/*******************************************************************************************
|
|
*
|
|
* raylib [core] examples - basic screen manager
|
|
*
|
|
* NOTE: This example illustrates a very simple screen manager based on a states machines
|
|
*
|
|
* Example originally created with raylib 4.0, last time updated with raylib 4.0
|
|
*
|
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
|
* BSD-like license that allows static linking with closed source software
|
|
*
|
|
* Copyright (c) 2021-2024 Ramon Santamaria (@raysan5)
|
|
*
|
|
********************************************************************************************/
|
|
|
|
#include "raylib.h"
|
|
|
|
//------------------------------------------------------------------------------------------
|
|
// Types and Structures Definition
|
|
//------------------------------------------------------------------------------------------
|
|
typedef enum GameScreen { LOGO = 0, TITLE, GAMEPLAY, ENDING } GameScreen;
|
|
|
|
int screenWidth = 0;
|
|
int screenHeight = 0;
|
|
GameScreen currentScreen = LOGO;
|
|
int framesCounter = 0; // Useful to count frames
|
|
|
|
void ios_ready(){
|
|
// Initialization
|
|
//--------------------------------------------------------------------------------------
|
|
InitWindow(0, 0, "raylib [core] example - basic screen manager");
|
|
screenWidth = GetScreenWidth();
|
|
screenHeight = GetScreenHeight();
|
|
|
|
// TODO: Initialize all required variables and load all required data here!
|
|
SetTargetFPS(60); // Set desired framerate (frames-per-second)
|
|
//--------------------------------------------------------------------------------------
|
|
}
|
|
|
|
|
|
void ios_update()
|
|
{
|
|
// Update
|
|
//----------------------------------------------------------------------------------
|
|
switch(currentScreen)
|
|
{
|
|
case LOGO:
|
|
{
|
|
// TODO: Update LOGO screen variables here!
|
|
framesCounter++; // Count frames
|
|
|
|
// Wait for 2 seconds (120 frames) before jumping to TITLE screen
|
|
if (framesCounter > 120)
|
|
{
|
|
currentScreen = TITLE;
|
|
}
|
|
} break;
|
|
case TITLE:
|
|
{
|
|
// TODO: Update TITLE screen variables here!
|
|
|
|
// Press enter to change to GAMEPLAY screen
|
|
if (IsKeyPressed(KEY_ENTER) || IsGestureDetected(GESTURE_TAP))
|
|
{
|
|
currentScreen = GAMEPLAY;
|
|
}
|
|
} break;
|
|
case GAMEPLAY:
|
|
{
|
|
// TODO: Update GAMEPLAY screen variables here!
|
|
|
|
// Press enter to change to ENDING screen
|
|
if (IsKeyPressed(KEY_ENTER) || IsGestureDetected(GESTURE_TAP))
|
|
{
|
|
currentScreen = ENDING;
|
|
}
|
|
} break;
|
|
case ENDING:
|
|
{
|
|
// TODO: Update ENDING screen variables here!
|
|
|
|
// Press enter to return to TITLE screen
|
|
if (IsKeyPressed(KEY_ENTER) || IsGestureDetected(GESTURE_TAP))
|
|
{
|
|
currentScreen = TITLE;
|
|
}
|
|
} break;
|
|
default: break;
|
|
}
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// Draw
|
|
//----------------------------------------------------------------------------------
|
|
BeginDrawing();
|
|
|
|
ClearBackground(RAYWHITE);
|
|
|
|
switch(currentScreen)
|
|
{
|
|
case LOGO:
|
|
{
|
|
// TODO: Draw LOGO screen here!
|
|
DrawText("LOGO SCREEN", 20, 20, 40, LIGHTGRAY);
|
|
DrawText("WAIT for 2 SECONDS...", 290, 220, 20, GRAY);
|
|
|
|
} break;
|
|
case TITLE:
|
|
{
|
|
// TODO: Draw TITLE screen here!
|
|
DrawRectangle(0, 0, screenWidth, screenHeight, GREEN);
|
|
DrawText("TITLE SCREEN", 20, 20, 40, DARKGREEN);
|
|
DrawText("PRESS ENTER or TAP to JUMP to GAMEPLAY SCREEN", 120, 220, 20, DARKGREEN);
|
|
|
|
} break;
|
|
case GAMEPLAY:
|
|
{
|
|
// TODO: Draw GAMEPLAY screen here!
|
|
DrawRectangle(0, 0, screenWidth, screenHeight, PURPLE);
|
|
DrawText("GAMEPLAY SCREEN", 20, 20, 40, MAROON);
|
|
DrawText("PRESS ENTER or TAP to JUMP to ENDING SCREEN", 130, 220, 20, MAROON);
|
|
|
|
} break;
|
|
case ENDING:
|
|
{
|
|
// TODO: Draw ENDING screen here!
|
|
DrawRectangle(0, 0, screenWidth, screenHeight, BLUE);
|
|
DrawText("ENDING SCREEN", 20, 20, 40, DARKBLUE);
|
|
DrawText("PRESS ENTER or TAP to RETURN to TITLE SCREEN", 120, 220, 20, DARKBLUE);
|
|
|
|
} break;
|
|
default: break;
|
|
}
|
|
|
|
DrawFPS(screenWidth / 2, 0);
|
|
EndDrawing();
|
|
//----------------------------------------------------------------------------------
|
|
}
|
|
|
|
void ios_destroy(){
|
|
// De-Initialization
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
// TODO: Unload all loaded data (textures, fonts, audio) here!
|
|
|
|
CloseWindow(); // Close window and OpenGL context
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
}
|