
| //------------------------------------------------------------------------------------ | |
| // Program main entry point | |
| //------------------------------------------------------------------------------------ | |
| int main(void) | |
| { | |
|     // Initialization | |
|     //--------------------------------------------------------- | |
|     const int screenWidth = 800; | |
|     const int screenHeight = 450; | |
| 
 | |
|     InitWindow(screenWidth, screenHeight, "raylib [shapes] example - collision area"); | |
| 
 | |
|     // Box A: Moving box | |
|     Rectangle boxA = { 10, GetScreenHeight()/2.0f - 50, 200, 100 }; | |
|     int boxASpeedX = 4; | |
| 
 | |
|     // Box B: Mouse moved box | |
|     Rectangle boxB = { GetScreenWidth()/2.0f - 30, GetScreenHeight()/2.0f - 30, 60, 60 }; | |
| 
 | |
|     Rectangle boxCollision = { 0 }; // Collision rectangle | |
|  | |
|     int screenUpperLimit = 40;      // Top menu limits | |
|  | |
|     bool pause = false;             // Movement pause | |
|     bool collision = false;         // Collision detection | |
|  | |
|     SetTargetFPS(60);               // Set our game to run at 60 frames-per-second | |
|     //---------------------------------------------------------- | |
|  | |
|     // Main game loop | |
|     while (!WindowShouldClose())    // Detect window close button or ESC key | |
|     { | |
|         // Update | |
|         //----------------------------------------------------- | |
|         // Move box if not paused | |
|         if (!pause) boxA.x += boxASpeedX; | |
| 
 | |
|         // Bounce box on x screen limits | |
|         if (((boxA.x + boxA.width) >= GetScreenWidth()) || (boxA.x <= 0)) boxASpeedX *= -1; | |
| 
 | |
|         // Update player-controlled-box (box02) | |
|         boxB.x = GetMouseX() - boxB.width/2; | |
|         boxB.y = GetMouseY() - boxB.height/2; | |
| 
 | |
|         // Make sure Box B does not go out of move area limits | |
|         if ((boxB.x + boxB.width) >= GetScreenWidth()) boxB.x = GetScreenWidth() - boxB.width; | |
|         else if (boxB.x <= 0) boxB.x = 0; | |
| 
 | |
|         if ((boxB.y + boxB.height) >= GetScreenHeight()) boxB.y = GetScreenHeight() - boxB.height; | |
|         else if (boxB.y <= screenUpperLimit) boxB.y = (float)screenUpperLimit; | |
| 
 | |
|         // Check boxes collision | |
|         collision = CheckCollisionRecs(boxA, boxB); | |
| 
 | |
|         // Get collision rectangle (only on collision) | |
|         if (collision) boxCollision = GetCollisionRec(boxA, boxB); | |
| 
 | |
|         // Pause Box A movement | |
|         if (IsKeyPressed(KEY_SPACE)) pause = !pause; | |
|         //----------------------------------------------------- | |
|  | |
|         // Draw | |
|         //----------------------------------------------------- | |
|         BeginDrawing(); | |
| 
 | |
|             ClearBackground(RAYWHITE); | |
| 
 | |
|             DrawRectangle(0, 0, screenWidth, screenUpperLimit, collision? RED : BLACK); | |
| 
 | |
|             DrawRectangleRec(boxA, GOLD); | |
|             DrawRectangleRec(boxB, BLUE); | |
| 
 | |
|             if (collision) | |
|             { | |
|                 // Draw collision area | |
|                 DrawRectangleRec(boxCollision, LIME); | |
| 
 | |
|                 // Draw collision message | |
|                 DrawText("COLLISION!", GetScreenWidth()/2 - MeasureText("COLLISION!", 20)/2, screenUpperLimit/2 - 10, 20, BLACK); | |
| 
 | |
|                 // Draw collision area | |
|                 DrawText(TextFormat("Collision Area: %i", (int)boxCollision.width*(int)boxCollision.height), GetScreenWidth()/2 - 100, screenUpperLimit + 10, 20, BLACK); | |
|             } | |
| 
 | |
|             // Draw help instructions | |
|             DrawText("Press SPACE to PAUSE/RESUME", 20, screenHeight - 35, 20, LIGHTGRAY); | |
| 
 | |
|             DrawFPS(10, 10); | |
| 
 | |
|         EndDrawing(); | |
|         //----------------------------------------------------- | |
|     } | |
| 
 | |
|     // De-Initialization | |
|     //--------------------------------------------------------- | |
|     CloseWindow();        // Close window and OpenGL context | |
|     //---------------------------------------------------------- | |
|  | |
|     return 0; | |
| }
 |