/*******************************************************************************************
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								*
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								*   raylib - Standard Game template
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								*
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								*   <Game title>
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								*   <Game description>
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								*
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								*   This game has been created using raylib (www.raylib.com)
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								*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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								*
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								*   Copyright (c) 2014-2018 Ramon Santamaria (@raysan5)
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								*
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								********************************************************************************************/
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								#include "raylib.h"
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								#include "screens/screens.h"    // NOTE: Defines global variable: currentScreen
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								//----------------------------------------------------------------------------------
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								// Main entry point
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								//----------------------------------------------------------------------------------
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								int main(void)
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								{
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								    // Initialization (Note windowTitle is unused on Android)
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								    //---------------------------------------------------------
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								    const int screenWidth = 800;
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								    const int screenHeight = 450;
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								    InitWindow(screenWidth, screenHeight, "raylib template - standard game");
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								    // TODO: Load global data here (assets that must be available in all screens, i.e. fonts)
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								    // Define and init first screen
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								    currentScreen = LOGO;   // NOTE: currentScreen is defined in screens.h as a global variable
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								    InitLogoScreen();
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								    SetTargetFPS(60);
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								    //----------------------------------------------------------
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								    // Main game loop
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								    while (!WindowShouldClose())    // Detect window close button or ESC key
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								    {
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								        // Update
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								        //----------------------------------------------------------------------------------
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								        switch(currentScreen) 
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								        {
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								            case LOGO: 
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								            {
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								                UpdateLogoScreen();
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								                if (FinishLogoScreen())
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								                {
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								                    UnloadLogoScreen();
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								                    currentScreen = TITLE;
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								                    InitTitleScreen();
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								                }
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								            } break;
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								            case TITLE: 
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								            {
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								                UpdateTitleScreen();
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								                // NOTE: FinishTitleScreen() return an int defining the screen to jump to
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								                if (FinishTitleScreen() == 1)
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								                {
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								                    UnloadTitleScreen();
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								                    currentScreen = OPTIONS;
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								                    InitOptionsScreen();
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								                }
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								                else if (FinishTitleScreen() == 2)
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								                {
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								                    UnloadTitleScreen();
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								                    currentScreen = GAMEPLAY;
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								                    InitGameplayScreen();
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								                }
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								            } break;
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								            case OPTIONS:
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								            {
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								                UpdateOptionsScreen();
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								                if (FinishOptionsScreen())
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								                {
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								                    UnloadOptionsScreen();
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								                    currentScreen = TITLE;
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								                    InitTitleScreen();
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								                } 
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								            } break;
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								            case GAMEPLAY:
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								            { 
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								                UpdateGameplayScreen();
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								                if (FinishGameplayScreen())
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								                {
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								                    UnloadGameplayScreen();
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								                    currentScreen = ENDING;
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								                    InitEndingScreen();
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								                }   
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								            } break;
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								            case ENDING: 
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								            {
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								                UpdateEndingScreen();
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								                if (FinishEndingScreen())
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								                {
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								                    UnloadEndingScreen();
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								                    currentScreen = TITLE;
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								                    InitTitleScreen();
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								                } 
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								            } break;
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								            default: break;
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								        }
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								        //----------------------------------------------------------------------------------
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								        // Draw
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								        //----------------------------------------------------------------------------------
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								        BeginDrawing();
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								            ClearBackground(RAYWHITE);
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								            switch(currentScreen) 
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								            {
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								                case LOGO: DrawLogoScreen(); break;
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								                case TITLE: DrawTitleScreen(); break;
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								                case OPTIONS: DrawOptionsScreen(); break;
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								                case GAMEPLAY: DrawGameplayScreen(); break;
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								                case ENDING: DrawEndingScreen(); break;
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								                default: break;
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								            }
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								            //DrawFPS(10, 10);
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								        EndDrawing();
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								        //----------------------------------------------------------------------------------
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								    }
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								    // De-Initialization
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								    //--------------------------------------------------------------------------------------
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								    // TODO: Unload all global loaded data (i.e. fonts) here!
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								    CloseWindow();        // Close window and OpenGL context
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								    //--------------------------------------------------------------------------------------
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								    return 0;
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								}
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