/**********************************************************************************************
							 | 
						|
								*
							 | 
						|
								*   raylib - Standard Game template
							 | 
						|
								*
							 | 
						|
								*   Logo Screen Functions Definitions (Init, Update, Draw, Unload)
							 | 
						|
								*
							 | 
						|
								*   Copyright (c) 2014 Ramon Santamaria (@raysan5)
							 | 
						|
								*
							 | 
						|
								*   This software is provided "as-is", without any express or implied warranty. In no event
							 | 
						|
								*   will the authors be held liable for any damages arising from the use of this software.
							 | 
						|
								*
							 | 
						|
								*   Permission is granted to anyone to use this software for any purpose, including commercial
							 | 
						|
								*   applications, and to alter it and redistribute it freely, subject to the following restrictions:
							 | 
						|
								*
							 | 
						|
								*     1. The origin of this software must not be misrepresented; you must not claim that you
							 | 
						|
								*     wrote the original software. If you use this software in a product, an acknowledgment
							 | 
						|
								*     in the product documentation would be appreciated but is not required.
							 | 
						|
								*
							 | 
						|
								*     2. Altered source versions must be plainly marked as such, and must not be misrepresented
							 | 
						|
								*     as being the original software.
							 | 
						|
								*
							 | 
						|
								*     3. This notice may not be removed or altered from any source distribution.
							 | 
						|
								*
							 | 
						|
								**********************************************************************************************/
							 | 
						|
								
							 | 
						|
								#include "raylib.h"
							 | 
						|
								#include "screens.h"
							 | 
						|
								
							 | 
						|
								#include <string.h>
							 | 
						|
								
							 | 
						|
								//----------------------------------------------------------------------------------
							 | 
						|
								// Global Variables Definition (local to this module)
							 | 
						|
								//----------------------------------------------------------------------------------
							 | 
						|
								
							 | 
						|
								// Logo screen global variables
							 | 
						|
								static int framesCounter;
							 | 
						|
								static int finishScreen;
							 | 
						|
								
							 | 
						|
								const char msgLogoA[64] = "A simple and easy-to-use library";
							 | 
						|
								const char msgLogoB[64] = "to learn videogames programming";
							 | 
						|
								
							 | 
						|
								int logoPositionX;
							 | 
						|
								int logoPositionY;
							 | 
						|
								
							 | 
						|
								int raylibLettersCount = 0;
							 | 
						|
								
							 | 
						|
								int topSideRecWidth = 16;
							 | 
						|
								int leftSideRecHeight = 16;
							 | 
						|
								
							 | 
						|
								int bottomSideRecWidth = 16;
							 | 
						|
								int rightSideRecHeight = 16;
							 | 
						|
								
							 | 
						|
								char raylib[8] = "       \0";   // raylib text array, max 8 letters
							 | 
						|
								
							 | 
						|
								int logoScreenState = 0;        // Tracking animation states (State Machine)
							 | 
						|
								bool msgLogoADone = false;
							 | 
						|
								bool msgLogoBDone = false;
							 | 
						|
								
							 | 
						|
								int lettersCounter = 0;
							 | 
						|
								char msgBuffer[128] = { ' ' };
							 | 
						|
								
							 | 
						|
								//----------------------------------------------------------------------------------
							 | 
						|
								// Logo Screen Functions Definition
							 | 
						|
								//----------------------------------------------------------------------------------
							 | 
						|
								
							 | 
						|
								// Logo Screen Initialization logic
							 | 
						|
								void InitLogoScreen(void)
							 | 
						|
								{
							 | 
						|
								    // Initialize LOGO screen variables here!
							 | 
						|
								    framesCounter = 0;
							 | 
						|
								    finishScreen = 0;
							 | 
						|
								    
							 | 
						|
								    logoPositionX = GetScreenWidth()/2 - 128;
							 | 
						|
								    logoPositionY = GetScreenHeight()/2 - 128;
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								// Logo Screen Update logic
							 | 
						|
								void UpdateLogoScreen(void)
							 | 
						|
								{
							 | 
						|
								    // Update LOGO screen
							 | 
						|
								    framesCounter++;    // Count frames
							 | 
						|
								    
