|  | /******************************************************************************************* | 
						
						
							|  | * | 
						
						
							|  | *   raylib [text] example - Font loading | 
						
						
							|  | * | 
						
						
							|  | *   NOTE: raylib can load fonts from multiple input file formats: | 
						
						
							|  | * | 
						
						
							|  | *     - TTF/OTF > Sprite font atlas is generated on loading, user can configure | 
						
						
							|  | *                 some of the generation parameters (size, characters to include) | 
						
						
							|  | *     - BMFonts > Angel code font fileformat, sprite font image must be provided | 
						
						
							|  | *                 together with the .fnt file, font generation cna not be configured | 
						
						
							|  | *     - XNA Spritefont > Sprite font image, following XNA Spritefont conventions, | 
						
						
							|  | *                 Characters in image must follow some spacing and order rules | 
						
						
							|  | * | 
						
						
							|  | *   Example originally created with raylib 1.4, last time updated with raylib 3.0 | 
						
						
							|  | * | 
						
						
							|  | *   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, | 
						
						
							|  | *   BSD-like license that allows static linking with closed source software | 
						
						
							|  | * | 
						
						
							|  | *   Copyright (c) 2016-2023 Ramon Santamaria (@raysan5) | 
						
						
							|  | * | 
						
						
							|  | ********************************************************************************************/ | 
						
						
							|  | 
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							|  | #include "raylib.h" | 
						
						
							|  |  | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | // Program main entry point | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | int main(void) | 
						
						
							|  | { | 
						
						
							|  |     // Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     const int screenWidth = 800; | 
						
						
							|  |     const int screenHeight = 450; | 
						
						
							|  | 
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							|  |     InitWindow(screenWidth, screenHeight, "raylib [text] example - font loading"); | 
						
						
							|  | 
 | 
						
						
							|  |     // Define characters to draw | 
						
						
							|  |     // NOTE: raylib supports UTF-8 encoding, following list is actually codified as UTF8 internally | 
						
						
							|  |     const char msg[256] = "!\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHI\nJKLMNOPQRSTUVWXYZ[]^_`abcdefghijklmn\nopqrstuvwxyz{|}~¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓ\nÔÕÖרÙÚÛÜÝÞßàáâãäåæçèéêëìíîïðñòóôõö÷\nøùúûüýþÿ"; | 
						
						
							|  | 
 | 
						
						
							|  |     // NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required) | 
						
						
							|  |  | 
						
						
							|  |     // BMFont (AngelCode) : Font data and image atlas have been generated using external program | 
						
						
							|  |     Font fontBm = LoadFont("resources/pixantiqua.fnt"); | 
						
						
							|  | 
 | 
						
						
							|  |     // TTF font : Font data and atlas are generated directly from TTF | 
						
						
							|  |     // NOTE: We define a font base size of 32 pixels tall and up-to 250 characters | 
						
						
							|  |     Font fontTtf = LoadFontEx("resources/pixantiqua.ttf", 32, 0, 250); | 
						
						
							|  | 
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							|  |     SetTextLineSpacing(48);         // Set line spacing for multiline text (when line breaks are included '\n') | 
						
						
							|  |  | 
						
						
							|  |     bool useTtf = false; | 
						
						
							|  | 
 | 
						
						
							|  |     SetTargetFPS(60);               // Set our game to run at 60 frames-per-second | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     // Main game loop | 
						
						
							|  |     while (!WindowShouldClose())    // Detect window close button or ESC key | 
						
						
							|  |     { | 
						
						
							|  |         // Update | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         if (IsKeyDown(KEY_SPACE)) useTtf = true; | 
						
						
							|  |         else useTtf = false; | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |         // Draw | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         BeginDrawing(); | 
						
						
							|  | 
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							|  |             ClearBackground(RAYWHITE); | 
						
						
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							|  |             DrawText("Hold SPACE to use TTF generated font", 20, 20, 20, LIGHTGRAY); | 
						
						
							|  | 
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							|  |             if (!useTtf) | 
						
						
							|  |             { | 
						
						
							|  |                 DrawTextEx(fontBm, msg, (Vector2){ 20.0f, 100.0f }, (float)fontBm.baseSize, 2, MAROON); | 
						
						
							|  |                 DrawText("Using BMFont (Angelcode) imported", 20, GetScreenHeight() - 30, 20, GRAY); | 
						
						
							|  |             } | 
						
						
							|  |             else | 
						
						
							|  |             { | 
						
						
							|  |                 DrawTextEx(fontTtf, msg, (Vector2){ 20.0f, 100.0f }, (float)fontTtf.baseSize, 2, LIME); | 
						
						
							|  |                 DrawText("Using TTF font generated", 20, GetScreenHeight() - 30, 20, GRAY); | 
						
						
							|  |             } | 
						
						
							|  | 
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							|  |         EndDrawing(); | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |     } | 
						
						
							|  | 
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							|  |     // De-Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     UnloadFont(fontBm);     // AngelCode Font unloading | 
						
						
							|  |     UnloadFont(fontTtf);    // TTF Font unloading | 
						
						
							|  |  | 
						
						
							|  |     CloseWindow();          // Close window and OpenGL context | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     return 0; | 
						
						
							|  | } |