No puede seleccionar más de 25 temas Los temas deben comenzar con una letra o número, pueden incluir guiones ('-') y pueden tener hasta 35 caracteres de largo.
 
 
 
 
 
 
Ahmad Fatoum ca921e5a53 CMake: Explicitly ask for C99 support hace 7 años
examples Build examples and games on Travis CI hace 7 años
games Build examples and games on Travis CI hace 7 años
logo Added new logo sizes (required for Android) hace 7 años
project Added VS2017 raylib project hace 7 años
release Compile DLL avoiding extra dependencies hace 7 años
src Build examples and games on Travis CI hace 7 años
templates Simplified flags hace 7 años
.gitignore Build examples and games on Travis CI hace 7 años
.travis.yml CMake: Explicitly ask for C99 support hace 7 años
CHANGELOG Update CHANGELOG hace 7 años
CMakeLists.txt CMake: Explicitly ask for C99 support hace 7 años
CONTRIBUTORS.md Update CONTRIBUTORS.md hace 7 años
HELPME.md Update HELPME.md hace 7 años
HISTORY.md Update HISTORY.md hace 7 años
LICENSE.md Update LICENSE.md hace 7 años
README.md Note that raylib can be installed via Homebrew hace 7 años
ROADMAP.md Update ROADMAP.md hace 7 años
appveyor.yml Added authorization token hace 7 años
meson.build Increment version in meson build file hace 7 años
raylib.pc.in Setup CMake package target and CI auto-deploy tags hace 7 años
utils.cmake Build examples and games on Travis CI hace 7 años

README.md

raylib is a simple and easy-to-use library to learn videogames programming.

raylib is highly inspired by Borland BGI graphics lib and by XNA framework.

raylib could be useful for prototyping, tools development, graphic applications, embedded systems and education.

NOTE for ADVENTURERS: raylib is a programming library to learn videogames programming; no fancy interface, no visual helpers, no auto-debugging... just coding in the most pure spartan-programmers way. Are you ready to learn? Jump to code examples!

Build Status https://ci.appveyor.com/api/projects/status/github/raysan5/raylib?svg=true Gitter License Twitter URL

features

  • Written in plain C code (C99) in PascalCase/camelCase notation
  • Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES2)
  • Unique OpenGL abstraction layer (usable as standalone module): rlgl
  • Powerful fonts module with SpriteFonts support (XNA bitmap fonts, AngelCode fonts, TTF)
  • Outstanding texture formats support, including compressed formats (DXT, ETC, PVRT, ASTC)
  • Basic 3d support for Geometrics, Models, Billboards, Heightmaps and Cubicmaps
  • Flexible Materials system, supporting classic maps and PBR maps
  • Shaders support, including Model shaders and Postprocessing shaders
  • Powerful math module for Vector, Matrix and Quaternion operations: raymath
  • Audio loading and playing with streaming support (WAV, OGG, FLAC, XM, MOD)
  • Multiple platforms support: Windows, Linux, Mac, Android, Raspberry Pi and HTML5
  • VR stereo rendering support with configurable HMD device parameters
  • Minimal external dependencies (OpenGL, OpenAL)
  • Complete bindings to LUA (raylib-lua) and Go (raylib-go)

raylib uses on its core module the outstanding GLFW3 library. The best option I found for multiplatform (Windows, Linux, Mac) window/context and input management (clean, focused, great license, well documented, modern, maintained, ...).

raylib uses on its audio module, OpenAL Soft audio library, in multiple flavours, to accomodate to Android, Raspberry Pi and HTML5.

On Android, native_app_glue module (provided by Android NDK) and native Android libraries are used to manage window/context, inputs and activity life cycle.

On Raspberry Pi, Videocore API and EGL libraries are used for window/context management and raw inputs reading.

build and installation

Binary releases for Windows, Linux and macOS are available at the Github Releases page. Raylib is also available via following package managers:

  • Homebrew: brew install raylib

To build raylib yourself, check out the raylib Wiki for detailed instructions.

raylib has been developed using exclusively two tools:

Those are the tools recommended to develop with raylib, in fact, those are the tools my students use.

contact

If you are using raylib and you enjoy it, please, let me know.

If you feel you can help, then, helpme!

license

raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified, BSD-like license that allows static linking with closed source software. Check LICENSE for further details.