							 | 
						|
								    // Update LOGO screen variables
							 | 
						|
								    if (logoScreenState == 0)                 // State 0: Small box blinking
							 | 
						|
								    {
							 | 
						|
								        framesCounter++;
							 | 
						|
								
							 | 
						|
								        if (framesCounter == 120)
							 | 
						|
								        {
							 | 
						|
								            logoScreenState = 1;
							 | 
						|
								            framesCounter = 0;      // Reset counter... will be used later...
							 | 
						|
								        }
							 | 
						|
								    }
							 | 
						|
								    else if (logoScreenState == 1)            // State 1: Top and left bars growing
							 | 
						|
								    {
							 | 
						|
								        topSideRecWidth += 4;
							 | 
						|
								        leftSideRecHeight += 4;
							 | 
						|
								
							 | 
						|
								        if (topSideRecWidth == 256) logoScreenState = 2;
							 | 
						|
								    }
							 | 
						|
								    else if (logoScreenState == 2)            // State 2: Bottom and right bars growing
							 | 
						|
								    {
							 | 
						|
								        bottomSideRecWidth += 4;
							 | 
						|
								        rightSideRecHeight += 4;
							 | 
						|
								
							 | 
						|
								        if (bottomSideRecWidth == 256)
							 | 
						|
								        {
							 | 
						|
								            lettersCounter = 0;
							 | 
						|
								            for (int i = 0; i < strlen(msgBuffer); i++) msgBuffer[i] = ' ';
							 | 
						|
								
							 | 
						|
								            logoScreenState = 3;
							 | 
						|
								        }
							 | 
						|
								    }
							 | 
						|
								    else if (logoScreenState == 3)            // State 3: Letters appearing (one by one)
							 | 
						|
								    {
							 | 
						|
								        framesCounter++;
							 | 
						|
								
							 | 
						|
								        // Every 12 frames, one more letter!
							 | 
						|
								        if ((framesCounter%12) == 0) raylibLettersCount++;
							 | 
						|
								
							 | 
						|
								        switch (raylibLettersCount)
							 | 
						|
								        {
							 | 
						|
								            case 1: raylib[0] = 'r'; break;
							 | 
						|
								            case 2: raylib[1] = 'a'; break;
							 | 
						|
								            case 3: raylib[2] = 'y'; break;
							 | 
						|
								            case 4: raylib[3] = 'l'; break;
							 | 
						|
								            case 5: raylib[4] = 'i'; break;
							 | 
						|
								            case 6: raylib[5] = 'b'; break;
							 | 
						|
								            default: break;
							 | 
						|
								        }
							 | 
						|
								
							 | 
						|
								        if (raylibLettersCount >= 10)
							 | 
						|
								        {
							 | 
						|
								            // Write raylib description messages
							 | 
						|
								            if ((framesCounter%2) == 0) lettersCounter++;
							 | 
						|
								
							 | 
						|
								            if (!msgLogoADone)
							 | 
						|
								            {
							 | 
						|
								                if (lettersCounter <= strlen(msgLogoA)) strncpy(msgBuffer, msgLogoA, lettersCounter);
							 | 
						|
								                else
							 | 
						|
								                {
							 | 
						|
								                    for (int i = 0; i < strlen(msgBuffer); i++) msgBuffer[i] = ' ';
							 | 
						|
								
							 | 
						|
								                    lettersCounter = 0;
							 | 
						|
								                    msgLogoADone = true;
							 | 
						|
								                }
							 | 
						|
								            }
							 | 
						|
								            else if (!msgLogoBDone)
							 | 
						|
								            {
							 | 
						|
								                if (lettersCounter <= strlen(msgLogoB)) strncpy(msgBuffer, msgLogoB, lettersCounter);
							 | 
						|
								                else
							 | 
						|
								                {
							 | 
						|
								                    msgLogoBDone = true;
							 | 
						|
								                    framesCounter = 0;
							 | 
						|
								                    PlaySound(levelWin);
							 | 
						|
								                }
							 | 
						|
								            }
							 | 
						|
								        }
							 | 
						|
								    }
							 | 
						|
								
							 | 
						|
								    // Wait for 2 seconds (60 frames) before jumping to TITLE screen
							 | 
						|
								    if (msgLogoBDone)
							 | 
						|
								    {
							 | 
						|
								        framesCounter++;
							 | 
						|
								        
