|  | /******************************************************************************************* | 
						
						
							|  | * | 
						
						
							|  | *   raylib [shapes] example - Cubic-bezier lines | 
						
						
							|  | * | 
						
						
							|  | *   Example originally created with raylib 1.7, last time updated with raylib 1.7 | 
						
						
							|  | * | 
						
						
							|  | *   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, | 
						
						
							|  | *   BSD-like license that allows static linking with closed source software | 
						
						
							|  | * | 
						
						
							|  | *   Copyright (c) 2017-2023 Ramon Santamaria (@raysan5) | 
						
						
							|  | * | 
						
						
							|  | ********************************************************************************************/ | 
						
						
							|  | 
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							|  | #include "raylib.h" | 
						
						
							|  |  | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | // Program main entry point | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | int main(void) | 
						
						
							|  | { | 
						
						
							|  |     // Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     const int screenWidth = 800; | 
						
						
							|  |     const int screenHeight = 450; | 
						
						
							|  | 
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							|  |     SetConfigFlags(FLAG_MSAA_4X_HINT); | 
						
						
							|  |     InitWindow(screenWidth, screenHeight, "raylib [shapes] example - cubic-bezier lines"); | 
						
						
							|  | 
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							|  |     Vector2 start = { 0, 0 }; | 
						
						
							|  |     Vector2 end = { (float)screenWidth, (float)screenHeight }; | 
						
						
							|  |      | 
						
						
							|  |     Vector2 startControl = { 100, 0 }; | 
						
						
							|  |     Vector2 endControl = { GetScreenWidth() - 100, GetScreenHeight() }; | 
						
						
							|  | 
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							|  |     SetTargetFPS(60);               // Set our game to run at 60 frames-per-second | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     // Main game loop | 
						
						
							|  |     while (!WindowShouldClose())    // Detect window close button or ESC key | 
						
						
							|  |     { | 
						
						
							|  |         // Update | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         if (IsKeyDown(KEY_LEFT_CONTROL)) | 
						
						
							|  |         { | 
						
						
							|  |             if (IsMouseButtonDown(MOUSE_BUTTON_LEFT)) startControl = GetMousePosition(); | 
						
						
							|  |             else if (IsMouseButtonDown(MOUSE_BUTTON_RIGHT)) endControl = GetMousePosition(); | 
						
						
							|  |         } | 
						
						
							|  |         else | 
						
						
							|  |         { | 
						
						
							|  |             if (IsMouseButtonDown(MOUSE_BUTTON_LEFT)) start = GetMousePosition(); | 
						
						
							|  |             else if (IsMouseButtonDown(MOUSE_BUTTON_RIGHT)) end = GetMousePosition(); | 
						
						
							|  |         } | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |         // Draw | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         BeginDrawing(); | 
						
						
							|  | 
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							|  |             ClearBackground(RAYWHITE); | 
						
						
							|  | 
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							|  |             DrawText("USE MOUSE LEFT-RIGHT CLICK to DEFINE LINE START and END POINTS", 15, 20, 20, GRAY); | 
						
						
							|  | 
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							|  |             //DrawLineBezier(start, end, 2.0f, RED); | 
						
						
							|  |              | 
						
						
							|  |             DrawLineBezierCubic(start, end, startControl, endControl, 2.0f, RED); | 
						
						
							|  |              | 
						
						
							|  |             DrawLineEx(start, startControl, 1.0, LIGHTGRAY); | 
						
						
							|  |             DrawLineEx(end, endControl, 1.0, LIGHTGRAY); | 
						
						
							|  |             DrawCircleV(startControl, 10, RED); | 
						
						
							|  |             DrawCircleV(endControl, 10, RED); | 
						
						
							|  | 
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							|  |         EndDrawing(); | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |     } | 
						
						
							|  | 
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							|  |     // De-Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     CloseWindow();        // Close window and OpenGL context | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     return 0; | 
						
						
							|  | }
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