							 | 
						|
								        if (framesCounter > 90) finishScreen = true;
							 | 
						|
								    }
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								// Logo Screen Draw logic
							 | 
						|
								void DrawLogoScreen(void)
							 | 
						|
								{
							 | 
						|
								    // Draw LOGO screen
							 | 
						|
								    if (logoScreenState == 0)
							 | 
						|
								    {
							 | 
						|
								        if ((framesCounter/15)%2) DrawRectangle(logoPositionX, logoPositionY - 60, 16, 16, BLACK);
							 | 
						|
								    }
							 | 
						|
								    else if (logoScreenState == 1)
							 | 
						|
								    {
							 | 
						|
								        DrawRectangle(logoPositionX, logoPositionY - 60, topSideRecWidth, 16, BLACK);
							 | 
						|
								        DrawRectangle(logoPositionX, logoPositionY - 60, 16, leftSideRecHeight, BLACK);
							 | 
						|
								    }
							 | 
						|
								    else if (logoScreenState == 2)
							 | 
						|
								    {
							 | 
						|
								        DrawRectangle(logoPositionX, logoPositionY - 60, topSideRecWidth, 16, BLACK);
							 | 
						|
								        DrawRectangle(logoPositionX, logoPositionY - 60, 16, leftSideRecHeight, BLACK);
							 | 
						|
								
							 | 
						|
								        DrawRectangle(logoPositionX + 240, logoPositionY - 60, 16, rightSideRecHeight, BLACK);
							 | 
						|
								        DrawRectangle(logoPositionX, logoPositionY + 240 - 60, bottomSideRecWidth, 16, BLACK);
							 | 
						|
								    }
							 | 
						|
								    else if (logoScreenState == 3)
							 | 
						|
								    {         
							 | 
						|
								        DrawRectangle(logoPositionX, logoPositionY - 60, topSideRecWidth, 16, BLACK);
							 | 
						|
								        DrawRectangle(logoPositionX, logoPositionY + 16 - 60, 16, leftSideRecHeight - 32, BLACK);
							 | 
						|
								
							 | 
						|
								        DrawRectangle(logoPositionX + 240, logoPositionY + 16 - 60, 16, rightSideRecHeight - 32, BLACK);
							 | 
						|
								        DrawRectangle(logoPositionX, logoPositionY + 240 - 60, bottomSideRecWidth, 16, BLACK);
							 | 
						|
								
							 | 
						|
								        DrawRectangle(GetScreenWidth()/2 - 112, GetScreenHeight()/2 - 112 - 60, 224, 224, RAYWHITE);
							 | 
						|
								
							 | 
						|
								        DrawText(raylib, GetScreenWidth()/2 - 44, GetScreenHeight()/2 + 48 - 60, 50, BLACK);
							 | 
						|
								
							 | 
						|
								        if (!msgLogoADone) DrawText(msgBuffer, GetScreenWidth()/2 - MeasureText(msgLogoA, 30)/2, logoPositionY + 230, 30, GRAY);
							 | 
						|
								        else
							 | 
						|
								        {
							 | 
						|
								            DrawText(msgLogoA, GetScreenWidth()/2 - MeasureText(msgLogoA, 30)/2, logoPositionY + 230, 30, GRAY);
							 | 
						|
								
							 | 
						|
								            if (!msgLogoBDone) DrawText(msgBuffer, GetScreenWidth()/2 - MeasureText(msgLogoB, 30)/2, logoPositionY + 280, 30, GRAY);
							 | 
						|
								            else
							 | 
						|
								            {
							 | 
						|
								                DrawText(msgLogoB, GetScreenWidth()/2 - MeasureText(msgLogoA, 30)/2, logoPositionY + 280, 30, GRAY);
							 | 
						|
								            }
							 | 
						|
								        }
							 | 
						|
								    }
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								// Logo Screen Unload logic
							 | 
						|
								void UnloadLogoScreen(void)
							 | 
						|
								{
							 | 
						|
								    // TODO: Unload LOGO screen variables here!
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								// Logo Screen should finish?
							 | 
						|
								int FinishLogoScreen(void)
							 | 
						|
								{
							 | 
						|
								    return finishScreen;
							 | 
						|
								}
							 |